This document presents the thesis and hypothesis of a directed research project. The hypothesis is that applying disruptive strategies to problem solving interrupts habitual thinking and creates space for fresh interpretations. Forcing stops in the problem solving process allows for exploration of new understandings and more original solutions that reveal the creator's perspective. The project will explore techniques for changing concepts and generating new ideas to help designers overcome creative blocks and deliver meaningful solutions.
This document outlines a directed research project exploring disruptive strategies for problem solving. The hypothesis is that applying disruptive thinking interrupts habitual patterns and creates space for new interpretations. The methodology will involve techniques for disruption, identifying cliches, deviation, and analysis to develop systematic tools for changing perspectives and generating novel ideas. The goal is to enhance creativity and deliver original solutions.
The document provides an overview of the weekend workout and guidelines for mindset. It recommends doing the weekend workout to gain design skills and practice those skills on future projects. It emphasizes enjoying the process and remaining calm under pressure, which are important design skills. The weekend workout will provide tools and techniques to continue training, even if readers can't run a marathon on Monday.
The document provides 20 simple rules for success in work and life. The rules include beginning with the end in mind, planning exits as carefully as entrances, expecting unexpected events, focusing on what's most important, developing good habits, trusting intuition, choosing difficult right choices over easy wrong ones, and learning from mistakes. The overall message is that applying basic principles consistently over time can provide significant benefits and experience without needing to learn lessons the hard way.
1) The document provides an overview of the art and science of generating insights, outlining a structured yet creative process.
2) It discusses how to think outside the box by changing perspectives, asking questions, making new connections, and getting closer to customers.
3) A repeatable insighting process is presented involving four steps: observe, reframe, validate, and refine. Thinking techniques like immersing yourself in alternative roles and validating insights are emphasized.
The document defines creativity and the creative process. It states that creativity involves generating novel and useful ideas through skills, talents, and personality. The creative process has stages of idea germination, preparation, incubation, illumination, and verification. It also discusses conceptual blocks to creativity such as perceptual, emotional, cultural, environmental, intellectual, and expressive blocks. Innovation is defined as creating value and increasing efficiency to grow a business.
Koberg, Don And Bagnall, Jim (1971). The Universal Traveler. A Soft-systems G...Robert Louis Stevenson
油
The Universal Traveler is more than a guide to creative problem-solving and clear thinking; it is your passport to success. The process described is universally relevant; based on the premise that any problem, dream, or aspiration, no matter its size or degree of complexity, can benefit from the same logical and orderly systematic process employed to solve world-level problems.
The document provides an overview of service design methodology, outlining the 5 phases of the process: inspiration, understanding, shaping, mapping, and presentation. It discusses various tools and methods that can be used in each phase, such as conducting user research to build empathy, creating a composite user profile, brainstorming techniques, and mapping customer journeys. The goal is to design human-centered services by understanding user needs through co-creation with all stakeholders.
This document discusses user story mapping and software documentation. It questions what is needed and how to estimate tasks. Images are provided as examples of concepts like blueprints, user stories, documentation, and planning poker. Questions are posed about the purpose and use of user story mapping.
O documento discute a jornada na 叩rea de garantia de qualidade de software, explicando que ela objetiva garantir a qualidade do software atrav辿s da defini巽達o e normatiza巽達o de processos de desenvolvimento para entregar um produto final que atenda s expectativas do cliente. Ele tamb辿m aborda os n鱈veis de testes e seu impacto no custo de corre巽達o, al辿m de caracter鱈sticas importantes de um especialista em qualidade como questionamento, conhecimento do neg坦cio e comunica巽達o.
Design trends for 2013 include downsampling, which simplifies dense information; foodism, with more specialized culinary products and tools; quantified ambition through goal-setting apps; augmented dialogue using mobile tech to assist conversations; expanding sensory bandwidth through non-visual interfaces; agile urban economies exploiting public spaces; faceted video combining multiple formats; and retrofuturism aestheticizing obsolete technology.
The document outlines a research project conducted by Quicksand Design Studio to study sanitation behaviors and attitudes in low-income urban India. The goals are to understand user experiences, identify triggers for sanitation practices, and present findings accessibly. Research will involve community profiling, observing facilities and behaviors, and workshops to understand aspirations. Four field visits over 5 months in Delhi, Mumbai, Ahmedabad and Bangalore are planned, with synthesis periods in between to analyze findings. The study aims to provide insights to improve sanitation interventions.
This document outlines a thesis hypothesis that applying disruptive strategies to problem solving can interrupt habitual thinking and create space for fresh interpretations. The hypothesis is that forcing interruptions to the problem solving process allows for new questions, analysis and understandings to emerge. When exploration during these interruptions is authentic, solutions are more interesting and reveal the creator's perspective. The thesis will examine methodologies for cultivating creativity through techniques that change concepts and perceptions to generate new ideas.
This document provides an overview of a design thinking toolkit called the "d.school bootcamp bootleg." It outlines human-centered design processes and specific methods that support seven core mindsets of design thinking. The bootleg captures teachings from the d.school's foundation course and includes updated and new methods based on teaching experiences. The methods come from a wide range of design experts at the d.school and beyond. The document is shared freely under a Creative Commons license for others to use and improve upon, and feedback is welcomed.
Studio Peter Van Riet is a full-service design agency based in Belgium. Their mission is to design strategies, products, and services that promote sustainable growth for their clients. They believe that design is an active process of discovering opportunities and turning them into usable solutions. Their manifesto emphasizes that creativity drives the future, collaboration drives creativity, and that failure leads to insight. The agency offers services including keynote speaking, opportunity scanning, brand and product design, and long-term design coaching to help clients cultivate a culture of innovation.
WordCamp Columbus 2013: Custom Layouts Without Using Page TemplatesChip Bennett
油
Custom Layouts Without Using Page Templates Often, Themes use custom page templates to add layout options for static pages; but custom page templates are actually intended to be used for custom content, rather than for custom layouts. And by using custom page templates to define custom layouts, custom layouts are limited to static pages. Single blog posts dont feel the love. This session will show you how to use custom post meta data and the body_class filter to define custom layouts for both static pages and single blog posts. As a bonus, this session will show you how to use custom post metaboxes, rather than forcing users to deal with custom fields.
Features a bonus presentation on the proper way to declare and use default values for Theme options.
This document discusses creativity in the workplace. It defines creativity as the ability to generate new ideas or associations between existing concepts. The creative process involves preparation, incubation, illumination, and verification. Creative thinking includes both divergent thinking, which involves generating many novel ideas, and convergent thinking, which involves evaluating ideas. Key aspects of creativity include the creative person, process, product, and environment. Fostering creativity requires an openness to new ideas and perspectives.
This document discusses creativity and creative thinking. It provides 12 reasons why developing creativity is important, such as maximizing human potential, solving problems, and adapting to change. It also discusses 32 traits of creative people, including being sensitive, questioning, flexible, and risk-taking. Finally, it outlines various techniques for creative thinking like brainstorming, lateral thinking, and mind mapping that can generate new ideas.
1) The document discusses creating great minds that think differently by bombarding the brain with novelty to force it out of past patterns of thought. Fear is the largest hurdle as it evolved to promote survival through retreat rather than exploration.
2) Intelligence alone does not guarantee better thinking as analysis is different from design thinking. Information can also substitute for thinking.
3) Iconoclasts must overcome social barriers as novel ideas are aversive. The brain prefers familiarity so iconoclasts must make their ideas feel familiar.
4) New ideas come from making unexpected connections between existing concepts or imagining weird combinations. The need for new thinking is discussed along with barriers like assumptions and the need to be
This document is Kees Overbeeke's inaugural lecture as a professor at Technische Universiteit Eindhoven on October 26, 2007. The lecture discusses Overbeeke's beliefs that have guided his research group, the Designing Quality in Interaction Group, in designing for human perceptual-motor, emotional, cognitive, and social skills. Some key projects from the group include interactive lamps that respond to touch. Overbeeke argues that meaning emerges from action and embodiment rather than rational thought alone. The goal of the department is to design intelligent systems, products, and services that adapt based on user needs. Overbeeke's research group sits at the intersection of professional design practice and academic research.
Edward de Bono's book discusses new approaches to teaching thinking, including lateral thinking and developing cognitive tools. De Bono argues the human mind uses "asymmetric patterns" that traditional approaches don't address. He presents tools like the "six thinking hats" method to help structure problem solving discussions. De Bono's goal is to supplement traditional logic-based approaches with techniques that generate new possibilities and designs for the future, in order to make effective thinking accessible to more people.
Psychology Of Creativity - London IA 30.03.10Claire Rowland
油
A basic and pragmatic introduction to the psychology of creativity, from empirical research. PDF with notes: full academic references included in the notes.
Creativity and Innovation - introduction 悋悒惡惆悋惺 悋悋惡惠悋惘 - 惆悸 Galala University
油
This document discusses creativity and innovation. It provides definitions of creativity from various sources that commonly describe it as the production of novel and useful ideas or solutions. Barriers to creativity like negative attitudes, fear of failure, and overreliance on logic are discussed. The document also outlines Csikszentmihalyi's systems model of creativity, which describes it as the interaction between an individual, their domain of work, and the field that judges whether the work is creative.
Cross cultural negotiation and parallel thinkingMadhu Prabakaran
油
This document discusses principles and techniques for cross-cultural negotiation, including knowing yourself and others through Johari windows, treating others with respect, maintaining a balance between flexibility and sticking to core values, developing design thinking habits like empathy and brainstorming, cultivating parallel thinking to consider contradictory ideas simultaneously, and using techniques like the six thinking hats approach. The overall message is that being responsive to other cultures involves challenging assumptions, considering multiple perspectives at once, and designing solutions through creative and collaborative processes.
Simply Connecting Dots - Inspiring lessons from the expert on how to train yo...Saiful Islam
油
Creativity is a skill and it can be trained and developed with certain method and exercise.
Creativity is not special gift and it is already inside us.
"I have no special gift. I am only passionately curious."
Einstein, quoted in Thorpe, Scott, How to Think Like Einstein, Barnes & Noble Books, Inc., 2000, p. 115.
Curio-creative workout is one method that will train your imagination to be more passionately curious and thirsty about knowledge.
Hope you like it
This is a short talk and workshop (30' + 90') to give a first introduction to design thinking. Gives theory foundation, notes a few different approaches, and then dives into one of them.
This presentation was first done at ImpactON / StartupChile evening in 2015.
This document provides an overview of design thinking and its key principles. It discusses design thinking as a human-centered approach to solving "wicked problems" that are complex with no clear boundaries or solutions. The summary discusses key aspects of design thinking including empathizing with users to understand their needs, defining the problem context, ideating potential solutions, prototyping ideas, and testing prototypes. The document also outlines popular design thinking models and provides examples of how to apply design thinking principles through activities like brainstorming, storyboarding, and testing ideas with other teams.
This document provides an overview of design thinking and its key principles. It discusses design thinking as a human-centered approach to solving "wicked problems" that are complex with no clear boundaries or solutions. The document outlines several models of the design thinking process, emphasizing the importance of empathy, defining problems from the user's perspective, ideating creative solutions, prototyping ideas, and testing. It then provides a sped-up example of running through the design thinking process in a short time period to address a challenge and gain feedback through prototyping and testing with another team. The document stresses that design thinking is about simplifying problems through an iterative process of understanding human needs and rapidly testing potential solutions.
LS --- Life skills are skills that you make out of life. Any skill that is us...Jesna Mohammed
油
Life skills are skills that you make out of life.
Any skill that is useful in your life can be considered a life skill.
Life skills helps us to deal with challenges of life effectively.
1) Habits and thought patterns developed over time can block creativity by making us rigid in our thinking and less open to new ideas. Our tendency is to rely on what is known and familiar rather than exploring unfamiliar or unknown options.
2) As we gain experience, we develop mental categories to organize information, but these categories can also prevent insight if we only try to fit new problems into existing frameworks rather than considering wholly new approaches.
3) Many common obstacles to creativity arise from social and psychological factors that discourage behaviors like asking questions, taking risks, being different from others, or maintaining an openness to uncertainty. Overcoming these blocks requires recognizing how our default ways of thinking can interfere with creativity.
This document discusses user story mapping and software documentation. It questions what is needed and how to estimate tasks. Images are provided as examples of concepts like blueprints, user stories, documentation, and planning poker. Questions are posed about the purpose and use of user story mapping.
O documento discute a jornada na 叩rea de garantia de qualidade de software, explicando que ela objetiva garantir a qualidade do software atrav辿s da defini巽達o e normatiza巽達o de processos de desenvolvimento para entregar um produto final que atenda s expectativas do cliente. Ele tamb辿m aborda os n鱈veis de testes e seu impacto no custo de corre巽達o, al辿m de caracter鱈sticas importantes de um especialista em qualidade como questionamento, conhecimento do neg坦cio e comunica巽達o.
Design trends for 2013 include downsampling, which simplifies dense information; foodism, with more specialized culinary products and tools; quantified ambition through goal-setting apps; augmented dialogue using mobile tech to assist conversations; expanding sensory bandwidth through non-visual interfaces; agile urban economies exploiting public spaces; faceted video combining multiple formats; and retrofuturism aestheticizing obsolete technology.
The document outlines a research project conducted by Quicksand Design Studio to study sanitation behaviors and attitudes in low-income urban India. The goals are to understand user experiences, identify triggers for sanitation practices, and present findings accessibly. Research will involve community profiling, observing facilities and behaviors, and workshops to understand aspirations. Four field visits over 5 months in Delhi, Mumbai, Ahmedabad and Bangalore are planned, with synthesis periods in between to analyze findings. The study aims to provide insights to improve sanitation interventions.
This document outlines a thesis hypothesis that applying disruptive strategies to problem solving can interrupt habitual thinking and create space for fresh interpretations. The hypothesis is that forcing interruptions to the problem solving process allows for new questions, analysis and understandings to emerge. When exploration during these interruptions is authentic, solutions are more interesting and reveal the creator's perspective. The thesis will examine methodologies for cultivating creativity through techniques that change concepts and perceptions to generate new ideas.
This document provides an overview of a design thinking toolkit called the "d.school bootcamp bootleg." It outlines human-centered design processes and specific methods that support seven core mindsets of design thinking. The bootleg captures teachings from the d.school's foundation course and includes updated and new methods based on teaching experiences. The methods come from a wide range of design experts at the d.school and beyond. The document is shared freely under a Creative Commons license for others to use and improve upon, and feedback is welcomed.
Studio Peter Van Riet is a full-service design agency based in Belgium. Their mission is to design strategies, products, and services that promote sustainable growth for their clients. They believe that design is an active process of discovering opportunities and turning them into usable solutions. Their manifesto emphasizes that creativity drives the future, collaboration drives creativity, and that failure leads to insight. The agency offers services including keynote speaking, opportunity scanning, brand and product design, and long-term design coaching to help clients cultivate a culture of innovation.
WordCamp Columbus 2013: Custom Layouts Without Using Page TemplatesChip Bennett
油
Custom Layouts Without Using Page Templates Often, Themes use custom page templates to add layout options for static pages; but custom page templates are actually intended to be used for custom content, rather than for custom layouts. And by using custom page templates to define custom layouts, custom layouts are limited to static pages. Single blog posts dont feel the love. This session will show you how to use custom post meta data and the body_class filter to define custom layouts for both static pages and single blog posts. As a bonus, this session will show you how to use custom post metaboxes, rather than forcing users to deal with custom fields.
Features a bonus presentation on the proper way to declare and use default values for Theme options.
This document discusses creativity in the workplace. It defines creativity as the ability to generate new ideas or associations between existing concepts. The creative process involves preparation, incubation, illumination, and verification. Creative thinking includes both divergent thinking, which involves generating many novel ideas, and convergent thinking, which involves evaluating ideas. Key aspects of creativity include the creative person, process, product, and environment. Fostering creativity requires an openness to new ideas and perspectives.
This document discusses creativity and creative thinking. It provides 12 reasons why developing creativity is important, such as maximizing human potential, solving problems, and adapting to change. It also discusses 32 traits of creative people, including being sensitive, questioning, flexible, and risk-taking. Finally, it outlines various techniques for creative thinking like brainstorming, lateral thinking, and mind mapping that can generate new ideas.
1) The document discusses creating great minds that think differently by bombarding the brain with novelty to force it out of past patterns of thought. Fear is the largest hurdle as it evolved to promote survival through retreat rather than exploration.
2) Intelligence alone does not guarantee better thinking as analysis is different from design thinking. Information can also substitute for thinking.
3) Iconoclasts must overcome social barriers as novel ideas are aversive. The brain prefers familiarity so iconoclasts must make their ideas feel familiar.
4) New ideas come from making unexpected connections between existing concepts or imagining weird combinations. The need for new thinking is discussed along with barriers like assumptions and the need to be
This document is Kees Overbeeke's inaugural lecture as a professor at Technische Universiteit Eindhoven on October 26, 2007. The lecture discusses Overbeeke's beliefs that have guided his research group, the Designing Quality in Interaction Group, in designing for human perceptual-motor, emotional, cognitive, and social skills. Some key projects from the group include interactive lamps that respond to touch. Overbeeke argues that meaning emerges from action and embodiment rather than rational thought alone. The goal of the department is to design intelligent systems, products, and services that adapt based on user needs. Overbeeke's research group sits at the intersection of professional design practice and academic research.
Edward de Bono's book discusses new approaches to teaching thinking, including lateral thinking and developing cognitive tools. De Bono argues the human mind uses "asymmetric patterns" that traditional approaches don't address. He presents tools like the "six thinking hats" method to help structure problem solving discussions. De Bono's goal is to supplement traditional logic-based approaches with techniques that generate new possibilities and designs for the future, in order to make effective thinking accessible to more people.
Psychology Of Creativity - London IA 30.03.10Claire Rowland
油
A basic and pragmatic introduction to the psychology of creativity, from empirical research. PDF with notes: full academic references included in the notes.
Creativity and Innovation - introduction 悋悒惡惆悋惺 悋悋惡惠悋惘 - 惆悸 Galala University
油
This document discusses creativity and innovation. It provides definitions of creativity from various sources that commonly describe it as the production of novel and useful ideas or solutions. Barriers to creativity like negative attitudes, fear of failure, and overreliance on logic are discussed. The document also outlines Csikszentmihalyi's systems model of creativity, which describes it as the interaction between an individual, their domain of work, and the field that judges whether the work is creative.
Cross cultural negotiation and parallel thinkingMadhu Prabakaran
油
This document discusses principles and techniques for cross-cultural negotiation, including knowing yourself and others through Johari windows, treating others with respect, maintaining a balance between flexibility and sticking to core values, developing design thinking habits like empathy and brainstorming, cultivating parallel thinking to consider contradictory ideas simultaneously, and using techniques like the six thinking hats approach. The overall message is that being responsive to other cultures involves challenging assumptions, considering multiple perspectives at once, and designing solutions through creative and collaborative processes.
Simply Connecting Dots - Inspiring lessons from the expert on how to train yo...Saiful Islam
油
Creativity is a skill and it can be trained and developed with certain method and exercise.
Creativity is not special gift and it is already inside us.
"I have no special gift. I am only passionately curious."
Einstein, quoted in Thorpe, Scott, How to Think Like Einstein, Barnes & Noble Books, Inc., 2000, p. 115.
Curio-creative workout is one method that will train your imagination to be more passionately curious and thirsty about knowledge.
Hope you like it
This is a short talk and workshop (30' + 90') to give a first introduction to design thinking. Gives theory foundation, notes a few different approaches, and then dives into one of them.
This presentation was first done at ImpactON / StartupChile evening in 2015.
This document provides an overview of design thinking and its key principles. It discusses design thinking as a human-centered approach to solving "wicked problems" that are complex with no clear boundaries or solutions. The summary discusses key aspects of design thinking including empathizing with users to understand their needs, defining the problem context, ideating potential solutions, prototyping ideas, and testing prototypes. The document also outlines popular design thinking models and provides examples of how to apply design thinking principles through activities like brainstorming, storyboarding, and testing ideas with other teams.
This document provides an overview of design thinking and its key principles. It discusses design thinking as a human-centered approach to solving "wicked problems" that are complex with no clear boundaries or solutions. The document outlines several models of the design thinking process, emphasizing the importance of empathy, defining problems from the user's perspective, ideating creative solutions, prototyping ideas, and testing. It then provides a sped-up example of running through the design thinking process in a short time period to address a challenge and gain feedback through prototyping and testing with another team. The document stresses that design thinking is about simplifying problems through an iterative process of understanding human needs and rapidly testing potential solutions.
LS --- Life skills are skills that you make out of life. Any skill that is us...Jesna Mohammed
油
Life skills are skills that you make out of life.
Any skill that is useful in your life can be considered a life skill.
Life skills helps us to deal with challenges of life effectively.
1) Habits and thought patterns developed over time can block creativity by making us rigid in our thinking and less open to new ideas. Our tendency is to rely on what is known and familiar rather than exploring unfamiliar or unknown options.
2) As we gain experience, we develop mental categories to organize information, but these categories can also prevent insight if we only try to fit new problems into existing frameworks rather than considering wholly new approaches.
3) Many common obstacles to creativity arise from social and psychological factors that discourage behaviors like asking questions, taking risks, being different from others, or maintaining an openness to uncertainty. Overcoming these blocks requires recognizing how our default ways of thinking can interfere with creativity.
This document reviews pragmatic approaches to educating and developing creativity. It defines creativity and discusses techniques like lateral thinking, parallel thinking using the six thinking hats method, Cognitive Research Trust (CoRT), and brainstorming. These techniques aim to make creativity a learnable skill by providing practical methods for generating and exploring new ideas. However, the document notes that the validity of these creative learning processes has rarely been empirically tested.
This document provides an overview of a workshop on understanding work styles presented using the Myers-Briggs Type Indicator (MBTI) assessment. The workshop objectives are to understand individual preferences in how people function, behave, work, lead, and communicate. The agenda includes introductions, the history and concepts of the MBTI, validating participants' types, and exercises. The presentation covers the four dichotomies assessed by the MBTI: Extraversion vs Introversion, Sensing vs Intuition, Thinking vs Feeling, and Judging vs Perceiving. Communication clues are provided to detect these preferences.
The document discusses various theories of creativity and problem solving techniques. It describes five major theories of creativity: psychoanalytical, mental illness, psychoticism, addiction, and humanistic. It also covers brainstorming techniques, including establishing no criticism, welcoming unusual ideas, wanting quantity, and combining ideas. Lateral thinking is defined as using indirect and creative approaches rather than traditional logic. Word algorithms and problem solving are also briefly covered.
Visual Thinking Presentation for UnitedHealth Innovation Dayburowe
油
Pictures are global and transcend words. They carry metaphors, symbols and meaning beyond the written word. Capturing ideas with images takes less time than reading text or verbalizing ideas, and making drawings helps you tell stories more effectively. Visual thinking can help you make sense of complexity, help find patterns and surface critical issues, help make faster, better decisions, and help you take action and do 'good' for your business.
In order to get comfortable with the skill of visual thinking, we need to
build confidence in drawing ability for those with no experience, help people develop a personal toolbox of sketching shortcuts, promote and encourage visual thinking as a useful tool at your desk and in the conference room.
The goal is to move from "let's THINK out loud" to "let's VISUALLY THINK out loud" as a way to brainstorm, collaborate and innovate together in the workplace.
Sustainable Practices, Art and Design Thinkingdrbastiaan
油
Building a foundation for the future requires radical thinking, creative solutions, and collaborative action to navigate beyond todays economic and global challenges.
This document discusses how art and design thinking can help build a sustainable future by providing principles for incorporating these approaches into leadership. It outlines 6 key principles: 1) Get clear on a desired future vision; 2) Explore challenges with an open mindset; 3) Listen intensely to gain empathy; 4) Engage and collaborate through creative exercises; 5) Test possibilities through prototyping; and 6) Evaluate ideas through convergent and divergent thinking. The document argues that art and design thinking can make leaders more creative, empathetic, and able to navigate complex problems.
APM People Interest Network Conference 2025
- Autonomy, Teams and Tension
- Oliver Randall & David Bovis
- Own Your Autonomy
Oliver Randall
Consultant, Tribe365
Oliver is a career project professional since 2011 and started volunteering with APM in 2016 and has since chaired the People Interest Network and the North East Regional Network. Oliver has been consulting in culture, leadership and behaviours since 2019 and co-developed HPTM速an off the shelf high performance framework for teams and organisations and is currently working with SAS (Stellenbosch Academy for Sport) developing the culture, leadership and behaviours framework for future elite sportspeople whilst also holding down work as a project manager in the NHS at North Tees and Hartlepool Foundation Trust.
David Bovis
Consultant, Duxinaroe
A Leadership and Culture Change expert, David is the originator of BTFA and The Dux Model.
With a Masters in Applied Neuroscience from the Institute of Organisational Neuroscience, he is widely regarded as the Go-To expert in the field, recognised as an inspiring keynote speaker and change strategist.
He has an industrial engineering background, majoring in TPS / Lean. David worked his way up from his apprenticeship to earn his seat at the C-suite table. His career spans several industries, including Automotive, Aerospace, Defence, Space, Heavy Industries and Elec-Mech / polymer contract manufacture.
Published in Londons Evening Standard quarterly business supplement, James Caans Your business Magazine, Quality World, the Lean Management Journal and Cambridge Universities PMA, he works as comfortably with leaders from FTSE and Fortune 100 companies as he does owner-managers in SMEs. He is passionate about helping leaders understand the neurological root cause of a high-performance culture and sustainable change, in business.
Session | Own Your Autonomy The Importance of Autonomy in Project Management
#OwnYourAutonomy is aiming to be a global APM initiative to position everyone to take a more conscious role in their decision making process leading to increased outcomes for everyone and contribute to a world in which all projects succeed.
We want everyone to join the journey.
#OwnYourAutonomy is the culmination of 3 years of collaborative exploration within the Leadership Focus Group which is part of the APM People Interest Network. The work has been pulled together using the 5 HPTM速 Systems and the BTFA neuroscience leadership programme.
https://www.linkedin.com/showcase/apm-people-network/about/
Prelims of Kaun TALHA : a Travel, Architecture, Lifestyle, Heritage and Activism quiz, organized by Conquiztadors, the Quiz society of Sri Venkateswara College under their annual quizzing fest El Dorado 2025.
The Constitution, Government and Law making bodies .saanidhyapatel09
油
This PowerPoint presentation provides an insightful overview of the Constitution, covering its key principles, features, and significance. It explains the fundamental rights, duties, structure of government, and the importance of constitutional law in governance. Ideal for students, educators, and anyone interested in understanding the foundation of a nations legal framework.
Blind Spots in AI and Formulation Science Knowledge Pyramid (Updated Perspect...Ajaz Hussain
油
This presentation delves into the systemic blind spots within pharmaceutical science and regulatory systems, emphasizing the significance of "inactive ingredients" and their influence on therapeutic equivalence. These blind spots, indicative of normalized systemic failures, go beyond mere chance occurrences and are ingrained deeply enough to compromise decision-making processes and erode trust.
Historical instances like the 1938 FD&C Act and the Generic Drug Scandals underscore how crisis-triggered reforms often fail to address the fundamental issues, perpetuating inefficiencies and hazards.
The narrative advocates a shift from reactive crisis management to proactive, adaptable systems prioritizing continuous enhancement. Key hurdles involve challenging outdated assumptions regarding bioavailability, inadequately funded research ventures, and the impact of vague language in regulatory frameworks.
The rise of large language models (LLMs) presents promising solutions, albeit with accompanying risks necessitating thorough validation and seamless integration.
Tackling these blind spots demands a holistic approach, embracing adaptive learning and a steadfast commitment to self-improvement. By nurturing curiosity, refining regulatory terminology, and judiciously harnessing new technologies, the pharmaceutical sector can progress towards better public health service delivery and ensure the safety, efficacy, and real-world impact of drug products.
Information Technology for class X CBSE skill SubjectVEENAKSHI PATHAK
油
These questions are based on cbse booklet for 10th class information technology subject code 402. these questions are sufficient for exam for first lesion. This subject give benefit to students and good marks. if any student weak in one main subject it can replace with these marks.
Digital Tools with AI for e-Content Development.pptxDr. Sarita Anand
油
This ppt is useful for not only for B.Ed., M.Ed., M.A. (Education) or any other PG level students or Ph.D. scholars but also for the school, college and university teachers who are interested to prepare an e-content with AI for their students and others.
Prelims of Rass MELAI : a Music, Entertainment, Literature, Arts and Internet Culture Quiz organized by Conquiztadors, the Quiz society of Sri Venkateswara College under their annual quizzing fest El Dorado 2025.
Database population in Odoo 18 - Odoo slidesCeline George
油
In this slide, well discuss the database population in Odoo 18. In Odoo, performance analysis of the source code is more important. Database population is one of the methods used to analyze the performance of our code.
Finals of Kaun TALHA : a Travel, Architecture, Lifestyle, Heritage and Activism quiz, organized by Conquiztadors, the Quiz society of Sri Venkateswara College under their annual quizzing fest El Dorado 2025.
How to Setup WhatsApp in Odoo 17 - Odoo 際際滷sCeline George
油
Integrate WhatsApp into Odoo using the WhatsApp Business API or third-party modules to enhance communication. This integration enables automated messaging and customer interaction management within Odoo 17.
APM event hosted by the South Wales and West of England Network (SWWE Network)
Speaker: Aalok Sonawala
The SWWE Regional Network were very pleased to welcome Aalok Sonawala, Head of PMO, National Programmes, Rider Levett Bucknall on 26 February, to BAWA for our first face to face event of 2025. Aalok is a member of APMs Thames Valley Regional Network and also speaks to members of APMs PMO Interest Network, which aims to facilitate collaboration and learning, offer unbiased advice and guidance.
Tonight, Aalok planned to discuss the importance of a PMO within project-based organisations, the different types of PMO and their key elements, PMO governance and centres of excellence.
PMOs within an organisation can be centralised, hub and spoke with a central PMO with satellite PMOs globally, or embedded within projects. The appropriate structure will be determined by the specific business needs of the organisation. The PMO sits above PM delivery and the supply chain delivery teams.
For further information about the event please click here.
1. THESIS HYPOTHESIS
RON ZISMAN
DIRECTED RESEARCH
PROF. TOM KLINKOWSTEIN
SUMMER 2011
Wednesday, July 20, 2011
2. Creativity is radical discontinuity
in a pattern of thought.
David Bohm
Wednesday, July 20, 2011
3. PROBLEM
Current design work is pragmatic,
but lacks wow factor.
Find or develop a (design)
methodology that encourages
unexpected or untried approaches to
problem solving, leading to more
interesting solutions and providing
insight into a personal signature
or voice.
Wednesday, July 20, 2011
4. HYPOTHESIS
This thesis presents the hypothesis
that applying disruptive strategies to
problem solving interrupts habitual
thinking and creates space for fresh
interpretations.
People classify situations quickly, leading
to predictable responses. Forcing a stop
to the process at prescribed intervals
allows space for questions, analysis and
new understandings. When this
exploration is authentic, solutions are
more interesting and reveal the creators
point-of-view.
Wednesday, July 20, 2011
5. HYPOTHESIS (cont.)
The added intentionto see anew
makes the process more wakeful,
informed and personal.
This thesis suggests that creativity can be
cultivated through systematic techniques
for changing concepts/percepts and
generating new ideas. The benefit to
designers is a tool set to help transcend
creative blockages, engage projects, and
deliver original (and meaningful)
solutions.
Wednesday, July 20, 2011
6. CREATIVE REFERENCE I
TIBOR KALMAN
It is the deviated form that draws
attention and produces something
memorable.
By definition, when you make something
no one hates, no one loves it. Im
interested in imperfections, quirkiness,
insanity, unpredictability. Thats what we
really pay attention to anyway. We dont
talk about planes flying; we talk about
them crashing.
Wednesday, July 20, 2011
7. CREATIVE REFERENCE II
LUKE WILLIAMS
Disruptive hypotheses are designed to
upset comfortable equilibrium and bring
about an accelerated change in thinking.
A disruptive hypothesis is an intentionally
unreasonable statement that gets your
thinking flowing in a different direction.
The process hinges on three steps:
Defining the situation; searching for
cliches; and twisting those cliches to find
new ways of seeing them. Its thinking
about what is usually ignored, and paying
attention to whats not obvious.
Wednesday, July 20, 2011
8. CREATIVE REFERENCE III
PABLO PACISSO
I used to draw like Raphael, but it has
taken me a whole lifetime to learn to draw
like a child.
For me, creation first starts by
contemplation, and I need long, idle
hours of meditation. It is then that I work
most. I look at flies, at flowers, at leaves
and trees around me. I let my mind drift
at ease, just like a boat in the current.
Sooner or later, it is caught by
something. It gets precise. It takes shape
my next painting motif is decided.
Wednesday, July 20, 2011
9. OUTLINE
Overview
Disruption
Understanding the problem
Divergent Thinking
Convergent Thinking
Idea Generation
Idea Finding
Evaluation & Selection
Implementation
Planning
Acceptance
Conclusion
Wednesday, July 20, 2011
10. CONTENT SOURCES
Luke Williams, Frog Design designmind.frogdesign.com
David Kelley, IDEO disrupt.com
Robert McKim, Stanford d-School designthinking.com
Edward DeBono, Consultant POPTECH.com
Clayton Christensen, Harvard B-School TED.com
Wlater Diethelm, Designer creativethinking.net
Alan Fletcher, Designer theawakenedeye.com
fastcodesign.com
designobserver.com
kerzweil.net
futurelab.com
bx.businessweek.com/design-thinking/
Wednesday, July 20, 2011
11. VALORISED DESIGNER I
The valorised designer should see
design for its major potential
contribution to making the quality of
life richer and more sustainable.
This thesis embraces the idea that by
bringing rigorous attention and critical
examination to the design process,
outcomes will be richer and more
considered.
Wednesday, July 20, 2011
12. VALORISED DESIGNER II
The essential, unifying factor underlying
work done across the spectrum from
theory to practice would be a rigorous
awareness of values.
Designers need to fuse the practical
aspects of design with a sense of
responsibility for the sociological and
ecological implications of their work.
Wednesday, July 20, 2011
13. VALORISED DESIGNER III
A sophisticated society needs
sophisticated designers who need to
be informed and critical as well as
practically creative.
The intent of this thesis is to
integrate persistent critical inquiry
with the design process, and thus
promote creative approaches to
problem solving.
Wednesday, July 20, 2011
14. ADJACENT POSSIBILITIES
Fear, lack of confidence, poor
self-imagewe are what we think,
right? How will I be creative if I
dont see myself as a particularly
creative person?
Can I learn to set all of this aside,
lighten up, and play?
Wednesday, July 20, 2011