This document summarizes a case study done by Team X to explore adding a print feature to Instagram. Through user research, they identified opportunities to allow users to customize and purchase physical prints of their photos. They created prototypes to test placing a print icon, editing photos for printing, and the checkout flow. Feedback indicated the print icon location and starting a print project needed clarification. The final prototype in Axure addressed these issues and provided a seamless experience from awareness to purchase completion while not disrupting the core Instagram experience.
This document provides a case study analysis of Instagram. It includes background information on Instagram, an analysis of its target market and business model. It also describes 5 case studies of how different companies have successfully used Instagram advertising including Bloom & Wild florists, Burt's Bees cosmetics, Mercedes-Benz, Philadelphia cream cheese, and Levi's jeans. Each case study outlines the company's advertising goals, strategy used, and positive results observed in metrics like sales, website visits or brand awareness.
The team conducted research and designed a print feature for Instagram. They:
1) Surveyed Instagram users and identified that most print for gifts and want easy, customizable printing.
2) Created personas of potential users and discovered needs like minimal effort printing.
3) Prototyped the feature in PopApp and Flinto, finding the print icon location and editing was unclear.
4) Iterated the designs based on user testing, adding a print queue and making print an option in likes/comments.
5) Developed a higher fidelity Axure prototype with the checkout flow.
6) Identified opportunities like easier project access and more engagement through tapping photos instead of below.
This document provides an overview of Instagram, including how it works, key settings, best practices, additional apps, and analytics. It explains the main features like posting photos and videos, Instagram stories, and live video. It offers tips for business accounts, such as filling out your profile, linking other accounts, using hashtags and location tags, and measuring success with analytics tools. The document serves as a guide for using Instagram effectively.
The document outlines the case study and iterative design process for improving the DotDash3 website. Key findings from usability testing and user surveys identified opportunities to improve navigation, provide more visual artwork details, and display more purchase information. Recommendations included optimizing global navigation, information architecture, and interactive content to enhance the user experience and engagement with the 3D art galleries. A redesigned prototype incorporated these changes, such as adding header/footer navigation, an interactive homepage carousel, and multiple paths for exploring artists and exhibitions.
The document summarizes two UX design projects by Neha Kulkarni. The first was redesigning the VProud.tv website to address user drop-off rates and improve navigation. The second was designing a mobile app and glove called Tone to help users reduce stress through music based on emotions detected by the glove sensors. Both projects involved extensive user research including surveys, interviews and usability testing to identify challenges and design effective solutions.
The document outlines a proposed project to design a new social media mobile application called Bubbble. The app aims to combine existing social media features like sharing updates and music discovery with friends in a single platform. The designer will conduct user research through interviews and surveys to understand needs and define personas. Prototypes and wireframes will then be created applying UX best practices. The 5 week project timeline details the research, design, and testing process. Questions address reinventing social networks, conducting initial user interviews, and using third-party images and logos in personal projects.
Art Bio is an innovative application that makes it easy to create short artist bios for art galleries and artists themselves. With this intuitive tool, they can create professional and attractive bios in just a few minutes and distribute them on various platforms, such as exhibition catalogs, websites, or social networks.
This document describes a photo scavenger hunt mobile app project called Photo Hunt. The project involved designing an app to allow users to explore parts of their city through social scavenger hunt games using their phone camera. User research was conducted through interviews and personas were developed. Prototypes were created using wireframing and tools like Adobe XD. The prototypes were tested with users to identify issues to improve the user experience, such as making the goals and flow of the scavenger hunts clearer to users. The project followed a design thinking process over 18 months.
This document summarizes Vivek Baliga's experience and skills as a UX designer. It includes his contact information, background working in finance and as a developer which gave him skills in both technical and business aspects, love of engaging users visually and through writing/sketching. It also outlines his UX process from ideation to testing, design tools used and two case studies of client work including research conducted and roles on projects for Bric and an Audi smartwatch app.
Case Study - Design an Art History App for an Art Gallery.pptxChan Jia Jun
油
To showcase the art history app design, I created a comprehensive case study that includes all design process stages from user persona to high-fidelity prototypes using Figma. I also added brief descriptions of each step along with visuals to make it easy to follow.
The case study will be available on my personal website and social media accounts, where I share my design projects and experiences.
This document summarizes the process of designing a photo printing feature integrated into Instagram. A team of three conducted research including competitive analysis, user interviews, and surveys. They developed personas and identified key needs. An MVP was designed with priority on simplicity. Wireframes and prototypes were created and iterated based on user testing. The final design drew on Instagram's filter interface and allowed customizing prints by swiping through options like paper type and borders.
This document provides biographical information about Nicholas Mauro, including his work experience at PwC, reasons for leaving to pursue a career in design and human-computer interaction, hobbies such as writing a blog and volunteering as an ESL tutor, and goal of becoming a better friend and citizen through learning. It also lists his favorite design software and hardware used.
FunkItUp Editor is a photo editing app designed for social media that allows users to make their photos more visually striking and artistic. It aims to simplify the editing process compared to other apps that some find complicated. The app brings cutting edge design features to average social media users in a easy to use format. It seeks to fulfill users' fundamental desire to share beautifully preserved memories while also helping users promote brands and drive sales through powerful imagery on social media.
The document discusses the technologies used and learned during the process of constructing a media product. It describes using Blogger to create and host a blog to present research, planning, production, and evaluation. 際際滷share was used to upload PowerPoints to the blog. Photoshop was used for image editing and layout design. A DSLR camera was used for photography. The internet was essential for research, and some technologies like SurveyMonkey and Microsoft Word could have been replaced, while the internet was indispensable. Both advantages like time efficiency and disadvantages like potential errors or failures of technology are discussed.
The document discusses how various digital technologies were used to create a music magazine. These included an iPhone to take photos, Blogger for updates, Photoshop for editing images, PowerPoint for research and planning, and social media for feedback. Photoshop allowed editing images and layering text over backgrounds to give a professional look. Overall, technology helped with the quality, organization, research, planning and production of the media product.
This document summarizes a student's research on livestreaming as an economic activity. It includes notes from an article on the livestream economy, which discusses how livestreaming allows famous people to connect with fans and ordinary people to turn their daily lives into a commodity. The document also notes that the student asked Quora about unique livestream services and how to get more viewers but did not receive an answer. It then includes brainstorming for a potential livestream product focused on short tutorial streams.
Tom Tufano-Lister proposes creating KopOnline, a Liverpool FC website and podcast. He will use WordPress for the website and Photoshop for graphics. The website will provide news and his articles. A Twitter account will promote it. The podcast will upload to YouTube. Research will cover design, journalism, and podcast theories to understand conventions and make work successful. He will create a development diary to evaluate strengths, weaknesses, and improvements throughout the process. The goal is to pursue a career in journalism using experience from this project.
How to Build a Prototype Workflow for Product/Market FitTadpull
油
"Getting out of the building" can be overwhelming. This presentation covers a workflow using Empathy Maps, User Personas, and User Journeys to figure out if you have a good Value Proposition for your Customer Segments.
Case studies from TheLowlineNYC and Atlantic Public Media included as well.
This document summarizes a student's research project for an art streaming service. It includes user research through focus groups, sketches of a customer journey map and user experience map, branding concepts like logos and names, social media planning including a Facebook page, website wireframes, and a clickable prototype. The goal was to explore how professional and student artists could connect through live video lessons and tutorials.
The document describes how various new media technologies were used at different stages of a film project.
In the research stage, Pinterest and Piktochart were used to research characters and audiences. Blogger hosted research and planning work.
Planning utilized Pinterest to collect mise-en-scene images, mobile phones, Snapchat, and WhatsApp for communication.
Digital cameras, Adobe Photoshop, and iMovie were used for construction of the film trailer, poster, and magazine cover.
YouTube, iMovie, Prezi, and Emaze supported evaluation through presenting and annotating the trailer, and analyzing the film poster.
Learn how user interface designers and user experience designers play an important part in creating products and services that keeps customers or users coming back for more.
In the construction and research stages, EmilyJohnson used various media technologies and online platforms. She conducted research on existing artists in her genre using Google to find images and learn more about their styles. This helped her develop an understanding of codes and conventions to include in her own work. She also used YouTube to watch music videos and develop her knowledge of genre expectations. Various software like Microsoft Word, PowerPoint, and MindGenius were used to plan and document her work. Photoshop was used to create ancillary pieces. Mobile phones were used to film portions of the video to achieve a grainy, conceptual style consistent with the indie genre. A Nikon SLR camera provided higher quality contrasting footage.
Picturing the Social: Talk for Transforming Digital Methods Winter SchoolFarida Vis
油
This talk highlights the work of the Visual Social Media Lab and the Picturing the Social project. It summarises the key research questions and aims of the project. It highlights the value of interdisciplinarity and working closely with industry in this area. It also focuses on the way in which me might study different types of structures involved in the circulation and the scopic regimes that make social media images more or less visible. It also tries to unpack how we can start to think about APIs as 'method' and looks at the different ways in which we can get access to different kinds of social media image data. Both through public ('free') APIs and ('pay for') firehose data.
Lucy Napper used various new media technologies at different stages of her project. In the research and planning stage, she used Adobe Photoshop, Google, YouTube tutorials and online storyboards. During filming, she used an iPhone and Canon 80D camera. In post-production, she edited footage in Final Cut Pro and created marketing materials in Photoshop, Illustrator and Garageband. Throughout the process, OneDrive, Microsoft Word and PowerPoint, and Prezi helped with collaboration and organization. YouTube was also used to upload and find inspiration from other trailers. Overall, Lucy found OneDrive, Garageband and tutorials most helpful, while Photoshop and Illustrator were most difficult, but her Final
The student used various media technologies throughout the construction, research, planning, and evaluation stages of their project. They used Edublogs to create a portfolio website to host and share their work. Google, YouTube, IMDb, and other websites were used for research. An iPhone 5 was used to film video clips. Adobe Photoshop, InDesign, and After Effects were used to design a poster, magazine cover, and edit a trailer. A survey tool was used to gather audience feedback. Microsoft PowerPoint was used to create an evaluation presentation. Technological convergence enabled connecting and combining these various technologies.
Jason Moore - Interaction design in enterprise teamsroblund
油
The document discusses interaction design for enterprise teams. It outlines 3 key ideas: 1) what interaction design (IxD) is, which is a design discipline focused on defining the behavior of products; 2) how IxD teams at Workiva are structured to support product success, focusing on discovery through methods like customer interviews, journey mapping, and prototyping; 3) how product discovery plays a key role in Workiva teams by helping them evolve ideas into actionable plans through techniques like empathy mapping, customer interviews, and story mapping to define minimum viable products. The document emphasizes the importance of discovery techniques in understanding user needs and validating solutions before development.
Roberts provides a portfolio of UX design work including projects for Meetup, Pique, and Fordham Law School. She has experience in interior design, improv theatre, and the Peace Corps which inform her work. She is passionate about UX design and wants to join a team where she can grow and be inspired.
Jalen Hurts Love Hurts Hoodie Jalen Hurts Love Hurts HoodieTeeFusion
油
Are you a dedicated Philadelphia Eagles fan or a passionate supporter of Jalen Hurts? If so, the Jalen Hurts "Love Hurts" Hoodie is a must-have for your collection! This exclusive hoodie, originally worn by the Eagles' star quarterback, quickly sold out at major retailers. But dont worryweve got you covered!
https://www.behance.net/search/projects/Jalen%20Hurts%20Love%20Hurts%20Hoodie
This document summarizes Vivek Baliga's experience and skills as a UX designer. It includes his contact information, background working in finance and as a developer which gave him skills in both technical and business aspects, love of engaging users visually and through writing/sketching. It also outlines his UX process from ideation to testing, design tools used and two case studies of client work including research conducted and roles on projects for Bric and an Audi smartwatch app.
Case Study - Design an Art History App for an Art Gallery.pptxChan Jia Jun
油
To showcase the art history app design, I created a comprehensive case study that includes all design process stages from user persona to high-fidelity prototypes using Figma. I also added brief descriptions of each step along with visuals to make it easy to follow.
The case study will be available on my personal website and social media accounts, where I share my design projects and experiences.
This document summarizes the process of designing a photo printing feature integrated into Instagram. A team of three conducted research including competitive analysis, user interviews, and surveys. They developed personas and identified key needs. An MVP was designed with priority on simplicity. Wireframes and prototypes were created and iterated based on user testing. The final design drew on Instagram's filter interface and allowed customizing prints by swiping through options like paper type and borders.
This document provides biographical information about Nicholas Mauro, including his work experience at PwC, reasons for leaving to pursue a career in design and human-computer interaction, hobbies such as writing a blog and volunteering as an ESL tutor, and goal of becoming a better friend and citizen through learning. It also lists his favorite design software and hardware used.
FunkItUp Editor is a photo editing app designed for social media that allows users to make their photos more visually striking and artistic. It aims to simplify the editing process compared to other apps that some find complicated. The app brings cutting edge design features to average social media users in a easy to use format. It seeks to fulfill users' fundamental desire to share beautifully preserved memories while also helping users promote brands and drive sales through powerful imagery on social media.
The document discusses the technologies used and learned during the process of constructing a media product. It describes using Blogger to create and host a blog to present research, planning, production, and evaluation. 際際滷share was used to upload PowerPoints to the blog. Photoshop was used for image editing and layout design. A DSLR camera was used for photography. The internet was essential for research, and some technologies like SurveyMonkey and Microsoft Word could have been replaced, while the internet was indispensable. Both advantages like time efficiency and disadvantages like potential errors or failures of technology are discussed.
The document discusses how various digital technologies were used to create a music magazine. These included an iPhone to take photos, Blogger for updates, Photoshop for editing images, PowerPoint for research and planning, and social media for feedback. Photoshop allowed editing images and layering text over backgrounds to give a professional look. Overall, technology helped with the quality, organization, research, planning and production of the media product.
This document summarizes a student's research on livestreaming as an economic activity. It includes notes from an article on the livestream economy, which discusses how livestreaming allows famous people to connect with fans and ordinary people to turn their daily lives into a commodity. The document also notes that the student asked Quora about unique livestream services and how to get more viewers but did not receive an answer. It then includes brainstorming for a potential livestream product focused on short tutorial streams.
Tom Tufano-Lister proposes creating KopOnline, a Liverpool FC website and podcast. He will use WordPress for the website and Photoshop for graphics. The website will provide news and his articles. A Twitter account will promote it. The podcast will upload to YouTube. Research will cover design, journalism, and podcast theories to understand conventions and make work successful. He will create a development diary to evaluate strengths, weaknesses, and improvements throughout the process. The goal is to pursue a career in journalism using experience from this project.
How to Build a Prototype Workflow for Product/Market FitTadpull
油
"Getting out of the building" can be overwhelming. This presentation covers a workflow using Empathy Maps, User Personas, and User Journeys to figure out if you have a good Value Proposition for your Customer Segments.
Case studies from TheLowlineNYC and Atlantic Public Media included as well.
This document summarizes a student's research project for an art streaming service. It includes user research through focus groups, sketches of a customer journey map and user experience map, branding concepts like logos and names, social media planning including a Facebook page, website wireframes, and a clickable prototype. The goal was to explore how professional and student artists could connect through live video lessons and tutorials.
The document describes how various new media technologies were used at different stages of a film project.
In the research stage, Pinterest and Piktochart were used to research characters and audiences. Blogger hosted research and planning work.
Planning utilized Pinterest to collect mise-en-scene images, mobile phones, Snapchat, and WhatsApp for communication.
Digital cameras, Adobe Photoshop, and iMovie were used for construction of the film trailer, poster, and magazine cover.
YouTube, iMovie, Prezi, and Emaze supported evaluation through presenting and annotating the trailer, and analyzing the film poster.
Learn how user interface designers and user experience designers play an important part in creating products and services that keeps customers or users coming back for more.
In the construction and research stages, EmilyJohnson used various media technologies and online platforms. She conducted research on existing artists in her genre using Google to find images and learn more about their styles. This helped her develop an understanding of codes and conventions to include in her own work. She also used YouTube to watch music videos and develop her knowledge of genre expectations. Various software like Microsoft Word, PowerPoint, and MindGenius were used to plan and document her work. Photoshop was used to create ancillary pieces. Mobile phones were used to film portions of the video to achieve a grainy, conceptual style consistent with the indie genre. A Nikon SLR camera provided higher quality contrasting footage.
Picturing the Social: Talk for Transforming Digital Methods Winter SchoolFarida Vis
油
This talk highlights the work of the Visual Social Media Lab and the Picturing the Social project. It summarises the key research questions and aims of the project. It highlights the value of interdisciplinarity and working closely with industry in this area. It also focuses on the way in which me might study different types of structures involved in the circulation and the scopic regimes that make social media images more or less visible. It also tries to unpack how we can start to think about APIs as 'method' and looks at the different ways in which we can get access to different kinds of social media image data. Both through public ('free') APIs and ('pay for') firehose data.
Lucy Napper used various new media technologies at different stages of her project. In the research and planning stage, she used Adobe Photoshop, Google, YouTube tutorials and online storyboards. During filming, she used an iPhone and Canon 80D camera. In post-production, she edited footage in Final Cut Pro and created marketing materials in Photoshop, Illustrator and Garageband. Throughout the process, OneDrive, Microsoft Word and PowerPoint, and Prezi helped with collaboration and organization. YouTube was also used to upload and find inspiration from other trailers. Overall, Lucy found OneDrive, Garageband and tutorials most helpful, while Photoshop and Illustrator were most difficult, but her Final
The student used various media technologies throughout the construction, research, planning, and evaluation stages of their project. They used Edublogs to create a portfolio website to host and share their work. Google, YouTube, IMDb, and other websites were used for research. An iPhone 5 was used to film video clips. Adobe Photoshop, InDesign, and After Effects were used to design a poster, magazine cover, and edit a trailer. A survey tool was used to gather audience feedback. Microsoft PowerPoint was used to create an evaluation presentation. Technological convergence enabled connecting and combining these various technologies.
Jason Moore - Interaction design in enterprise teamsroblund
油
The document discusses interaction design for enterprise teams. It outlines 3 key ideas: 1) what interaction design (IxD) is, which is a design discipline focused on defining the behavior of products; 2) how IxD teams at Workiva are structured to support product success, focusing on discovery through methods like customer interviews, journey mapping, and prototyping; 3) how product discovery plays a key role in Workiva teams by helping them evolve ideas into actionable plans through techniques like empathy mapping, customer interviews, and story mapping to define minimum viable products. The document emphasizes the importance of discovery techniques in understanding user needs and validating solutions before development.
Roberts provides a portfolio of UX design work including projects for Meetup, Pique, and Fordham Law School. She has experience in interior design, improv theatre, and the Peace Corps which inform her work. She is passionate about UX design and wants to join a team where she can grow and be inspired.
Jalen Hurts Love Hurts Hoodie Jalen Hurts Love Hurts HoodieTeeFusion
油
Are you a dedicated Philadelphia Eagles fan or a passionate supporter of Jalen Hurts? If so, the Jalen Hurts "Love Hurts" Hoodie is a must-have for your collection! This exclusive hoodie, originally worn by the Eagles' star quarterback, quickly sold out at major retailers. But dont worryweve got you covered!
https://www.behance.net/search/projects/Jalen%20Hurts%20Love%20Hurts%20Hoodie
"Seeing vs. Understanding: The Hidden Psychology of Design", Irene Shkarovska...Fwdays
油
Looks matter. But do they really help? In design, we often glorify aesthetics, but does making something pretty actually make it more usable? This talk breaks down the psychological battle between visual appeal and functional clarity, exploring how design influences both emotion and cognition.
We'll take you through:
- How composition theory shapes both aesthetics and usability.
- Why visual design is crucial for some products but useless for others.
- The role of cognitive load: real reason users click (or dont).
- How visual triggers manipulate emotions and decision-making.
- The secret to balancing eye candy with functionality to create truly effective design.
Get ready for a mix of psychology, interaction design, and a few hard truths. If you've ever wondered whether you should lean into visuals or focus on usabilitythis talk will help you decide.
Crown Freak Of Philos Shirt Crown Freak Of Philos ShirtTeeFusion
油
Are you a fan of philosophy, royalty, and all things unique? The Crown Freak of Philos shirt is more than just a piece of clothingit's a bold fashion statement that combines intellect, power, and individuality. Whether youre a deep thinker, a literature enthusiast, or simply love standout graphic tees, this shirt is perfect for you!
https://dribbble.com/shots/25736946-Crown-Freak-Of-Philos-Shirt
L湛dica didactica (Report finale residenza Diego Alatorre Go_Innovation a Casa...Casa Netural
油
Go_Innovation is a special residency for social innovator held by Netural Coop in Gorizia, European Capital of Culture 2025.
L炭dica did叩ctica / Play to Connect is a provocation to think outside the box, a methodology to board uncomfortable topics in a respectful and joyful manner and an excuse to discuss unconventional solutions to contemporary challenges, where play is seen as an attitude and game design as a metaphor of creativity by which to imagine, experiment and learn about our surroundings.
Casa Netural residency in Gorizia offered Diego an opportunity to test the ideas that he has been developing over the past years and to enrich them by looking at them from a different and complementary perspective. In other words to put theory into practice.
Along the 4 weeks that he lived in Gorizia he realized how mature and innovative his own understanding of the ludic phenomenon, as most people he connected with, found the value of his research, but what was amazing for him is how much his project was fed back from completely different and complementary perspectives.
Along these days he crafter four game ideas, with different levels of complexity and currently in different stages of development. These are described in the final report.
\\
Industrial Designer by CIDI UNAM and Master in Science of Design for Interaction by TU Delft, Diego ALatorre is currently doing a PhD in Contemporary Studies at the Center for Interdisciplinary Studies of Coimbra University.
His research explores the role of games in education: from a multimodal literacy perspective, he explores the creative process of writers, scientists, designers, artists, teachers and reflective players to learn how to critically read the world and creatively write.
Go_Innovation is a project designed and coordinated by Netural Coop Impresa Sociale within the framework of A THOUSAND YEARS OF HISTORY AT THE CENTER OF EUROPE: CASTLE BORGO CROCEVIA OF PEOPLES AND CULTURES, funded by PNRR - Next Generation EU, for the PNRR pilot project M1C3 Measure 2 Investment 2.1 line A - CUP F88F220000007
If I Miss This Putt I'll Kill Myself ShirtTeeFusion
油
Golf is a game of precision, patience, andlet's be honestfrustration. If you've ever stood over a crucial putt with your heart pounding, you know the stakes feel higher than they should. Thats why the "If I Miss This Putt I'll Kill Myself" Shirt is the perfect way to add some humor to the game. This hilarious golf t-shirt is designed for golfers who take their putting game seriouslybut not too seriously. Whether you're playing for fun, competing in a tournament, or just hanging out at the clubhouse, this shirt will have everyone laughing.
https://dribbble.com/shots/25728836-If-I-Miss-This-Putt-I-ll-Kill-Myself-Shirt
POC ONT FIBERHOMEPOC ONT FIBERHOMEPOC ONT FIBERHOME.pptxanikogiant
油
POC ONT FIBERHOMEPOC ONT FIBERHOMEPOC ONT FIBERHOMEPOC ONT FIBERHOMEPOC ONT FIBERHOMEPOC ONT FIBERHOMEPOC ONT FIBERHOMEPOC ONT FIBERHOMEPOC ONT FIBERHOMEPOC ONT FIBERHOMEPOC ONT FIBERHOMEPOC ONT FIBERHOMEPOC ONT FIBERHOMEPOC ONT FIBERHOMEPOC ONT FIBERHOMEPOC ONT FIBERHOME
Looking to revolutionize agriculture with cutting-edge technology? Our Smart Farming Technology Pitch Deck is designed to help you present your innovative ideas with clarity and impact!
Professionally designed slides
Easy-to-edit and fully customizable
Perfect for startups, investors, and agritech businesses
Download now & impress your audience!
Need a custom design? Contact us at info@slidesbrain.com
際際滷sBrain Free PowerPoint Templates & Custom Design Services
#SmartFarming #AgriTech #PitchDeck #StartupPitch #FarmingInnovation #InvestorPresentation #AgricultureTechnology #際際滷sBrain
web design and development service designsumairrana3
油
Introduction to Storytelling Websites
Why storytelling matters in web design and how it enhances user engagement.
2. What Makes a Website a Storytelling Masterpiece?
Key elements like visuals, animations, and narrative flow.
3. Why Storytelling in Web Design is Effective
The psychology behind engaging users with stories.
4. The Power of Visual Storytelling
How images, videos, and illustrations create an immersive experience.
5. The Role of Animation in Storytelling Websites
Using motion effects to enhance engagement and interaction.
6. Typography as a Storytelling Element
How font choices affect mood and readability.
7. Color Theory in Storytelling Web Design
The impact of color schemes on emotions and brand identity.
8. Interactive Storytelling: Engaging the Audience
Examples of how interaction improves storytelling.
9. Parallax Scrolling for Narrative Depth
How this technique creates a dynamic storytelling experience.
Design I.Y. HOUSING at Lonavala by S+PS Architects, Sublime Ordinariness H...JnaneshPreethan
油
I.Y. Housing located Near Railway Crossing, Nangargaon, Lonavla, Maharashtra
Is located next to a railway track, so to decrease the sound coming from the trains they have designed a green buffer
zone
The sublime ordinariness project is located about 60 km to the north east of Mumbai. Built around already existing g+2
residential buildings needing no such spaces
Direct License file Link Below https://up-community.net/dl/
Nitro PDF Pro Crack is a reliable and multi-functional PDF tool that allows you to generate and edit PDFs and digital documents.
2. T H E
P R I N T
F E A T U R E
Project 3. Team X. 2014 UXDI Winter students: Angelynn Nakaguchi, Gregg Antonucci, Roxanne Mustafa, Lucas Polavieja
3. About the
product
Instagram is currently a mobile application for people who
want to share pictures or videos with followers. It is
designed for quick, easy, on-the-go sharing with the ability
to comment, like and tag people in photos.!
!
!
!
About the
project
!
To diversify its revenue stream beyond just advertising,
Instagram is a adding a new feature to its app. It will now
allow users to customize and purchase physical versions
of their photos.!
!
In this case study we will:!
identify where in the app we will introduce this feature!
describe how people edit and customize their photos
for printing!
show a 鍖ow for selecting and editing photos!
show a checkout and delivery 鍖ow!
Project 3. Team X.
T H E
P R I N T
F E A T U R E
5. Discovery
Process
How much can we change the App?!
What is User Behavior within the App?!
Where can we perform new functions in the App?!
Who would this feature be used by?
Discovery
Project 3. Team X.
User research
Design
T H E
Prototype
P R I N T
F E A T U R E
Looking ahead
6. Discovery
Research
Signi鍖cant increase in users when new feature is added.
Sources
Quantcast
Gigaom
Discovery
Project 3. Team X.
User research
Design
T H E
Prototype
P R I N T
F E A T U R E
Looking ahead
8. User
research
By the
numbers
Method: !
We surveyed Instagram users with 10
questions about printing behavior.!
!
!
Findings: !
Discovery
Project 3. Team X.
More women print than men.!
Of the women and men who did
print, the majority were mostly
printing gifts. !
The content of the pictures was
mainly family, friends and travel.!
A large percentage of Instagram users
do print but only a small percentage
were printing Instagram photos.
User research
Design
T H E
Prototype
P R I N T
F E A T U R E
Looking ahead
9. User
research
By the
numbers
Discovery
Project 3. Team X.
User research
Opportunities identi鍖ed: !
Easy to use!
Customization!
Unique products!
individuals: squares, retro/polaroids style prints!
mini-books!
stickers, tattoos!
鍖ip video - convert videos to 鍖ip book!
calendar (future item)
Design
T H E
Prototype
P R I N T
F E A T U R E
Looking ahead
10. User
research
Personas
Mary Childs
Monica Lone
John Smith
AGE
35-40!
25-30!
30-35!
STATUS
Married, with one child
Single
Married, with two children.
QUOTE
I dont like to share
I like the idea of
everything I do but I like to scrapbooking and printing,
give gifts
like frames, but I just never
get around to it.
The kids grow up so fast.
I dont want to miss a thing.
Printed photos feel more
permanent.
CHARACTERISTICS
Very creative (artsy-crafty)!
Tech Savy!
Very creative (artsy-crafty)!
Tech Savy!
Non-creative!
Tech Savy!
Prints Sometimes!
Gift Giver
Power User of Social Media!
Does Not Prints Often!
Likes Humorous Gifts
Power User of Social Media!
Prints Often!
Takes Pics Often of Family
Wants to print more with !
minimal effort.!
Wants to print more mementos.
Wants collect mementos of !
family and kids!
Wants to make quality prints!
easily and affordably.
BEHAVIORS
GOALS
Discovery
Project 3. Team X.
!
Power User of Social Media!
Wants to give gifts to others!
that matter.!
Wants to print special occasions
for herself.
User research
Design
T H E
Prototype
P R I N T
F E A T U R E
Looking ahead
11. Design
iteration 1
Print path
YOUR FEED
YOUR
PROFILE
SAVE!
TAG
(to queue)
FOLLOWERS
PROFILE
SELECT
PRODUCT
PRINT
EDITING
CART
NEW PROJECT
CURRENT
PROJECT
PRINT SCENARIOS
ADD PHOTOS
INSTAGRAM
PAST
PROJECT
NEW PRINT PROJECT
PRINT HISTORY
Discovery
Project 3. Team X.
User research
Design Iterations
T H E
Prototype
P R I N T
F E A T U R E
Looking ahead
13. Design
iteration 1
Prototypes
Findings: !
Opportunities identi鍖ed: !
Most users did not like the
location of the print icon.!
Users did not see clearly how to
add pictures.!
Editing and arranging photos from
sources was not clear.
1. PopApp
Discovery
Project 3. Team X.
User research
Design Iterations
T H E
A way to catalog/save/view the
pictures saved from the feed into a
print queue. !
Make Save to Print part of like
and comment features.!
Security features need to address
the user who may not want any
print noti鍖cations.
2. Flinto
Prototype
P R I N T
F E A T U R E
Looking ahead
15. Design
iteration 1
Findings: !
Security
Allowing others to print shared photos may be enough of a
security concern to drive some users away. Settings need to be
clear and customizable.
Opportunities identi鍖ed:
2. Default Settings: restriction of
the access for other users to print
users photos.
1. New Print option in Settings.
Discovery
Project 3. Team X.
User research
Design Iterations
T H E
3. Allow Printing setting: Selective print
access - the user can manually select who is
allowed to print his/her photos.
Prototype
P R I N T
F E A T U R E
Looking ahead
16. Design
iteration 1
Noti鍖cation
PIC
SEND PRINT
REQUEST
PROJECT
Discovery
Project 3. Team X.
User research
FOLLOWERS
PROFILE
Design Iterations
T H E
:
PRINT REQUEST
RECEVIED?
No Noti鍖cation but request is
stored
FROM PEOPLE
I KNOW
Only Noti鍖cations from
Followers
FROM
EVERYONE
FOLLOWERS
PROFILE
:
PRINT REQUEST
NOTIFICATION
TURNED OFF
BASED ON
FOLLOWERS
SETTINGS
Noti鍖cations from anyone
Prototype
P R I N T
F E A T U R E
Looking ahead
18. Design
iteration 1
Method: !
The group created a prototype using Axure.!
Hypothesis
!
!
Findings: !
Most users were confused about the
function of the print icon.!
Users did not understand how to create
print projects.!
!
!
Opportunities identi鍖ed:!
Discovery
Project 3. Team X.
User research
Print icon should be in an obvious place.!
Check out 鍖ow should function like a hub.!
Saved pictures should be accessible for
future use, so that Users can tag pictures
and refer to them at a later time.!
Push the User throughout the
checkout 鍖ow.
Design Iterations
T H E
Prototype
P R I N T
F E A T U R E
Looking ahead
19. Prototype
Axure
Method: !
The team created a prototype in Axure that
captured the screen-based version of the
experience.!
!
Awareness: !
Awareness of the new feature.!
!
Set up and 鍖rst run:!
Current Instagram Users create and purchase
print project.!
!
!
Discovery
Project 3. Team X.
User research
Design
T H E
Prototype
P R I N T
F E A T U R E
Looking ahead
20. Looking ahead
Moving forward
Need easier access to project history.!
Further engagement through tapping on the picture
- not looking below picture.!
Is Brand willing to change new design of hiding
header in feed to stay static so user can see
interaction with print icon.!
Is there a bridge between home, print and purchase
part of app -hamburger menu?
Core product experience:!
Discovery
Project 3. Team X.
User research
Print Icon is Intuitive!
Editing is Clear!
Checkout Flow is clear!
Starting Project is Clear
Design
T H E
Overall Impression:!
Not disruptive to primary
user behavior (sharing and
posting photos and
videos).
Prototype
P R I N T
F E A T U R E
Looking ahead
21. S E E
P R O T O T Y P E
T H A N K
Y O U
Project 3. Team X. 2014 UXDI Winter students: Angelynn Nakaguchi, Gregg Antonucci, Roxanne Mustafa, Lucas Polavieja