The document reviews 28 video clips taken during a photo shoot. It provides the name, length, shot type, and quality rating for each clip, along with comments on why each clip was or was not used in a final advertising video. Clips were included if the model's movement, facial expression, or focus looked natural. Clips were excluded if the model's movement was unnatural or cut off, there were creases or distracting elements in the background, or the lighting or zoom quality was poor. The best clips incorporated smooth camera movements, clear focus on the model, and natural poses and smiles from the model.
The document reviews 24 video shots taken for a fashion advertisement. It provides the name, length, shot type, and quality rating for each video, along with comments on why certain shots were or were not used in the final advert. The shots that were used captured natural movements and expressions from the model, with good composition, lighting, and focus. Shots that were not used contained issues like poor focus, excessive background, unnatural movements or expressions from the model, or technical problems like dark lighting or an unsteady shot. The best shots incorporated a variety of angles, movements, and emotions to create an interesting, dynamic advertisement.
The document reviews 28 video shots taken for a fashion advertisement. It provides the name, length, shot type, and quality rating for each video, along with comments on why certain shots were or were not used. The best shots incorporated smooth camera movements, clear focus on the model, natural poses and facial expressions, and limited background. Shots with technical issues like blurriness, poor lighting, or unnatural poses were deemed not suitable for the final advertisement.
The document reviews 28 video clips taken during a photo shoot. It provides the name, length, shot type, and quality rating for each clip, along with comments on why certain clips were or were not used in a finished advertisement. Clips that were used were generally rated "Good" and provided smooth camera movements, clear focus on the model, and natural poses and movements by the model. Clips not used tended to be rated "Bad" or "Not Bad" and had issues like blurriness, awkward poses, fast or unnatural movements, or too much background inclusion. The best clips captured the model's movements and facial expressions clearly and maintained a consistent aesthetic throughout the potential advertisement.
The document provides a self-evaluation of the student's participation in a preliminary film activity with their group. The student listened to others' ideas, helped with planning by creating a storyboard, and learned editing skills by editing the group's film clips together. Areas for improvement included avoiding crossing the 180-degree line and using a tripod for steadier shots.
The document discusses how the author's media product uses and develops conventions from real media products. The author applied many standard conventions seen in action/comedy trailers, such as using short 5-7 second scenes, a disclaimer, "dip to black" transitions between scenes, flashing text, background music, and varying the lighting between daylight and dark scenes. However, the author disregarded one convention by making one scene too long. The author's goal was to create an exciting trailer that would make the audience want to watch the full movie by applying similar conventions to existing successful trailers.
This document discusses various camera angles, movements, and framing techniques used in filmmaking. It provides examples and descriptions of different shots including close-ups, establishing shots, extreme wide shots, mid shots, point-of-view shots, tracking shots, tilt shots, and zoom shots. It also covers framing rules like the rule of thirds and techniques for headroom, looking room, and leading room. The goal is to understand how these techniques are used to guide the audience's perspective and focus their attention on important elements in a scene.
The document discusses how shot-reverse-shot and match-on-action film techniques are used to make a conversation and action sequence more coherent and understandable for viewers. Shot-reverse-shot cuts between characters as they speak to keep the camera pointed at the speaker, while following the 180-degree rule for clarity. Match-on-action matches a character's movement with the corresponding action to clearly show an action being performed.
This document contains a list of 149 video clips from a horse jumping sponsorship shoot. Each clip includes the duration and a brief reason for why it was not used, such as issues with framing, focus, movement, or relevance to the sponsorship idea. Many clips were too short, blurry, unsteady, or did not include the proper branding or sportwear. The best clips were used in the final sponsorship video, sometimes cropped or slowed down for effect.
1) The film met the criteria of being under two minutes long and capturing a character opening a door. Shots were filmed using techniques like the 180 degree rule to engage the audience.
2) Filming without a clear schedule led to continuity issues like characters wearing different clothes between takes. Learning to properly position the camera for different shot types and impressions was valuable.
3) The editing process taught skills like uploading footage, clipping scenes, adjusting volume, organizing clips into bins, and applying filters to prepare the video for export. These editing fundamentals will support future projects.
The document discusses and justifies the use of various filming equipment for a music video project, including:
1) Camera lighting equipment that can be attached directly to the camera for outdoor filming and nighttime use.
2) A shoulder rig to support the camera and allow for steady shots during movement and location filming.
3) A tracking dolly and rotational dolly to create smooth panning shots and camera movement with fewer restrictions.
4) A tripod to steady shots and improve filming quality.
The document also considers and rejects some equipment like studio lighting and a jib arm as not fitting the needs of the project, and evaluates industry cameras versus a DSLR camera already familiar to the filmmaker.
A match on action is a film editing technique where two shots of the same action are cut together to make the motion seem continuous. The action should begin in one shot and end in the other. In the preliminary task, there was too long of a gap between the first shot of a girl approaching a door and the second shot of her inside the room, disrupting continuity. Shot/reverse shot alternates between characters, such as in an over the shoulder shot, to show both sides of a conversation. In the opening sequence, a match on action was used to cut between shots of a character getting out of a car. The edits in this task were faster and did not disturb continuity as much as in the preliminary task.
The document discusses the roles and tasks involved in creating a short film. The author directed the filming and operated the main camera, working to capture the necessary shots through good communication with the group. Editing software was difficult to learn initially but the author was able to edit the film with help. The film utilized various editing techniques like continuity editing, match on action, and shot reverse shot. The author reflects that their camera and editing skills can still be improved, such as maintaining consistent camera positions and applying different editing skills, but the process helped their filmmaking abilities.
Video editing involves rearranging and combining video shots to tell a story in a coherent manner. The key purposes of editing include storytelling, controlling pace, combining different shot types, and following conventions like the 180-degree rule for continuity. Specific editing techniques discussed are match cuts, shot reverse shots, fade ins and outs, and using speed changes like slow motion for dramatic effect and fast motion for comedy. Proper editing sequences shots smoothly and makes the edits invisible so the audience follows the narrative.
Luke Simpson practiced creating title cards and shots for a horror film. He experimented with fonts, colors, and lighting to establish a creepy mood. He tested shots involving static-distorted CCTV footage of a killer teleporting and someone disappearing between cuts. Reflecting on the experiments, Luke plans to use the teleporting CCTV shot and disappearance shot in his film to add tension and scare the audience by suggesting the killer may have supernatural abilities.
The document describes 14 video clips taken during a photo shoot. It provides the reference name, duration, shot type, and a good/bad rating for each clip. It also includes a 1-2 sentence comment on why certain clips were used or not used in the final edit. Clips that were used were praised for having smooth camera movements, natural poses, or portraying a fun atmosphere. Clips not used had issues like the subject forgetting to look at the camera or a prop being dropped. The selected clips helped tell the story of the clothing making children feel grown up in a fun, relaxed way.
The document contains technical information and evaluations for 60 video clips recorded during the production of a short film. Each clip includes the file name, duration, shot type, and a comment on whether it was good or bad. The comments identify issues such as poor focus, compositions, lighting, or actors breaking character that made the clips unsuitable for the final film. The best clips were those with a clear focus, good composition, natural actor behavior, and lighting that fit the desired atmosphere and genre.
The document reviews 50 video clips taken during the filming of a short film. Each clip is rated as good or bad and includes a brief comment on the quality of the shot type, focus, composition, lighting, or other technical issues. Clips rated as bad were not used in the final film due to focusing problems, subjects moving out of frame, unwanted elements in the shot, or because the footage did not fit the intended scene or genre. Clips rated as good were selected for the film based on clear focus, strong composition, proper lighting, and their ability to advance the story.
The document reviews 50 video clips taken during the filming of a short film. Each clip is rated as good or bad and includes a comment on what it showed and why it was or wasn't used. The majority of clips were rated bad due to issues like subjects being out of focus, frames including crew members, or shots not fitting the intended atmosphere or storyline. A few clips were highlighted as good based on their compositions, lighting, and ability to help establish characters or continue scene flow smoothly.
This document contains an edit decision list for an advertisement shoot. It provides 20 video clips ranging from 3 to 15 seconds in length and notes the reasoning for including or excluding each clip from the final advertisement. Common reasons for exclusion include shots being out of focus, shaky, or including unwanted movements or facial expressions. Shots used tended to be well-framed, steady, and showed the model's movements flowing well. The list helps the editor choose the best shots to construct the final advertisement.
This document contains an edit decision list for an advertisement shoot. It provides 20 video clips ranging from 3 to 15 seconds in length and notes the reasoning for including or excluding each clip from the final advertisement. Common reasons for exclusion include shots being out of focus, shaky, or including unwanted movements or facial expressions. Shots used tended to be well-framed, steady, and showed the model's movements flowing well. The list helps the editor choose the best shots to construct the final advertisement.
This document contains an edit decision list for an advertisement shoot. It provides 20 video clips ranging from 3 to 15 seconds in length and notes the reasoning for including or excluding each clip from the final advertisement. Common reasons for exclusion include shots being out of focus, shaky, or including unwanted movements or facial expressions. Shots used tended to be well-framed, steady, and showed the model's movements flowing well. The list helps the editor choose the best shots to construct the final advertisement.
This document contains an edit decision list for an advertisement shoot. It provides 20 video clips ranging from 3 to 15 seconds in length and notes the reasoning for including or excluding each clip from the final advertisement. Common reasons for exclusion include shots being out of focus, shaky, or including unwanted movements or facial expressions. Shots used tended to be well-framed, steady, and showed the model's movements flowing well. The list helps the editor choose the best shots to construct the final advertisement.
The document reviews 100 video shots taken during a photo shoot, providing the file name, duration, shot type, and a comment on quality and focus. Several shots were deemed "Good" and in focus, with the model properly framed and looking at the camera. Other shots were deemed "Bad" due to issues like poor focus, accidental recording, unwanted camera movement, or an unflattering composition.
This document reviews several video shots for a project. It rates shots of a model holding a teddy bear from a video shoot as good or bad based on factors like sound quality, positioning, whether the model remembered her lines. Shots rated as good were clear, had the teddy bear still and facing the camera, and had usable audio. Shots deemed as bad had issues like unclear sound, the model forgetting her lines or moving the teddy bear in a weird angle.
The document discusses improvements made to a film project from a preliminary version to a final product. Some key improvements included starting with establishing shots of production companies, using wider and more stable establishing shots, improved editing with smoother transitions, utilizing different camera angles and elevations to keep viewers interested, incorporating some camera movement from tripods, varying the range of shots used by filming in new locations, and challenging conventions to build pace. The final product had a more professional, coherent structure and pacing compared to the preliminary version.
The document provides an analysis of three music videos. For the first video, the editor notes that the dissolving colors at the beginning effectively complement the band's name and support placing the video at level 2. However, some other transitions are not as strong and the performance element is stronger than the narrative. For the second video, it is also placed at level 2 despite frequent, similar shots of the actor running with little camera movement or steady shots. The third handheld shot of a running actor is disjointed as intended but lacks attention to framing and context for what he is running towards.
This document provides information about the music video for the song "Titanium" by David Guetta, including:
1) The target audience is fans of David Guetta aged 13-50 due to the catchy lyrics and pop/house genre.
2) Camera techniques start slow with wide shots and slow pans, then use closer shots and faster cuts as the tempo increases to match the upbeat music.
3) Locations include Canada which provides a sense of acceptance contrasting with the boy's feelings of being alone and different.
This document contains summaries of 50 video shots taken for a fashion project. It provides details such as the shot duration, type of shot, and a comment on the quality and whether it was used. Most shots are evaluated as good, mediocre, or bad based on factors like framing, movement, pace, and preference over similar shots. The best shots show clear views of the clothing from different angles, with the model well-positioned and steady movement. Shots were excluded if the framing, movement, or model positioning were unsatisfactory.
This document contains an edit decision list for shots taken in an advertising project. It provides details for each shot such as duration, and reasons they were either used or not used, primarily due to issues with focus, framing, movement, zooming, or shakiness. Shots that were used were well framed, in focus, and had smooth movement, zooming, or tilting, while shots not used were too blurry, unfocused, shaky, or poorly framed.
How is my Preliminary task is different to my opening sequence?isabellafreire4
Ìý
The preliminary task focused on using basic camera angles like shot reverse shot and the 180 degree rule to tell a simple story of a fight between two characters. It required writing a script and using dialogue. The opening sequence told a single character's story and did not require dialogue, just instructions. It took influence from other opening sequences to develop the idea. Camera angles were more varied in the preliminary task, while the opening sequence used long shots, mid shots, and close ups to complement the simple story. Both used basic editing in iMovie without complicated shots or fast pacing.
1) The film met the criteria of being under two minutes long and capturing a character opening a door. Shots were filmed using techniques like the 180 degree rule to engage the audience.
2) Filming without a clear schedule led to continuity issues like characters wearing different clothes between takes. Learning to properly position the camera for different shot types and impressions was valuable.
3) The editing process taught skills like uploading footage, clipping scenes, adjusting volume, organizing clips into bins, and applying filters to prepare the video for export. These editing fundamentals will support future projects.
The document discusses and justifies the use of various filming equipment for a music video project, including:
1) Camera lighting equipment that can be attached directly to the camera for outdoor filming and nighttime use.
2) A shoulder rig to support the camera and allow for steady shots during movement and location filming.
3) A tracking dolly and rotational dolly to create smooth panning shots and camera movement with fewer restrictions.
4) A tripod to steady shots and improve filming quality.
The document also considers and rejects some equipment like studio lighting and a jib arm as not fitting the needs of the project, and evaluates industry cameras versus a DSLR camera already familiar to the filmmaker.
A match on action is a film editing technique where two shots of the same action are cut together to make the motion seem continuous. The action should begin in one shot and end in the other. In the preliminary task, there was too long of a gap between the first shot of a girl approaching a door and the second shot of her inside the room, disrupting continuity. Shot/reverse shot alternates between characters, such as in an over the shoulder shot, to show both sides of a conversation. In the opening sequence, a match on action was used to cut between shots of a character getting out of a car. The edits in this task were faster and did not disturb continuity as much as in the preliminary task.
The document discusses the roles and tasks involved in creating a short film. The author directed the filming and operated the main camera, working to capture the necessary shots through good communication with the group. Editing software was difficult to learn initially but the author was able to edit the film with help. The film utilized various editing techniques like continuity editing, match on action, and shot reverse shot. The author reflects that their camera and editing skills can still be improved, such as maintaining consistent camera positions and applying different editing skills, but the process helped their filmmaking abilities.
Video editing involves rearranging and combining video shots to tell a story in a coherent manner. The key purposes of editing include storytelling, controlling pace, combining different shot types, and following conventions like the 180-degree rule for continuity. Specific editing techniques discussed are match cuts, shot reverse shots, fade ins and outs, and using speed changes like slow motion for dramatic effect and fast motion for comedy. Proper editing sequences shots smoothly and makes the edits invisible so the audience follows the narrative.
Luke Simpson practiced creating title cards and shots for a horror film. He experimented with fonts, colors, and lighting to establish a creepy mood. He tested shots involving static-distorted CCTV footage of a killer teleporting and someone disappearing between cuts. Reflecting on the experiments, Luke plans to use the teleporting CCTV shot and disappearance shot in his film to add tension and scare the audience by suggesting the killer may have supernatural abilities.
The document describes 14 video clips taken during a photo shoot. It provides the reference name, duration, shot type, and a good/bad rating for each clip. It also includes a 1-2 sentence comment on why certain clips were used or not used in the final edit. Clips that were used were praised for having smooth camera movements, natural poses, or portraying a fun atmosphere. Clips not used had issues like the subject forgetting to look at the camera or a prop being dropped. The selected clips helped tell the story of the clothing making children feel grown up in a fun, relaxed way.
The document contains technical information and evaluations for 60 video clips recorded during the production of a short film. Each clip includes the file name, duration, shot type, and a comment on whether it was good or bad. The comments identify issues such as poor focus, compositions, lighting, or actors breaking character that made the clips unsuitable for the final film. The best clips were those with a clear focus, good composition, natural actor behavior, and lighting that fit the desired atmosphere and genre.
The document reviews 50 video clips taken during the filming of a short film. Each clip is rated as good or bad and includes a brief comment on the quality of the shot type, focus, composition, lighting, or other technical issues. Clips rated as bad were not used in the final film due to focusing problems, subjects moving out of frame, unwanted elements in the shot, or because the footage did not fit the intended scene or genre. Clips rated as good were selected for the film based on clear focus, strong composition, proper lighting, and their ability to advance the story.
The document reviews 50 video clips taken during the filming of a short film. Each clip is rated as good or bad and includes a comment on what it showed and why it was or wasn't used. The majority of clips were rated bad due to issues like subjects being out of focus, frames including crew members, or shots not fitting the intended atmosphere or storyline. A few clips were highlighted as good based on their compositions, lighting, and ability to help establish characters or continue scene flow smoothly.
This document contains an edit decision list for an advertisement shoot. It provides 20 video clips ranging from 3 to 15 seconds in length and notes the reasoning for including or excluding each clip from the final advertisement. Common reasons for exclusion include shots being out of focus, shaky, or including unwanted movements or facial expressions. Shots used tended to be well-framed, steady, and showed the model's movements flowing well. The list helps the editor choose the best shots to construct the final advertisement.
This document contains an edit decision list for an advertisement shoot. It provides 20 video clips ranging from 3 to 15 seconds in length and notes the reasoning for including or excluding each clip from the final advertisement. Common reasons for exclusion include shots being out of focus, shaky, or including unwanted movements or facial expressions. Shots used tended to be well-framed, steady, and showed the model's movements flowing well. The list helps the editor choose the best shots to construct the final advertisement.
This document contains an edit decision list for an advertisement shoot. It provides 20 video clips ranging from 3 to 15 seconds in length and notes the reasoning for including or excluding each clip from the final advertisement. Common reasons for exclusion include shots being out of focus, shaky, or including unwanted movements or facial expressions. Shots used tended to be well-framed, steady, and showed the model's movements flowing well. The list helps the editor choose the best shots to construct the final advertisement.
This document contains an edit decision list for an advertisement shoot. It provides 20 video clips ranging from 3 to 15 seconds in length and notes the reasoning for including or excluding each clip from the final advertisement. Common reasons for exclusion include shots being out of focus, shaky, or including unwanted movements or facial expressions. Shots used tended to be well-framed, steady, and showed the model's movements flowing well. The list helps the editor choose the best shots to construct the final advertisement.
The document reviews 100 video shots taken during a photo shoot, providing the file name, duration, shot type, and a comment on quality and focus. Several shots were deemed "Good" and in focus, with the model properly framed and looking at the camera. Other shots were deemed "Bad" due to issues like poor focus, accidental recording, unwanted camera movement, or an unflattering composition.
This document reviews several video shots for a project. It rates shots of a model holding a teddy bear from a video shoot as good or bad based on factors like sound quality, positioning, whether the model remembered her lines. Shots rated as good were clear, had the teddy bear still and facing the camera, and had usable audio. Shots deemed as bad had issues like unclear sound, the model forgetting her lines or moving the teddy bear in a weird angle.
The document discusses improvements made to a film project from a preliminary version to a final product. Some key improvements included starting with establishing shots of production companies, using wider and more stable establishing shots, improved editing with smoother transitions, utilizing different camera angles and elevations to keep viewers interested, incorporating some camera movement from tripods, varying the range of shots used by filming in new locations, and challenging conventions to build pace. The final product had a more professional, coherent structure and pacing compared to the preliminary version.
The document provides an analysis of three music videos. For the first video, the editor notes that the dissolving colors at the beginning effectively complement the band's name and support placing the video at level 2. However, some other transitions are not as strong and the performance element is stronger than the narrative. For the second video, it is also placed at level 2 despite frequent, similar shots of the actor running with little camera movement or steady shots. The third handheld shot of a running actor is disjointed as intended but lacks attention to framing and context for what he is running towards.
This document provides information about the music video for the song "Titanium" by David Guetta, including:
1) The target audience is fans of David Guetta aged 13-50 due to the catchy lyrics and pop/house genre.
2) Camera techniques start slow with wide shots and slow pans, then use closer shots and faster cuts as the tempo increases to match the upbeat music.
3) Locations include Canada which provides a sense of acceptance contrasting with the boy's feelings of being alone and different.
This document contains summaries of 50 video shots taken for a fashion project. It provides details such as the shot duration, type of shot, and a comment on the quality and whether it was used. Most shots are evaluated as good, mediocre, or bad based on factors like framing, movement, pace, and preference over similar shots. The best shots show clear views of the clothing from different angles, with the model well-positioned and steady movement. Shots were excluded if the framing, movement, or model positioning were unsatisfactory.
This document contains an edit decision list for shots taken in an advertising project. It provides details for each shot such as duration, and reasons they were either used or not used, primarily due to issues with focus, framing, movement, zooming, or shakiness. Shots that were used were well framed, in focus, and had smooth movement, zooming, or tilting, while shots not used were too blurry, unfocused, shaky, or poorly framed.
How is my Preliminary task is different to my opening sequence?isabellafreire4
Ìý
The preliminary task focused on using basic camera angles like shot reverse shot and the 180 degree rule to tell a simple story of a fight between two characters. It required writing a script and using dialogue. The opening sequence told a single character's story and did not require dialogue, just instructions. It took influence from other opening sequences to develop the idea. Camera angles were more varied in the preliminary task, while the opening sequence used long shots, mid shots, and close ups to complement the simple story. Both used basic editing in iMovie without complicated shots or fast pacing.
The student learned several important lessons when comparing their preliminary media project to the final product. They learned about the importance of cinematography techniques like shot types and camera angles to make scenes more interesting. They also learned to be more thoughtful about mise-en-scene and only including relevant objects in shots. Through editing the final project, the student gained skills using Premiere and learned the impact of titles and sound design. By applying these lessons, the quality of their filming, editing, and overall production improved greatly from the preliminary to final piece.
This document reviews footage from video shoots for an advertisement for trainers. It provides details of 47 video clips, including the reference number, duration, shot type, quality assessment (good, mediocre, bad), and comments on whether and how each clip was used. The majority of clips were assessed as good, with steady camera work, good lighting, and clear views of the trainers. A few clips were deemed unusable due to unsteady camera work or objects like coats appearing in the shot. The best clips showed the trainers from different angles and distances and depicted the model in various active situations to demonstrate the versatility of the footwear.
This document discusses several photography techniques including rule of thirds, perspective, dirty shots, looking room, rule of thirds, and multiple focus. For each technique, an image is described and evaluated on how successfully it demonstrated the technique, with suggestions for potential improvements. Overall the document provides examples and critiques of different photographic compositions and styles.
Andreas Mina conducted experiments to test different filming techniques for a short film project. For the POV shot, Mina tested using a GoPro, cannon camera, and phone and concluded the GoPro footage was clearest with a natural fisheye effect. Test of a dolly zoom showed shoulder mounting the camera provided the smoothest movement. Color experiments adding a darker tone made footage more tense. Homemade music on GarageBand and royalty-free songs were considered for sound. Testing fonts showed a bold style suited the comedy-drama genre best. Lessons from the experiments will inform techniques used in the final film.
Sophie Bennett has created an electronic portfolio that showcases her top work. The portfolio contains 20 of her best pieces and allows potential employers to quickly review her qualifications and experience in a digital format. It provides a high-level overview of Sophie's skills and accomplishments in a concise manner suitable for an initial screening or application review.
Sophie Bennett has created an electronic portfolio that showcases her top work. The portfolio contains 20 of her best pieces and allows potential employers to quickly review her qualifications and experience in a digital format. It provides a high-level overview of Sophie's skills and accomplishments in a concise manner perfect for an initial screening or application review.
Sophie Bennett has created an electronic portfolio that showcases her top work. The portfolio contains 20 of her best pieces and allows potential employers to quickly review samples of her skills and qualifications. In just a few sentences, the portfolio provides a high-level overview of Sophie's abilities and experience.
Sophie Bennett has created an electronic portfolio that showcases her top work. The portfolio contains 20 of her best pieces and allows potential employers to quickly review her qualifications and experience in a digital format. It provides a high-level overview of Sophie's skills and accomplishments in a concise manner suitable for an initial screening or application review.
The document discusses the use of various media technologies throughout the research, planning, construction, and evaluation stages of a project.
In research and planning, the author used StoryboardThat, YouTube, Web 2.0 technologies like Google and Blogger, Facebook, PowerPoint, Photoshop, a Nikon camera, iMovie, Word, and Google. Construction involved using YouTube, a tripod, Premiere Pro, a Blond light, Photoshop, the Nikon camera, Blogger, and Google. For evaluation, the author used Word, Blogger, YouTube, Google, and PowerPoint. The author developed skills with these technologies and incorporated lessons learned throughout the process.
The document discusses the effectiveness of combining a brand's main products and ancillary texts. It analyzes the similarities between the author's fashion advertisements, pop-up content, and sponsorship materials for a children's spring/summer line. Key similarities included using the same model, font, logo, color scheme, outfits displayed, lighting style, and theme of fun and happiness. These consistent visual elements allowed the audience to easily identify the products and brand across different platforms, strengthening brand recognition and creating an effective multi-channel advertising strategy.
The document discusses how the media production follows, develops, and challenges conventions of real media products.
For the main task of fashion advertisements, camera angles and shot types mainly followed conventions but were also developed, such as incorporating more advanced camera movements.
For the ancillary sponsorship task, editing techniques mainly followed conventions but one technique was developed by adding a freeze frame. Shot types also developed conventions by including a medium close up.
For the pop-up task, content and shot types mainly followed conventions but were also developed, such as using additional images and shots. Formatting of the title and inclusion of a slogan challenged conventions.
The document discusses how the media production follows, develops, and challenges conventions of real media products.
For the main task of two fashion advertisements, conventions of camera angles, lighting, editing, and sound were followed. However, some conventions were developed, such as incorporating more advanced camera movements.
For the ancillary sponsorship task, conventions of shot types and basic editing were followed. However, the concept of a child's version of a talk show was challenging.
For the pop-up task, conventions of shot types, placement of images/text, and backgrounds were followed. But additional shots and positioning of the title were developments, and inclusion of slogans challenged conventions.
Within the research and planning stage, the student used various online tools like StoryboardThat, YouTube, Facebook, Google, Word, Photoshop, Blogger, and iMovie to research existing fashion ads, plan their storyboard and layout, design logos, and practice filming techniques. During construction, they used YouTube to distribute their ads and learn editing skills, a tripod for smooth filming, Premiere Pro for advanced editing, their D3200 camera, Photoshop for their pop-up, and Blogger to gather their work. For evaluation, they used Premiere Pro, Word, PowerPoint, YouTube, Blogger, and an online text-to-speech tool to present their reflections and incorporate
The document discusses how the media production followed, developed, and challenged conventions of real media forms.
Main Task: The document followed conventions of camera angles, shots, lighting, and upbeat soundtracks used in fashion advertisements. It developed camera movements by including more in children's ads.
Ancillary Task, Sponsorship: Conventions of shots, editing, and logo placement were followed. A freeze frame was added to allow voiceover.
Ancillary Task, Pop-Up: A long shot convention was followed but medium shots and close-ups were added. Multiple images rather than one in the center challenged conventions.
The document discusses how the media production followed, developed, and challenged conventions of real media products.
Main Task: The production mainly followed conventions of camera angles, shot types, lighting, and editing seen in fashion advertisements and children's fashion. However, it also developed some conventions, such as incorporating camera movements not typically seen in children's ads.
Ancillary Task, Sponsorship: Conventions of shot types and editing were generally followed. Medium close ups were included to develop conventions for sponsorships involving talking.
Ancillary Task, Pop-Up: Long shots showing full outfits were followed as a convention. However, medium shots and close ups were also used to develop how the clothing could be shown
This document discusses an electronic portfolio containing a student's best work so far, including an animation and photographs. The portfolio contains 20 pieces that are among the student's top works.
Sophie Bennett's electronic portfolio showcases her best work to date. It contains her top 20 pieces that demonstrate her skills and talents. The portfolio is intended to highlight Sophie's abilities for potential employers or admissions committees.
Sophie Bennett's electronic portfolio showcases her best work to date. It contains 20 of her top pieces that demonstrate her skills and abilities. The portfolio is intended to highlight Sophie's talents and qualifications for potential opportunities.
An electronic portfolio titled "Electronic Portfolio - Best Work So Far" by Sophie Bennett. The portfolio contains Sophie Bennett's best work to date. It serves as a showcase of her skills and accomplishments for potential employers or admissions committees to review.
An electronic portfolio titled "Electronic Portfolio - Best Work So Far" by Sophie Bennett. The portfolio contains Sophie Bennett's best work to date. It serves as a showcase of her skills and accomplishments for potential employers or admissions committees to review.
An electronic portfolio titled "Electronic Portfolio - Best Work So Far" by Sophie Bennett. The portfolio contains Sophie Bennett's best work to date. It serves as a showcase of her skills and accomplishments for potential employers or admissions committees to review.
An electronic portfolio containing Sophie Bennett's best work. The portfolio highlights Sophie's strongest pieces from her time in school. In just a few samples, the portfolio provides a high-level overview of Sophie's skills and accomplishments.
An electronic portfolio containing Sophie Bennett's best work. The portfolio highlights Sophie's strongest pieces from her time in school. In just a few sentences, the document introduces Sophie Bennett and the purpose of her electronic portfolio to feature her best work.
An electronic portfolio titled "Electronic Portfolio - Best Work So Far" by Sophie Bennett. The portfolio contains Sophie Bennett's best work to date. It serves as a showcase of her skills and accomplishments for potential employers or admissions committees to review.
1. Video Reference Duration Shot Type Good/not
bad/Bad
Comment
DSC_0744.MOV 2 seconds Long shot to medium
long shot
Good I used this shot, as I liked how the
model threw her jacket over her
shoulder and looked directly towards
the camera as she stopped in front of it.
DSC_0741.MOV 3 seconds Long shot to medium
shot
Good This shot included the model walking
towards the camera and then posing at
the end, the composition of this image
was the best one when looking at the
model herself, however there was a lot
of background space at the sides but it
gave me opportunity to add effects
such a mirroring when editing my
advert.
DSC_0746.MOV 1 second Medium shot Good I used this shot as I liked the
movement the model made and I
wanted a few different quick shots of
the model in the same position but in
different outfits to make it look like she
is changing outfits but not moving.
DSC_0755.MOV 1 second Medium long shot Good In this shot the model makes a quick
movement directly in front of the
camera and I liked the way the model
was smiling at the camera as it catches
the eye of the audience.
DSC_0764.MOV 7 seconds Pan Good I used this shot as it was the smoothest
pan shot I had and the speed of the pan
was good due to the fact that it wasn’t
as slow as the others that I had and I
could also speed it up in the editing
process. I also liked the way the model
was messing her hair up and smiling at
the start of the shot.
DSC_0760.MOV 10 seconds Tilt Good I used this shot, as I liked how the
model falls towards the camera and
pulls a funny face as its unexpected and
creates movement in my advert.
DSC_0768.MOV 7 seconds Zoom out Good I used this zoom out as the lighting was
good and not too dark like my other
zoom out shots, the smoothness of the
zoom out was also a lot better than
other zoom out shots.
DSC_0812.MOV 8 seconds Tilt Good I also used this tilt in my advert to
incorporate camera movements in my
advert, it was quick and smooth rather
than long and boring like tilts can be.
DSC_0750.MOV 1 second Medium long shot Good I used this shot as the model was
looking directly at the camera and the
2. entire clip is in focus whereas other
shots of this clip were not in focus.
DSC_0753.MOV 1 second Medium long shot Good I used this shot due to the fact that the
composition of the shot was good and
the clip was short and fast which
allowed me to include more shots to
make the advert more interesting and
eye catching if more movements were
included.
DSC_0739.MOV 3 seconds Long shot to medium
shot
Not bad This shot is very similar to the shot
that I actually used in advert 1
(DSC_0741.MOV) however at the very
end the model tilts her head too far
over to the right, therefore I did not
include this shot
DSC_0740.MOV 3 seconds Long shot to medium
shot
Bad This shot is also very similar to the
above shot, however at the beginning,
the long shot showing the model in full
length isn’t completely focussed,
therefore I didn’t use this shot.
DSC_0742.MOV 3 seconds Long shot to medium
long shot
Bad I did not use this shot in my advert as
at the beginning it isn’t in focus and
then when the model attempts to
throw her jacket over her shoulder it
falls across her.
DSC_0743.MOV 3 seconds Long shot to medium
long shot
Not bad I didn’t use this shot, as when the
model walks towards the camera and
stops directly in front she isn’t looking
at the camera.
DSC_0745.MOV 1 second Medium long shot Bad I didn’t use this shot as the movement
of the model blowing a kiss towards
the camera is cut of too quickly and
finishes in an awkward position.
DSC_O747.MOV 1 second Medium long shot Not bad This shot is very similar to the shot
that I did use however the models head
is slightly cut off at the beginning,
therefore I did not include this shot in
my advert.
DSC_0748.MOV 1 second Medium long shot Bad I did not use this shot as the model tilts
her head to one side too much and
forgets to smile directly at the camera.
DSC_0749.MOV 1 second Medium long shot Bad The models head is slightly cut off in
this shot and when she makes the
movement with her hands they are
rather floppy therefore I did not use
this shot.
DSC_0751.MOV 1 second Medium long shot Bad In this shot I didn’t capture the whole
movement that the model makes, only
the end part, therefore I did not use
3. this shot.
DSC_0752.MOV 1 second Medium long shot Not Bad This shot is very similar to a shot that I
did use in my advert as the model
makes the same movement, however
in the one that I used the model has a
different outfit on, therefore I used that
clip instead of this one.
DSC_O754.MOV 2 seconds Medium long shot Bad I didn’t use this shot as there was too
much background in the shot showing
too much empty space and the
movement the model makes didn’t
really fit in with the other movements
she had made.
DSC_0756.MOV 1 second Medium long shot Bad In this shot the model isn’t standing in
the middle of the background therefore
the shot looks odd so I didn’t use it.
DSC_0757.MOV 1 second Medium long shot Bad While the model is doing the
movement in this shot there is too
much headspace at the top of the shot,
showing too much background and
makes the shot look unprofessional.
DSC_0758.MOV 10 seconds Tilt Bad The shot starts off with too much space
at the top of the tilt, it is far too slow
and then the model forgets what she is
doing half way through.
DSC_0759.MOV 10 seconds Tilt Bad At the end of the tilt the model falls
towards the camera in order to show
the audience her face however this
didn’t really work and part of the
models head is cut off.
DSC_0761.MOV 10 seconds Tilt Bad In the tilt shot that I actually used the
model slightly falls over towards the
camera and it looks good, therefore I
tried to re create that but as it was a
fake fall it didn’t work as well.
DSC_0762.MOV 7 seconds Pan Bad I didn’t use this shot because I didn’t
like the silly faces the model was
making, as I just wanted her to smile.
DSC_0763.MOV 7 seconds Pan Bad The shot is too slow and too much
background is included in the shot and
due to it being a pan it cannot be
cropped out.
DSC_0765.MOV 7 seconds Pan Bad In this shot the model has her mouth
wide open and it doesn’t look very
appealing therefore I didn’t use this
shot.
DSC_0766.MOV 7 seconds Pan Bad I didn’t use this shot as the pan
movement itself isn’t very smooth and
looks unprofessional and also too
4. much background is included at the
start of the shot.
DSC_0767.MOV 7 seconds Pan Bad This shot is taken from a different
angle to the rest of the shots and
therefore made it very hard to get a
good pan shot, therefore I did not use
this shot.
DSC_0769.MOV 7 seconds Zoom out Bad I liked the composition and angle of
this shot at the beginning of the zoom
out, however when it zoomed out it
included too much background.
DSC_0770.MOV 7 seconds Zoom out Bad During this shot the zoom out isn’t
very smooth and therefore looks
unprofessional.
DSC_0771.MOV 7 seconds Zoom out Bad It this zoom out it moves very quickly
rather than gradually zooming out.
DSC_0772.MOV 7 seconds Zoom out Bad In this shot there is too much
background space included and the
shot is too dark.
DSC_0773.MOV 7 seconds Zoom out Bad The angle of this zoom out makes the
model look like she is uncomfortable,
therefore I did not use this shot.
DSC_0774.MOV 7 seconds Zoom out Bad As the zoom out shot is very long and
the model is smiling the whole way
through it becomes to look like a fake
smile, therefore I didn’t use this shot.
DSC_0775.MOV 3 seconds Long shot Bad In this shot there is a crease in the
background which makes the shot look
unprofessional and due to the model
doing a fast movement it becomes quit
blurry
DSC_0776.MOV 3 seconds Long shot Bad This shot is very dark and makes the
models skin look a strange colour.
DSC_0777.MOV 3 seconds Long shot Bad This shot is very similar to the
previous one, it is very dark and effects
the models skin colour, therefore I did
not use this shot
DSC_0778.MOV 3 seconds Long shot Bad Again in this shot there is a small
crease in the background due to the
fast movement the model is making
and there is too much background
included.