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International Game Developers Association (IGDA) Education SIG: What it can do to help you Susan Gold 10 October, 2009
Susan Gold Activist - community builder since 1987 Educator - in 1999 (in games since 2001) Chair of the IGDA EdSIG since 2006 Founder of the Global Game Jam developed in 2009
Who is the iGDA? International Game Developers Assoication is a professional organization:  To advance the careers and enhance the lives of game developers by connecting members with their peers, promoting professional development, and advocating on issues that affect the developer community. EdSIG - focuses on making game education better and provide resources for educators:  To create a community resource that will strengthen the academic membership of the IGDA while enhancing the education of future and current game developers.
Education Summits GDC San Francisco 2003/04/06/07/08/09/10 2 day summit held annually before GDC GDC China 2007 multi-university tour of Beijing Game Education Summit 2008/2009 IGDA Track DiGRA 2007/2009 Game Design Workshop SIGGRAPH 2006/2007/2008/2009 Various Sessions FuturePlay 2006/07/08/09 Festival of Games 2009 ICEC Paris 2009
Curriculum Framework Originally published in 2003 Redrafted and Presented @ GDC 2008 http://igda.org/wiki/Curriculum_Framework
Components Critical Game Studies Games & Society Game Design Visual Design Audio Design Interactive Storytelling Game Production Business of  Video Games
What it Is? Conceptual guide to game related educational programs Not a recipe book, but list of ingredients Describes knowledge areas & practical skills required to succeed in the industry Collaborative
Our recommendations Advisory Board (local professionals if available) Focus on portfolio development in art & programming (graduation requirement, professional/academic judges) Internship network with studios, companies and community organizations including non-profits. Ideally,  a relationship with local IGDA chapter  Faculty with industry experience (especially for development-focused programs) Labs and libraries (access to hardware/software/games students don’t have)
Curriculum  Knowledge Base Knowledge Base
Dialog http://igda.org/education/listserv
Access To Research Detailed Game Facts EEDAR’s proprietary database of more than  5,000,000+  game features to deliver information on games at an unparalleled level of detail. Features detailed currently include: Game Overview Gameplay Online & Multiplayer Personification Setting Use of Branding and License Hardware and Software Requirements
Global Game Jam http://globalgamejam.org [email_address] http://www.youtube.com/watch?v=aW6vgW8wc6c
Grazie Susan Gold [email_address]
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Ivdc

  • 1. International Game Developers Association (IGDA) Education SIG: What it can do to help you Susan Gold 10 October, 2009
  • 2. Susan Gold Activist - community builder since 1987 Educator - in 1999 (in games since 2001) Chair of the IGDA EdSIG since 2006 Founder of the Global Game Jam developed in 2009
  • 3. Who is the iGDA? International Game Developers Assoication is a professional organization: To advance the careers and enhance the lives of game developers by connecting members with their peers, promoting professional development, and advocating on issues that affect the developer community. EdSIG - focuses on making game education better and provide resources for educators: To create a community resource that will strengthen the academic membership of the IGDA while enhancing the education of future and current game developers.
  • 4. Education Summits GDC San Francisco 2003/04/06/07/08/09/10 2 day summit held annually before GDC GDC China 2007 multi-university tour of Beijing Game Education Summit 2008/2009 IGDA Track DiGRA 2007/2009 Game Design Workshop SIGGRAPH 2006/2007/2008/2009 Various Sessions FuturePlay 2006/07/08/09 Festival of Games 2009 ICEC Paris 2009
  • 5. Curriculum Framework Originally published in 2003 Redrafted and Presented @ GDC 2008 http://igda.org/wiki/Curriculum_Framework
  • 6. Components Critical Game Studies Games & Society Game Design Visual Design Audio Design Interactive Storytelling Game Production Business of Video Games
  • 7. What it Is? Conceptual guide to game related educational programs Not a recipe book, but list of ingredients Describes knowledge areas & practical skills required to succeed in the industry Collaborative
  • 8. Our recommendations Advisory Board (local professionals if available) Focus on portfolio development in art & programming (graduation requirement, professional/academic judges) Internship network with studios, companies and community organizations including non-profits. Ideally, a relationship with local IGDA chapter Faculty with industry experience (especially for development-focused programs) Labs and libraries (access to hardware/software/games students don’t have)
  • 9. Curriculum Knowledge Base Knowledge Base
  • 11. Access To Research Detailed Game Facts EEDAR’s proprietary database of more than 5,000,000+ game features to deliver information on games at an unparalleled level of detail. Features detailed currently include: Game Overview Gameplay Online & Multiplayer Personification Setting Use of Branding and License Hardware and Software Requirements
  • 12. Global Game Jam http://globalgamejam.org [email_address] http://www.youtube.com/watch?v=aW6vgW8wc6c
  • 13. Grazie Susan Gold [email_address]