This document describes the game "marshmallow roulette". It involves using a ceiling fan to shoot dry marshmallows around a room at high speeds while players try to catch them. The rules state that a hit counts as a strike against the tossed, while a catch counts as a strike against the tosser. Players are eliminated after receiving 5 strikes, with the last player standing winning. Suggestions to increase complexity include varying the number of marshmallows tossed, players, surrounding walls, and marshmallow dryness.