The project represents a game on a grid of 72 LEDs (9 rows by 8 columns) in which the player must move a light representing a platform from left to right to strategically to catch falling objects. The game is inspired from a classic game called (egg catcher) in which the player controls the position of a basket so as to catch the falling eggs. If he caught the falling egg his score increases. Otherwise, His lives decreases. The controls are two momentary push buttons. If the player successfully keeps the platform under a falling object while it is in the bottom row, the score will increment. Otherwise, the lives count will decrement. The game starts with 3 lives with the player and ends when the player loses these 3 lives. When this occurs, the game clock is disabled so the objects freeze in place on the screen and a game over flag will raise to indicate that the game is over.