This document discusses various ideation techniques in UX design including affinity diagramming, empathy maps, card sorting, customer journey maps, experience maps, service blueprints, and NUF analysis. It emphasizes attaching key results and metrics to ideation features, thinking broadly and keeping an open perspective, and challenging assumptions with research. The relationship between user data and design is explored, and techniques like usability testing and prototyping are presented as part of an iterative design process focused on user understanding.
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Ideation through research
1. UX Portfolio Building Series: Part 3
Ideation though Research
Reshma Lalla
Senior UX Designer:
Web and Lean Back Apps
2. Introduction
The secret sauce of design
The relationship between data and design
Measuring behavior
Agenda
Rest of the session
Ideation techniques in UX
Affinity Diagraming
Empathy Maps
Closed Card sorts
Customer Journey Maps
Experience Maps
Service Blueprints
NUF Analysis
4. Habituation
As human beings we have limited brain power, and so our brains encode the everyday
things we do into habits, so we can free up space to learn new things.
Awareness
Present
Empathetic
11. Your assumptions are your windows
on the world. Scrub them off every
once in a while, or the light wont
come in.
-Isaac Asimov
Eliminate Assumptions
12. Research Differentiators
Market Research UX Research
What people say What people do
What people will buy How people use a product
Large sample sizes Small sample sizes
Broad Insight Deep, focused insight
13. WHY?As a I want to so that
When I want to so I can
Question and
always refer
to the problem
statement
People dont buy what you do,
they buy why you do it.
Simon Sinek
15. How are we moving the needle?
Can we measure it effectively? Choosing the right metrics for your product
H E A R THappiness Engagement Adoption Retention Task Success
Goal Signal Metric
16. Goals Signals Metrics
Happiness
Engagement
Adoption
Retention
Task Success
For users to continuously
use the site/app.
The number of return
customers from
analytics data.
The number of active users.
Purchases/Downloads.
Measurement of gaming
incentives given.
For users to download
the app.
For users to discover
new content.
For users to use our
gamification feature.
For users to feel like the
site is unique and
tailored to them.
For users to accomplish
their goal.
Usability Test
Card Sort
Analytics
Edit their profile
Search for documents
Play a game
GOOGLES HEART FRAMEWORK
18. Key Takeaways
theres no one-size-fits-all approach to ideation.
Always attach a KR and metric of measurement to ideation features
Use Affinity Diagrams to sort large sets of data into clusters
Involve Senior management in ideation and research to gain
perspective and buy in
Think broader, look closer, stay young and be present!
22. Definition:
An empathy map is a collaborative visualization
used to articulate what we know about a
particular type of user.
It externalizes knowledge about users in order
to:
1) create a shared understanding of user needs.
2) aids in decision making.
24. Definition:
A customer journey map is a
visualization of the process that a
person goes through in order to
accomplish a goal tied to a specific
business or product. Its used for
understanding and addressing
customer needs and pain points.
26. Definition: An experience map is a
visualization of an entire end-to-
experience that a generic person
goes through in order to
a goal.
This experience is agnostic of a
specific business or product. Its
used for understanding a general
human behavior (as opposed to a
customer journey map, which is
more specific and focused on
to a specific business).
28. Definition: A service blueprint visualizes the
relationships between different service
components people, props (physical or
digital evidence), and processes that are
directly tied to touchpoints in a specific
customer journey.
Blueprinting is an ideal approach to
that are omnichannel, involve multiple
touchpoints, or require a crossfunctional effort
(that is, coordination of multiple departments).
33. Non-linear process
Learn about users through user testing
Empathise to help
define the problem
Tests reveal insights that redefine the problem statement
Constant tests provide new learnings
Understand
& Discover
34. And thats a wrap.
Questions?
Reshma Lalla
Senior UX Designer:
Web and Lean Back Apps
rlalla.design@gmail.com
Follow me on twitter:
@resh_l