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Learn to Play &
Play to Learn!
Alan Taylor & Julian Clark
WHY GAMES CAN BE EFFECTIVE
 Fun
 Increase engagement
 Learning by doing
 Sticky ideas
FOUR AREAS WE WILL COVER
 Teamwork & Trust
 Breaking the Rules
 Deliver Value
 Unlock the Mind
HOW TO SUCCEED!
 Explain the purpose
 Gain Buy-in
 Get permission
Rabbit time
TEAMWORK & TRUST
TEAMWORK & TRUST  PICTURE OF YOU
Purpose
 Icebreaker, enabler & clear the mind
What / How
 Quick drawing of/about you
Benefits
 Icebreaker
 Light start to meeting
Unexpected Result
 Whos who is more memorable
5
mins
TEAMWORK & TRUST - JOURNEY LINES
Purpose
 Team bonding; know your colleagues
What / How
 Draw lifes highs and lows
Considerations:
 Safe space
 Personal comfort zones
Benefits
 Empathy building
Unexpected Result
 Identify similar experiences
15+
mins
TEAMWORK & TRUST
ICEBREAKER
 Icebreaker, enabler & clear the mind
Benefits
 Whos who is more memorable
 Light start sets good tone
 Relaxed and open minded
JOURNEY LINES
 Team bonding; know your colleagues
Benefits
 Learn about your colleagues
5
mins
15+
mins
BREAKING RULES & SILOS
BREAKING RULES & SILOS - BALL GAME
Purpose
 Teamwork, implicit boundaries & continuous
improvement
What / How
 Pass ball through entire team
 How many circuits
 3-4 Iterations with retrospectives
Benefits
 Learn to challenge implicit rules &
assumptions
 Continuous improvement
 Teamwork
30
mins
BREAKING RULES & SILOS - CHAIR GAME
Manager Purpose
 Autonomy, removing blockers
What / How
 Teams of 2; manager and minion
 Fixed blockers & moving impediments
 How many squares in 1 minutes
Benefit
 Learn to challenge explicit rules &
assumptions
 Eliminating blockers & recurring issues
 Understand effectiveness of autonomy
Unexpected Result
 Good workout
Minion
30
mins
BREAKING RULES & SILOS
BALL GAME
 Teamwork, implicit boundaries & continuous
improvement
 Pass ball(s) between group members
Benefits
 Challenge implicit rules & assumptions
 Remove recurring blockers
 Teamwork
Unexpected Result
 Learning from other teams
CHAIR GAME
 Autonomy, removing blockers
 How many squares per minute?
Benefits
 Challenge explicit rules & assumptions
 Understand effectiveness of autonomy
Unexpected Result
 Good workout
30
mins
30
mins
VALUE DELIVERY
VALUE DELIVERY - COIN GAME
Purpose
 Frequent delivery & highest value first
What / How
 Measure time passing coins start to end
 Multiple iterations
Benefits
 Cost of WIP
 Understand benefit of value first
30
mins
VALUE DELIVERY - FRUIT GAME
Purpose
 Estimates can be way off actuals!
What / How
 Plan eating a variety of fruit
Benefits
 Understand difficulty in estimation
 Appreciate scope validation
Unexpected Result
 Get to eat fruit!
60
mins
VALUE DELIVERY - DOG SIZING
Purpose
 Agile principles & changing situations
What / How
 Plan iterative delivery
 Planning based on value criteria & CFRs
 Sizing
Benefits
 Impact of CFRs
 Benefit of ability to change plan
 Understanding of why we work as we do
90
mins
VALUE DELIVERY
COIN GAME
 Measure time passing
coins start to end
Benefits
 Cost of WIP
 Understand benefit of
value first"
FRUIT GAME
 Plan eating a variety of fruit
Benefits
 Understanding of difficulty in
estimation
 Appreciate scope validation
DOG GAME
 Entire end to end metaphor
of Agile delivery
Benefits
 Impact of CFRs
 Benefit of ability to change
plan
 Understanding of why we
work as we do
30
mins
60
mins
90
mins
UNLOCK THE MIND
UNLOCK THE MIND - DRAW A RABBIT
Purpose
 Creativity exercise with facilitation tool
What / How
 Draw a rabbit!
Benefits
 Icebreaker
Unexpected Result
 Facilitation tool  anyone can call out Rabbit
Holes
1
min
UNLOCK THE MIND - SILLY COW
Purpose
 Encourages divergent thinking
What / How
 Draw out a marketing strategy for a cow
Benefits
 Sparks imagination for problem solving
Unexpected Result
 Fun
 Originality
30-60
mins
UNLOCK THE MIND - PRODUCT BOX
Purpose
 Tangible focal point, convergent thinking
What / How
 Design hypothetical box for product
Benefits
 Focal point for design decisions
 Sparks imagination for problem solving
 Appreciation of end user in product design
1-2
Hours
UNLOCK THE MIND
SILLY COW
 Encourages divergent
thinking
 Draw out a marketing
strategy for a cow
Benefits
 Sparks imagination
PRODUCT BOX
 What sells this to customers
 Design hypothetical box for
product
Benefits
 Focal point for design
decisions
 Sparks imagination for
problem solving
 Appreciation of end user in
product design
DRAW RABBIT
 Free the mind & team
facilitation tool
 Quick drawing exercise
Benefit
 Icebreaker
Unexpected Result
 Facilitation tool - all can call
out Rabbit Hole
1
min
30-60
mins
1-2
hours
RECAP
EFFECTIVE GAMES
WHY
Fun
Increase engagement
Learning by doing
HOW
Explain the purpose
Gain Buy-in
Get permission
GAMES SUMMARY
VALUE DELIVERY
 COIN GAME
 Frequent delivery & highest value first
 FRUIT GAME
 Estimates can be way off actuals!
 DOG GAME
 Agile principles & changing situations
UNLOCK THE MIND
 DRAW A RABBIT
 Free the mind & team facilitation tool
 SILLY COW
 Imagination
 PRODUCT BOX
 What sells this to customers
TEAMWORK & TRUST
 DRAW YOU
 Icebreaker, enabler & clear the mind
 JOURNEY LINES
 Team bonding; know your colleagues
BREAKING RULES & SILOS
 BALL GAME
 Challenge Implicit Assumptions
 CHAIR GAME
 Challenge Explicit Assumptions
INFORMATION SOURCES
 Picture Game :
Imagination!
 Journey Lines:
http://www.coachingagileteams.com/2009/08/30/agile/agile-team-start-up/attachment/journey-
lines-activity/
 Ball Point Game : Easy to find. Here is one example :
https://scrumology.com/from-the-archives-the-ball-point-game/
 Chair Game :
Unknown Source!
 Coin Game : Easy to find. Here is one example :
https://scrumcoaching.wordpress.com/2010/04/19/the-scrum-penny-game-a-modification
INFORMATION SOURCES
 Dog Game :
http://tastycupcakes.org/2009/06/doggy-planning/
 Fruit Game :
https://info.thoughtworks.com/rs/thoughtworks2/images/twebook-perspectives-estimation_1.pdf
 Silly Cow : Business Model Generation by Alexander Osterwalder & Yves Pigneur
 Draw a Rabbit :
Imagination!
 Product Box : Easy to find. Here is one example : Innovation Games by Luke Hohmann
http://www.innovationgames.com/the-innovation-games/
Alan Taylor
adtaylor@thoughtworks.com
Julian Clark
jclark@seek.com.au
This deck is available at :
www.adtaylor.id.au/last-melbourne-2017
We are all on an
exciting
journey of
learning, best
experienced
when we stick
together and
share
by @fryer
Ad

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Ad

Learn to Play & Play to Learn

  • 1. Learn to Play & Play to Learn! Alan Taylor & Julian Clark
  • 2. WHY GAMES CAN BE EFFECTIVE Fun Increase engagement Learning by doing Sticky ideas
  • 3. FOUR AREAS WE WILL COVER Teamwork & Trust Breaking the Rules Deliver Value Unlock the Mind
  • 4. HOW TO SUCCEED! Explain the purpose Gain Buy-in Get permission
  • 7. TEAMWORK & TRUST PICTURE OF YOU Purpose Icebreaker, enabler & clear the mind What / How Quick drawing of/about you Benefits Icebreaker Light start to meeting Unexpected Result Whos who is more memorable 5 mins
  • 8. TEAMWORK & TRUST - JOURNEY LINES Purpose Team bonding; know your colleagues What / How Draw lifes highs and lows Considerations: Safe space Personal comfort zones Benefits Empathy building Unexpected Result Identify similar experiences 15+ mins
  • 9. TEAMWORK & TRUST ICEBREAKER Icebreaker, enabler & clear the mind Benefits Whos who is more memorable Light start sets good tone Relaxed and open minded JOURNEY LINES Team bonding; know your colleagues Benefits Learn about your colleagues 5 mins 15+ mins
  • 11. BREAKING RULES & SILOS - BALL GAME Purpose Teamwork, implicit boundaries & continuous improvement What / How Pass ball through entire team How many circuits 3-4 Iterations with retrospectives Benefits Learn to challenge implicit rules & assumptions Continuous improvement Teamwork 30 mins
  • 12. BREAKING RULES & SILOS - CHAIR GAME Manager Purpose Autonomy, removing blockers What / How Teams of 2; manager and minion Fixed blockers & moving impediments How many squares in 1 minutes Benefit Learn to challenge explicit rules & assumptions Eliminating blockers & recurring issues Understand effectiveness of autonomy Unexpected Result Good workout Minion 30 mins
  • 13. BREAKING RULES & SILOS BALL GAME Teamwork, implicit boundaries & continuous improvement Pass ball(s) between group members Benefits Challenge implicit rules & assumptions Remove recurring blockers Teamwork Unexpected Result Learning from other teams CHAIR GAME Autonomy, removing blockers How many squares per minute? Benefits Challenge explicit rules & assumptions Understand effectiveness of autonomy Unexpected Result Good workout 30 mins 30 mins
  • 15. VALUE DELIVERY - COIN GAME Purpose Frequent delivery & highest value first What / How Measure time passing coins start to end Multiple iterations Benefits Cost of WIP Understand benefit of value first 30 mins
  • 16. VALUE DELIVERY - FRUIT GAME Purpose Estimates can be way off actuals! What / How Plan eating a variety of fruit Benefits Understand difficulty in estimation Appreciate scope validation Unexpected Result Get to eat fruit! 60 mins
  • 17. VALUE DELIVERY - DOG SIZING Purpose Agile principles & changing situations What / How Plan iterative delivery Planning based on value criteria & CFRs Sizing Benefits Impact of CFRs Benefit of ability to change plan Understanding of why we work as we do 90 mins
  • 18. VALUE DELIVERY COIN GAME Measure time passing coins start to end Benefits Cost of WIP Understand benefit of value first" FRUIT GAME Plan eating a variety of fruit Benefits Understanding of difficulty in estimation Appreciate scope validation DOG GAME Entire end to end metaphor of Agile delivery Benefits Impact of CFRs Benefit of ability to change plan Understanding of why we work as we do 30 mins 60 mins 90 mins
  • 20. UNLOCK THE MIND - DRAW A RABBIT Purpose Creativity exercise with facilitation tool What / How Draw a rabbit! Benefits Icebreaker Unexpected Result Facilitation tool anyone can call out Rabbit Holes 1 min
  • 21. UNLOCK THE MIND - SILLY COW Purpose Encourages divergent thinking What / How Draw out a marketing strategy for a cow Benefits Sparks imagination for problem solving Unexpected Result Fun Originality 30-60 mins
  • 22. UNLOCK THE MIND - PRODUCT BOX Purpose Tangible focal point, convergent thinking What / How Design hypothetical box for product Benefits Focal point for design decisions Sparks imagination for problem solving Appreciation of end user in product design 1-2 Hours
  • 23. UNLOCK THE MIND SILLY COW Encourages divergent thinking Draw out a marketing strategy for a cow Benefits Sparks imagination PRODUCT BOX What sells this to customers Design hypothetical box for product Benefits Focal point for design decisions Sparks imagination for problem solving Appreciation of end user in product design DRAW RABBIT Free the mind & team facilitation tool Quick drawing exercise Benefit Icebreaker Unexpected Result Facilitation tool - all can call out Rabbit Hole 1 min 30-60 mins 1-2 hours
  • 24. RECAP
  • 25. EFFECTIVE GAMES WHY Fun Increase engagement Learning by doing HOW Explain the purpose Gain Buy-in Get permission
  • 26. GAMES SUMMARY VALUE DELIVERY COIN GAME Frequent delivery & highest value first FRUIT GAME Estimates can be way off actuals! DOG GAME Agile principles & changing situations UNLOCK THE MIND DRAW A RABBIT Free the mind & team facilitation tool SILLY COW Imagination PRODUCT BOX What sells this to customers TEAMWORK & TRUST DRAW YOU Icebreaker, enabler & clear the mind JOURNEY LINES Team bonding; know your colleagues BREAKING RULES & SILOS BALL GAME Challenge Implicit Assumptions CHAIR GAME Challenge Explicit Assumptions
  • 27. INFORMATION SOURCES Picture Game : Imagination! Journey Lines: http://www.coachingagileteams.com/2009/08/30/agile/agile-team-start-up/attachment/journey- lines-activity/ Ball Point Game : Easy to find. Here is one example : https://scrumology.com/from-the-archives-the-ball-point-game/ Chair Game : Unknown Source! Coin Game : Easy to find. Here is one example : https://scrumcoaching.wordpress.com/2010/04/19/the-scrum-penny-game-a-modification
  • 28. INFORMATION SOURCES Dog Game : http://tastycupcakes.org/2009/06/doggy-planning/ Fruit Game : https://info.thoughtworks.com/rs/thoughtworks2/images/twebook-perspectives-estimation_1.pdf Silly Cow : Business Model Generation by Alexander Osterwalder & Yves Pigneur Draw a Rabbit : Imagination! Product Box : Easy to find. Here is one example : Innovation Games by Luke Hohmann http://www.innovationgames.com/the-innovation-games/
  • 29. Alan Taylor adtaylor@thoughtworks.com Julian Clark jclark@seek.com.au This deck is available at : www.adtaylor.id.au/last-melbourne-2017 We are all on an exciting journey of learning, best experienced when we stick together and share by @fryer