This document provides an introduction to programming concepts useful for designing with code, including object oriented programming, frameworks, syntax, classes, objects, functions, variables, and arrays. It explains that arrays allow the creation of multiple variables without defining a new name for each, making the code shorter and easier to read and update. Arrays can store different data types like images or numbers.
The document provides documentation for an SVG generation library in Go. It describes functions for reading Flickr photo data, parsing it into structures, and drawing an image grid. Key functions include flickrAPI to call the Flickr API, makeURI to convert photo details to URLs, and imageGrid to read the response, create an SVG group, and add linked image elements in a grid layout.
The document introduces SVGo, a Go library for generating SVG drawings programmatically. It demonstrates how to use SVGo to create basic shapes like rectangles and lines, add attributes, apply transformations, and script interactions. The goal of SVGo is to allow generating consistent SVG views from standardized data.
PDF.js is a JavaScript library for rendering PDF files in the browser without using native code plugins. It works by parsing PDF files and converting the drawing commands into an intermediate representation, then executing those commands on a canvas to display the PDF content. One challenge is that PDF processing can freeze the UI, so it uses web workers to do processing in a background thread.
COLLADA? defines an XML-based schema to allow transport of 3D assets between applications, enabling diverse 3D
authoring and content processing tools to be combined into a production pipeline.
DojoX GFX Session Eugene Lazutkin SVG Open 2007Eugene Lazutkin
?
Eugene Lazutkin's course session on DojoX GFX at SVG Open 2007.
(The keynote is here: http://www.slideshare.net/elazutkin/dojox-gfx-keynote-eugene-lazutkin-svg-open-2007/)
JavaFX and Scala - Like Milk and CookiesStephen Chin
?
Presentation on Scala and JavaFX given at Scala Days. Shows how the ScalaFX API can be used to write cleaner and more maintainable code for your JavaFX applications in the Scala language. Also goes over implementation details that may be useful to other Scala DSL creators and has some quotes from Stephen Coulbourne to "lighten" things up.
Cleaner APIs, Cleaner UIs with Visage (33rd Degrees)Stephen Chin
?
Visage is a JVM language designed specifically for UI development, with special syntax for hierarchically describing UIs, binding data and behavior, and representing UI specific concepts such as animation, layout, and styles. It also is a full-featured language with a full compiler tool-chain, static compilation to JVM bytecodes, and IDE plug-ins. This talk will demonstrate how to use the Visage language to build UIs for JavaFX 2.0, Vaadin, and Android. Find out how you can take control of your UI development by writing cleaner, more maintainable UI code using the Visage language in your existing Java projects.
The HTML5 canvas element allows drawing directly onto the page via JavaScript. It provides pixel-level control for creating animations, games, charts, and more. The canvas is drawn upon by using a drawing context object and its methods like fillRect(), stroke(), arc(), and fillText(). Gradients, patterns, and images can also be rendered onto the canvas to create advanced graphics.
The document provides an overview of JavaScript including its built-in data types, objects like String, Math, Date, and Array, control structures like if/else and for loops, operators, and global functions. It describes the properties and methods for common JavaScript objects and covers topics like operators, control flow, and functions in JavaScript. The TA information is also included for contacting the instructor with any questions.
A university lecture for journalism students -- how to use the canvas element to add graphics and animation to Web pages. Updated April 2014. Basics for beginners. See also https://github.com/macloo/canvas
This document summarizes several new features introduced in C# 8.0, including switch expressions that allow expression bodies for switch statements, property patterns that allow matching on object properties, and asynchronous streams that allow asynchronous iteration over data using await foreach. Other features discussed include default interface methods, static local functions, nullable reference types, indices and ranges for arrays/strings, and null-coalescing assignment.
The Ring programming language version 1.5.1 book - Part 46 of 180Mahmoud Samir Fayed
?
The document discusses using RingLibSDL to create 2D games in Ring. It describes how RingLibSDL allows Ring code to interface with the SDL libraries for graphics, audio, input etc. It provides examples of creating windows, displaying images, playing sounds, and handling events like mouse and keyboard input. The document then outlines a game engine project structure in Ring for 2D games, separating it into a games layer, engine classes layer, graphics interface layer, and graphics library bindings layer.
The document discusses 2D graphics and particle engines in game development. It covers topics like SpriteBatches for drawing textures, acquiring fonts, texture atlases for animated sprites, rotating sprites by specifying a center point of rotation, and the anatomy of a 2D particle engine which includes particles, particle emitters that determine the location and number of particles created, and the engine itself. Code examples are provided for drawing sprites, text, and implementing animated sprites and rotating sprites.
Objective-C Crash Course for Web DevelopersJoris Verbogt
?
These are the slides of my SXSW 2010 Objective-C Crash Course for Web Developers.
The code samples (and the keynote document) can also be downloaded from http://workshop.verbogt.nl/
The document provides an overview of HTML5 Canvas:
- Canvas is a 2D drawing platform that uses JavaScript and HTML without plugins, originally created by Apple and now developed as a W3C specification.
- Unlike SVG which uses separate DOM objects, Canvas is bitmap-based where everything is drawn as a single flat picture.
- The document outlines how to get started with Canvas including setting dimensions, accessing the 2D rendering context, and using methods to draw basic and complex shapes with paths, text, and images.
- It discusses using Canvas for animation, interactions, and pixel manipulation, and its potential to replace Flash in the future.
Gazr is a Flickr browser application built with Java and Qt Jambi that provides a Cover Flow-like visual experience for quickly browsing large photo collections. It uses kinetic scrolling along a B¨¦zier curve controlled by velocity to smoothly animate between photos. Sound effects are triggered during scrolling movements. The application leverages various libraries like WebKit for image display and caching, and uses a model-view-controller framework to retrieve and display photo data from the Flickr API in a tree structure.
Rubyconfindia2018 - GPU accelerated libraries for RubyPrasun Anand
?
RbCUDA and ArrayFire gem has an outstanding performance and can handle real world problems by crunching huge datasets. Deep learning libraries for Ruby with GPU acceleration are on their way. In this talk I would like to show how RbCUDA and ArrayFire help you easily accelerate your code.
Secretary of State for Environment, Food and Rural Affairs
<owl:Class rdf:about="http://reference.data.gov.uk/id/department/defra/grade/">
<rdfs:subClassOf rdf:resource="http://reference.data.gov.uk/def/central-government/CivilServicePost"/>
</owl:Class>
DEFRA is a Ministerial Department
<owl:Class rdf:about="http://reference.data.gov.uk/def/central-government/MinisterialDepartment">
<rdfs:subClassOf rdf:resource="http://reference.data.gov.uk/def/central-government/Department"/>
<r
OpenCascade Technology Overview: VisualizationRiver Wang
?
OpenCascade is a visualization library with components for presentation and selection. It includes Application Interactive Services (AIS) which manages interactive objects for display and selection using a high-level API. Presentation requires presentable objects, a viewer, and an interactive context. Selection provides point, rectangle, and polyline selection and is managed by a selection manager using a bounding volume hierarchy. Standard interactive objects include shapes, dimensions, and relations. MeshVS provides mesh visualization and MeshVS_Mesh is a standard interactive object for displaying meshes.
The document discusses indexing and query optimization in MongoDB. It covers indexing basics, when indexes can and cannot be used, creating and maintaining indexes, and using explain() to understand query plans. The query optimizer is empirical and tries different plans to select the fastest, and hint() can be used to force a specific plan.
- HTML5 Canvas allows for dynamic drawing and animating directly in HTML using JavaScript scripting. It can be used to draw shapes, images, text and respond to user input like mouse clicks.
- The canvas element creates a grid that allows positioning images and objects by x and y coordinates. Basic drawing functions include lines, rectangles, curves and filling areas with colors.
- Transformations like translation and rotation can change the orientation of drawings on the canvas. The drawing state can be saved and restored to return to previous settings.
- Images can be drawn and manipulated at the pixel level by accessing image data. Animation is achieved by redrawing the canvas repeatedly with small changes.
- Data from sources like JSON can be
Indexing and Query Optimizer (Richard Kreuter)MongoDB
?
The document discusses indexing and query optimization in MongoDB. It covers indexing basics, when indexes can and cannot be used, creating and maintaining indexes, and using explain() to understand query plans. The query optimizer is empirical rather than cost-based, and hint() can be used to force a specific query plan.
- The document discusses JavaScript obfuscation, which is the concealment of intended meaning in JavaScript code to make it confusing and difficult to interpret.
- It covers topics like what obfuscation is, why developers create obfuscated code, JavaScript obfuscation techniques like encoding, hiding variables and eval, and tools that can generate obfuscated code.
- The presenter is an information security professional with over 8 years of experience who enjoys programming in languages like JavaScript, Python and .NET.
The document discusses using HTML5 and JavaScript to create games. It provides an overview of key game development concepts like media resource control, graphics acceleration, and networking protocols. It then introduces Crafty, an open source JavaScript game engine, demonstrating how to set up a game scene, control sprites, handle player input, fire bullets, and spawn asteroids using Crafty's component-based system.
EnContRA is a framework for content-based retrieval approaches and applications. It provides modularity, ease of use, and fast development of new approaches. EnContRA supports indexing, feature extraction, search/retrieval algorithms, and extensible query processing for different multimedia types including images, drawings, 3D objects, and audio. Typical applications are built using EnContRA modules including descriptors, indexing structures, and search algorithms. The document provides examples of building simple and more complex image retrieval applications using EnContRA.
Here is a function to calculate the factorial of an integer N using a for loop:
function fact = factorial(N)
fact = 1;
for i = 1:N
fact = fact * i;
end
end
To test it:
N = 5;
result = factorial(N);
This function:
1. Initializes the factorial variable fact to 1 outside the loop
2. Uses a for loop from 1 to N to iterate over the integers
3. On each iteration, it multiplies the running fact variable by the current integer i
4. After the loop, fact will contain the final factorial
This document provides an overview of JavaScript topics covered in Tutorial 5, including:
- JavaScript vs JScript
- Built-in data types and objects like String, Math, Number, Boolean, and Date
- Control structures like if/else statements and for/while loops
- Operators, global functions, events, and DOM hierarchy
- Communicating between JavaScript and Java applets
- Recommended sites for further JavaScript and dynamic HTML information
This document provides an overview of object-oriented programming concepts using C++. It discusses key OOP concepts like objects, classes, encapsulation, inheritance, polymorphism, and dynamic binding. It also covers C++ specific topics like functions, arrays, strings, modular programming, and classes and objects in C++. The document is intended to introduce the reader to the fundamentals of OOP using C++.
The HTML5 canvas element allows drawing directly onto the page via JavaScript. It provides pixel-level control for creating animations, games, charts, and more. The canvas is drawn upon by using a drawing context object and its methods like fillRect(), stroke(), arc(), and fillText(). Gradients, patterns, and images can also be rendered onto the canvas to create advanced graphics.
The document provides an overview of JavaScript including its built-in data types, objects like String, Math, Date, and Array, control structures like if/else and for loops, operators, and global functions. It describes the properties and methods for common JavaScript objects and covers topics like operators, control flow, and functions in JavaScript. The TA information is also included for contacting the instructor with any questions.
A university lecture for journalism students -- how to use the canvas element to add graphics and animation to Web pages. Updated April 2014. Basics for beginners. See also https://github.com/macloo/canvas
This document summarizes several new features introduced in C# 8.0, including switch expressions that allow expression bodies for switch statements, property patterns that allow matching on object properties, and asynchronous streams that allow asynchronous iteration over data using await foreach. Other features discussed include default interface methods, static local functions, nullable reference types, indices and ranges for arrays/strings, and null-coalescing assignment.
The Ring programming language version 1.5.1 book - Part 46 of 180Mahmoud Samir Fayed
?
The document discusses using RingLibSDL to create 2D games in Ring. It describes how RingLibSDL allows Ring code to interface with the SDL libraries for graphics, audio, input etc. It provides examples of creating windows, displaying images, playing sounds, and handling events like mouse and keyboard input. The document then outlines a game engine project structure in Ring for 2D games, separating it into a games layer, engine classes layer, graphics interface layer, and graphics library bindings layer.
The document discusses 2D graphics and particle engines in game development. It covers topics like SpriteBatches for drawing textures, acquiring fonts, texture atlases for animated sprites, rotating sprites by specifying a center point of rotation, and the anatomy of a 2D particle engine which includes particles, particle emitters that determine the location and number of particles created, and the engine itself. Code examples are provided for drawing sprites, text, and implementing animated sprites and rotating sprites.
Objective-C Crash Course for Web DevelopersJoris Verbogt
?
These are the slides of my SXSW 2010 Objective-C Crash Course for Web Developers.
The code samples (and the keynote document) can also be downloaded from http://workshop.verbogt.nl/
The document provides an overview of HTML5 Canvas:
- Canvas is a 2D drawing platform that uses JavaScript and HTML without plugins, originally created by Apple and now developed as a W3C specification.
- Unlike SVG which uses separate DOM objects, Canvas is bitmap-based where everything is drawn as a single flat picture.
- The document outlines how to get started with Canvas including setting dimensions, accessing the 2D rendering context, and using methods to draw basic and complex shapes with paths, text, and images.
- It discusses using Canvas for animation, interactions, and pixel manipulation, and its potential to replace Flash in the future.
Gazr is a Flickr browser application built with Java and Qt Jambi that provides a Cover Flow-like visual experience for quickly browsing large photo collections. It uses kinetic scrolling along a B¨¦zier curve controlled by velocity to smoothly animate between photos. Sound effects are triggered during scrolling movements. The application leverages various libraries like WebKit for image display and caching, and uses a model-view-controller framework to retrieve and display photo data from the Flickr API in a tree structure.
Rubyconfindia2018 - GPU accelerated libraries for RubyPrasun Anand
?
RbCUDA and ArrayFire gem has an outstanding performance and can handle real world problems by crunching huge datasets. Deep learning libraries for Ruby with GPU acceleration are on their way. In this talk I would like to show how RbCUDA and ArrayFire help you easily accelerate your code.
Secretary of State for Environment, Food and Rural Affairs
<owl:Class rdf:about="http://reference.data.gov.uk/id/department/defra/grade/">
<rdfs:subClassOf rdf:resource="http://reference.data.gov.uk/def/central-government/CivilServicePost"/>
</owl:Class>
DEFRA is a Ministerial Department
<owl:Class rdf:about="http://reference.data.gov.uk/def/central-government/MinisterialDepartment">
<rdfs:subClassOf rdf:resource="http://reference.data.gov.uk/def/central-government/Department"/>
<r
OpenCascade Technology Overview: VisualizationRiver Wang
?
OpenCascade is a visualization library with components for presentation and selection. It includes Application Interactive Services (AIS) which manages interactive objects for display and selection using a high-level API. Presentation requires presentable objects, a viewer, and an interactive context. Selection provides point, rectangle, and polyline selection and is managed by a selection manager using a bounding volume hierarchy. Standard interactive objects include shapes, dimensions, and relations. MeshVS provides mesh visualization and MeshVS_Mesh is a standard interactive object for displaying meshes.
The document discusses indexing and query optimization in MongoDB. It covers indexing basics, when indexes can and cannot be used, creating and maintaining indexes, and using explain() to understand query plans. The query optimizer is empirical and tries different plans to select the fastest, and hint() can be used to force a specific plan.
- HTML5 Canvas allows for dynamic drawing and animating directly in HTML using JavaScript scripting. It can be used to draw shapes, images, text and respond to user input like mouse clicks.
- The canvas element creates a grid that allows positioning images and objects by x and y coordinates. Basic drawing functions include lines, rectangles, curves and filling areas with colors.
- Transformations like translation and rotation can change the orientation of drawings on the canvas. The drawing state can be saved and restored to return to previous settings.
- Images can be drawn and manipulated at the pixel level by accessing image data. Animation is achieved by redrawing the canvas repeatedly with small changes.
- Data from sources like JSON can be
Indexing and Query Optimizer (Richard Kreuter)MongoDB
?
The document discusses indexing and query optimization in MongoDB. It covers indexing basics, when indexes can and cannot be used, creating and maintaining indexes, and using explain() to understand query plans. The query optimizer is empirical rather than cost-based, and hint() can be used to force a specific query plan.
- The document discusses JavaScript obfuscation, which is the concealment of intended meaning in JavaScript code to make it confusing and difficult to interpret.
- It covers topics like what obfuscation is, why developers create obfuscated code, JavaScript obfuscation techniques like encoding, hiding variables and eval, and tools that can generate obfuscated code.
- The presenter is an information security professional with over 8 years of experience who enjoys programming in languages like JavaScript, Python and .NET.
The document discusses using HTML5 and JavaScript to create games. It provides an overview of key game development concepts like media resource control, graphics acceleration, and networking protocols. It then introduces Crafty, an open source JavaScript game engine, demonstrating how to set up a game scene, control sprites, handle player input, fire bullets, and spawn asteroids using Crafty's component-based system.
EnContRA is a framework for content-based retrieval approaches and applications. It provides modularity, ease of use, and fast development of new approaches. EnContRA supports indexing, feature extraction, search/retrieval algorithms, and extensible query processing for different multimedia types including images, drawings, 3D objects, and audio. Typical applications are built using EnContRA modules including descriptors, indexing structures, and search algorithms. The document provides examples of building simple and more complex image retrieval applications using EnContRA.
Here is a function to calculate the factorial of an integer N using a for loop:
function fact = factorial(N)
fact = 1;
for i = 1:N
fact = fact * i;
end
end
To test it:
N = 5;
result = factorial(N);
This function:
1. Initializes the factorial variable fact to 1 outside the loop
2. Uses a for loop from 1 to N to iterate over the integers
3. On each iteration, it multiplies the running fact variable by the current integer i
4. After the loop, fact will contain the final factorial
This document provides an overview of JavaScript topics covered in Tutorial 5, including:
- JavaScript vs JScript
- Built-in data types and objects like String, Math, Number, Boolean, and Date
- Control structures like if/else statements and for/while loops
- Operators, global functions, events, and DOM hierarchy
- Communicating between JavaScript and Java applets
- Recommended sites for further JavaScript and dynamic HTML information
This document provides an overview of object-oriented programming concepts using C++. It discusses key OOP concepts like objects, classes, encapsulation, inheritance, polymorphism, and dynamic binding. It also covers C++ specific topics like functions, arrays, strings, modular programming, and classes and objects in C++. The document is intended to introduce the reader to the fundamentals of OOP using C++.
This document provides tips and tricks for using the Canvas API, with a focus on game programming and bitmaps. It discusses setting up an animation loop using requestAnimationFrame, caching techniques like double buffering to improve performance, and manipulating pixel data directly using ImageData to implement features like hit detection and image filters. The document encourages profiling code and considers challenges in testing Canvas code.
C# is a component-oriented programming language that builds on the .NET framework. It has a familiar C-like syntax that is easy for developers familiar with C, C++, Java, and Visual Basic to adopt. C# is fully object-oriented and optimized for building .NET applications. Everything in C# belongs to a class, with basic data types including integers, floats, booleans, characters, and strings. C# supports common programming constructs like variables, conditional statements, loops, methods, and classes. C# can be easily combined with ASP.NET for building web applications in a powerful, fast, and high-level way.
The document discusses object-oriented programming concepts in Objective-C such as classes, objects, properties, memory management using retain, release and autorelease, class and instance methods. It provides examples of declaring classes with interfaces and implementations, initializing objects, and accessing properties using dot syntax. Memory management is handled through retain counts, and autorelease pools are used to avoid memory leaks.
This document provides an overview of Apache Cassandra and how it can be used to build a Twitter-like application called Twissandra. It describes Cassandra's data model using keyspaces and column families, and how they can be mapped to represent users, tweets, followers, and more. It also shows examples of common operations like inserting and querying data. The goal is to illustrate how Cassandra addresses issues like scalability and availability in a way relational databases cannot, and how it can be used to build distributed, highly available applications.
NOSQL101, Or: How I Learned To Stop Worrying And Love The Mongo!Daniel Cousineau
?
Lets learn the philosophy NOSQL takes (from a developer's standpoint), the changes you'll (not) have to take, discuss mongo, and see some practical examples!
These are my first revision of this talk and will be making some organizational improvements late.
Paper.js is a vector graphics library that includes basic concepts like points, sizes, rectangles, and paths. It provides many constructors, syntactic sugar for math operations, and operator overloading. The library allows creating paths, circles, compound paths, hit testing, rasterizing, and more. It also supports events, layers, groups, symbols, styles, and PaperScript for scripting graphics in HTML canvases.
MS TechDays 2011 - HTML 5 All the Awesome BitsSpiffy
?
Michael Kordahi is a developer evangelist at Microsoft Australia who focuses on HTML5 development. The document discusses the evolution of HTML5 from a candidate recommendation to full recommendation by the W3C. It summarizes new elements, syntax changes, and capabilities in HTML5 like audio, video, 2D graphics with canvas, and CSS3.
This document provides an overview of MATLAB for students in engineering fields. It introduces MATLAB as a tool for matrix calculations and numerical computing. It describes the MATLAB environment and commands for help, variables, matrices, logical operations, flow control, scripts and functions. It also covers image processing in MATLAB, including importing and displaying images, image data types, basic operations, and examples of blending and edge detection on images. Finally, it discusses performance issues and the importance of vectorizing code to avoid slow loops.
This document provides an overview of Riak, a distributed NoSQL database. It discusses Riak's origins from Dynamo and Akamai, its support for the CAP theorem by allowing tradeoffs between consistency, availability, and partition tolerance. Key features covered include Riak being homogeneous, using a single keyspace, being distributed and replicated across nodes, providing predictable scalability, and being data agnostic. The document also discusses concepts like conflict resolution, replication, data distribution using vnodes, and extra features including MapReduce, links, hooks, and backends.
Paper.js is a vector graphics library for creating graphics and drawings within HTML5 canvases. It uses simple and clear concepts like Point, Size, Rectangle and Path to enable vector graphics creation. It provides many constructor functions, mathematical operations, and operator overloading for convenience. Events, layers, groups, symbols, rasterization and other features are covered. The document discusses the basics and advantages of Paper.js.
Introduction to web programming for java and c# programmers by @drpicoxDavid Rodenas
?
(better presented by @drpicox)
ºÝºÝߣs of an introductory course for web programming focusing in basic Javascript and CSS concepts. It assumes knowledge of programming, Java or C#.
The document discusses Oryx, an open source graphical web editor for business process modeling (BPM) developed at the Hasso Plattner Institute using Scalable Vector Graphics (SVG). It highlights key features like a JSON metamodel and graphical representations of models but also notes integration and feature creep problems. The author then introduces Process Designer, a simplified spin-off of Oryx focusing on core BPM functionality and better development practices.
This document discusses various topics related to the cocos2d game engine and game development. It mentions cocos2d features like CCMoveBy and CCMoveTo actions. It provides code samples for loading animation frames from a texture atlas and running animations using CCRepeatForever. It also discusses using SimpleAudioEngine for sound, and transforming sprites by modifying the CCLayer or CCSprite transform properties.
Digital image processing is the use of a digital computer to process digital images through an algorithm.[1][2] As a subcategory or field of digital signal processing, digital image processing has many advantages over analog image processing. It allows a much wider range of algorithms to be applied to the input data and can avoid problems such as the build-up of noise and distortion during processing. Since images are defined over two dimensions (perhaps more) digital image processing may be modeled in the form of multidimensional systems. The generation and development of digital image processing are mainly affected by three factors: first, the development of computers; second, the development of mathematics (especially the creation and improvement of discrete mathematics theory); third, the demand for a wide range of applications in environment, agriculture, military, industry and medical science has increased.
Spark schema for free with David SzakallasDatabricks
?
DataFrames are essential for high-performance code, but sadly lag behind in development experience in Scala. When we started migrating our existing Spark application from RDDs to DataFrames at Whitepages, we had to scratch our heads real hard to come up with a good solution. DataFrames come at a loss of compile-time type safety and there is limited support for encoding JVM types.
We wanted more descriptive types without the overhead of Dataset operations. The data binding API should be extendable. Schema for input files should be generated from classes when we don¡¯t want inference. UDFs should be more type-safe. Spark does not provide these natively, but with the help of shapeless and type-level programming we found a solution to nearly all of our wishes. We migrated the RDD code without any of the following: changing our domain entities, writing schema description or breaking binary compatibility with our existing formats. Instead we derived schema, data binding and UDFs, and tried to sacrifice the least amount of type safety while still enjoying the performance of DataFrames.
C* for Deep Learning (Andrew Jefferson, Tracktable) | Cassandra Summit 2016DataStax
?
A deep learning startup has a requirement for a robust and scalable data architecture. Training a Deep Neural Network requires 10s-100s of millions of examples consisting of data and metadata. In addition to training it is necessary to support test/validation, data exploration and more traditional data science analytics workloads. As a startup we have minimal resources and an engineering team of 1.
Cassandra, Spark and Kafka running on Mesos in AWS is a scalable architecture that is fast and easy to set up and maintain to deliver a data architecture for Deep Learning.
About the Speaker
Andrew Jefferson VP Engineering, Tractable
A software engineer specialising in realtime data systems. I've worked at companies from Startups to Apple on applications ranging from Ticketing to Genetics. Currently building data systems for training and exploiting Deep Neural Networks.
A detailed technical report of my 1st year Masters in Architecture design brief. The design is an air rights photonics building which sits over the existing Nine Elms station, Battersea. Hope you enjoy it !
Promoting Sustainable Development of Hill Areas --Issues and OptionsJIT KUMAR GUPTA
?
Managing and Rationalising India¡¯s Hill Areas Growth and Development ; Hill areas are known to be different and distinct from plain areas of any country, because of its unique diversity, physiography, structure, topography, morphology, flora, fauna, herbs, fruits, vegetation, bio-diversity, climate, culture, heritage, fragility, vulnerability, nature, natural resource, views, quality of life, lakes, glaciers, mobility, infrastructure, built structures etc. Occupying 17% geographical areas and housing 11% national population, hill areas occupy unique space and importance in the growth story of India, as a nation.
Despite distinct character, role , relevance and importance of rational planned development of hill areas, its overall / integrated development and management has been marginalized. With priority and resources going to the plain areas of the country, hill areas are being subjected to large unplanned, irrational and sub-standard growth and development. Accordingly, hill areas are fast becoming hotbeds of vulnerability, both natural and manmade, facing large number of challenges in terms of earthquakes, landslides and flooding, leading to massive loss of human life, animals, infrastructure, built environment and property. Current scenario of irrational, unplanned and haphazard development in hill areas can be, primarily and essentially, attributed to the absence of adequately trained manpower in the art and science of planning, development and management of the hill areas and giving low priority to rationalising development of hill areas. Having special and specific features, hill areas pose different/unique challenges in planning and development and accordingly need different skill-sets, understanding, expertise and approach to its planning and development. Unfortunately, despite having large area and housing large population, no institution in the country offers specialized course in the planning, development , construction and management of hill areas. It is time for Government of India and hill states of India, to ask all IITs/Nits/SPAs and other private universities, located in the hill states to run dedicate specialized courses for the planning, development and management of hill areas. In addition, Government of India, must enact a law and Constitute a High Powered National, Hill Area Planning and Development Authority , on the pattern of NCR Delhi , comprising of representatives of Government of India, hill states and experts from the related fields, under the overall Chairmanship of Minister-in Charge Hill States with Ministers of hill states, Chief Secretaries of Hill States as members , to define the agenda and roadmap for the integrated growth and development of hill states of the country. The Authority should be mandated to prepare the Regional plan of the entire Himalayan Region and provide framework for the states to draw its own Regional Plan. This would help in not only ensuring integrated growth
Designing for Ecosystem Transitions - Morgenbooster1508 A/S
?
There is no question of the importance of design and designers in shaping modern society. But how can designers serve us equally well in driving the transition towards the sustainable society that we so urgently need?
Experienced Architectural Engineer & Project manager offering 23+ years of a successful career with diverse roles distinguished by commended performance in leading a team of architects and project engineers with focus on transforming client ideas into beautiful and functional design solutions
Expert in developing project baselines; monitoring and controlling projects with respect to cost, time over-runs and quality compliance to ensure satisfactory execution of projects
Excellence in creating comprehensive architectural designs & built environment, plans, layouts, working drawings, construction details to ensure execution of projects within time and budgeted parameters
Credit of success in leading projects ranging from Hi-tech town planning, educational institute,Industrial projects high rise apartments, mixed use development, commercials, retail (mall and multiplexes), hill Housing, plotted development, Luxury villa design, hotel design and industrial to hi-end interiors of mall .
Direct file Link Below ?
https://alpha-community.pro/mh/
Wondershare Filmora (formerly Wondershare Video Editor) is a user-friendly video editing software designed for beginners and intermediate users who want to create professional-quality videos without a steep learning curve. It offers a wide range of editing tools, effects, and templates, making it ideal for content creators, vloggers, marketers, and social media enthusiasts. Filmora is available for both Windows and macOS.
https://alpha-community.pro/mh/
The Future of Graphic Design
The future of graphic design is being shaped by advancements in technology, evolving user expectations, and new creative possibilities. Here are some key trends that will define the industry:
AI and Automation ¨C Artificial intelligence (AI) tools like Adobe Firefly and Midjourney are revolutionizing design by assisting in layout generation, image enhancement, and even creating entire compositions. While AI won't replace designers, it will streamline workflows and open new creative opportunities.
3D and Motion Graphics ¨C The demand for immersive experiences is growing, pushing designers to integrate 3D elements and animations into their work. Tools like Blender, Cinema 4D, and After Effects are becoming essential in modern design.
Augmented Reality (AR) and Virtual Reality (VR) ¨C AR and VR are expanding the way brands interact with audiences. Graphic designers will need to adapt their skills to create engaging visual content for digital and interactive spaces.
Personalization and UX/UI Design ¨C With brands prioritizing user experience, graphic designers are increasingly collaborating with UX/UI teams to create personalized and intuitive digital products. Understanding human-centered design will be critical.
Sustainable and Ethical Design ¨C As environmental concerns grow, designers will focus on sustainable practices, such as eco-friendly packaging, minimalist design, and digital-first branding to reduce waste.
Generative and Interactive Design ¨C Dynamic and interactive designs, such as responsive websites, real-time data visualizations, and AI-generated art, will become more prevalent, requiring designers to develop coding and motion skills.
Retro and Handcrafted Aesthetics ¨C As a counterbalance to digital design, there is a resurgence of handmade, analog-inspired, and nostalgic aesthetics in branding and packaging, blending traditional techniques with modern technology.
Wilcom Embroidery Studio Crack Version 2025?Designer
?
Download Link Below ?
https://tinyurl.com/536bhrn7
Wilcom Embroidery Studio 4 Crack has a unique type of interface. There are various tools that are displayed in the windows of the application interface.
1. Designing with Code
simple intro/review
of some useful
programming basics
design and information architecture/ysdn 3006
2. Designing with Code
Object Oriented Programming
? OOPs
? Processing, ActionScript, Java, Javascript
? use of objects, functions and methods
Frameworks
? jQuery, Tweener, Hype, Papervision,
? a reusable set of libraries or classes for software systems
Syntax
? grammar ¡°rules¡± speci?c to each language
? but all OOPs language have some things in common
3. Designing with Code
Classes
? class de?nes the properties and methods available
? each object falls under a single class
? eg. MovieClip, TextField,Video - ActionScript
? individual object - instance
Objects
? smaller building blocks - easier to work with
? way to group variables with related functions
? eg. PImage, PFont, PShape - Processing
? speci?c properties and/or methods
4. Designing with Code
Class radio
} this object is an
instance of radio class
{
volume
}
properties band setVolume
attributes, ?elds setBand methods
power
setPower actions, behaviours, callout
frequency
setFrequency
5. Designing with Code
Functions
? basic building blocks of OOP
? independent units that work together
? eg. background(), size(), stroke()- Processing
? can be built in or custom
6. Designing with Code
int myWidth = (320*2);
int myHeight = (240 + 240);
Variables int mySquare = 60;
int myCircle = 60;
//show the value of a variable in the console
? types of variables - int, ?oat, println(myCircle);
? a holder for value //sometimes you need more info
println("myCircle" + myCircle);
? value can be an expression used as parameters // formatting like this is called concatenation
println("myCircle" + "" + " ¡ª " + myCircle);
background(0);
size(myWidth, myHeight );
rect(30, 30, mySquare, mySquare);
ellipse(130, 60, myCircle, myCircle);
int myWidth = (320*2);
int myHeight = (240 + 240);
int mySquare = 60;
int myCircle = 60;
background(0);
size(myWidth, myHeight );
rect(30, 30, mySquare, mySquare);
ellipse(130, 60, myCircle,
myCircle);
7. Designing with Code
Arrays
? create multiple variables without de?ning a new name for each
? code shorter, easier to read and update
8. Designing with Code
Arrays
? To make an array, just place brackets after the data type: int[] x;
? The beauty of creating an array is the ability to make 2, 10, or
100,000 variable values with only one line of code. For instance, the
following line creates an array of 2,000 integer variables:
int[] x = new int[2000];
? Arrays can also be made of other data types like images:
PImage[] images = new PImage[32];
9. Designing with Code too many variables
float x1 = -10;
Arrays float x2 = 10;
float x3 = 35;
? create multiple variables without de?ning a new name for each float x4 = 18;
float x5 = 30;
? code shorter, easier to read and update
void setup() {
size(240, 120);
smooth();
noStroke();
}
void draw() {
background(0);
x1 += 0.5;
x2 += 0.5;
x3 += 0.5;
x4 += 0.5;
x5 += 0.5;
arc(x1, 20, 20, 20, 0.52, 5.76);
arc(x2, 40, 20, 20, 0.52, 5.76);
arc(x3, 60, 20, 20, 0.52, 5.76);
arc(x4, 80, 20, 20, 0.52, 5.76);
arc(x5, 100, 20, 20, 0.52, 5.76);
}
10. Designing with Code Let the array store
the variables
Arrays
float[] x = new float[3000];
? this examples shows 3000 variables in an array void setup() {
? using repetition loop to work with large arrays keeps the code concise size(240, 120);
? need to know the length of the array smooth();
noStroke();
fill(255, 200);
for (int i = 0; i < x.length; i++) {
x[i] = random(-1000, 200);
}
}
void draw() {
background(0);
for (int i = 0; i < x.length; i++) {
x[i] += 0.5;
float y = i * 0.4;
arc(x[i], y, 12, 12, 0.52, 5.76);
}
}
11. that¡¯s it for now ....
we will get into this more in the coming classes
design and information architecture/ysdn 3006