講演動画はこちら:
https://youtu.be/GEl8AfgI35g
講演者:
小林 浩之(Epic Games Japan)
https://twitter.com/hannover_bloss
本スライドは2021年7月25日に行われたオンライン勉強会「UE4 Character Art Dive Online」の講演資料となります。
イベントについてはこちら:
https://www.unrealengine.com/ja/blog/epicgamesjapan-onlinelearning-13
The document discusses a quality improvement project at Reality Inc. to reduce app startup time. It began with measuring startup sequences on iOS and Android to identify bottlenecks. This showed networking requests and initializing distributions were slow. Performance was then measured in user environments using Firebase and GCP tools. Startup times of over 6 seconds were found. The project aims to parallelize processes, remove unnecessary tasks, and speed up networking to reduce startup time through ongoing measurement and optimization.
講演動画はこちら:
https://youtu.be/GEl8AfgI35g
講演者:
小林 浩之(Epic Games Japan)
https://twitter.com/hannover_bloss
本スライドは2021年7月25日に行われたオンライン勉強会「UE4 Character Art Dive Online」の講演資料となります。
イベントについてはこちら:
https://www.unrealengine.com/ja/blog/epicgamesjapan-onlinelearning-13
The document discusses a quality improvement project at Reality Inc. to reduce app startup time. It began with measuring startup sequences on iOS and Android to identify bottlenecks. This showed networking requests and initializing distributions were slow. Performance was then measured in user environments using Firebase and GCP tools. Startup times of over 6 seconds were found. The project aims to parallelize processes, remove unnecessary tasks, and speed up networking to reduce startup time through ongoing measurement and optimization.