際際滷

際際滷Share a Scribd company logo
Software
Development
Game with Purpose
Software
Game
is a
Development
Shhhhh.
Dont tell anyone OK?
We could have FUN
while we build something useful
Development Game with Purpose - AGS
Development Game with Purpose - AGS
Development Game with Purpose - AGS
Development is like exploration
The games decisions are
made on imperfect information
Development Game with Purpose - AGS
Product Release
Developing
a
is like an RPG
Adventure
則 Goal to accomplish
(Biz Value to realize)
則 Party self-organizes
則 Gain tools & experience
Product
Development
is like an RPG
Campaign
則 Priorities from distant
netherworlds
則 Based on the needs
of the Imperium
(Business)
則 Experience carries
from one release to
the next
則 And each release is
continued learning
Lets do some
Research
Experimentation
&
Exercise Time
 In breakout rooms, we will see what game mechanics you think
apply or can apply to some typical Agile development events and
practices; heres a list of mechanics, but feel free to describe your
own (a bit longer than your handout)
 https://www.boardgamegeek.com/browse/boardgamemechanic
 Trello board breakout rooms
 https://trello.com/b/yEofXhSO/agc-agile-dev
 Try and describe the items in terms of game mechanics/ game play.
The handout is a helper, Video Game Mechanics, Role-Playing
Mechanics, or even making up a mechanic if it is clear to you is OK.
(Ill show a stand-up as an example momentarily.) [8 min or return to
room early if you finish early.]
 Elect a spokesperson.
Debrief
Time to
SHU HA RI
Thinking in terms of game mechanics:
 Add mechanics for new circumstances
 Remove mechanics that reduce effectiveness
 Customize mechanics
 Gamify around mechanics
Exercise Time
 You will go back into your breakouts (this will take a little longer
since Ill be placing you in the same groups)
 Use the Trello board breakout rooms of 5
 https://trello.com/b/yEofXhSO/agc-agile-dev
 Try and take 1-2 key mechanics and see how you might give a
reward via scoring to the item. Be sure to think of possible
detrimental side effects. Record this into the description of the card.
[5 min or return to room early if you finish early.]
 Elect a spokesperson.
Debrief
Time to
What Take Aways Do You Have?
 Take 1 min and write down something you are taking
away that you may try from this workshop?
 This could be 
 Specific mechanic to emphasize
 Scoring attached to a mechanic
 Changing out mechanics
So how does
Waterfall
compare?
Development Game with Purpose - AGS
Its always
sold as a
happy
project
with a
happy
team
Look! Heres
the happy
(a.k.a. critical)
path
planned
in one
direction
Delivering in B I G
Batches
What a
great
product
Just stick to
the path!
And look,
there are
some
wondrous
shortcuts
we can take
early on
What do
you mean I
can get
stuck here?
And here?
And here
also?
Thats not the
way Waterfall
was promised
to work!
Youre right!
Its more like
Development Game with Purpose - AGS
It gets
worse
A
can take you
from
to
Thats like
You Failed Your Tests
Looks like a design flaw
Are you sure you got
that requirement right?
Managements
reaction?
And
Development Game with Purpose - AGS
Feel Free to Reach Out!..
Paul Boos
paul.boos@excella.com
@paul_boos
703.307.4322
IT Executive Coach
Chair
Agile Coach Camp Initiative
Agile Coach Camp Worldwide
Member
Agile Coaching Initiative
Principle 12 Initiative
Games for Agility, Learning, &
Engagement (GALE-DC) Meet-up

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Development Game with Purpose - AGS

  • 3. We could have FUN while we build something useful
  • 7. Development is like exploration The games decisions are made on imperfect information
  • 9. Product Release Developing a is like an RPG Adventure 則 Goal to accomplish (Biz Value to realize) 則 Party self-organizes 則 Gain tools & experience
  • 10. Product Development is like an RPG Campaign 則 Priorities from distant netherworlds 則 Based on the needs of the Imperium (Business) 則 Experience carries from one release to the next 則 And each release is continued learning
  • 12. Exercise Time In breakout rooms, we will see what game mechanics you think apply or can apply to some typical Agile development events and practices; heres a list of mechanics, but feel free to describe your own (a bit longer than your handout) https://www.boardgamegeek.com/browse/boardgamemechanic Trello board breakout rooms https://trello.com/b/yEofXhSO/agc-agile-dev Try and describe the items in terms of game mechanics/ game play. The handout is a helper, Video Game Mechanics, Role-Playing Mechanics, or even making up a mechanic if it is clear to you is OK. (Ill show a stand-up as an example momentarily.) [8 min or return to room early if you finish early.] Elect a spokesperson.
  • 14. SHU HA RI Thinking in terms of game mechanics: Add mechanics for new circumstances Remove mechanics that reduce effectiveness Customize mechanics Gamify around mechanics
  • 15. Exercise Time You will go back into your breakouts (this will take a little longer since Ill be placing you in the same groups) Use the Trello board breakout rooms of 5 https://trello.com/b/yEofXhSO/agc-agile-dev Try and take 1-2 key mechanics and see how you might give a reward via scoring to the item. Be sure to think of possible detrimental side effects. Record this into the description of the card. [5 min or return to room early if you finish early.] Elect a spokesperson.
  • 17. What Take Aways Do You Have? Take 1 min and write down something you are taking away that you may try from this workshop? This could be Specific mechanic to emphasize Scoring attached to a mechanic Changing out mechanics
  • 20. Its always sold as a happy project with a happy team
  • 21. Look! Heres the happy (a.k.a. critical) path planned in one direction
  • 22. Delivering in B I G Batches
  • 25. What do you mean I can get stuck here? And here? And here also?
  • 26. Thats not the way Waterfall was promised to work! Youre right! Its more like
  • 30. Thats like You Failed Your Tests Looks like a design flaw Are you sure you got that requirement right?
  • 33. Feel Free to Reach Out!.. Paul Boos paul.boos@excella.com @paul_boos 703.307.4322 IT Executive Coach Chair Agile Coach Camp Initiative Agile Coach Camp Worldwide Member Agile Coaching Initiative Principle 12 Initiative Games for Agility, Learning, & Engagement (GALE-DC) Meet-up