The purpose of persona mapping is to enable you to communicate with different types of personas using language they understand from the way they see the world.
Architects see the world differently that engineers, you have to communicate to them in the world they understand to get your marketing messages across to them.
Give your audience something of value, build trust and credibility, and then introduce your products and services to help them solve their problems. But do this to your target personas communicating in the world they understand.
Get it right and your business will grow from more sales.
A presentation for the Sydney MeetUp group: Sydney eLearning and Instructional Designers about how to apply design thinking concepts of product development to instructional design.
Ui And Ux Designer Proposal PowerPoint Presentation 際際滷s際際滷Team
?
The document is a proposal from a UI/UX design company for a client's UX design project. It includes a cover letter introducing the proposal, a table of contents, sections on the project overview and scope of work, timeline, deliverables, investment, assumptions, about the company, case studies, team, testimonials, terms and conditions, and a signature page. The proposal outlines the company's 4-phase UX design process and what services and work would be provided at each stage of the project.
The document discusses various tools and techniques for managing creative thinking skills and overcoming conceptual blocks to creativity. It describes attribute listing, brainstorming, visioning, the Kipling method, problem statements, and challenge methods as tools for defining problems, creating new ideas, and developing a creative climate. It also discusses types of conceptual blocks like constancy, compression, and complacency that can limit creative thinking.
The document discusses various tools and techniques for managing creative thinking skills and overcoming conceptual blocks to creativity. It describes attribute listing, brainstorming, visioning, the Kipling method, problem statements, and challenge methods as tools for defining problems, creating new ideas, and developing a creative climate. It also discusses types of conceptual blocks like constancy, compression, and complacency that can limit creative thinking.
VDIS10011 Restoration Interiors 2 Lecture 4: Concept DevelopmentVirtu Institute
?
The document discusses concept development for interior design projects. It explains that a design concept is the underlying idea or framework that guides design decisions. The lecturer outlines several key steps to developing a concept, including defining the design problem, researching the project, brainstorming ideas, and sketching. Verbal and visual aspects of concepts are discussed. Generating ideas through techniques like brainstorming, sketching, and mind mapping is also covered. The concept becomes the roadmap that leads to choices in areas like color, materials, and layout.
VDIS10006 Restoration Interiors 1 Lecture 3: Concept DevelopmentVirtu Institute
?
The document discusses concept development for interior design projects. It explains that a design concept is the underlying idea or framework that guides design decisions. The lecturer outlines several key steps to developing a concept, including defining the design problem, researching the project, brainstorming ideas, and sketching. Verbal and visual concepts are discussed as two ways to think about a design concept. The importance of a well-developed concept in directing color choices, layouts, aesthetics and other design elements is emphasized.
This document provides an overview of the design thinking process, focusing on the Empathize, Define, and Ideate modes.
The Empathize mode involves understanding users through observation and engagement to gain insights about their needs, behaviors, and perspectives. In the Define mode, insights are synthesized to craft a problem statement called a point of view that frames the design challenge. Finally, the Ideate mode is about generating a wide range of solution concepts by combining user understanding with imagination.
This document summarizes a design jam workshop to help teams build solutions to impactful problems. The workshop guides participants through exercises to:
1. Define the problem they are trying to solve and understand user needs through research.
2. Create profiles of key stakeholders to understand different perspectives.
3. Identify goals and priorities for potential solutions.
4. Plan next steps by outlining challenges, information gaps, and how to validate ideas with feedback.
The workshop is intended to help teams take a strategic design process from defining problems through prototyping solutions.
This document outlines a creative problem solving workshop. It discusses defining creative problem solving, common mental blocks to creativity, ways to be more creative, and the creative problem solving process. The process involves stating the problem, gathering facts, restating the problem, identifying alternative solutions, evaluating alternatives, implementing a decision, and evaluating results. Specific creative problem solving tools covered include brainstorming, mind mapping, and multivoting. The overall purpose is to develop awareness and skills for creatively solving problems.
The document provides an overview of creative problem solving. It defines creative problem solving as looking at problems in a different way than others. The document outlines the creative problem solving process as 7 steps: 1) defining the problem 2) gathering facts 3) restating the problem 4) identifying alternatives 5) evaluating alternatives 6) implementing a decision and 7) evaluating results. It also discusses tools for creative problem solving like brainstorming, multi-voting, and mind mapping and provides examples of using each tool. Finally, it prompts the reader to consider the greatest challenges their team faces and includes examples of how ordinary people use creative problem solving skills.
This document discusses tools and techniques for managing creativity and innovation. It covers:
1) Conceptual blocks that can stifle creativity like rigid thinking patterns and complacency.
2) Three components of creativity: expertise, motivation, and creative thinking skills.
3) Paradoxical traits of creative groups like beginner's mind and experience.
4) Tools for defining problems creatively like the Kipling Method and challenging assumptions.
An Introduction to Design ThinkingPROCESS GUIDEWHAT is t.docxgalerussel59292
?
An Introduction to Design Thinking
PROCESS GUIDE
WHAT is the Empathize mode
Empathy is the centerpiece of a human-centered design process. The Empathize mode is
the work you do to understand people, within the context of your design challenge. It is your
effort to understand the way they do things and why, their physical and emotional needs, how
they think about world, and what is meaningful to them.
WHY empathize
As a design thinker, the problems you are trying to solve are rarely your own!they are those of
a particular group of people; in order to design for them, you must gain empathy for who they
are and what is important to them.
Observing what people do and how they interact with their environment gives you clues about
what they think and feel. It also helps you learn about what they need. By watching people,
you can capture physical manifestations of their experiences C what they do and say. This will
allow you to infer the intangible meaning of those experiences in order to uncover insights.
These insights give you direction to create innovative solutions. The best solutions come out
of the best insights into human behavior. But learning to recognize those insights is harder
than you might think. Why? Because our minds automatically filter out a lot of information
without our even realizing it. We need to learn to see things ^with a fresh set of eyes, ̄ and
empathizing is what gives us those new eyes.
Engaging with people directly reveals a tremendous amount about the way they think and
the values they hold. Sometimes these thoughts and values are not obvious to the people
who hold them, and a good conversation can surprise both the designer and the subject by
the unanticipated insights that are revealed. The stories that people tell and the things that
people say they do!even if they are different from what they actually do!are strong indicators
of their deeply held beliefs about the way the world is. Good designs are built on a solid
understanding of these beliefs and values.
HOW to empathize
To empathize, you:
- Observe. View users and their behavior in the context of their lives. As much as possible
do observations in relevant contexts in addition to interviews. Some of the most powerful
realizations come from noticing a disconnect between what someone says and what he does.
Others come from a work-around someone has created which may be very surprising to you as
the designer, but she may not even think to mention in conversation.
- Engage. Sometimes we call this technique `interviewing¨ but it should really feel more like
a conversation. Prepare some questions you¨d like to ask, but expect to let the conversation
deviate from them. Keep the conversation only loosely bounded. Elicit stories from the
people you talk to, and always ask ^Why? ̄ to uncover deeper meaning. Engagement can come
through both short `intercept¨ encounters and longer scheduled conversations.
- W.
An Introduction to Design ThinkingPROCESS GUIDEWHAT .docxdaniahendric
?
An Introduction to Design Thinking
PROCESS GUIDE
WHAT is the Empathize mode
Empathy is the centerpiece of a human-centered design process. The Empathize mode is
the work you do to understand people, within the context of your design challenge. It is your
effort to understand the way they do things and why, their physical and emotional needs, how
they think about world, and what is meaningful to them.
WHY empathize
As a design thinker, the problems you are trying to solve are rarely your own!they are those of
a particular group of people; in order to design for them, you must gain empathy for who they
are and what is important to them.
Observing what people do and how they interact with their environment gives you clues about
what they think and feel. It also helps you learn about what they need. By watching people,
you can capture physical manifestations of their experiences C what they do and say. This will
allow you to infer the intangible meaning of those experiences in order to uncover insights.
These insights give you direction to create innovative solutions. The best solutions come out
of the best insights into human behavior. But learning to recognize those insights is harder
than you might think. Why? Because our minds automatically filter out a lot of information
without our even realizing it. We need to learn to see things ^with a fresh set of eyes, ̄ and
empathizing is what gives us those new eyes.
Engaging with people directly reveals a tremendous amount about the way they think and
the values they hold. Sometimes these thoughts and values are not obvious to the people
who hold them, and a good conversation can surprise both the designer and the subject by
the unanticipated insights that are revealed. The stories that people tell and the things that
people say they do!even if they are different from what they actually do!are strong indicators
of their deeply held beliefs about the way the world is. Good designs are built on a solid
understanding of these beliefs and values.
HOW to empathize
To empathize, you:
- Observe. View users and their behavior in the context of their lives. As much as possible
do observations in relevant contexts in addition to interviews. Some of the most powerful
realizations come from noticing a disconnect between what someone says and what he does.
Others come from a work-around someone has created which may be very surprising to you as
the designer, but she may not even think to mention in conversation.
- Engage. Sometimes we call this technique `interviewing¨ but it should really feel more like
a conversation. Prepare some questions you¨d like to ask, but expect to let the conversation
deviate from them. Keep the conversation only loosely bounded. Elicit stories from the
people you talk to, and always ask ^Why? ̄ to uncover deeper meaning. Engagement can come
through both short `intercept¨ encounters and longer scheduled conversations.
- ...
D.school's design thinking process mode guideGeoffrey Dorne
?
The document provides an overview of the design thinking process, which includes the key modes of Empathize, Define, Ideate, Prototype, and Test. It describes each mode in terms of what it is, why it is important, and how to execute it. The Empathize mode involves understanding users through observation and engagement to gain insights. Define is about synthesizing research to craft a problem statement. Ideate is the generation of ideas. Prototype creates artifacts to test ideas. Test gets feedback on prototypes from users.
This document provides guidance on developing architectural concepts. It explains that concepts translate a design problem into a physical solution by responding to critical issues and themes. To develop concepts, a designer must first understand their design philosophy and values, then analyze the design problem by considering factors like function, form, and human needs. A concept is built by breaking down the problem, sketching ideas, researching precedents that address similar issues, and developing tentative solutions that are evaluated and improved through criticism. Well-developed concepts clearly demonstrate an understanding of the problem and present coherent solutions.
Creative And Innovative Thinking Skillskkjjkevin03
?
This document discusses tools and techniques for developing creative and innovative thinking skills. It covers defining problems, types of innovation, conceptual blocks to creativity, the three components of creativity, characteristics of creative groups, and tools for defining problems and creating new ideas such as attribute listing and brainstorming. The goal is to provide a framework for developing skills that can be applied to daily problem solving.
A Primer For Design Thinking For Businesssean carney
?
Design thinking is a human-centered problem-solving methodology that involves 6 key stages: empathy, define the problem, ideate, prototype, test, and iterate. It is focused on understanding user needs through observation and collaboration. The goal is to generate innovative solutions to problems by going through these stages in an iterative process, with an emphasis on prototyping ideas and gathering user feedback.
This document summarizes a workshop on creative and innovative thinking skills. It discusses what creativity and innovation are, types of innovation including product, process, business model, and service innovation. It covers conceptual blocks to creativity like constancy, compression, and complacency. The three components of creativity are discussed as expertise, motivation, and creative thinking skills. Tools for defining problems like the Kipling method and creating new ideas like brainstorming and attribute listing are presented. Finally, the document discusses creating a creative climate in the workplace with elements like risk-taking, access to knowledge, rewarding innovators, and openness to new ideas.
Creative Thinking & Critical Problem SolvingBilalSBS
?
This presentation on "Creative Thinking & Critical Problem Solving" was delivered to middle level managers and ideal for students to differentiate between Creative Thinking & Critical Problem Solving.
This document provides resources and instructions to help applicants develop business ideas and pitches for solving "wicked problems" as part of an entrepreneurship scholarship competition. It outlines the competition rules, introduces design thinking techniques to generate and refine ideas, and provides templates and examples for creating a 3-slide, 3-minute pitch presentation. The goal is for applicants to understand the problem, brainstorm solutions, develop a business concept, and effectively present their idea.
Introduction to Design thinking 2015 by Vedran AntoljakVedran Antoljak
?
Design Thinking presentation for those designers that have not been in touch with consulting business and those managers that don't know much about design.
The document provides an overview of the d.school's design thinking bootcamp bootleg guide. It outlines the human-centered design process modes of empathize, define, ideate, prototype, and test. It then describes dozens of specific methods that can be used within each mode, such as assuming a beginner's mindset, using what/how/why questions, and conducting user camera studies and interview preparation. The bootleg is intended as an active toolkit for practitioners to try these tools and share their experiences using the methods.
The document discusses various tools and techniques for managing creative thinking skills and overcoming conceptual blocks to creativity. It describes attribute listing, brainstorming, visioning, the Kipling method, problem statements, and challenge methods as tools for defining problems, creating new ideas, and developing a creative climate. It also discusses types of conceptual blocks like constancy, compression, and complacency that can limit creative thinking.
The document discusses various tools and techniques for managing creative thinking skills and overcoming conceptual blocks to creativity. It describes attribute listing, brainstorming, visioning, the Kipling method, problem statements, and challenge methods as tools for defining problems, creating new ideas, and developing a creative climate. It also discusses types of conceptual blocks like constancy, compression, and complacency that can limit creative thinking.
VDIS10011 Restoration Interiors 2 Lecture 4: Concept DevelopmentVirtu Institute
?
The document discusses concept development for interior design projects. It explains that a design concept is the underlying idea or framework that guides design decisions. The lecturer outlines several key steps to developing a concept, including defining the design problem, researching the project, brainstorming ideas, and sketching. Verbal and visual aspects of concepts are discussed. Generating ideas through techniques like brainstorming, sketching, and mind mapping is also covered. The concept becomes the roadmap that leads to choices in areas like color, materials, and layout.
VDIS10006 Restoration Interiors 1 Lecture 3: Concept DevelopmentVirtu Institute
?
The document discusses concept development for interior design projects. It explains that a design concept is the underlying idea or framework that guides design decisions. The lecturer outlines several key steps to developing a concept, including defining the design problem, researching the project, brainstorming ideas, and sketching. Verbal and visual concepts are discussed as two ways to think about a design concept. The importance of a well-developed concept in directing color choices, layouts, aesthetics and other design elements is emphasized.
This document provides an overview of the design thinking process, focusing on the Empathize, Define, and Ideate modes.
The Empathize mode involves understanding users through observation and engagement to gain insights about their needs, behaviors, and perspectives. In the Define mode, insights are synthesized to craft a problem statement called a point of view that frames the design challenge. Finally, the Ideate mode is about generating a wide range of solution concepts by combining user understanding with imagination.
This document summarizes a design jam workshop to help teams build solutions to impactful problems. The workshop guides participants through exercises to:
1. Define the problem they are trying to solve and understand user needs through research.
2. Create profiles of key stakeholders to understand different perspectives.
3. Identify goals and priorities for potential solutions.
4. Plan next steps by outlining challenges, information gaps, and how to validate ideas with feedback.
The workshop is intended to help teams take a strategic design process from defining problems through prototyping solutions.
This document outlines a creative problem solving workshop. It discusses defining creative problem solving, common mental blocks to creativity, ways to be more creative, and the creative problem solving process. The process involves stating the problem, gathering facts, restating the problem, identifying alternative solutions, evaluating alternatives, implementing a decision, and evaluating results. Specific creative problem solving tools covered include brainstorming, mind mapping, and multivoting. The overall purpose is to develop awareness and skills for creatively solving problems.
The document provides an overview of creative problem solving. It defines creative problem solving as looking at problems in a different way than others. The document outlines the creative problem solving process as 7 steps: 1) defining the problem 2) gathering facts 3) restating the problem 4) identifying alternatives 5) evaluating alternatives 6) implementing a decision and 7) evaluating results. It also discusses tools for creative problem solving like brainstorming, multi-voting, and mind mapping and provides examples of using each tool. Finally, it prompts the reader to consider the greatest challenges their team faces and includes examples of how ordinary people use creative problem solving skills.
This document discusses tools and techniques for managing creativity and innovation. It covers:
1) Conceptual blocks that can stifle creativity like rigid thinking patterns and complacency.
2) Three components of creativity: expertise, motivation, and creative thinking skills.
3) Paradoxical traits of creative groups like beginner's mind and experience.
4) Tools for defining problems creatively like the Kipling Method and challenging assumptions.
An Introduction to Design ThinkingPROCESS GUIDEWHAT is t.docxgalerussel59292
?
An Introduction to Design Thinking
PROCESS GUIDE
WHAT is the Empathize mode
Empathy is the centerpiece of a human-centered design process. The Empathize mode is
the work you do to understand people, within the context of your design challenge. It is your
effort to understand the way they do things and why, their physical and emotional needs, how
they think about world, and what is meaningful to them.
WHY empathize
As a design thinker, the problems you are trying to solve are rarely your own!they are those of
a particular group of people; in order to design for them, you must gain empathy for who they
are and what is important to them.
Observing what people do and how they interact with their environment gives you clues about
what they think and feel. It also helps you learn about what they need. By watching people,
you can capture physical manifestations of their experiences C what they do and say. This will
allow you to infer the intangible meaning of those experiences in order to uncover insights.
These insights give you direction to create innovative solutions. The best solutions come out
of the best insights into human behavior. But learning to recognize those insights is harder
than you might think. Why? Because our minds automatically filter out a lot of information
without our even realizing it. We need to learn to see things ^with a fresh set of eyes, ̄ and
empathizing is what gives us those new eyes.
Engaging with people directly reveals a tremendous amount about the way they think and
the values they hold. Sometimes these thoughts and values are not obvious to the people
who hold them, and a good conversation can surprise both the designer and the subject by
the unanticipated insights that are revealed. The stories that people tell and the things that
people say they do!even if they are different from what they actually do!are strong indicators
of their deeply held beliefs about the way the world is. Good designs are built on a solid
understanding of these beliefs and values.
HOW to empathize
To empathize, you:
- Observe. View users and their behavior in the context of their lives. As much as possible
do observations in relevant contexts in addition to interviews. Some of the most powerful
realizations come from noticing a disconnect between what someone says and what he does.
Others come from a work-around someone has created which may be very surprising to you as
the designer, but she may not even think to mention in conversation.
- Engage. Sometimes we call this technique `interviewing¨ but it should really feel more like
a conversation. Prepare some questions you¨d like to ask, but expect to let the conversation
deviate from them. Keep the conversation only loosely bounded. Elicit stories from the
people you talk to, and always ask ^Why? ̄ to uncover deeper meaning. Engagement can come
through both short `intercept¨ encounters and longer scheduled conversations.
- W.
An Introduction to Design ThinkingPROCESS GUIDEWHAT .docxdaniahendric
?
An Introduction to Design Thinking
PROCESS GUIDE
WHAT is the Empathize mode
Empathy is the centerpiece of a human-centered design process. The Empathize mode is
the work you do to understand people, within the context of your design challenge. It is your
effort to understand the way they do things and why, their physical and emotional needs, how
they think about world, and what is meaningful to them.
WHY empathize
As a design thinker, the problems you are trying to solve are rarely your own!they are those of
a particular group of people; in order to design for them, you must gain empathy for who they
are and what is important to them.
Observing what people do and how they interact with their environment gives you clues about
what they think and feel. It also helps you learn about what they need. By watching people,
you can capture physical manifestations of their experiences C what they do and say. This will
allow you to infer the intangible meaning of those experiences in order to uncover insights.
These insights give you direction to create innovative solutions. The best solutions come out
of the best insights into human behavior. But learning to recognize those insights is harder
than you might think. Why? Because our minds automatically filter out a lot of information
without our even realizing it. We need to learn to see things ^with a fresh set of eyes, ̄ and
empathizing is what gives us those new eyes.
Engaging with people directly reveals a tremendous amount about the way they think and
the values they hold. Sometimes these thoughts and values are not obvious to the people
who hold them, and a good conversation can surprise both the designer and the subject by
the unanticipated insights that are revealed. The stories that people tell and the things that
people say they do!even if they are different from what they actually do!are strong indicators
of their deeply held beliefs about the way the world is. Good designs are built on a solid
understanding of these beliefs and values.
HOW to empathize
To empathize, you:
- Observe. View users and their behavior in the context of their lives. As much as possible
do observations in relevant contexts in addition to interviews. Some of the most powerful
realizations come from noticing a disconnect between what someone says and what he does.
Others come from a work-around someone has created which may be very surprising to you as
the designer, but she may not even think to mention in conversation.
- Engage. Sometimes we call this technique `interviewing¨ but it should really feel more like
a conversation. Prepare some questions you¨d like to ask, but expect to let the conversation
deviate from them. Keep the conversation only loosely bounded. Elicit stories from the
people you talk to, and always ask ^Why? ̄ to uncover deeper meaning. Engagement can come
through both short `intercept¨ encounters and longer scheduled conversations.
- ...
D.school's design thinking process mode guideGeoffrey Dorne
?
The document provides an overview of the design thinking process, which includes the key modes of Empathize, Define, Ideate, Prototype, and Test. It describes each mode in terms of what it is, why it is important, and how to execute it. The Empathize mode involves understanding users through observation and engagement to gain insights. Define is about synthesizing research to craft a problem statement. Ideate is the generation of ideas. Prototype creates artifacts to test ideas. Test gets feedback on prototypes from users.
This document provides guidance on developing architectural concepts. It explains that concepts translate a design problem into a physical solution by responding to critical issues and themes. To develop concepts, a designer must first understand their design philosophy and values, then analyze the design problem by considering factors like function, form, and human needs. A concept is built by breaking down the problem, sketching ideas, researching precedents that address similar issues, and developing tentative solutions that are evaluated and improved through criticism. Well-developed concepts clearly demonstrate an understanding of the problem and present coherent solutions.
Creative And Innovative Thinking Skillskkjjkevin03
?
This document discusses tools and techniques for developing creative and innovative thinking skills. It covers defining problems, types of innovation, conceptual blocks to creativity, the three components of creativity, characteristics of creative groups, and tools for defining problems and creating new ideas such as attribute listing and brainstorming. The goal is to provide a framework for developing skills that can be applied to daily problem solving.
A Primer For Design Thinking For Businesssean carney
?
Design thinking is a human-centered problem-solving methodology that involves 6 key stages: empathy, define the problem, ideate, prototype, test, and iterate. It is focused on understanding user needs through observation and collaboration. The goal is to generate innovative solutions to problems by going through these stages in an iterative process, with an emphasis on prototyping ideas and gathering user feedback.
This document summarizes a workshop on creative and innovative thinking skills. It discusses what creativity and innovation are, types of innovation including product, process, business model, and service innovation. It covers conceptual blocks to creativity like constancy, compression, and complacency. The three components of creativity are discussed as expertise, motivation, and creative thinking skills. Tools for defining problems like the Kipling method and creating new ideas like brainstorming and attribute listing are presented. Finally, the document discusses creating a creative climate in the workplace with elements like risk-taking, access to knowledge, rewarding innovators, and openness to new ideas.
Creative Thinking & Critical Problem SolvingBilalSBS
?
This presentation on "Creative Thinking & Critical Problem Solving" was delivered to middle level managers and ideal for students to differentiate between Creative Thinking & Critical Problem Solving.
This document provides resources and instructions to help applicants develop business ideas and pitches for solving "wicked problems" as part of an entrepreneurship scholarship competition. It outlines the competition rules, introduces design thinking techniques to generate and refine ideas, and provides templates and examples for creating a 3-slide, 3-minute pitch presentation. The goal is for applicants to understand the problem, brainstorm solutions, develop a business concept, and effectively present their idea.
Introduction to Design thinking 2015 by Vedran AntoljakVedran Antoljak
?
Design Thinking presentation for those designers that have not been in touch with consulting business and those managers that don't know much about design.
The document provides an overview of the d.school's design thinking bootcamp bootleg guide. It outlines the human-centered design process modes of empathize, define, ideate, prototype, and test. It then describes dozens of specific methods that can be used within each mode, such as assuming a beginner's mindset, using what/how/why questions, and conducting user camera studies and interview preparation. The bootleg is intended as an active toolkit for practitioners to try these tools and share their experiences using the methods.
Upgrade your kitchen with affordable RTA cabinets that combine style, durability, and budget-friendly pricing. These ready-to-assemble cabinets offer easy installation without compromising on quality. Choose from modern, shaker, and European-style designs to match your space. Perfect for homeowners, contractors, and remodelers seeking wholesale savings. Enjoy high-quality materials and craftsmanship at unbeatable prices. Get the best RTA cabinets for your kitchen today.
Bullying presentation/How to deal with bullying .pptxssuserb6cf2e
?
Any form of verbal, psychological, or physical violence that is repeated by someone or a group, who is in a position of domination against one or more other individuals in a position of weakness and intends to harm its victims that are unable to defend themselves especially when the bully may have one or more followers who are willing to assist the primary bully or who reinforce the bully by providing positive feedback such as laughing
Master Data Science Course in Kerala and How to face an interviewbenjaminoseth
?
Cracking a data science interview requires a strategic approach, strong domain knowledge, and hands-on expertise. This PPT is designed to help aspiring data scientists prepare effectively by understanding the core interview topics, real-world problem-solving techniques, and communication strategies. Whether you are new to data science or an experienced professional, this guide covers must-know topics like machine learning, statistics, data wrangling, and coding. With expert insights from a Data Science Course in Kerala, this presentation highlights industry-specific interview patterns, key questions, and problem-solving frameworks. Get ready to excel in your data science interviews with practical tips, real-world case studies, and best practices to land your dream job!
Learning objective: Encourage innovation in the face of adversity. Panelists will discuss strategies for cultivating innovation and promoting a resilient growth mindset.
3. Design Thinking for the Self
The Goal:
Humans can utilize design thinking techniques
to develop empathy for themselves by allowing
themselves to be open and freely discover
opportunities for self-improvement in their
creative pursuits, school projects, and life
choices
4. Design Thinking for the Self
Basis:
1. I¨ve personally used this framework to treat
my own issues with self-confidence.
2. Some individuals within IBM Design have
been utilizing Design Thinking tools in order
to figure out their career progression, life
goals, relationships, et cetera.
3. Design Thinking is a framework for
problem solving and storytelling, utilizing
the power of empathy.
5. Design Thinking for the Self
Serious caveat:
Design thinking will not save your life.
If you are suicidal, or if you are spiraling, seek professional help. A therapist can do wonders.
6. Design Thinking for the Self
Why design
thinking:
Design thinking allows you to contextualize the
problems & situations you find yourself in, which
can result in a variety of solutions.
This isn¨t just for building product or developing
design artifacts, it can help bring clarity to the
problems that are affecting us internally, and
enable solutions to present themselves.
7. Design Thinking for the Self
Design Thinking:
There are a ton of different design thinking
frameworks/methodologies/ideologies´you
have probably been doing one of these your
entire life.
8. Design Thinking for the Self
Observe
Reflect
Make
IBM Design Thinking methodology: The Loop
9. Design Thinking for the Self
Observing is ?
about immersing
yourself in your
world.
Meaningful outcomes come from an
understanding of the real problems that
exist.
10. Design Thinking for the Self
Reflecting is about
converging on a
point of view.
Good decisions begin with an understanding
of your situation, your purpose, and how you
can make a difference.?
?
If you dissect your problems, you can discover
the true source of them.
11. Design Thinking for the Self
Making is about
giving form to ideas.
You can¨t know everything but you do know
some things, so jump right in. The earlier you
make, the faster you¨ll learn.
12. Design Thinking for the Self
What design thinking can accomplish:
Build stronger empathy for yourself.
Assess the situations you¨re in from a non-biased point of view.
Discovering the root cause of emotionally troubling issues.
Develop big, creative solutions to resolve those issues.
Understand the feasibility to execute a solution.
Develop a roadmap to achieve the solution, and move on to the next.
13. Design Thinking for the Self
Tool Framework:
? Empathy Mapping
? As-is Scenario
? Needs Statements
? Big Ideas
? Do-Ability Chart
? Near Term/Long Term Goals
Additional tools:
Reflection moment
14. Design Thinking for the Self
To accomplish:
Post It Notes
Sharpies
Large pieces of paper
Flipchart markers
But:
You can really use anything. Notebook, Laptop,
Tablet, stone slab´the possibilities are endless.
15. Design Thinking for the Self
Empathy Map
An empathy map is a simple tool designed to
allow someone to gain empathy either for a
user, or for themselves.
In this case, you can use this to gain a better
understanding of yourself.
?
Use the four axis to plot stickies of what you,
feel, says, thinks, and does.
Feel free to have a close friend do this for you,
instead of yourself. Choose someone you trust,
if you can¨t assess yourself without bias.
16. Design Thinking for the Self
As-Is Scenario
What is a situation where your
triggers come out?
1) Outline the scenario
2) Fill in the steps, one per column
3) Annotate what you¨re doing,
corresponding thoughts, and the
emotions behind that.
4) Once the map is complete, go back through,
and group similar artifacts.
19. Design Thinking for the Self
Needs Statements
Establish the problems, group them, redefine.
1) Review & Redefine the grouped issues
2) Develop positive outcomes from the issues
3) Write these down as ^needs statements ̄
Design Thinking for the Self
20. Design Thinking for the Self
______________ needs a way to ______________ so that ______________
do something
that addresses
their needThe user
the user ?
bene?ts ?
directly.
Traditional User Needs:
21. Design Thinking for the Self
______________ needs a way to ______________ so that ______________
22. Design Thinking for the Self
Needs Statements
Establish the problems, group them, redefine.
1) Review & Redefine the grouped issues
2) Develop positive outcomes from the issues
3) Write these down as ^needs statements ̄
Design Thinking for the Self
23. Design Thinking for the Self
Big Ideation
Now that you know the issues that face you,
you¨re open to ideate on ways to solve those
issues.
Draw out ideas & descriptions, as many as you
can. Share ideas, steal ideas (if you can).
Do as many as possible. Do not let feasibility
scare you.
24. Design Thinking for the Self
Big ideas are broad and conceptual
and focused on high level needs.
Tactics are focused solutions to the
problem´they are too prescriptive.
27. Design Thinking for the Self
Big Ideation
Now that you know the issues that face you,
you¨re open to ideate on ways to solve those
issues.
Draw out ideas & descriptions, as many as you
can. Share ideas, steal ideas (if you can).
Do as many as possible. Do not let feasibility
scare you.
28. Design Thinking for the Self
Do-Ability Chart
You¨ve developed some fantastic ideas, but can
you actually do them??
?
What will it take to learn the skills necessary?
How much time do you need to focus?
Is there a financial cost involved?
29. Do-Ability Chart
Considering these factors, plot your ideas on a
chart that looks like this:
The ^Learnability ̄ axis is strictly under your own
context. What is your bandwith? How much
time would you need?
Naturally, the best ideas will fall in the upper
right hand quadrant.
These are called ^No Brainers. ̄
Design Thinking for the Self
30. Design Thinking for the Self
Planning
How will you achieve your goals?
Realistically planning them can lead you to
success´think about your goals, and break
them out into achievable steps.
31. Design Thinking for the Self
Planning
Remember to be reasonable. Think of the
timelines that you have to focus on their
goals´and if there is something extreme
going on, make sure it gets handled
immediately.
And make time for life & love too.
32. Thanks!
Want a copy? Say Hello.
rjgregor@us.ibm.com
All images come from the Flickr Library of Congress archive or my own drawings
34. Design Thinking for the Self
Reflect
Reflection Moment
Use this as a tool to ^playback ̄ the tool or
moment you just experienced. ?
?
Ask yourself questions like:
^What stood out in the previous exercise? ̄
^What have we learned so far? ̄
^What are we assuming? ̄