The document discusses various aspects of developing an independent video game including art style, using contrast, supporting 8 players, submitting to festivals early, focusing on small scope and tight controls to enable emergent gameplay, but also notes missed opportunities like not reaching the intended niche audience, lack of online multiplayer, and insufficient marketing which hurt the game's success despite playtesting and iterative development. It concludes with recommendations to thoroughly playtest, prepare for certification, and consider festivals are good for visibility but expensive for business.