際際滷

際際滷Share a Scribd company logo
The T Shaped Student:  What you need to be  successful in games  .......or any industry  Susan Gold IGDA Education SIG, Chair
Who am I? Susan Gold I have been a professor for ten years teaching digital art modeled an entertainment technology program with the assistance of CMUs ETC (Randy Paush & Don Marinelli) and members of industry Chair of IGDA Education SIG reinvigorated the SIG in Summer 2006 created a framework that provides discussion, resources and networking all volunteer organization / NFP Academic Coordinator Garage Games  consultant - translate academic talk to industry and vice versa
IGDA Education SIG One of many special interest groups from within Game Development Alternate Reality Games (ARGs) Artificial Intelligence Casual Games Education Game Accessibility Game Preservation Human Resources Indies IP Rights Mobile Game Development Online Games Production Quality Assurance Sex in Games Students Tools Women in Game Development Writing
What is the IGDA  Education SIG?
Mission To create a community resource that will strengthen the academic membership of the IGDA while enhancing the education of future and current game developers.
What do we do?
Help Educators provide students with the  Right Stuff Right Stuff We provide syllabi, class ideas, workshops, professional development, discussion groups, connections to industry, networks and peers. Breaking In Website (currently go through an overhaul)
Provide Resources
Conference February 18-19, 2008, San Francisco
Future Database of Programs Oren Ross - GameLoft Outreach Programs Stephen Jacobs - RIT Student Outreach Ian Schrieber
Framework Developed in 2003  a group effort done at an academic summit during GDC input from the academic world input from the game industry several universities and schools have modeled their programs after the framework does it need to be updated or is it essentially sound?
Programs Overview Many different programs Based on different disciplines CS Design Film Sound & Music Architecture, etc.... Philosophies Experimental design focused Industry pipeline focused Research oriented Serious games
What we have done: Core Topics Critical Game Studies - Criticism, Analysis & History  Game Design - Principles and Methodologies Game Programming - Aspects of CS + specific areas that address gaming Visual Design Audio Design Interactive Storytelling Game Production Business of Gaming
What is the goal? Creating a well versed, prepared and exceptional student. We call it a T shape student. T because we are looking for breadth T because we look for depth
Versed in all aspects of the industry, be it their subject expertise or that of members of the team. Breadth
Having a sense of history within the medium Breadth
Plays Games and Understands the Market Breadth
Understands the modern world/culture Breadth
Has a passion for video games and has the ability to collaborate Breadth
Has a basic  understanding of: Breadth Game Studies Game Design Game Programming Visual Design Audio Design Interactive Storytelling Game Production Business of Gaming
Top in area of expertise, well read and has honed skill Depth
Programmer or Artist, Writer , Composer or Business Student BE EXCELLENT IN ONE AREA know what you like to do know what you like to do know what you like to do know what you like to do Depth
Passion You live games, you love games, you think games, you make games, you play games, you are games personified. The hours are long The work is hard They only take the VERY best No room for mediocrity Not the best paid Not very glamourous (even if cool) The BEST job in the world - because who else has to make FUN for a living.
A Key Component: Soft Skills Speaking & Communication  Writing Collaboration
Collaborative Learning Why do we need to incorporate this into the classroom? Real World Departure from what students know and understand Departure from educators familiar teaching strategies
What happens when you include collaborative learning skills Higher-Order Thinking Skills Basic Academic Success Skills Discipline Specific Knowledge & Skills Liberal Arts & Academic Values Work & Career Preparation Personal Development
The Benefits  Students learn best when they are actively involved in the process. Researchers report that, regardless of the subject matter, students working in small groups tend to learn more of what is taught and retain it longer than when the same content is presented in other instructional formats. Students who work in collaborative groups also appear more satisfied with their classes. http://teaching.berkeley.edu/bgd/collaborative.html
Challenges University setting  Silos Getting industry involvement Advisory board Feedback in game demos, fests, jams and shows Finding skilled people to teach Undergraduate or graduate? Development of a course  or  a program? Major, Minor, Degree? Course structure? Technology
Why this curriculum  really works provides depth  provides a broad understanding of the medium provides an opportunity for students to work with members of other disciplines provides opportunities to work in groups in a  collaborative environment allows the development of adequate portfolio material
Why this curriculum  really works for any form of study It is how the world works The world is FLAT  We no longer do things on our own - we work as a team. We can easily adapt and change to the needs of a job We can be prepared to think outside of the box because we can work well with others and we respect the people we work with
Resources: IGDA Education SIG wiki: http://www.igda.org/education IGDA Education SIG Knowledge Base: http://www.igda.org/index.php/Curriculum_Knowledge_Base IGDA Curriculum Framework (version 2.3) http://igda.org/wiki/index.php/Game_Education_SIG/Curriculum
Contact Susan Gold 415-286-3489 [email_address]
Ad

Recommended

PPT
ICEC
Susan Gold
PPT
Fog
Susan Gold
PPT
Ivdc
Susan Gold
PDF
Mscruise
Susan Gold
PDF
T-Shaped: The New Breed of IT Professional
Haluk Demirkan
PPT
Leadership challenge follow up clinic
Chew jimmy
PDF
T-Shaped Professional Whats my T? or What distinguishes myself from being ...
Daniel S. Haischt
PPT
T shaped people 20130628 v5
home
PPT
Digra07
Susan Gold
PPT
Curriculumframework2008
Susan Gold
PPT
GDC China 2007
Susan Gold
PPT
Game Program Highlights
Susan Gold
PPT
SIGGRAPH 2007 IGDA Presentation
Susan Gold
PPTX
Teaching video game development panel FDG2014
Cynthia Calongne
PDF
Gameplay learningpr
PRTEC
PDF
Gameplay learningpr
PRTEC
PDF
Stewart fecs2012
kris stewart
PPT
Jhu Gaming Initiatives
digitalmedia
PPT
Jhu Gaming Initiatives
digitalmedia
PPTX
Flying by the Seat of your Pants: Experiences Experimenting in Games Education
Jose Zagal
PPTX
Serious Games Development - 2012 Gala Alignment School
Pablo Moreno Ger
PDF
Holistic Game Development Curriculum
bkenwright
PDF
A primer on game-based learning
Gerard Friel
PPTX
Fetc 2016 creating a game design sequence
Mike Ploor
PDF
Why game studies
Chris Lowthorpe
ZIP
Michael sweet education_summit_gameaudioeducation.key
ccbmp
PPTX
TheArtofGameDevelopmente11e1b00b97a0ea2.pptx
gadadeomkar39
PPTX
Acte 2015 creating a game design sequence
Mike Ploor
PPT
Community
Susan Gold
PPT
Gold And Robinson 2009
Susan Gold

More Related Content

Similar to Dgxpo (20)

PPT
Digra07
Susan Gold
PPT
Curriculumframework2008
Susan Gold
PPT
GDC China 2007
Susan Gold
PPT
Game Program Highlights
Susan Gold
PPT
SIGGRAPH 2007 IGDA Presentation
Susan Gold
PPTX
Teaching video game development panel FDG2014
Cynthia Calongne
PDF
Gameplay learningpr
PRTEC
PDF
Gameplay learningpr
PRTEC
PDF
Stewart fecs2012
kris stewart
PPT
Jhu Gaming Initiatives
digitalmedia
PPT
Jhu Gaming Initiatives
digitalmedia
PPTX
Flying by the Seat of your Pants: Experiences Experimenting in Games Education
Jose Zagal
PPTX
Serious Games Development - 2012 Gala Alignment School
Pablo Moreno Ger
PDF
Holistic Game Development Curriculum
bkenwright
PDF
A primer on game-based learning
Gerard Friel
PPTX
Fetc 2016 creating a game design sequence
Mike Ploor
PDF
Why game studies
Chris Lowthorpe
ZIP
Michael sweet education_summit_gameaudioeducation.key
ccbmp
PPTX
TheArtofGameDevelopmente11e1b00b97a0ea2.pptx
gadadeomkar39
PPTX
Acte 2015 creating a game design sequence
Mike Ploor
Digra07
Susan Gold
Curriculumframework2008
Susan Gold
GDC China 2007
Susan Gold
Game Program Highlights
Susan Gold
SIGGRAPH 2007 IGDA Presentation
Susan Gold
Teaching video game development panel FDG2014
Cynthia Calongne
Gameplay learningpr
PRTEC
Gameplay learningpr
PRTEC
Stewart fecs2012
kris stewart
Jhu Gaming Initiatives
digitalmedia
Jhu Gaming Initiatives
digitalmedia
Flying by the Seat of your Pants: Experiences Experimenting in Games Education
Jose Zagal
Serious Games Development - 2012 Gala Alignment School
Pablo Moreno Ger
Holistic Game Development Curriculum
bkenwright
A primer on game-based learning
Gerard Friel
Fetc 2016 creating a game design sequence
Mike Ploor
Why game studies
Chris Lowthorpe
Michael sweet education_summit_gameaudioeducation.key
ccbmp
TheArtofGameDevelopmente11e1b00b97a0ea2.pptx
gadadeomkar39
Acte 2015 creating a game design sequence
Mike Ploor

More from Susan Gold (14)

PPT
Community
Susan Gold
PPT
Gold And Robinson 2009
Susan Gold
PDF
GDC 2009 Game Design Improv
Susan Gold
PPT
Gdc09 Minimissile
Susan Gold
PDF
Setup
Susan Gold
PDF
Qe Reference
Susan Gold
PDF
Pong
Susan Gold
PDF
Missilecommand
Susan Gold
PPT
Gdc09 Minipong
Susan Gold
PPT
Gdc09 Minigames
Susan Gold
PDF
Assignment Pong
Susan Gold
PPT
Global Game Jam Overview
Susan Gold
PPT
Agd Talk Speed Run
Susan Gold
PPT
Boston IGDA Meeting
Susan Gold
Community
Susan Gold
Gold And Robinson 2009
Susan Gold
GDC 2009 Game Design Improv
Susan Gold
Gdc09 Minimissile
Susan Gold
Setup
Susan Gold
Qe Reference
Susan Gold
Pong
Susan Gold
Missilecommand
Susan Gold
Gdc09 Minipong
Susan Gold
Gdc09 Minigames
Susan Gold
Assignment Pong
Susan Gold
Global Game Jam Overview
Susan Gold
Agd Talk Speed Run
Susan Gold
Boston IGDA Meeting
Susan Gold
Ad

Recently uploaded (20)

PDF
Learning Styles Inventory for Senior High School Students
Thelma Villaflores
PPTX
How to use search fetch method in Odoo 18
Celine George
PPTX
YSPH VMOC Special Report - Measles Outbreak Southwest US 6-14-2025.pptx
Yale School of Public Health - The Virtual Medical Operations Center (VMOC)
PPTX
SCHIZOPHRENIA OTHER PSYCHOTIC DISORDER LIKE Persistent delusion/Capgras syndr...
parmarjuli1412
PDF
LDMMIA Shop & Student News Summer Solstice 25
LDM & Mia eStudios
PPTX
A Visual Introduction to the Prophet Jeremiah
Steve Thomason
PPTX
Values Education 10 Quarter 1 Module .pptx
JBPafin
PPTX
CRYPTO TRADING COURSE BY FINANCEWORLD.IO
AndrewBorisenko3
PDF
VCE Literature Section A Exam Response Guide
jpinnuck
PPTX
Peer Teaching Observations During School Internship
AjayaMohanty7
PDF
THE PSYCHOANALYTIC OF THE BLACK CAT BY EDGAR ALLAN POE (1).pdf
nabilahk908
PDF
This is why students from these 44 institutions have not received National Se...
Kweku Zurek
PPTX
LAZY SUNDAY QUIZ "A GENERAL QUIZ" JUNE 2025 SMC QUIZ CLUB, SILCHAR MEDICAL CO...
Ultimatewinner0342
PDF
Romanticism in Love and Sacrifice An Analysis of Oscar Wildes The Nightingal...
KaryanaTantri21
PPTX
OBSESSIVE COMPULSIVE DISORDER.pptx IN 5TH SEMESTER B.SC NURSING, 2ND YEAR GNM...
parmarjuli1412
PPTX
Code Profiling in Odoo 18 - Odoo 18 際際滷s
Celine George
PDF
HistoPathology Ppt. Arshita Gupta for Diploma
arshitagupta674
PDF
Public Health For The 21st Century 1st Edition Judy Orme Jane Powell
trjnesjnqg7801
PDF
Aprendendo Arquitetura Framework Salesforce - Dia 02
Mauricio Alexandre Silva
PPTX
Wage and Salary Computation.ppt.......,x
JosalitoPalacio
Learning Styles Inventory for Senior High School Students
Thelma Villaflores
How to use search fetch method in Odoo 18
Celine George
YSPH VMOC Special Report - Measles Outbreak Southwest US 6-14-2025.pptx
Yale School of Public Health - The Virtual Medical Operations Center (VMOC)
SCHIZOPHRENIA OTHER PSYCHOTIC DISORDER LIKE Persistent delusion/Capgras syndr...
parmarjuli1412
LDMMIA Shop & Student News Summer Solstice 25
LDM & Mia eStudios
A Visual Introduction to the Prophet Jeremiah
Steve Thomason
Values Education 10 Quarter 1 Module .pptx
JBPafin
CRYPTO TRADING COURSE BY FINANCEWORLD.IO
AndrewBorisenko3
VCE Literature Section A Exam Response Guide
jpinnuck
Peer Teaching Observations During School Internship
AjayaMohanty7
THE PSYCHOANALYTIC OF THE BLACK CAT BY EDGAR ALLAN POE (1).pdf
nabilahk908
This is why students from these 44 institutions have not received National Se...
Kweku Zurek
LAZY SUNDAY QUIZ "A GENERAL QUIZ" JUNE 2025 SMC QUIZ CLUB, SILCHAR MEDICAL CO...
Ultimatewinner0342
Romanticism in Love and Sacrifice An Analysis of Oscar Wildes The Nightingal...
KaryanaTantri21
OBSESSIVE COMPULSIVE DISORDER.pptx IN 5TH SEMESTER B.SC NURSING, 2ND YEAR GNM...
parmarjuli1412
Code Profiling in Odoo 18 - Odoo 18 際際滷s
Celine George
HistoPathology Ppt. Arshita Gupta for Diploma
arshitagupta674
Public Health For The 21st Century 1st Edition Judy Orme Jane Powell
trjnesjnqg7801
Aprendendo Arquitetura Framework Salesforce - Dia 02
Mauricio Alexandre Silva
Wage and Salary Computation.ppt.......,x
JosalitoPalacio
Ad

Dgxpo

  • 1. The T Shaped Student: What you need to be successful in games .......or any industry Susan Gold IGDA Education SIG, Chair
  • 2. Who am I? Susan Gold I have been a professor for ten years teaching digital art modeled an entertainment technology program with the assistance of CMUs ETC (Randy Paush & Don Marinelli) and members of industry Chair of IGDA Education SIG reinvigorated the SIG in Summer 2006 created a framework that provides discussion, resources and networking all volunteer organization / NFP Academic Coordinator Garage Games consultant - translate academic talk to industry and vice versa
  • 3. IGDA Education SIG One of many special interest groups from within Game Development Alternate Reality Games (ARGs) Artificial Intelligence Casual Games Education Game Accessibility Game Preservation Human Resources Indies IP Rights Mobile Game Development Online Games Production Quality Assurance Sex in Games Students Tools Women in Game Development Writing
  • 4. What is the IGDA Education SIG?
  • 5. Mission To create a community resource that will strengthen the academic membership of the IGDA while enhancing the education of future and current game developers.
  • 7. Help Educators provide students with the Right Stuff Right Stuff We provide syllabi, class ideas, workshops, professional development, discussion groups, connections to industry, networks and peers. Breaking In Website (currently go through an overhaul)
  • 9. Conference February 18-19, 2008, San Francisco
  • 10. Future Database of Programs Oren Ross - GameLoft Outreach Programs Stephen Jacobs - RIT Student Outreach Ian Schrieber
  • 11. Framework Developed in 2003 a group effort done at an academic summit during GDC input from the academic world input from the game industry several universities and schools have modeled their programs after the framework does it need to be updated or is it essentially sound?
  • 12. Programs Overview Many different programs Based on different disciplines CS Design Film Sound & Music Architecture, etc.... Philosophies Experimental design focused Industry pipeline focused Research oriented Serious games
  • 13. What we have done: Core Topics Critical Game Studies - Criticism, Analysis & History Game Design - Principles and Methodologies Game Programming - Aspects of CS + specific areas that address gaming Visual Design Audio Design Interactive Storytelling Game Production Business of Gaming
  • 14. What is the goal? Creating a well versed, prepared and exceptional student. We call it a T shape student. T because we are looking for breadth T because we look for depth
  • 15. Versed in all aspects of the industry, be it their subject expertise or that of members of the team. Breadth
  • 16. Having a sense of history within the medium Breadth
  • 17. Plays Games and Understands the Market Breadth
  • 18. Understands the modern world/culture Breadth
  • 19. Has a passion for video games and has the ability to collaborate Breadth
  • 20. Has a basic understanding of: Breadth Game Studies Game Design Game Programming Visual Design Audio Design Interactive Storytelling Game Production Business of Gaming
  • 21. Top in area of expertise, well read and has honed skill Depth
  • 22. Programmer or Artist, Writer , Composer or Business Student BE EXCELLENT IN ONE AREA know what you like to do know what you like to do know what you like to do know what you like to do Depth
  • 23. Passion You live games, you love games, you think games, you make games, you play games, you are games personified. The hours are long The work is hard They only take the VERY best No room for mediocrity Not the best paid Not very glamourous (even if cool) The BEST job in the world - because who else has to make FUN for a living.
  • 24. A Key Component: Soft Skills Speaking & Communication Writing Collaboration
  • 25. Collaborative Learning Why do we need to incorporate this into the classroom? Real World Departure from what students know and understand Departure from educators familiar teaching strategies
  • 26. What happens when you include collaborative learning skills Higher-Order Thinking Skills Basic Academic Success Skills Discipline Specific Knowledge & Skills Liberal Arts & Academic Values Work & Career Preparation Personal Development
  • 27. The Benefits Students learn best when they are actively involved in the process. Researchers report that, regardless of the subject matter, students working in small groups tend to learn more of what is taught and retain it longer than when the same content is presented in other instructional formats. Students who work in collaborative groups also appear more satisfied with their classes. http://teaching.berkeley.edu/bgd/collaborative.html
  • 28. Challenges University setting Silos Getting industry involvement Advisory board Feedback in game demos, fests, jams and shows Finding skilled people to teach Undergraduate or graduate? Development of a course or a program? Major, Minor, Degree? Course structure? Technology
  • 29. Why this curriculum really works provides depth provides a broad understanding of the medium provides an opportunity for students to work with members of other disciplines provides opportunities to work in groups in a collaborative environment allows the development of adequate portfolio material
  • 30. Why this curriculum really works for any form of study It is how the world works The world is FLAT We no longer do things on our own - we work as a team. We can easily adapt and change to the needs of a job We can be prepared to think outside of the box because we can work well with others and we respect the people we work with
  • 31. Resources: IGDA Education SIG wiki: http://www.igda.org/education IGDA Education SIG Knowledge Base: http://www.igda.org/index.php/Curriculum_Knowledge_Base IGDA Curriculum Framework (version 2.3) http://igda.org/wiki/index.php/Game_Education_SIG/Curriculum
  • 32. Contact Susan Gold 415-286-3489 [email_address]