The document discusses how to add more functionality to an embedded system without increasing the package size. It recommends layering the firmware code into platform-dependent, system-dependent, and OS/application layers. Each layer should be able to load the layer above it. It also suggests including robust debug capabilities to help troubleshoot problems early in the boot process using a small, lightweight debug monitor. Layering the code in this way allows for a modular debugging approach rather than a monolithic one.
Learn how Intel worked with Pixar Animation Studios* and Sony Imageworks* to realize dynamic SIMD code generation of Open Shading Language shader networks, achieving 3-9x speedups with Intel速 AVX-512.
Tuning For Deep Learning Inference with Intel速 Processor Graphics | SIGGRAPH ...Intel速 Software
油
This document discusses optimizing deep learning inference on Intel processor graphics using the OpenVINOTM toolkit. Some key points include:
- Running inference on client devices provides advantages over cloud like privacy, bandwidth savings, and responsiveness.
- OpenVINOTM provides tools to optimize models for Intel hardware and achieve 5-10x speedups on Intel GPUs compared to CPU baselines.
- A case study demonstrates optimizing a deep image matting model, reducing inference time from 2.35 seconds to 291 milliseconds on Intel GPU using OpenVINOTM.
- Emerging technologies like federated learning are discussed which could improve privacy for on-device inference.
- Intel dominates the TOP500 supercomputer list, powering 427 of the top 500 systems and 111 of the newest systems using Intel Xeon and Xeon Phi processors.
- HPC performance has improved over 15,000x in the past 20 years, with innovations like clusters now enabling top performance to waterfall down to single-socket systems within 6-8 years.
- Knights Landing, the next generation Intel Xeon Phi product, will provide over 3 teraflops of performance in a single package in 2015, using enhanced Intel Atom cores and on-package memory.
Open Source Interactive CPU Preview Rendering with Pixar's Universal Scene De...Intel速 Software
油
Universal Scene Description* (USD) is an open source initiative developed by Pixar for fast, large scale, and universal asset management across multiple programs including Maya, Houdini, and others.
Learn how to improve performance and quality of your game on Intel速 Processor Graphics, including scaling from 1080p to 4k, with dynamic resolution rendering and checkerboard rendering (CBR).
Accelerate Game Development and Enhance Game Experience with Intel速 Optane T...Intel速 Software
油
The document discusses findings from using Intel Optane technology for game development. It describes how Optane SSDs improved performance by allowing for faster and more efficient parallel processing, multithreading, and streaming of large files during gameplay. Developers saw benefits like faster loading times, smoother streaming, and more efficient exporting and copying of large files and datasets. Rendering a fluid dynamics simulation with over 1 billion particles was accelerated from 17 hours to 6.3 hours by using an Optane SSD.
Dell EMC PowerEdge iDRAC9 - 14 features for power usersMark Maclean
油
The integrated Dell Remote Access Controller 9 (iDRAC9) delivers advanced, agent-free local and remote server administration.This slide deck covers some of advanced features of the latest iDRAC9 embedded in Dell EMC PowerEdge 14 generation of servers. .
Embree Ray Tracing Kernels | Overview and New Features | SIGGRAPH 2018 Tech S...Intel速 Software
油
Overview of the new Embree 3 ray tracing framework, including how to use the new API, supported geometry types, and ray intersection methods. Includes a look at new features like normal oriented curves, vertex grids, etc.
World of Tanks* 1.0+: Enriching Gamers Experience with Multicore Optimized Ph...Intel速 Software
油
World of Tanks has been optimized for modern multicore CPUs and enriched with improved graphics and physics. The game now uses Threading Building Blocks for multithreaded rendering and physics simulations like destructions and tank treads. Destructions use Havok for high quality simulation of object destruction across CPU cores. The improved tank treads use a spring chain simulation for realistic shapes and collisions with the environment. Concurrent rendering separates work into command lists across subsystems and a separate thread handles graphics API calls.
The document requests various documentation and data from an organization running WebSphere Application Server 6.1, including collector tool output, verbose GC traces, service level agreements, application design documents, logs, configurations, concerns, and a questionnaire. The organization notes problems with hangs in WAS 6.1 response times and irregular hangs associated with the AIO included in WAS 6.1.
Controller Area Network (CAN) is a serial communication protocol that is most commonly used in automotive applications. It allows microcontrollers and devices to communicate with each other in real-time. CAN uses a multi-master broadcast communication style where nodes can transmit messages at any time and all nodes receive all messages. It uses priority-based arbitration to determine which message is transmitted when two nodes transmit simultaneously. CAN provides efficient, reliable, and economical communication between sensors, actuators and electronic control units in automotive and other embedded systems applications.
This document discusses the AUTOSAR application layer. It explains that the application layer provides the system functionality through software components (SWCs) that contain software. The document outlines different types of SWCs and their elements like ports, runnable entities, and events. It also discusses how SWCs communicate internally and across ECUs using the virtual functional bus. The mapping of runnable entities to operating system tasks is mentioned as the topic for the next session.
Forts and Fights Scaling Performance on Unreal Engine*Intel速 Software
油
1. The document outlines profiling tools and techniques for optimizing game performance in Unreal Engine 4, including tools for profiling CPU, GPU, memory, and content.
2. It provides guidance on using tools like the profiler, stat commands, VTune, rendering stats, and view modes to identify optimization opportunities for issues like animation updates, materials, lighting, culling.
3. The document highlights recent improvements in Unreal Engine 4.19 like improved cloth simulation and worker thread scaling that can enhance performance.
Intel(R) Xeon(R) E7 v3-based X6 platforms + Lenovo Flex System Interconnect Fabric solutions deliver a highly-reliable, cost-efficient and scalable system for your data center.
Optimizing Direct X On Multi Core Architecturespsteinb
油
This slide set covers best practices in designing threaded rendering in PC games. Examples of current PC titles will be used throughout the talk to highlight the various points.
The document discusses a presentation given by Seth Schneider from Intel and Russ Glaeser from Cascade Game Foundry. It introduces Intel's Graphics Performance Analyzers (GPA) tool and demonstrates how it was used to optimize the game Infinite Scuba developed by Cascade Game Foundry. The presentation covered an overview of GPA, details about Infinite Scuba, and a live demo of using GPA to analyze and improve performance of the game.
Are you ready to work in the Parallel Universe? Rise to the challenge at SC13Intel IT Center
油
The document discusses optimization on Intel Xeon Phi coprocessors. It begins by comparing the peak performance and architecture of Xeon Phi coprocessors to Xeon processors, noting Xeon Phi has more cores, threads, and vector processing capabilities. It then outlines flexible execution models for running code on Xeon Phi, including offload and native modes. An example is shown of performance improvements from optimizing code for Xeon Phi. Upcoming "Knights Landing" Xeon Phi processors are discussed, which will integrate memory and run code natively.
Scalability for All: Unreal Engine* 4 with Intel Intel速 Software
油
Unreal Engine* 4 is a high-performance game engine for game developers. Learn how Intel and Epic Games* worked together to improve engine performance both for CPUs and GPUs and how developers can take advantage of it.
The document provides an overview of BoxGrinder, a tool for creating preconfigured virtual machine images called appliances. It discusses appliance definition files, the BoxGrinder build architecture and plugin system, and demonstrates how to build a simple appliance.
This document discusses enhancing pass through device support with IOMMU. It covers the current status of pass through device support in Xen, areas for further enhancement including hardening the host from device failures, improving functionality by standardizing CFGS emulation, and handling more corner cases such as device reconfiguration and Qemu support for PCIe devices. It calls for community efforts to push these enhancements forward.
This document provides installation instructions for SafePeak, a product that accelerates data access and retrieval from Microsoft SQL Server databases. It describes the minimum system requirements, installation process, adding database instances, and configuration steps. The installation process involves accepting a license agreement, choosing an installation directory, adding a license, and providing administrator login details. Key configuration aspects include setting up a virtual IP address, adding database instances, tuning the cache, and configuring unparsed objects and non-deterministic patterns to optimize caching.
The system case consists of six main components: the power supply, cover, chassis, front panel, switches, and drive bays. The case provides structure, protection, cooling, and houses components like the power supply and drive bays. Different cases come in various sizes and shapes depending on their form factor, which must match the motherboard and power supply. The case plays an important role in a PC's overall function despite often being overlooked.
Threading Game Engines: QUAKE 4 & Enemy Territory QUAKE Warspsteinb
油
This talk will briefly discuss performance threading of Quake4 and Quake Wars Engine. It will go over the issues involved parallelizing serial code, working with different backends, load balancing and design considerations. It will also offer some insight into extracting parallelism in game engines on next-generation hardware.Get a first-time look at Havok Behavior 5.5, demonstrating how the Havok Behavior Tool combines the fidelity of traditional animation assets with powerful physical and procedural animation techniques in a single creative environment. View Havoks extensible end-to-end character content creation pipeline spanning physics, animation, and real-time behavior asset composition and conditioning.
The Architecture of 11th Generation Intel速 Processor GraphicsIntel速 Software
油
Scheduled for release this year, this next generation brings significant improvements over the widely used 9th generation of Intel速 Processor Graphics. The talk begins with an overview of Intel速 Graphics architecture, its building blocks, and their performance implications. Next, take an in-depth look at the new and innovative features of this latest generation of integrated graphics.
This document discusses embedded operating systems for automotive applications. It provides an overview of OSEK/VDX, an operating system specification for distributed automotive systems. Key topics covered include OSEK/VDX specifications and goals, the AUTOSAR operating system based on OSEK/VDX, task services in OSEK/VDX like TerminateTask and ActivateTask, and examples of task scheduling and chaining in OSEK/VDX. The document aims to teach about real-time operating systems for automotive embedded systems.
This document discusses configuration limits and recommendations for KVM for IBM z Systems 1.1.2. It provides a table with recommended and maximum limits for categories like CPU, memory, networking, storage, and other resources. It then discusses each category in more detail, providing testing results and additional configuration tips.
Jeff Rous from Intel and Niklas Smedberg from Epic Games discussed optimizing the Unreal Engine 4 (UE4) game engine for Intel processors. They described measuring performance using Intel's Graphics Performance Analyzers, common pain points like memory bandwidth and dense geometry on Intel graphics, and shader optimizations. The presentation also covered optimizing UE4 for DirectX 12, adding support for Android x86/x64, and announcing fast ASTC texture compression support in UE4.
The call sheet is for a music video shoot on October 12th from 6:30-9:00pm at Oxford Circus in London. It requires 1 camera operator, Tasha Bland, to film shots of the artist Tasha walking around, looking in shops, and watching street performers using a Canon 550dd camera and SteadyCam. Tasha needs to wear casual, indie-style clothing for the shoot.
Spring is here and its time to help your home transition from cold weather to warm with a good spring cleaning. Dont know where to start? Carpet One Floor & Home is here to help with a checklist of tasks for your spring cleaning. Check them off one project at a time and before you know it, youll be enjoying summer in a clean and organized home.
World of Tanks* 1.0+: Enriching Gamers Experience with Multicore Optimized Ph...Intel速 Software
油
World of Tanks has been optimized for modern multicore CPUs and enriched with improved graphics and physics. The game now uses Threading Building Blocks for multithreaded rendering and physics simulations like destructions and tank treads. Destructions use Havok for high quality simulation of object destruction across CPU cores. The improved tank treads use a spring chain simulation for realistic shapes and collisions with the environment. Concurrent rendering separates work into command lists across subsystems and a separate thread handles graphics API calls.
The document requests various documentation and data from an organization running WebSphere Application Server 6.1, including collector tool output, verbose GC traces, service level agreements, application design documents, logs, configurations, concerns, and a questionnaire. The organization notes problems with hangs in WAS 6.1 response times and irregular hangs associated with the AIO included in WAS 6.1.
Controller Area Network (CAN) is a serial communication protocol that is most commonly used in automotive applications. It allows microcontrollers and devices to communicate with each other in real-time. CAN uses a multi-master broadcast communication style where nodes can transmit messages at any time and all nodes receive all messages. It uses priority-based arbitration to determine which message is transmitted when two nodes transmit simultaneously. CAN provides efficient, reliable, and economical communication between sensors, actuators and electronic control units in automotive and other embedded systems applications.
This document discusses the AUTOSAR application layer. It explains that the application layer provides the system functionality through software components (SWCs) that contain software. The document outlines different types of SWCs and their elements like ports, runnable entities, and events. It also discusses how SWCs communicate internally and across ECUs using the virtual functional bus. The mapping of runnable entities to operating system tasks is mentioned as the topic for the next session.
Forts and Fights Scaling Performance on Unreal Engine*Intel速 Software
油
1. The document outlines profiling tools and techniques for optimizing game performance in Unreal Engine 4, including tools for profiling CPU, GPU, memory, and content.
2. It provides guidance on using tools like the profiler, stat commands, VTune, rendering stats, and view modes to identify optimization opportunities for issues like animation updates, materials, lighting, culling.
3. The document highlights recent improvements in Unreal Engine 4.19 like improved cloth simulation and worker thread scaling that can enhance performance.
Intel(R) Xeon(R) E7 v3-based X6 platforms + Lenovo Flex System Interconnect Fabric solutions deliver a highly-reliable, cost-efficient and scalable system for your data center.
Optimizing Direct X On Multi Core Architecturespsteinb
油
This slide set covers best practices in designing threaded rendering in PC games. Examples of current PC titles will be used throughout the talk to highlight the various points.
The document discusses a presentation given by Seth Schneider from Intel and Russ Glaeser from Cascade Game Foundry. It introduces Intel's Graphics Performance Analyzers (GPA) tool and demonstrates how it was used to optimize the game Infinite Scuba developed by Cascade Game Foundry. The presentation covered an overview of GPA, details about Infinite Scuba, and a live demo of using GPA to analyze and improve performance of the game.
Are you ready to work in the Parallel Universe? Rise to the challenge at SC13Intel IT Center
油
The document discusses optimization on Intel Xeon Phi coprocessors. It begins by comparing the peak performance and architecture of Xeon Phi coprocessors to Xeon processors, noting Xeon Phi has more cores, threads, and vector processing capabilities. It then outlines flexible execution models for running code on Xeon Phi, including offload and native modes. An example is shown of performance improvements from optimizing code for Xeon Phi. Upcoming "Knights Landing" Xeon Phi processors are discussed, which will integrate memory and run code natively.
Scalability for All: Unreal Engine* 4 with Intel Intel速 Software
油
Unreal Engine* 4 is a high-performance game engine for game developers. Learn how Intel and Epic Games* worked together to improve engine performance both for CPUs and GPUs and how developers can take advantage of it.
The document provides an overview of BoxGrinder, a tool for creating preconfigured virtual machine images called appliances. It discusses appliance definition files, the BoxGrinder build architecture and plugin system, and demonstrates how to build a simple appliance.
This document discusses enhancing pass through device support with IOMMU. It covers the current status of pass through device support in Xen, areas for further enhancement including hardening the host from device failures, improving functionality by standardizing CFGS emulation, and handling more corner cases such as device reconfiguration and Qemu support for PCIe devices. It calls for community efforts to push these enhancements forward.
This document provides installation instructions for SafePeak, a product that accelerates data access and retrieval from Microsoft SQL Server databases. It describes the minimum system requirements, installation process, adding database instances, and configuration steps. The installation process involves accepting a license agreement, choosing an installation directory, adding a license, and providing administrator login details. Key configuration aspects include setting up a virtual IP address, adding database instances, tuning the cache, and configuring unparsed objects and non-deterministic patterns to optimize caching.
The system case consists of six main components: the power supply, cover, chassis, front panel, switches, and drive bays. The case provides structure, protection, cooling, and houses components like the power supply and drive bays. Different cases come in various sizes and shapes depending on their form factor, which must match the motherboard and power supply. The case plays an important role in a PC's overall function despite often being overlooked.
Threading Game Engines: QUAKE 4 & Enemy Territory QUAKE Warspsteinb
油
This talk will briefly discuss performance threading of Quake4 and Quake Wars Engine. It will go over the issues involved parallelizing serial code, working with different backends, load balancing and design considerations. It will also offer some insight into extracting parallelism in game engines on next-generation hardware.Get a first-time look at Havok Behavior 5.5, demonstrating how the Havok Behavior Tool combines the fidelity of traditional animation assets with powerful physical and procedural animation techniques in a single creative environment. View Havoks extensible end-to-end character content creation pipeline spanning physics, animation, and real-time behavior asset composition and conditioning.
The Architecture of 11th Generation Intel速 Processor GraphicsIntel速 Software
油
Scheduled for release this year, this next generation brings significant improvements over the widely used 9th generation of Intel速 Processor Graphics. The talk begins with an overview of Intel速 Graphics architecture, its building blocks, and their performance implications. Next, take an in-depth look at the new and innovative features of this latest generation of integrated graphics.
This document discusses embedded operating systems for automotive applications. It provides an overview of OSEK/VDX, an operating system specification for distributed automotive systems. Key topics covered include OSEK/VDX specifications and goals, the AUTOSAR operating system based on OSEK/VDX, task services in OSEK/VDX like TerminateTask and ActivateTask, and examples of task scheduling and chaining in OSEK/VDX. The document aims to teach about real-time operating systems for automotive embedded systems.
This document discusses configuration limits and recommendations for KVM for IBM z Systems 1.1.2. It provides a table with recommended and maximum limits for categories like CPU, memory, networking, storage, and other resources. It then discusses each category in more detail, providing testing results and additional configuration tips.
Jeff Rous from Intel and Niklas Smedberg from Epic Games discussed optimizing the Unreal Engine 4 (UE4) game engine for Intel processors. They described measuring performance using Intel's Graphics Performance Analyzers, common pain points like memory bandwidth and dense geometry on Intel graphics, and shader optimizations. The presentation also covered optimizing UE4 for DirectX 12, adding support for Android x86/x64, and announcing fast ASTC texture compression support in UE4.
The call sheet is for a music video shoot on October 12th from 6:30-9:00pm at Oxford Circus in London. It requires 1 camera operator, Tasha Bland, to film shots of the artist Tasha walking around, looking in shops, and watching street performers using a Canon 550dd camera and SteadyCam. Tasha needs to wear casual, indie-style clothing for the shoot.
Spring is here and its time to help your home transition from cold weather to warm with a good spring cleaning. Dont know where to start? Carpet One Floor & Home is here to help with a checklist of tasks for your spring cleaning. Check them off one project at a time and before you know it, youll be enjoying summer in a clean and organized home.
Dodawanie +4, Stefcio, Nauka Liczenia z MagWords, Dodawanie, Glenn DomanMagWords.pl
油
Dodawanie w zakresie cyfry 4. W prezentacji wykorzystano znane i luboane postaci z bajki "Tomek i przyjaciele. W roli g坦wnej Stepney czyli Stefcio (Sebcio)
Deconstructed Goat Cheese Cheesecake with Almond Crumble, Rosemary Honey Reduction, Fig and Port Wine Sorbet, Port Wine and Honey Infused Figs and Jam, and a Pine Nut Tuile
The document discusses the effectiveness of combining a music artist's main product (music video) with ancillary tasks (album digipak, magazine ads, billboards).
It finds the combination is effective because the ancillary tasks use consistent themes, costumes, locations, and imagery as the music video, allowing audiences to easily recognize and link all of the products together. Quotes from the song and the artist's facial expressions are also consistently featured. Using the same visual elements makes the artist and their brand more memorable and recognizable to audiences.
Grand Theft Auto exhibits several postmodern elements including hyperreality, parody, and bricolage. Through its open world design that blurs reality and simulation, the game allows players free choice over their actions. It parodies modern culture through details like replacing the Statue of Liberty's torch with a Starbucks coffee cup. The narrative is nonlinear and fragmented, with optional missions that can be completed in any order, representing bricolage.
Polymers are substances made of large molecules formed by linking many small repeating molecular units. There are natural and synthetic polymers, as well as linear and commercial polymers like polyethylene, polypropylene, polyvinyl chloride, polyvinyl acetate, polystyrene, and polyacrylonitrile. Polyvinyl chloride is produced through heating vinyl chloride in the presence of a catalyst and is colorless, odorless, non-flammable and resistant to light, acids and bases. It has a wide range of uses like pipes, sheets, and parts for refrigerators, cycles, tires, and more. Polymers have many applications in daily life, sports, medicine, aerospace, electronics, and defense
Rolls-Royce is developing a new positioning idea focused on "The Ecstasy of Driving". The group analyzed Rolls-Royce's brand through examining its ideology, consumers and perceptions, capabilities, product range, financial situation, competitors, and the automotive market environment. The analysis informed the development of a new positioning strategy using the Positioning Idea Model focused on targeting a younger audience who enjoy the pleasure of driving a Rolls-Royce while maintaining the brand's image of luxury. The strategy aims to position Rolls-Royce as the icon of super luxury that provides an excellent driving experience in both classy and sporty cars through storytelling and social engagement.
This document contains release notes for different versions of a loader application. Some key changes and additions include: adding support for new systems and operating systems, fixing bugs that caused boot or activation issues, updating the underlying loader (GRLDR) to new versions, and improving error handling and stability. The notes provide technical details on changes between each version to help users and troubleshoot potential issues.
Why software performance reduces with time?.pdfMike Brown
油
Software performance reduces over time for several reasons: 1) additional features add complexity and slow programs down, 2) advanced graphical user interfaces require more system resources, and 3) frequent updates introduce bugs and security vulnerabilities that are resource-intensive to fix. Other factors include algorithms that don't scale well to large data sets, internet connectivity that allows malware to slow systems down, and changes to compilers that may inadvertently reduce previously optimized code performance.
Describes how Clear Linux OS is designed, highlighting core features, operating models, and foundational tools that are key to understanding how the distro operates.
This document discusses network performance on Intel server platforms. It provides an overview of packet I/O basics like receive and transmit processing. It describes how Data Direct I/O (DDIO) reduces memory accesses from I/O. PCIe bandwidth capabilities are discussed in relation to packet size. Ethernet packet rates and the CPU processing budget needed to support different packet sizes and throughput levels are examined. The document concludes by noting the IPV4 forwarding capacity of Intel platforms over the years.
This is a presentation I created while in my Fourth Year in college. Produced for the Robotics Club. For introducing junior members to the concept of Embedded Systems.
The document discusses using the Storage Performance Development Kit (SPDK) to optimize Ceph storage performance. SPDK provides userspace libraries and drivers to unlock the full potential of Intel storage technologies. It summarizes current SPDK support in Ceph's BlueStore backend and proposes leveraging SPDK further to accelerate Ceph's block services using optimized SPDK targets and caching. Collaboration is needed between the SPDK and Ceph communities to fully realize these performance benefits.
The document discusses using the Storage Performance Development Kit (SPDK) to optimize Ceph performance. SPDK provides userspace libraries and drivers to unlock the full potential of Intel storage technologies. It summarizes current SPDK support in Ceph's BlueStore backend and proposes leveraging SPDK further to accelerate Ceph's block services through optimized SPDK targets and caching. Collaboration is needed between the SPDK and Ceph communities to fully realize these optimizations.
DAOS - Scale-Out Software-Defined Storage for HPC/Big Data/AI Convergenceinside-BigData.com
油
In this deck, Johann Lombardi from Intel presents: DAOS - Scale-Out Software-Defined Storage for HPC/Big Data/AI Convergence.
"Intel has been building an entirely open source software ecosystem for data-centric computing, fully optimized for Intel速 architecture and non-volatile memory (NVM) technologies, including Intel Optane DC persistent memory and Intel Optane DC SSDs. Distributed Asynchronous Object Storage (DAOS) is the foundation of the Intel exascale storage stack. DAOS is an open source software-defined scale-out object store that provides high bandwidth, low latency, and high I/O operations per second (IOPS) storage containers to HPC applications. It enables next-generation data-centric workflows that combine simulation, data analytics, and AI."
Unlike traditional storage stacks that were primarily designed for rotating media, DAOS is architected from the ground up to make use of new NVM technologies, and it is extremely lightweight because it operates end-to-end in user space with full operating system bypass. DAOS offers a shift away from an I/O model designed for block-based, high-latency storage to one that inherently supports fine- grained data access and unlocks the performance of next- generation storage technologies.
Watch the video: https://youtu.be/wnGBW31yhLM
Learn more: https://www.intel.com/content/www/us/en/high-performance-computing/daos-high-performance-storage-brief.html
Sign up for our insideHPC Newsletter: http://insidehpc.com/newsletter
Agentless System Crawler - InterConnect 2016Canturk Isci
油
IBM speaker guidelines mandate including forward-looking and legal disclaimer slides in presentations. All presentations must include mandatory notices and disclaimers slides before the conclusion. Speakers should refer to additional legal guidance documents and have materials reviewed by legal if concerned. Final presentations are due by February 5th, 2016 and must follow a specific file naming convention. Disclosures for forward-looking statements are available at a specified link. Instructions should be removed before finalizing presentations.
This document provides release notes for ArcSight ESM version 6.0c Patch 1. It includes instructions for installing the patch, which addresses critical issues and provides updates for the ArcSight Manager, Console, Web, and CORR-Engine components. Details are given for stopping services, backing up files, downloading and running the patch installer, accepting the license agreement, and restarting services after installation. Issues fixed and open issues still under investigation are also summarized for each component.
Optimizing Apache Spark Throughput Using Intel Optane and Intel Memory Drive...Databricks
油
Apache Spark is a popular data processing engine designed to execute advanced analytics on very large data sets which are common in todays enterprise use cases. To enable Sparks high performance for different workloads (e.g. machine-learning applications), in-memory data storage capabilities are built right in.
However, Sparks in-memory capabilities are limited by the memory available in the server; it is common for computing resources to be idle during the execution of a Spark job, even though the systems memory is saturated. To mitigate this limitation, Sparks distributed architecture can run on a cluster of nodes, thus taking advantage of the memory available across all nodes. While employing additional nodes would solve the server DRAM capacity problem, it does so at an increased cost. Intel(R) Memory Drive Technology is a software-defned memory (SDM) technology, which combined with an Intel(R) Optane(TM) SSD, expands the systems memory.
This combination of Intel(R) Optane(TM) SSD with Intel Memory Drive Technology alleviates those memory limitations that are inherent to Spark, by making more memory available to the operating system and to Spark jobs, transparently.
Joanna Rutkowska Subverting Vista Kernelguestf1a032
油
The document discusses techniques for subverting the Windows Vista kernel protection mechanisms and loading unsigned code. It describes:
1) Forcing kernel drivers to page out to the pagefile by allocating large amounts of memory, then modifying the paged out code in the pagefile to inject shellcode without requiring a signature.
2) The concept of an undetectable "Blue Pill" malware that could install itself on-the-fly by exploiting AMD64 SVM virtualization extensions to move the operating system into a virtual machine controlled by a thin hypervisor.
3) Challenges of handling nested virtual machines to prevent detection when the system is already compromised by "Blue Pill" malware.
This document provides release notes for ArcSight ESM version 5.5 Patch 1, including instructions for installing the patch for the ArcSight Database, Manager, Console, and Web components. It describes issues fixed in this patch release and lists open issues. The patch addresses critical issues in ESM v5.5 and provides updates for vulnerability mapping.
The document discusses how Soft Machines validated a VISCTM microprocessor design using Synopsys ZeBu emulation. It describes the emulation setup developed, including transactors to probe the design and a cosim framework to compare results with simulation. Various debug methodologies leveraging ZeBu's tools helped identify bugs early in emulation runs of tests, operating system boots, and benchmarks.
This document summarizes a seminar on embedded systems. It discusses what embedded systems are, how they differ from general computer systems, and common design requirements. It also describes the embedded software development process, common memory types, popular embedded programming languages, applications of embedded systems, and concludes that embedded systems will continue growing in use.
This document provides instructions for installing Oracle Applications R12 (12.1.3) on Linux (64-bit). It describes downloading and unzipping the installation files, performing pre-install tasks like configuring disk space, installing required RPMs and setting kernel parameters, and running the ./rapidwiz installation script. It also covers post-installation tasks like setting environment variables and default passwords. Upgrading an existing EBS 12.1.3 installation is also addressed.
Are blade server suitable for HPTC? This talk covers the pros and cons of building your next cluster using blades.
Talk given at International Supercomputing blade workshop in 2007.
This document provides frequently asked questions about MikroTik RouterOS. It addresses questions about what RouterOS is, how to install and license it, how to configure features like networking, bandwidth management, wireless connectivity, and BGP routing. The document provides concise answers and instructions for tasks like upgrading RouterOS, recovering lost passwords, and troubleshooting common issues.
Accelerating Virtual Machine Access with the Storage Performance Development ...Michelle Holley
油
Abstract: Although new non-volatile media inherently offers very low latency, remote access
using protocols such as NVMe-oF and presenting the data to VMs via virtualized interfaces such as virtio
adds considerable software overhead. 油One way to reduce the overhead is to use the Storage
Performance Development Kit (SPDK), an open-source software project that provides building blocks for
scalable and efficient storage applications with breakthrough performance. 油Comparing the software
paths for virtualizing block storage I/O illustrates the advantages of the SPDK-based approach. 油Empirical
data shows that using SPDK can improve CPU efficiency by up to 10 x and reduce latency up to 50% over
existing methods. Future enhancements for SPDK will make its advantages even greater.
Speaker Bio: Anu Rao is Product line manager for storage software in Data center Group. She helps
customer ease into and adopt open source Storage software like Storage Performance Development Kit
(SPDK) and Intelligent Software Acceleration-Library (ISA-L).
Accelerating Virtual Machine Access with the Storage Performance Development ...Michelle Holley
油
How to put 10lbs of functionality into a 5lb package.
1. How to put 10lbs of functionality into a 5lb package.
How to put 10lbs of functionality
into a 5lb package.
By
Marc Karasek
Senior Firmware Engineer
marckarasek@ivivity.com
ESC-370 San Jose California Spring 2007 Page 1 of 7
2. How to put 10lbs of functionality into a 5lb package.
How to put 10lbs of functionality into a 5lb package..........................................................1
Overview: ............................................................................................................................3
Layering Your Code :..........................................................................................................4
In looking at the boot process for todays embedded designs, more functionality is
being added earlier in the process. Some examples are : power status, OS flash image
integrity and system recovery. Each of these requires a different amount of software
support. Some will require notification to the user of the status and some will require
interaction with the user. Most of these features are in addition to bringing the system
up to a point where an OS and/or application can run. ..................................................4
Many embedded designs have one large firmware image that is both the boot code and
the OS/application rolled into one. This monolithic approach to the code has many
limitations associated with it. Some examples are : ......................................................4
Upgrading the firmware is a potentially dangerous problem that could leave the device
nonfunctional. ................................................................................................................4
The ability to maintain multiple images, a requirement in some cases, is impossible
without some form of hardware support. ........................................................................4
Each layer should have a mechanism to load the layer above it. It should also have as
much debug capability in the code as possible. (See next section). .............................5
Having split the monolithic firmware image into these layers allows us to move from a
monolithic way of debugging the code to a more modular approach. ............................5
Debugging without the Bloat :.............................................................................................5
Most embedded firmware has some form of debug monitor capabilities in it. This is
usually accessed by a key sequence during boot time or through a menu system that is
the default interface for the device. This debug monitor usually requires that the
majority of the system be functional in order to work. This does not lend itself to
debugging problems that occur early in the boot process and is usually used to help
debug OS/applications. In order to debug the hardware/boot code better we need a
monitor that needs little to no resources to run. One such monitor is Micromon
developed for the MIPs family of chips by IDT. This monitor as a standalone binary is
only 13K in size, yet it provides all of the features needed to help debug during system
bring-up. It could very easily be adapted to another processor. It only needs 8 GP
registers for the stack and input positions........................................................................5
Using the split firmware above, .....................................................................................5
Assumptions : ......................................................................................................................5
Definitions : ........................................................................................................................6
ESC-370 San Jose California Spring 2007 Page 2 of 7
3. How to put 10lbs of functionality into a 5lb package.
Overview:
In todays embedded designs more and more functionality is being crammed
into smaller packages. As this functionality increases so does the amount of
upper layer OS software needed to run it. With cost always a driving
factor, flash devices used for the system software need to be as small as
possible. A combination of cost + increased system functionality means less
space available for the boot/initialization code. At the same time there is
pressure to also add functionality too the boot/initialization code. As an
embedded systems engineer, you need to be able to understand the
implications associated with adding this functionality. Will you need to
increase the size of the flash part, can you live without this feature or is it a
must have or can you squeeze some more space from your current flash?
You must become an embedded systems engineer to know what affect a
specific feature request will have on the system.
Knowing what the choices you have when a feature request hits your inbox
is only the first step. You also need to be able to communicate this
information to your managers/executives. It maybe that the request for this
wiz-bang new feature has come from your manager and he/she is just
convinced that the end product will be a complete disaster without it. You
must be able to explain what are the options associated with adding this new
feature. We have all heard the line one time or another that it is only code
and what is the big deal.
If we are prepared ahead of time to deal with these requests, then putting 10
lbs of functionality into a 5 lb package will be a lot easier. There are a few
things an engineer can do up front that will help:
1) Layering the firmware, with a clear plan for what each layer of the
code is responsible for.
2) Adding debug code while minimizing the impact to the boot process
and avoiding code bloat.
3) Maintaining multiple firmware images in a system with a minimal
footprint in the boot process.
ESC-370 San Jose California Spring 2007 Page 3 of 7
4. How to put 10lbs of functionality into a 5lb package.
Layering Your Code :
In looking at the boot process for todays embedded designs, more
functionality is being added earlier in the process. Some examples are :
power status, OS flash image integrity and system recovery. Each of
these requires a different amount of software support. Some will
require notification to the user of the status and some will require
interaction with the user. Most of these features are in addition to
bringing the system up to a point where an OS and/or application can
run.
Many embedded designs have one large firmware image that is both the boot
code and the OS/application rolled into one. This monolithic approach
to the code has many limitations associated with it. Some examples
are :
Upgrading the firmware is a potentially dangerous problem that could
leave the device nonfunctional.
The ability to maintain multiple images, a requirement in some cases,
is impossible without some form of hardware support.
A better way to deal with this is to modularize or layer the code. Look at
what initialization needs to be done and break this up into sections. From
this see what is platform dependent and what is platform agnostic. This is
your first point of layering. If you have any system initialization code, this
would become the next layer. The final layer would be the OS/application
for the device. So we now have three layers for our firmware (see Figure 1).
Platf orm Dependent Code
Sy stem Dependent Code
OS/Application
ESC-370 San Jose California Spring 2007 Page 4 of 7
5. How to put 10lbs of functionality into a 5lb package.
Figure 1 : Firmware Layering
Each layer should have a mechanism to load the layer above it. It should
also have as much debug capability in the code as possible. (See next
section).
Having split the monolithic firmware image into these layers allows us to
move from a monolithic way of debugging the code to a more modular
approach.
Debugging without the Bloat :
Most embedded firmware has some form of debug monitor capabilities in it.
This is usually accessed by a key sequence during boot time or through
a menu system that is the default interface for the device. This debug
monitor usually requires that the majority of the system be functional in
order to work. This does not lend itself to debugging problems that
occur early in the boot process and is usually used to help debug
OS/applications. In order to debug the hardware/boot code better we
need a monitor that needs little to no resources to run. One such
monitor is Micromon developed for the MIPs family of chips by IDT.
This monitor as a standalone binary is only 13K in size, yet it provides
all of the features needed to help debug during system bring-up. It
could very easily be adapted to another processor. It only needs 8 GP
registers for the stack and input positions.
Using the split firmware above,
Assumptions :
The assumptions for this paper are that the reader has a good understanding
of embedded systems and an understanding of the general boot process for
microprocessors. An understanding of C is expected and some assembly
would be helpful.
Layering your code :
ESC-370 San Jose California Spring 2007 Page 5 of 7
6. How to put 10lbs of functionality into a 5lb package.
Definitions :
Boot Device :
Reset Vector :
ESC-370 San Jose California Spring 2007 Page 6 of 7
7. How to put 10lbs of functionality into a 5lb package.
As embedded engineers we are faced with pressures to put the maximum functionality into
our systems within the minimal footprint.
What this means from a boot code perspective is the initialization code is being squeezed into
a smaller footprint so that the upper layer applications have more room. At the same time,
we are being asked to add additional functionality.
[Understanding how to add as much functionality into your boot code, and the tradeoffs
associated this.] Presentation on how to modularize your boot code into different layers. This
will include examples of code using the MIPS processor. How to add debug output into the
boot process without slowing down the process and fitting into the available boot device being
used. How to satisfy requirements of having multiple boot images in a system with a minimal
footprint in the boot process.
ESC-370 San Jose California Spring 2007 Page 7 of 7