The creative industry in the UK is made up of sectors like advertising, music, film and publishing. It contributes billions to the economy and supports many jobs. Recent developments include funding for the creative sector in Scotland. The industry is important culturally by representing British culture through media like film and music. It has synergies across sectors as music can be used in films for example. A key issue is piracy reducing profits in the music sector and challenging business models.
The document provides a history and overview of the creative industries. It discusses how the UK government began recognizing and supporting creative industries in the late 1990s. It examines key creative industry sectors like film and computer games. It also looks at where creative industries tend to be located geographically, with many concentrated in cities like London. Finally, it considers the future growth of the creative economy and increasing importance of creativity and innovation across different industries.
The creative industries are defined as activities originating from individual creativity and skill that generate wealth and jobs through intellectual property. They include 13 main sectors like advertising, architecture, crafts, design, fashion, film and video, music, broadcasting, interactive software, performing arts, and publishing. In 2014, the creative industries contributed 贈84.1 billion to the British economy, growing at almost double the rate of the UK economy as a whole and generating 贈9.6 million per hour. They not only boost economic growth but also add great cultural value as some of the UK's most famous exports.
The document discusses the increasing global concentration of media ownership by large corporations. It examines the rise of transnational media companies in the late 19th and 20th centuries that came to dominate the production and distribution of entertainment globally. These companies seek to maximize profits by standardizing their products and integrating operations across international markets. While new media startups still emerge, many end up being acquired by major media firms, fueling the ongoing centralization of control over global communication networks.
Creative industries, Innovation, and Digital ConvergenceIan Miles
油
Presentation within the MOSTI MSc on Service Innovation. What are creative industries? How do they innovate? What is digital convergence? why does it matter?
Creative Industries and the Future of UniversitiesTerry Flew
油
The document discusses the changing role of universities and creative industries in the digital age. It analyzes different models for conceptualizing the creative industries and cultural sectors, including the concentric circles model and UNCTAD model. The document also examines trends in the creative workforce and sectors like digital media that are challenging traditional models of cultural production and consumption.
The document discusses the creative industries in the UK. It outlines 13 sectors that make up the creative industries, including advertising, architecture, arts and antiques, crafts, design, fashion, film and video, gaming, music, performing arts, publishing, software and computer services, and television and radio. It then provides brief descriptions and key details about each sector. Finally, it discusses the origins of the term "creative industries" and how it was an attempt to change the perception of arts and culture from being marginal to the economy to recognizing their true commercial and economic contributions.
Ci Theory And Policy Guest Lecture 14 Aug 08Terry Flew
油
This document provides an overview of the creative industries in Australia and other countries over the past decade based on a guest lecture by Professor Terry Flew. It discusses definitions of the creative industries, economic contributions, workforce analysis, growth trends, and implications for policy and education. Key findings include that the creative industries accounted for 5.4% of the Australian workforce in 2001 and experienced 3% annual growth between 1996-2006. The sector is more significant than previously acknowledged but remains difficult to define and measure precisely.
This document provides information about Samsung Electronics and its marketing strategies. It includes:
1) An overview of Samsung's history from its founding in 1938 to becoming a global electronics giant.
2) Details on Samsung's vision, mission, strengths, weaknesses, opportunities, threats and leading competitors.
3) Descriptions of Samsung's corporate social responsibility initiatives and marketing strategies.
4) Information on Samsung's research and development processes and global R&D network.
5) A proposed marketing mix for Samsung including product lines, distribution channels, pricing, and promotional strategies.
This document provides an overview of the creative industries in the UK. It discusses several sectors within the creative industries including advertising, animation, gaming, facilities, fashion/textiles, film, interactive media, photo imaging, publishing, and radio. For each sector, it provides key statistics on employment levels, company sizes, locations, demographics, and important job skills. The overall aims are to understand the socio-economic potential and role of the creative industries as a generator of jobs, wealth, and cultural engagement in the UK and EU.
The document summarizes opportunities for British businesses in Australia's creative industries sector. It notes that Australia is economically strong with a similar business culture to the UK. The creative industries sector is worth over $31 billion annually and is expected to grow faster than the overall economy. There are opportunities in many sub-sectors such as design, digital media, fashion, e-commerce, music, gaming, TV and film, and publishing. UKTI Australia can help British companies access these opportunities through services like introductions, market research, and attendance at trade events.
Promoting culture and the creative arts - International meetings of the Forum...EY
油
This document discusses promoting culture and the creative arts in Europe. It makes the following key points:
1. Creative and cultural industries are substantial economic drivers in Europe, generating over 500 billion in revenues and employing over 7 million people.
2. The industries face challenges from digital disruption and potential reductions in state funding. Cultural content is adapting by diversifying formats across digital and physical media.
3. The document proposes a three-fold approach of protecting, creating, and distributing cultural works and recommends harmonizing policies around taxation, intellectual property rights, and promoting European culture globally.
Globalisation and its impact on modern worldSubhajit Saha
油
Globalization has increased dramatically in recent decades as evidenced by rising world trade. Trade barriers have lowered, allowing trade to increase over 10x from 1980 to 2005 and 50x from 1975 to 2014. Foreign direct investment flows also increased substantially over this period, rising over 20x from the 1950s to 2005. While globalization has connected the world in new ways through advances in technology and culture, it has also been uneven, with infrastructure and access to technology varying greatly between regions. Global institutions like the UN have also faced questions about whose interests they represent internationally. Overall, globalization has integrated the world economy and society in widespread ways but also introduced new political and geopolitical challenges.
Culture & The Economy :: David Throsby :: valuation and the cultural sectorTBCT
油
The document discusses issues around valuing the cultural sector including at the macro level of its economic contribution and at the micro level of individual cultural organizations and artists. It outlines different models for conceptualizing the creative and cultural industries and examines how to measure both the economic and cultural value created. Finally, it explores future directions for cultural policy including better understanding both economic and cultural benefits and promoting private sector engagement with the arts.
This is that moment to feature all stakeholders to network in taking full delivery of benefits of clean, reliable and sustainable energy against divers challenges to revolutionize the energy sector globally.
Awodi power machine (APM) invention is one, a scalable off-grid power solution without fossil fuels and also for Eco-transportation system; land, water and air, electric vehicles powered by APM.
Globalization refers to the increasing economic interdependence between countries through rising cross-border trade, financial flows, and technology diffusion. It has been enabled by advances like the internet, cheaper travel, and a common global language of business. While money, goods, and people can move more freely than ever before, global connectivity remains uneven - with some regions and populations more integrated than others.
Media Life is a course intended for undergraduate students across campus. Its goal is to make people aware of the role that media play in their everyday life. The key to understanding a "media life" is to see our lives not as lived WITH media (which would lead to a focus on media effects and media-centric theories of society), but rather IN media (where the distinction between what we do with and without media dissolves).
This document summarizes how technology is shaping our world in 3-4 sentences. New media like the internet has made content production and distribution affordable for everyone, empowering individuals and democratizing media. Creativity and entrepreneurship are easier to monetize as the world becomes the marketplace. Emerging technologies like the "internet of things" and 3D printing allow for personalized solutions and turn every garage into a potential factory in a distributed economy.
Mikolt Csap: ICT for the Creative IndustriesECIAonline
油
The document discusses the cultural and creative industries in Europe and the role of information and communication technologies (ICT). It notes that the industries have experienced 9% growth from 2007-2011, employ 14 million people, and have a total value added of 860 billion. It also outlines several ICT technologies that are highly relevant to different creative industry sectors. The document calls for supporting research and innovation to develop new ICT tools for the creative industries and foster collaboration between the sectors.
Globalization has increased connectivity worldwide through greater flows of goods, services, capital, technology and people. Key factors driving globalization include improved communication technologies like the internet and satellite networks, as well as reduced transportation costs. While globalization has connected many major cities and regions, some parts of the world like Africa remain less connected with limited participation in global trade and networks. Globalization both enables and results from increased human migration around the world, with many migrants moving to large cities and global hubs with high connectivity.
Ireland experienced economic stagnation from the 1960s to 1980s but then underwent rapid economic growth starting in the late 1980s. Key factors in Ireland's growth included embracing foreign direct investment and multinational companies, heavy investment in education and technology infrastructure, joining the European single market, cultural endowments in arts and language, and strategic government policies to boost industries like software and attract foreign businesses. Ireland transformed from one of the poorest countries in Europe to having a GDP per capita higher than the UK by focusing on its strengths in a globalized economy.
This document discusses globalization and its characteristics, advantages, and disadvantages. Globalization is defined as the process by which people around the world are unified into a single society through increased trade and cultural exchange. Key characteristics include borderless flow of goods, technology, ideas and people. Advantages include increased specialization and access to larger markets for both businesses and consumers. However, disadvantages are that globalization can lead to unemployment in some countries, environmental problems if regulations are not uniform, and increased poverty and disease in less developed nations.
The Art of Technology Lagos - Keynote by Dr Juliet Ehimuan.pdfEkoInnovationCentre
油
The document discusses the burgeoning potential of Africa's creative economy, which includes music, film, fashion, art, and digital content. It notes that the creative economy is expected to contribute $500 billion to Africa's GDP by 2030 and is contributing to social and economic development across the continent. It highlights that Nigeria is leading the growth of Africa's creative industries and that content creation and consumption on platforms like YouTube is growing yearly. Emerging technologies are also transforming the creative industries in Africa. To fully realize the potential of the creative economy, investments are needed in digital infrastructure, the creative sector, human capital, and enabling policies that promote areas like intellectual property protection and cultural exchange.
The document discusses the creative and cultural industries and their significant contributions globally. Some key points:
- The creative and cultural industries generate over $2 trillion USD in revenue annually and employ over 29 million people worldwide.
- The top employment sectors are visual arts, books, and music.
- 11 sectors are identified as part of the creative and cultural industries including advertising, architecture, performing arts, books, music, film, newspapers/magazines, gaming, radio, TV, and visual arts.
- The industries are driving the digital economy and contributing over $200 billion to global digital sales.
A view from the south: the perils and promises of digital media for African p...Eve Gray
油
Paper delivered at the International Publishers Association Congress, Cape Town, 2012. The congress focused on 'Publishing in a New Area' and this presentation aimed to present the issues from a South African perspective
Lucy Montgomery_Research perspectives: A broader viewCCI
油
The document discusses several topics related to creative industries in China including rapid growth, technological changes, and implications for international businesses. It specifically mentions opportunities in the Chinese market for music, film, fashion, and other creative industries, but also challenges from piracy and copyright issues. Business model innovation is needed to adapt to new technologies and markets.
14.11.2024 AMOO-MOCA African Creative Economy Summit London summary.pdfjamie766122
油
The document summarizes an upcoming event called the Africa Creative Economy Summit that will take place from November 14-16, 2024 in London. The summit will focus on sustainable financing mechanisms for African creative industries and bring together artists, entrepreneurs, and decision-makers. It will feature showcases, concerts, business meetings, conferences, and workshops on topics like investing in infrastructure and fostering entrepreneurship in creative industries. The goal is to witness and contribute to the evolving narrative of sustainable cultural development in Africa.
This document discusses the creative economy and creative industries. It defines key terms like creativity, creative industries, cultural industries, and the creative class. It describes major drivers of the creative economy like technology, growing demand, and tourism. The creative economy has economic, cultural, and social aspects. The document also discusses measuring and analyzing the creative economy, as well as developing appropriate public policies to support it.
The document summarizes the 2010 IFPI Digital Music Report. It discusses how the music industry has led the way in the digital revolution by licensing music to over 400 online services. However, digital piracy remains a major barrier to growth, with global music sales falling 30% from 2004-2009. The report examines pioneers in digital music and new business models, but says unchecked piracy prevents investing in new artists and taking digital music to the mass market. It advocates graduated response measures and ISP cooperation to effectively address the problem of piracy.
This document provides information about Samsung Electronics and its marketing strategies. It includes:
1) An overview of Samsung's history from its founding in 1938 to becoming a global electronics giant.
2) Details on Samsung's vision, mission, strengths, weaknesses, opportunities, threats and leading competitors.
3) Descriptions of Samsung's corporate social responsibility initiatives and marketing strategies.
4) Information on Samsung's research and development processes and global R&D network.
5) A proposed marketing mix for Samsung including product lines, distribution channels, pricing, and promotional strategies.
This document provides an overview of the creative industries in the UK. It discusses several sectors within the creative industries including advertising, animation, gaming, facilities, fashion/textiles, film, interactive media, photo imaging, publishing, and radio. For each sector, it provides key statistics on employment levels, company sizes, locations, demographics, and important job skills. The overall aims are to understand the socio-economic potential and role of the creative industries as a generator of jobs, wealth, and cultural engagement in the UK and EU.
The document summarizes opportunities for British businesses in Australia's creative industries sector. It notes that Australia is economically strong with a similar business culture to the UK. The creative industries sector is worth over $31 billion annually and is expected to grow faster than the overall economy. There are opportunities in many sub-sectors such as design, digital media, fashion, e-commerce, music, gaming, TV and film, and publishing. UKTI Australia can help British companies access these opportunities through services like introductions, market research, and attendance at trade events.
Promoting culture and the creative arts - International meetings of the Forum...EY
油
This document discusses promoting culture and the creative arts in Europe. It makes the following key points:
1. Creative and cultural industries are substantial economic drivers in Europe, generating over 500 billion in revenues and employing over 7 million people.
2. The industries face challenges from digital disruption and potential reductions in state funding. Cultural content is adapting by diversifying formats across digital and physical media.
3. The document proposes a three-fold approach of protecting, creating, and distributing cultural works and recommends harmonizing policies around taxation, intellectual property rights, and promoting European culture globally.
Globalisation and its impact on modern worldSubhajit Saha
油
Globalization has increased dramatically in recent decades as evidenced by rising world trade. Trade barriers have lowered, allowing trade to increase over 10x from 1980 to 2005 and 50x from 1975 to 2014. Foreign direct investment flows also increased substantially over this period, rising over 20x from the 1950s to 2005. While globalization has connected the world in new ways through advances in technology and culture, it has also been uneven, with infrastructure and access to technology varying greatly between regions. Global institutions like the UN have also faced questions about whose interests they represent internationally. Overall, globalization has integrated the world economy and society in widespread ways but also introduced new political and geopolitical challenges.
Culture & The Economy :: David Throsby :: valuation and the cultural sectorTBCT
油
The document discusses issues around valuing the cultural sector including at the macro level of its economic contribution and at the micro level of individual cultural organizations and artists. It outlines different models for conceptualizing the creative and cultural industries and examines how to measure both the economic and cultural value created. Finally, it explores future directions for cultural policy including better understanding both economic and cultural benefits and promoting private sector engagement with the arts.
This is that moment to feature all stakeholders to network in taking full delivery of benefits of clean, reliable and sustainable energy against divers challenges to revolutionize the energy sector globally.
Awodi power machine (APM) invention is one, a scalable off-grid power solution without fossil fuels and also for Eco-transportation system; land, water and air, electric vehicles powered by APM.
Globalization refers to the increasing economic interdependence between countries through rising cross-border trade, financial flows, and technology diffusion. It has been enabled by advances like the internet, cheaper travel, and a common global language of business. While money, goods, and people can move more freely than ever before, global connectivity remains uneven - with some regions and populations more integrated than others.
Media Life is a course intended for undergraduate students across campus. Its goal is to make people aware of the role that media play in their everyday life. The key to understanding a "media life" is to see our lives not as lived WITH media (which would lead to a focus on media effects and media-centric theories of society), but rather IN media (where the distinction between what we do with and without media dissolves).
This document summarizes how technology is shaping our world in 3-4 sentences. New media like the internet has made content production and distribution affordable for everyone, empowering individuals and democratizing media. Creativity and entrepreneurship are easier to monetize as the world becomes the marketplace. Emerging technologies like the "internet of things" and 3D printing allow for personalized solutions and turn every garage into a potential factory in a distributed economy.
Mikolt Csap: ICT for the Creative IndustriesECIAonline
油
The document discusses the cultural and creative industries in Europe and the role of information and communication technologies (ICT). It notes that the industries have experienced 9% growth from 2007-2011, employ 14 million people, and have a total value added of 860 billion. It also outlines several ICT technologies that are highly relevant to different creative industry sectors. The document calls for supporting research and innovation to develop new ICT tools for the creative industries and foster collaboration between the sectors.
Globalization has increased connectivity worldwide through greater flows of goods, services, capital, technology and people. Key factors driving globalization include improved communication technologies like the internet and satellite networks, as well as reduced transportation costs. While globalization has connected many major cities and regions, some parts of the world like Africa remain less connected with limited participation in global trade and networks. Globalization both enables and results from increased human migration around the world, with many migrants moving to large cities and global hubs with high connectivity.
Ireland experienced economic stagnation from the 1960s to 1980s but then underwent rapid economic growth starting in the late 1980s. Key factors in Ireland's growth included embracing foreign direct investment and multinational companies, heavy investment in education and technology infrastructure, joining the European single market, cultural endowments in arts and language, and strategic government policies to boost industries like software and attract foreign businesses. Ireland transformed from one of the poorest countries in Europe to having a GDP per capita higher than the UK by focusing on its strengths in a globalized economy.
This document discusses globalization and its characteristics, advantages, and disadvantages. Globalization is defined as the process by which people around the world are unified into a single society through increased trade and cultural exchange. Key characteristics include borderless flow of goods, technology, ideas and people. Advantages include increased specialization and access to larger markets for both businesses and consumers. However, disadvantages are that globalization can lead to unemployment in some countries, environmental problems if regulations are not uniform, and increased poverty and disease in less developed nations.
The Art of Technology Lagos - Keynote by Dr Juliet Ehimuan.pdfEkoInnovationCentre
油
The document discusses the burgeoning potential of Africa's creative economy, which includes music, film, fashion, art, and digital content. It notes that the creative economy is expected to contribute $500 billion to Africa's GDP by 2030 and is contributing to social and economic development across the continent. It highlights that Nigeria is leading the growth of Africa's creative industries and that content creation and consumption on platforms like YouTube is growing yearly. Emerging technologies are also transforming the creative industries in Africa. To fully realize the potential of the creative economy, investments are needed in digital infrastructure, the creative sector, human capital, and enabling policies that promote areas like intellectual property protection and cultural exchange.
The document discusses the creative and cultural industries and their significant contributions globally. Some key points:
- The creative and cultural industries generate over $2 trillion USD in revenue annually and employ over 29 million people worldwide.
- The top employment sectors are visual arts, books, and music.
- 11 sectors are identified as part of the creative and cultural industries including advertising, architecture, performing arts, books, music, film, newspapers/magazines, gaming, radio, TV, and visual arts.
- The industries are driving the digital economy and contributing over $200 billion to global digital sales.
A view from the south: the perils and promises of digital media for African p...Eve Gray
油
Paper delivered at the International Publishers Association Congress, Cape Town, 2012. The congress focused on 'Publishing in a New Area' and this presentation aimed to present the issues from a South African perspective
Lucy Montgomery_Research perspectives: A broader viewCCI
油
The document discusses several topics related to creative industries in China including rapid growth, technological changes, and implications for international businesses. It specifically mentions opportunities in the Chinese market for music, film, fashion, and other creative industries, but also challenges from piracy and copyright issues. Business model innovation is needed to adapt to new technologies and markets.
14.11.2024 AMOO-MOCA African Creative Economy Summit London summary.pdfjamie766122
油
The document summarizes an upcoming event called the Africa Creative Economy Summit that will take place from November 14-16, 2024 in London. The summit will focus on sustainable financing mechanisms for African creative industries and bring together artists, entrepreneurs, and decision-makers. It will feature showcases, concerts, business meetings, conferences, and workshops on topics like investing in infrastructure and fostering entrepreneurship in creative industries. The goal is to witness and contribute to the evolving narrative of sustainable cultural development in Africa.
This document discusses the creative economy and creative industries. It defines key terms like creativity, creative industries, cultural industries, and the creative class. It describes major drivers of the creative economy like technology, growing demand, and tourism. The creative economy has economic, cultural, and social aspects. The document also discusses measuring and analyzing the creative economy, as well as developing appropriate public policies to support it.
The document summarizes the 2010 IFPI Digital Music Report. It discusses how the music industry has led the way in the digital revolution by licensing music to over 400 online services. However, digital piracy remains a major barrier to growth, with global music sales falling 30% from 2004-2009. The report examines pioneers in digital music and new business models, but says unchecked piracy prevents investing in new artists and taking digital music to the mass market. It advocates graduated response measures and ISP cooperation to effectively address the problem of piracy.
Culture-based creativity stems from artistic and cultural productions and activities that nurture innovation beyond just artistic content. It requires personal abilities like lateral thinking, technical skills, and a social environment that encourages creativity. Culture-based creativity impacts economies by generating new visions, differentiation, intangible values, and disruption. It drives innovation in products, services, branding, human resources, and meeting new demands. Europe has significant cultural assets but does not fully harness creativity's potential; a creativity policy is needed to promote culture-based innovation and social progress.
Helen Smith concluded: "The aim of our Digital Action Plan is to inspire decision-makers, ensure Europes position as a global power, and re-engage Europe with its creators and citizens. Our aim is to set new standards to make Europe the best place in the world for artists and other creators and for culture enthusiasts.
Click here to view the 'flip-through' version.
About IMPALA
IMPALA was established in April 2000 to represent independent music companies. 99% of Europes music companies are SMEs. Known as the independents, they are world leaders in terms of innovation and discovering new music and artists - they produce more than 80% of all new releases and account for 80% of the sector's jobs. IMPALA has its own award schemes to help promote cultural diversity and new talent and highlight the artistic contribution of independent music. IMPALA award winning artists include Guadalupe Plata who was voted winner of IMPALA's last Album of the Year Award, The xx, Armin van Buuren, Caro Emerald, Adele, M83, Mogwai, Vitalic, Soap & Skin, Royksopp and Andrea Bocelli.
This document provides an overview of the creative economy, including definitions of key concepts, drivers of growth, and policy considerations. It defines the creative economy as involving creativity, culture, economics and technology. Industries like publishing, music, film and design are included. Growth is driven by technology, rising incomes, and tourism. Policy strategies aim to strengthen infrastructure, finance, copyright, and education to develop these knowledge-based sectors while protecting cultural identity. National policies need coordination across ministries to effectively support the creative economy.
Ecosystem-Driven Innovation Transforming the Creative Economy of Africa_Kunle...EkoInnovationCentre
油
The document discusses the creative economy and how digital technology can boost creativity in Lagos, Nigeria. It notes that Africa is experiencing a creative revolution led by the thriving film industry in Nigeria. Combining the creative economy with a digital Lagos allows African creativity to reach global audiences. While there are challenges like infrastructure issues and IP laws, opportunities exist through cross-border collaboration and investment. Leveraging technology through digital platforms can help creative entrepreneurs connect and succeed. The speaker discusses his journey growing his film production company and expanding into related creative industries through adaptation and innovation.
This document discusses how the production and distribution of audio-visual products like music relies on the creation of rents from creative ideas and intellectual property. In industries based on ideas, scale economies and non-competitive pricing are common due to joint consumption of ideas, high fixed costs, and risks of copying. Strong institutions like copyrights play an integral role in organizing these industries by helping creators capture rents while facilitating widespread distribution of their works. The case of the music industry in particular illustrates how copyrights have helped support the growth of a global industry by defining marketable products and generating reliable royalty income streams. However, effective copyright regimes alone are not sufficient, and other institutional arrangements are also needed for developing countries to fully exploit their musical resources.
ECON3501
CARIBBEAN ECONOMIC
DEVELOPMENT
CREATIVE INDUSTRY
RESOURCE MATERIALS
Levitt, Kari; Witter, Michael (1996). The Critical Tradition of Caribbean Political
Economy: The Legacy of George Beckford. Kingston. Ian Randle Publishers
Beckford; George (2000) Persistent Poverty; Underdevelopment in the Plantation
Economies of the Third World. UWI Press.
Todaro Michael & Smith Stephen; C. (2011) 11th Ed. Economic Development. Pearson
Education & Addison-Wesley
Bhagwati Jagdish (2004). In Defence of Globalization, Oxford University Press
Blackman; Courtney. (2005). The Practice of Economic Management: Caribbean
Perspective Kingston: Ian Randle Publishers
United Nations- UNDP, Human Development Report. World Bank-World
Development Report
2
CREATIVE INDUSTRIES
Broadly speaking, the term creative industries refers
to a range of economic activities that are concerned
with the generation and commercialization of
creativity, ideas, knowledge and information.
The term creative industries describes businesses
with creativity at their heart.
For example design, music, publishing, architecture, film
and video, crafts, visual arts, fashion, TV and radio,
advertising, literature, computer games and the
performing arts.
3
CREATIVE INDUSTRIES
There are thirteen sub-sectors under the term
creative industries.
These include: advertising; architecture; the art and
antiques market; crafts; design; designer fashion; film
and video; interactive leisure software; music; the
performing arts; publishing; software and computer
games; and television and radio.
4
CONFUSION BETWEEN CREATIVE AND
CULTURAL INDUSTRIES
In its broadest sense it is used to refer to all the industries that
generate copyright, patents and trademarks. In other contexts it
is used to refer only to such industries that produce content or
cultural industries. (Hawkins, 1991)
Possibly the most accepted definition at an international level is
that of the Department of Culture, Media and Sport (DCMS) in
the UK.
According to the Department, creative industries are those that:
Have their origin in creativity, individual skills and talent and
have the potential to create wealth and employment through the
generation and exploitation of intellectual property.
5
CULTURAL INDUSTRIES
The term cultural industries is also used by some
agencies, though this term relates to a more specific
range of industries and can be regarded as a subset of
the creative industries.
The cultural industries are defined by UNESCO as
industries that combine the creation, production and
commercialization of contents which are intangible and
cultural in nature
these contents are typically protected by copyright
and they can take the form of a good or a service.
6
CREATIVE ECONOMY
7
This is an evolving concept based on creative assets embracing
economic, cultural, social and ...
INTELLECTUAL PROPERTY IN CREATIVE INDUSTRIES: AN OVERVIEWHakim Azman
油
The document discusses the importance of developing the creative industries sector in Malaysia. It notes that creative industries provide unique cultural identities for countries, citing examples like Bollywood for India and Hollywood for the United States. The creative economy is also one of the fastest growing sectors globally in terms of income, jobs, and exports. Intellectual property and protection of creative works are fundamental aspects of creative industries. The document then provides definitions and overviews of various types of intellectual property like patents, trademarks, copyright, industrial designs, trade secrets, and geographical indications. It discusses how these intellectual property tools promote creativity, technology, and protect consumers.
An Algorithm for Improving the Quality of Compacted JPEG Image by Minimizes t...ijcga
油
In spite of its longstanding history, Africas animation industrys impact on its socio-eco-cultural development has been very inconsequential to say the least. This article discusses six (6) contemporary indigenous Afrimation projects that have potential of being highly innovative in the digital technology
arena, as a medium for promoting the African Renaissance agenda. These projects include: Kabongo; Tinga Tinga Tales; Zambezia; The Lion of Judah; Magic Cellar and Interactive Child Learning Aid Project (i-CLAP) Model. The paper also highlights key issues in the relevant to the development of African
animation like the design techniques, business models and partnership strategies and the implication of this
new digital technology trends on Africas development and future.
Presentation IDF 03 Singapore Creative Industries in 2003Virtu Institute
油
This presentation was developed for the Singapore International Design Forum (IDF) in 2003 by Professor Ron Newman. Professor Newman was, at the time, Director and Dean of Sydney College of the Arts a Faculty of the University of Sydney
The document discusses the importance of culture-based creativity for economic growth and innovation. It argues that cultural policy needs to be redefined to better support and promote creativity. Recommendations include valuing culture as a resource for creativity, mainstreaming creativity in local policies, and branding Ireland as a place that supports creativity.
Download study : http://www.forum-avignon.org/sites/default/files/editeur/Bain_Avignon_2011_US.pdf
Culture, screens and connected devices! 5 countries on 3 continents analysed by Bain & Cie
For the 2011 edition of the Forum dAvignon, the consulting firm Bain & Cie realized an exclusive study on connected services and devices aiming at estimating the consequences of the announced revolution: will those be at the origin of a new reinvented cultural experience?
To answer this question, Bain & Cie launched an international survey on 3 continents and 5 countries: Europe (France, UK), America (USA) and Asia (urban India and urban China). By 2015, as connected TV is foreseen as a true revolution, the survey concludes on the increased competitiveness between the various types of screens, which will all be connected to each other in the future. But the trends are already visible, well ahead of the development of connected TV screens, notably in countries such as France where internet providers already offer, thanks to theirs boxes a full range of services and on-demand video. It is therefore without any surprise, that we can witness a relatively low willingness in France to access new services offered by connected TV, given their similarities to the ones already available. On the other hand, in urban India and in China, expectations are particularly high and the development of such services should go hand in hand with the increase of the time devoted to culture every day.
Developing The African Creative Economy - Intellectual Property & The African Artist
1. THE INTERNATIONAL CONFERENCE ON
CREATIVE ECONOMY FOR DEVELOPMENT
Developing the Creative Economy: Technology,
Intellectual Property and Contracts and the African
Artist
Presentation
Kigali, Rwanda
7 August, 2006
Dayo Ogunyemi
Attorney and Consultant
CAG/EMC Matrix
dayo@counseladvisory.com
2. Is there African IP? Is it worth anything?
Ask Richard Branson (Virgin Records), Clive
Calder (Jive Records). They built billion
dollar empires based in large part on
African music
Music: Solomon Linda (Mbube aka The
Lion sleeps tonight), Miriam Makeba, ET
Mensah, Franco, Fela Kuti, Youssou NDour
Literature: Ngugi wa Thiongo, Wole
Soyinka, Bessie Head, Nurudinn Farah,
Naguib Mahfouz, Nadine Gordimer
Film: Ousmane Sembene, Abdourahman
Sissoko
3. Is there African IP? Is it worth anything?
Just these few examples show that Africans
have been creating world-class content for
more than four decades.
Yet, African companies account for less
than 1% of global music and publishing
industries revenues.
Africa may have world-class musicians and
writers but the knowledge industries that
should nurture and sustain them leave
much to be desired.
4. Why the focus on the Creative Economy?
In Africa, longstanding skepticism on the
part of business and government about
artistic & cultural expression constituting
an important economic activity
Artists and communities also often
skeptical or conflicted about utilizing their
artistic or cultural assets for economic
gain
Historically, the businesses that have
sought to extract value from African art &
culture have often done so in an
exploitative and inequitable manner
5. Why the focus on the Creative Economy?
Globally, the knowledge industries
have driven much of recent
economic growth
Information and knowledge industries
offer major opportunities for African
economic development
Africa remains poor, at least partly,
because it has not been able to
leverage information and knowledge
for its development
6. What has changed?
The value chain of a music or film:
Capturing the talent or creativity into some
reproducible form
Marketing, Distributing and Selling that product
Technology has worked in two ways to change the
value change:
Democratizing production - lower cost of
producing technically competent music,
movies, etc.
Democratizing access to global markets -
anyone with compelling content can access
vast numbers of consumers worldwide in
unprecedented ways
7. Not Yet Utopia
Difficulties ensuring affordable and
equitable access to technology &
communication tools (e.g. internet),
particularly between urban and rural areas
Access to markets isnt the same thing as
sales and revenue from those markets -
still a lot of hard work necessary to
promote and market effectively
Still, the ease of producing creative goods
and accessing new markets is unparalleled
But there is a business and legal context
that artists must understand
8. Copyrights and Contracts
Intellectual property laws, especially
copyright, protect the creative output
that makes up the product
Contracts stipulate the terms and
conditions under which these products are
financed, distributed and sold
Copyrights and contracts are the lifeblood
of the creative industry
Historical disadvantage that artists
worldwide have had negotiating contracts
is infinitely multiplied when it comes to
African artists
9. The rise of the creative entrepreneur
Artists need to be proactive in pursuing
their careers, understand and participate
in the ways in which technology, IP, and
contracts are resulting in evolving norms
Only in this way can they play the prime
role they ought to in the creative economy
Support needs to be provided in these
critical areas by the legal profession,
governments, international public
organizations, NGOs and civil society