Giver - engagement solutions.
a startup which develops online gamified solutions for HR goals:
employee engagement, building global teams, welfare etc.
Video games are considered to be played by teen-aged boys, considered to create more violent and depressive person, socially isolated human being. and above all, video games supposedly are just a waste of your time because you cant learn anything from it.
Well, lets bust these myths about gaming, gamers and games.
Shown at the Researchers' Night, Israel, 2016.
Why people love to play so much? Why players get so involved? Why do they play more than they watch TV? What happens inside the game that leaves the player with a feeling of "I want more"?
The intersection of innovative pedagogy, meaningful learning and gamesShachar Oz
Ìý
Curiosity is the key for meaningful learning. We all agree on that. But how do you generate curiosity in students that do not always want to be engaged? How do you continuously feed it over time?
In short, we believe that by offering play you might be able to create meaningful experience for the user which would end with moments of enlightenment. This should trigger more curiosity and develop passion. This talk tries to explain how good video games are built to create that process.
Giver - engagement solutions.
a startup which develops online gamified solutions for HR goals:
employee engagement, building global teams, welfare etc.
Video games are considered to be played by teen-aged boys, considered to create more violent and depressive person, socially isolated human being. and above all, video games supposedly are just a waste of your time because you cant learn anything from it.
Well, lets bust these myths about gaming, gamers and games.
Shown at the Researchers' Night, Israel, 2016.
Why people love to play so much? Why players get so involved? Why do they play more than they watch TV? What happens inside the game that leaves the player with a feeling of "I want more"?
The intersection of innovative pedagogy, meaningful learning and gamesShachar Oz
Ìý
Curiosity is the key for meaningful learning. We all agree on that. But how do you generate curiosity in students that do not always want to be engaged? How do you continuously feed it over time?
In short, we believe that by offering play you might be able to create meaningful experience for the user which would end with moments of enlightenment. This should trigger more curiosity and develop passion. This talk tries to explain how good video games are built to create that process.