The document provides a series of scenarios related to ethics and good decision making. Players earn points for choosing honest, respectful, responsible, fair and caring options in response to questions about trustworthiness, respect, responsibility, fairness and citizenship. Correct answers emphasize keeping commitments, being a good sport, treating others well, following rules equally, and considering the needs of others.
This document provides the instructions and game board for a Jeopardy game about the Civil War. It includes 6 categories with 5 questions each for Round 1, and the same for Round 2. The categories include Battles, Union, Confederates, Generals, Women, and Lincoln's Assassination. It prompts the player to enter the questions and answers and keep track of scores. A final jeopardy question and answer space is provided at the end.
This document provides instructions for playing a Civil War-themed Jeopardy game. It explains that players should enter answers for the questions shown and questions for the answers. The game board includes categories like North, South, Lincoln, Food, and Weapons. Players take turns selecting dollar amounts and clicking to reveal the corresponding question or answer. The game tracks scores and includes spaces for a final jeopardy round.
This document appears to be instructions for playing a Jeopardy-style game on various topics like bullying, drugs and alcohol, and friendship. It includes category titles and point values for questions, spaces to enter answers and questions, and areas to track scores. The final section involves a Final Jeopardy round and entering an answer and corresponding question.
This document provides instructions for playing a game of Jeopardy using an electronic presentation. It includes categories, clues, and spaces to enter question answers. Players take turns selecting dollar amounts and responding with questions to reveal the clues and answers. Scores are tracked throughout the rounds and a final jeopardy question is included at the end.
This document appears to be instructions for playing a game of Jeopardy using a digital presentation. It provides directions on how to navigate through the game, input answers and questions, keep score on the game boards, and contains sample questions in categories like "Winning the Civil War", "Union", and "Slaves". The instructions emphasize to not save over the original game file after playing.
This document appears to be instructions for playing a game of Jeopardy using a digital presentation. It provides directions on how to navigate through the game, input answers and questions, keep score on the game boards, and contains sample questions in categories like "Winning the Civil War", "Union", and "Slaves". The instructions emphasize to not save over the original game file after playing.
The document provides instructions for playing a game that involves filling in questions and answers on different topic boards. Players take turns selecting a dollar amount which reveals either a question or answer depending on their turn. The game involves tracking scores on a game board as topics are completed until all clues are used.
The document provides instructions for playing a Jeopardy-style game. It includes categories and dollar amounts for questions, as well as spaces to enter answers, questions, and scores. Players are instructed to provide answers for the questions and questions for the answers. The game includes rounds and a final jeopardy round.
1. The document provides the instructions and setup for a Civil War-themed Jeopardy game, including categories, dollar amounts for questions, and scoreboards for multiple players.
2. Players are instructed to enter answers which are really questions into the scoreboard and click on dollar amounts to reveal the corresponding questions.
3. The game includes categories about the Civil War, Abraham Lincoln, and includes sample questions about troops numbers and dates.
The document provides instructions for playing a Jeopardy-style game using a PowerPoint presentation. It includes the categories, dollar amounts, questions, and answers for the first two rounds. The player is directed to enter scores and navigate through rounds and slides. It does not provide the final Jeopardy question/answer.
This document provides instructions for playing a game of Jeopardy using a digital presentation. It includes the categories, dollar amounts, and templates for entering questions and answers but does not include any actual Jeopardy clues or questions. The instructions direct the user to navigate through the presentation, enter responses, keep track of picked questions, and input scores without saving any changes to the original file.
This document provides the instructions and questions for a Jeopardy-style game about various topics such as drugs and alcohol, bullying, and friendship. The game includes categories with questions worth different point amounts. Players are instructed to provide the questions for the answers displayed and track their scores throughout the rounds.
The document provides instructions for playing a game of Jeopardy using a presentation. It includes category titles and dollar amounts for questions. Players are instructed to enter answers which are really questions, and questions which are really answers. The game includes sample questions about topics like the Civil War, bullying, and decision making. Players keep score and can continue until all clues are answered.
The document provides the instructions and categories for a Jeopardy-style game about the Civil War, weapons, Abraham Lincoln, and friendship. It includes the categories, dollar amounts, questions that are actually answers, and answers that are actually questions for players to provide. The game includes 6 categories with 5 questions each ranging from $100 to $1000 and a final Jeopardy round.
This document appears to be instructions for playing a Jeopardy-style game about the American Civil War. It provides the categories, dollar amounts, and templates for entering questions and answers. Players are instructed to scroll through and fill in the questions and answers on various topics related to the Civil War such as battles, generals, slavery, the Union, and Confederates. It also includes a final jeopardy round.
This document contains the instructions and template for playing a game of Jeopardy. It includes category titles and dollar amounts for questions. Players are instructed to enter questions for the clues and answers for the questions. Scores are tracked as the game is played. The game includes categories about the Civil War, generals, hobbies, Abraham Lincoln, friendship, problem solving, and 6 additional categories for the user to fill in.
This document appears to be the instructions for playing a Jeopardy-style game based on Arthur Miller's play The Crucible. The game includes categories, clues, and questions worth various point amounts about the characters, plot, historical context, and literary elements of the play. Players enter answers and scores as they reveal the questions and responses. The game has multiple rounds and a final jeopardy question at the end.
The document is an interactive online simulation called Quality Counts that teaches youth about livestock projects through 5 units covering topics like daily animal care, food safety, and preparing for shows. It includes learning materials, games, and character-building questions to guide users through different aspects of raising and caring for livestock.
This slide show contains 125 slides. It is the full load of information prepared in 2004 to train teachers. Heavy editing is needed for delivery, but everything you could want is in this slide show.
This document outlines a curriculum for livestock education in Texas that focuses on quality assurance and character education. It has three objectives: 1) ensure livestock projects meet food quality standards, 2) enhance character education, and 3) promote a positive image of youth livestock programs. The curriculum uses a multiple delivery approach with notebooks, lessons, activities, and handouts. It covers eight core concepts across the two objectives, including the impact of livestock projects, food safety responsibilities, medication use, animal care, the six pillars of character, and decision making. The goal is to prepare youth and promote safe, high-quality livestock projects.
I do not actually see any yield signs mentioned in the given text. The document appears to be providing information and guidance for adults involved in youth livestock programs.
The document appears to be a game board about livestock production and quality assurance. It contains questions in various categories like medication administration, animal care, red meat industry impacts, and the purpose of 4-H and FFA youth programs. The questions test knowledge about topics like livestock weights, carcass yields, food safety responsibilities, and the six pillars of character.
The document discusses objectives and core concepts for quality assurance in Texas 4-H and FFA livestock projects. The objectives are to: 1) Ensure projects meet food quality standards, 2) Enhance character education, and 3) Promote a positive image of youth livestock programs. The core concepts cover the six pillars of character, eight core topics, and lessons to teach youth about their role in food safety and production.
This document contains questions about various topics related to 4-H, FFA, livestock showing, quality assurance, and decision making. The questions cover the six pillars of character, purposes of youth programs, animal care best practices, food safety hazards, and terminology used in livestock production and exhibition.
The document is an interactive online simulation called Quality Counts that teaches youth about livestock projects through 5 units covering topics like animal facilities, food safety, and preparing for shows. It includes learning materials, activities, and games to build skills like character and leadership.
The document discusses promoting positive youth livestock programs in Texas by focusing on food quality standards, character education, and sportsmanship. Total entry numbers for 4-H and FFA livestock shows are provided, highlighting the impact of youth projects on food production. The goals are to ensure safe food and exhibit livestock with integrity and honor.
The document contains questions and answers about livestock projects, animal care, medication use, food safety (HACCP), and the purpose and principles of 4-H and FFA youth programs. Specifically, it includes questions about dressing percentages, characteristics of successful/unsuccessful people, hazards in food production, typical feed conversion rates, proper use of medications, the Six Pillars of Character, 4-H and FFA slogans and mission statements, and appropriate animal identification methods.
General information about the use of Beta agonists in Show Steers. Use of Zilpaterol Hydrochloride and Optiflexx in Show Steers. FDA approval and where the use of these compounds currently stands.
This document provides the rules and structure for playing a game of Jeopardy. It includes category titles and dollar amounts for questions in rounds 1 and 2. The final section provides a space for entering answers and questions for the final jeopardy round. Players are instructed to click on dollar amounts to reveal questions, then click again to see the correct answer. Scores are tracked for each player.
1. The document provides the instructions and setup for a Civil War-themed Jeopardy game, including categories, dollar amounts for questions, and scoreboards for multiple players.
2. Players are instructed to enter answers which are really questions into the scoreboard and click on dollar amounts to reveal the corresponding questions.
3. The game includes categories about the Civil War, Abraham Lincoln, and includes sample questions about troops numbers and dates.
The document provides instructions for playing a Jeopardy-style game using a PowerPoint presentation. It includes the categories, dollar amounts, questions, and answers for the first two rounds. The player is directed to enter scores and navigate through rounds and slides. It does not provide the final Jeopardy question/answer.
This document provides instructions for playing a game of Jeopardy using a digital presentation. It includes the categories, dollar amounts, and templates for entering questions and answers but does not include any actual Jeopardy clues or questions. The instructions direct the user to navigate through the presentation, enter responses, keep track of picked questions, and input scores without saving any changes to the original file.
This document provides the instructions and questions for a Jeopardy-style game about various topics such as drugs and alcohol, bullying, and friendship. The game includes categories with questions worth different point amounts. Players are instructed to provide the questions for the answers displayed and track their scores throughout the rounds.
The document provides instructions for playing a game of Jeopardy using a presentation. It includes category titles and dollar amounts for questions. Players are instructed to enter answers which are really questions, and questions which are really answers. The game includes sample questions about topics like the Civil War, bullying, and decision making. Players keep score and can continue until all clues are answered.
The document provides the instructions and categories for a Jeopardy-style game about the Civil War, weapons, Abraham Lincoln, and friendship. It includes the categories, dollar amounts, questions that are actually answers, and answers that are actually questions for players to provide. The game includes 6 categories with 5 questions each ranging from $100 to $1000 and a final Jeopardy round.
This document appears to be instructions for playing a Jeopardy-style game about the American Civil War. It provides the categories, dollar amounts, and templates for entering questions and answers. Players are instructed to scroll through and fill in the questions and answers on various topics related to the Civil War such as battles, generals, slavery, the Union, and Confederates. It also includes a final jeopardy round.
This document contains the instructions and template for playing a game of Jeopardy. It includes category titles and dollar amounts for questions. Players are instructed to enter questions for the clues and answers for the questions. Scores are tracked as the game is played. The game includes categories about the Civil War, generals, hobbies, Abraham Lincoln, friendship, problem solving, and 6 additional categories for the user to fill in.
This document appears to be the instructions for playing a Jeopardy-style game based on Arthur Miller's play The Crucible. The game includes categories, clues, and questions worth various point amounts about the characters, plot, historical context, and literary elements of the play. Players enter answers and scores as they reveal the questions and responses. The game has multiple rounds and a final jeopardy question at the end.
The document is an interactive online simulation called Quality Counts that teaches youth about livestock projects through 5 units covering topics like daily animal care, food safety, and preparing for shows. It includes learning materials, games, and character-building questions to guide users through different aspects of raising and caring for livestock.
This slide show contains 125 slides. It is the full load of information prepared in 2004 to train teachers. Heavy editing is needed for delivery, but everything you could want is in this slide show.
This document outlines a curriculum for livestock education in Texas that focuses on quality assurance and character education. It has three objectives: 1) ensure livestock projects meet food quality standards, 2) enhance character education, and 3) promote a positive image of youth livestock programs. The curriculum uses a multiple delivery approach with notebooks, lessons, activities, and handouts. It covers eight core concepts across the two objectives, including the impact of livestock projects, food safety responsibilities, medication use, animal care, the six pillars of character, and decision making. The goal is to prepare youth and promote safe, high-quality livestock projects.
I do not actually see any yield signs mentioned in the given text. The document appears to be providing information and guidance for adults involved in youth livestock programs.
The document appears to be a game board about livestock production and quality assurance. It contains questions in various categories like medication administration, animal care, red meat industry impacts, and the purpose of 4-H and FFA youth programs. The questions test knowledge about topics like livestock weights, carcass yields, food safety responsibilities, and the six pillars of character.
The document discusses objectives and core concepts for quality assurance in Texas 4-H and FFA livestock projects. The objectives are to: 1) Ensure projects meet food quality standards, 2) Enhance character education, and 3) Promote a positive image of youth livestock programs. The core concepts cover the six pillars of character, eight core topics, and lessons to teach youth about their role in food safety and production.
This document contains questions about various topics related to 4-H, FFA, livestock showing, quality assurance, and decision making. The questions cover the six pillars of character, purposes of youth programs, animal care best practices, food safety hazards, and terminology used in livestock production and exhibition.
The document is an interactive online simulation called Quality Counts that teaches youth about livestock projects through 5 units covering topics like animal facilities, food safety, and preparing for shows. It includes learning materials, activities, and games to build skills like character and leadership.
The document discusses promoting positive youth livestock programs in Texas by focusing on food quality standards, character education, and sportsmanship. Total entry numbers for 4-H and FFA livestock shows are provided, highlighting the impact of youth projects on food production. The goals are to ensure safe food and exhibit livestock with integrity and honor.
The document contains questions and answers about livestock projects, animal care, medication use, food safety (HACCP), and the purpose and principles of 4-H and FFA youth programs. Specifically, it includes questions about dressing percentages, characteristics of successful/unsuccessful people, hazards in food production, typical feed conversion rates, proper use of medications, the Six Pillars of Character, 4-H and FFA slogans and mission statements, and appropriate animal identification methods.
General information about the use of Beta agonists in Show Steers. Use of Zilpaterol Hydrochloride and Optiflexx in Show Steers. FDA approval and where the use of these compounds currently stands.
This document provides the rules and structure for playing a game of Jeopardy. It includes category titles and dollar amounts for questions in rounds 1 and 2. The final section provides a space for entering answers and questions for the final jeopardy round. Players are instructed to click on dollar amounts to reveal questions, then click again to see the correct answer. Scores are tracked for each player.
The document provides instructions for playing a Jeopardy-style game using the presentation. It includes categories and dollar amounts for questions. Players are instructed to enter answers which are really questions, and questions which are really answers. The game includes rounds and a final jeopardy round. Players track their scores on the provided game board.
The document provides instructions for playing a Jeopardy-style game using the presentation. It includes categories and dollar amounts for questions. Players are instructed to enter answers which are really questions, and questions which are really answers. The document also includes sample questions and answers for several categories like clothing, friendship, bullying, and problem solving.
This document provides instructions for playing a game of Jeopardy using a digital presentation. It includes the categories, dollar amounts, and templates for entering questions and answers but does not include any actual Jeopardy clues or questions. The instructions explain how to navigate through the presentation, enter scores, and select the correct questions when answers are given by contestants.
This document provides the directions and questions for a Civil War-themed Jeopardy game. The game includes categories on Confederate weapons, lives of African Americans, Confederate strategies, punishments, and more. Players are instructed to enter answers to questions in the appropriate boxes and keep track of scores throughout the rounds.
The document provides instructions for playing a game of Jeopardy on topics related to drugs, alcohol, bullying, and friendship. It includes the categories, dollar amounts, questions, and spaces to enter scores. Players are instructed to click on dollar amounts to reveal the question, then click anywhere to see the correct question. Scores are entered on the game board and podium. The file is not to be saved to avoid overwriting the original.
This document outlines the rules and structure for a Jeopardy-style game about The Catcher in the Rye novel. It includes 6 categories with 5 questions each about characters, symbols, quotes, and other elements of the novel. Players will select a question, provide the answer, and earn points corresponding to the question value. The team with the most points at the end of the game wins.
This document provides the instructions and questions for a game of Jeopardy about the Civil War. It includes the categories, dollar amounts for each question, and the questions themselves. Players are instructed to provide the answers to the questions by clicking on the dollar amounts and to keep track of scores on the game board. The game includes categories like Generals, Battlefields, Rebellion, and Effects and covers topics around important figures, places, and consequences of the Civil War.
This document appears to be instructions for playing a Jeopardy-style game about the American Civil War. It provides the categories, dollar amounts, and templates for entering questions and answers. Players are instructed to scroll through and fill in the questions and answers on various topics related to the Civil War such as battles, generals, slavery, the Union, and Confederates. It also includes a final jeopardy round.
The document appears to be a quiz for a 5th grade class on various school procedures, study skills, recess rules, and social skills. It contains questions worth $100 to $500 about topics like appropriate bathroom times, morning routines, homework practices, test preparation strategies, playground guidelines, welcoming others, and responding respectfully to teachers. The final jeopardy question asks students to name the five Great Lakes.
The document appears to be a quiz for a 5th grade class on various school procedures, study skills, recess rules, and social skills. It contains questions worth $100 to $500 about topics like appropriate bathroom times, morning routines, homework practices, test preparation strategies, playground guidelines, welcoming others, and responding respectfully to teachers. The final jeopardy question asks students to name the five Great Lakes.
The document appears to be a quiz for fifth grade students covering various topics and procedures for the school year. It includes questions about study skills, recess, social skills, and school procedures. The questions are multiple choice worth $100-$500 and cover topics like homework assignments, test preparation, classroom behavior, and playground rules.
The document advertises an event called "Show Your Love" that will take place on February 16th from 6:30-8:30 pm at Mutual of America in New York City. Tickets are $125 each and include admission to the event as well as a membership to the Irish Arts Center for 2011. The document provides different sponsorship levels from $1000 to $125 that include bringing additional guests or recruiting new members. It includes a registration form where attendees can select their sponsorship level and provide payment and contact information.
This document contains information about division including division facts, long division, story problems, remainders, and decimals. It provides examples of division calculations and problems across each of these topics with the answers provided. The document is in a question and answer format between two individuals testing each other's knowledge of division concepts.
This document contains information about division including division facts, long division, story problems, remainders, and decimals. It provides examples of division calculations and problems across each of these topics with the answers provided. The document is in a question and answer format between two individuals, Larry and Joe.
The document contains a series of math word problems organized into categories with increasing dollar values from $100 to $500. Each problem provides the relevant context and then asks the reader to determine the number of possible outcomes. The final category problem asks how many different ice cream combinations can be obtained from a shop offering various flavors, containers, toppings and sauces. The document concludes by stating the number of combinations is 36.
Originally delivered in 2008, this slide show uses the more stylish leather background and has more thought provoking class room activities. The presentation with activities is 1 to 1.5 hours in length
This document outlines a curriculum for livestock education in Texas 4-H and FFA programs. It has three objectives: 1) Ensure projects meet food quality standards, 2) Enhance character education, and 3) Promote a positive image of youth livestock programs. The curriculum focuses on quality assurance and character education. It covers eight core concepts regarding character education principles like trustworthiness and responsibility, and quality assurance topics like food safety and proper animal care. Activities help students understand their role in the food supply chain and how youth projects can significantly impact meat production. The goal is to teach students to prevent food safety hazards and uphold the highest standards.
This document outlines a curriculum for livestock education in Texas focusing on quality assurance and character education. The objectives are to ensure 4-H and FFA livestock projects meet food quality standards, enhance character education, and promote a positive image of youth livestock programs. The curriculum covers topics like proper animal handling and facilities, herd health, the impact of youth projects, and concepts like fairness, responsibility and citizenship. It emphasizes youths' role in providing safe, high-quality meat and their responsibility to animal welfare. Overall it aims to teach youth to consider consumers and set a good example that supports the future of the livestock show program.
The document provides an overview of a livestock curriculum for Texas 4-H and FFA youth. It has two main objectives: quality assurance and character education. For quality assurance, it covers concepts like the impact of livestock projects, responsibilities in food production, proper medication use, and animal care. For character education, it addresses pillars like trustworthiness, respect, and citizenship. It includes activities to teach concepts like reading labels and applying ethical decision making. The curriculum aims to promote food safety and positive values through youth livestock programs.
This Texas curriculum for livestock education has three objectives: 1) ensure 4-H and FFA livestock projects meet food quality standards, 2) enhance character education, and 3) promote a positive image of youth livestock programs. It focuses on both quality assurance and character education, covering eight core concepts related to the six pillars of character, purposes of 4-H/FFA, livestock project goals, decision making, the meat industry impact, safe product responsibilities, medication use, and animal care.
Not another slide show about Quality Counts, but a slide show specifically targeting ethics and the importance of ethics in youth education.
Good diversion from the typical livestock presentation.
This document outlines two objectives for a livestock project, with core concepts under each. Objective 1 focuses on quality assurance and covers the impact of livestock projects, responsibilities for product safety, proper medication use and labels, and animal care and well-being. Objective 2 is about character education, including the six pillars of character, the purpose of youth organizations like 4-H and FFA, making decisions and goal setting through livestock projects.
This document contains livestock production data including average weight, dressing percentage, and total pounds produced for 4 different livestock types. The heaviest livestock weighed an average of 1200 pounds and produced over 6 million pounds total, while the lightest averaged 110 pounds and yielded over 1 million pounds. Dressing percentages ranged from 53% to 73%.
This document discusses ethics and unethical behavior in youth livestock shows. It provides statistics on cheating, stealing, and lying among middle and high school students. It also presents several news headlines about cheating scandals at livestock shows, such as pig grooming, steer drugging, and injection of fluids to alter animal appearance. The document emphasizes that youth must make conscientious efforts to develop strong moral character and commitment to ethical decision-making and conduct. Unethical behaviors at livestock shows include using drugs on animals, misrepresenting ages, altering appearances, and interfering with judges.
This document outlines a curriculum for livestock education in Texas that focuses on quality assurance and character education. It lists three objectives: to enhance character education for youth, ensure livestock projects meet food quality standards, and promote a positive image of youth programs. Eight core concepts are discussed covering character education, the livestock industry's impact, medication use, animal care, and decision making. The curriculum provides lessons on topics like the food supply chain, medication labels, injection sites, facilities, and animal well-being. The goal is to teach youth their role and responsibilities in producing safe, wholesome livestock and meat products.
This document appears to be a game show simulation involving trivia questions about ethical dilemmas that youth may face in agricultural projects. It presents scenarios with multiple choice answers and tracks the player's hypothetical winnings as they correctly answer questions. The player works their way up from $100 to higher amounts like $32,000 by making ethical decisions in scenarios about livestock projects, competition rules, and identifying improper behavior.
This document outlines a curriculum for livestock education in Texas that focuses on quality assurance and character education. The objectives are to ensure 4-H and FFA livestock projects meet food quality standards, enhance character education, and promote a positive image of youth livestock programs. The curriculum uses a multiple delivery approach with notebooks, lessons, activities, and handouts. It covers eight core concepts between the two objectives, including the impact of livestock projects, responsibilities in food production, medication use, animal care, the six pillars of character, purposes of 4-H/FFA and livestock projects, and decision making. Quality assurance begins at the county level and local shows are important to the future of youth livestock programs.
9. 1-100 You were born on January 1 st , but you write down that you were born on December 31 st , so you can enroll in 4-H earlier Is this Honest?
10. 1-100A 1 - 100 NO! This is not an honest action, you are deceiving others so you can get what you want earlier. $100
11. 1-200 Your 4-H Leader tells you to fake being ill so you can get out of school to attend a stock show. Is This Honest?
12. 1-200A 1 - 100 NO! This is not an honest action, you are deceiving the school administrators and your competitors. $200
13. 1-300 You are a 4-H member entering your swine into the county fair. At weigh-in time, you force your animal to drink a lot more water to increase the swines weight. Is This Honest?
14. 1-300A 1 - 100 NO! You have forced the animal to take in more water than it needed, you are deceiving the judge and could possibly hurt the animal. $300
15. 1-400 You are an older 4-H member. You give some of your secrets to younger kids in another club. You know that with this information they may beat you. Are you doing the right thing?
16. 1-400A 1 - 100 YES! Competition is about going against others when they are at their best. It will be more of an incentive for you to try harder and you are showing kindness by helping others learn. $400
17. 1-500 You have made brownies for the Fair. You cut the brownies out of the middle for judging because the edges are crusty. Are you cheating?
18. 1-500A 1 - 100 NO! You are simply showing the best that you have to offer. $500
19. 2-100 1 - 100 Your teammate is known for talking trash to other players after he makes a basket. Is that disrespectful?
20. 2-100A 1 - 100 YES! Talking trash is not a part of the game. If it was theyd include it in the rule book. Tell him that he makes the team look bad when he does that. What he does affects the entire team. $100
21. 2-200 You loose showmanship while competing against a long time rival in the show ring. Should you congratulate the showmanship winner after competition?
22. 2-200A 1 - 100 Of course you should congratulate him. Just because you are competing against him doesnt mean that you cant be a good sport and a good person. Show class in the show ring and, remember-everyones watching! $200
23. 2-300 A classmate really wants to go out with you on a date, but you know that hes not your type and his reputation is not the greatest. Are you being disrespectful for turning him down?
24. 2-300A 1 - 100 Respect for others doesnt mean that you have to go along with what everybody wants you to do. Yes, you can turn him down and still be respectful. $300
25. 2-400 Your Livestock Judging team just beat the district rival. Your teammates are celebrating by taunting your opponents. You decide not to join them. Are you being a poor teammate?
26. 2-400A 1 - 100 NO! Respect your opponents. A team with character wouldnt tarnish their victory with a lack of class after the contest. $400
27. 2-500 Your girlfriend was caught flirting with another boy. You decide to get even by flirting with a girl who likes you, but you dont like her. Is this disrespectful?
28. 2-500A 1 - 100 YES! Two wrongs do not make a right. You are raising the hopes of another person for the sake of revenge. $500
29. 3-100 1 - 100 You have agreed to help your brother after school hook up his new car stereo. But, later in the day your best friend pressures you to go to the movies with him instead. Whats the responsible thing to do?
30. 3-100A 1 - 100 Keep you Commitments, Nothing is more important than keeping your word. $100
31. 3-200 A convenience store clerk give you change for a ten dollar bill when you only gave her a five. Whats the responsible thing to do?
32. 3-200A 1 - 100 Give the money back! It doesnt belong to you, and you integrity is much more important than a few extra bucks. $200
33. 3-300 Your best friend wants to break up with your sister so he can date another girl, but he wants you to tell her because he doesnt have the guts. What should you do?
34. 3-300A 1 - 100 Tell him to do it himself. Everybody has choices in their life and they have consequences. $300
35. 3-400 Your basketball coach tells you that every time the star player gets close to you, flop to the ground to make it look like a foul. What should you do?
36. 3-400A 1 - 100 Dont do it! You are responsible for being a good sportsman. How fun would the game be if everybody did flop fouls? $400
37. 3-500 Right before you show your lamb for fair, another kid tells you to hit the lamb over and over again because the swelling will make it look more firm. What should you do?
38. 3-500A 1 - 100 You are responsible for your animals well-being. Hitting it to make it look better is dishonest and criminal. $500
39. 4-100 1 - 100 Your friend has been named the starting quarterback over you. Hes a better player, but you really wanted it and tried hard. Is it fair?
40. 4-100A 1 - 100 Yes, sometimes not getting what you want isnt fun, but its fair. $100
41. 4-200 Your studied hard for an upcoming math exam and think youll do well. Your classmate wants to copy your exam. What should you do?
42. 4-200A 1 - 100 Dont do it! Everybody had a chance to study for the test. Dont taint your hard work studying by cheating! $200
43. 4-300 You are a coach of the local basketball team. You suspend your star player for breaking the rules, even though the big game is coming up. Are you being fair to the team?
44. 4-300A 1 - 100 As a coach, you are a role model. Rules and consequences must apply to everyone equally regardless if you hurt your chances of winning. $300
45. 4-400 Your brother and you get caught ditching school. The principal gives your brother 5 days detention, but you only get one because you are on student council. Is it fair?
46. 4-400A 1 - 100 NO! You broke the same rules, you should get the same consequence. $400
47. 4-500 Your pal Frank and you are both failing history. Frank's parents have hired a tutor to help him get his grade up. Is it fair?
48. 4-500A 1 - 100 YES! Tutoring is a great way to get your grades up. $500
49. 5-100 1 - 100 You buy two tickets for the circus and promise youll take your sister. At the last minute, your boyfriend decides that he wants to go with you instead. What should you do?
50. 5-100A 1 - 100 You made a promise. Keep It! $100
51. 5-200 Your Grandma needs you to drive her to the grocery store. You planned on playing your new video game. What should you do?
52. 5-200A 1 - 100 Take your Grandma. Caring for others sometimes involves sacrificing what you want. $200
53. 5-300 Your coach wants you to take out the quarterbacks knee so he wont score any more touchdowns. Should you do it?
54. 5-300A 1 - 100 Dont even think abut it! Think and care about your opponents, even when they are beating you. $300
55. 5-400 Your pet pit bull is you most beloved thing in the world. The Police want you to get rid of it because it has bitten 12 kids in the neighborhood. What should you do?
56. 5-400A 1 - 100 Your dog has to go. Your love for an animal does not outweigh other peoples safety. $400
57. 5-500 Your 4-H animal is sick. You know the vet bill is going to wipe out the allowance money that youve been saving for a date. What should you do?
58. 5-500A 1 - 100 Your animal is depending on you to take care of it. Take it to the Vet. $500
59. 6-100 1 - 100 Your friend wants to throw their candy wrapper out the car window. What should you do?
60. 6-100A 1 - 100 Stop them! What would the road look like if everybody threw their garbage out the window? $100
61. 6-200 Your best friend is running for student council and wants you to help his campaign by spreading gossip about the candidates. What should you do?
62. 6-200A 1 - 100 Dont do it! Gossip can damage more than a persons chance to get elected. $200
63. 6-300 Your classmates religious beliefs wont allow her to pledge allegiance to the flag. Is she doing the right thing?
64. 6-300A 1 - 100 YES! This country is built on the freedom of choice and expression. A person of character respects others beliefs. $300
65. 6-400 The school board wants your class to help set up a fundraiser to support the library. You have to read. Should you help?
66. 6-400A 1 - 100 Yes, being a good citizen involves doing things for everyones good. $400
67. 6-500 Your classmate is running for student council and is promising that if hes elected, school will be over at 10:30 everyday. You know its a lie. What should you do?
68. 6-500A 1 - 100 Get the truth out. People need the truth in order to make a wise vote. $500
69. Final category The category is Stakeholders Write down how much you want to wager
70. Right before the fair, you decide to inject your steer with a drug that will make him more tame. You win grand champion, but later everyone finds that you cheated. List at least 3 people that will be hurt by your bad choice.
71. All family members, other exhibitors, the people who bought your animal, the 4-H agent, the Fair manager, 4-H adult volunteers, YOU (Many correct answers)
#9: Round One should contain one Daily Double question. To insert the Daily Double Screen, follow these steps: 1. Select the desired button on this slide by clicking on it. Click on SLIDE SHOW ACTION SETTINGS Make a note of which slide the HYPERLINK is currently set to. In the Action Settings dialogue box, change the HYPERLINK to Daily Double Round 1. Click OK 6. Now go to 際際滷 Daily Double Round 1 in this presentation, and follow the directions in the Notes section
#73: To Complete the Daily Double Sequence for Round One: Click on any blue area on the slide that is currently displayed Click on 際際滷 Show Action Settings The Action Settings Dialog Box will be displayed. You will see that the HYPERLINK is currently set to 際際滷 8 Change the HYPERLINK so that it is set to the slide number you made note of previously Click OK until the Action Settings Dialog Box disappears Save Return to 際際滷 8 and select View 際際滷 Show. Test your Daily Double button to make sure it works as you wish it to.