El documento resume una investigaci坦n sobre el terrorismo en Medio Oriente, destacando su relevancia como problema mundial y la necesidad de crear conciencia social sobre el tema. Aborda conceptos clave como terror, miedo, ciudadano y comunidad pol鱈tica, e incluye una bibliograf鱈a de fuentes sobre el tema.
La estudiante Sara Mu単oz Pelaez escribi坦 un resumen de un cuento de hadas en su examen de acceso a blog el 26 de noviembre de 2007. Ella argumenta que aunque las hadas y duendes son considerados fantas鱈a, mirar la belleza y felicidad con otros ojos puede cambiar la opini坦n sobre ellos. Ella sugiere que mirar una preciosa foto aclarar叩 todo.
Killer Robots, Evil Scientists and Other Tales of WoeAndres Guadamuz
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This document discusses how technophobia in popular culture can influence law and policy regarding new technologies. It notes that science fiction often depicts technologies like robots and scientific experiments leading to dystopian outcomes. This can fuel moral panics and calls for restrictive regulations on emerging technologies like the internet, stem cell research, GMOs, and cloning. However, overregulation from technophobic views can also stifle innovation, as seen through history's shifting stances on different technologies as understanding grows. The document argues that finding the right balance is important to support technological progress while addressing reasonable safety concerns.
This document discusses art and its importance. It begins by asking what art is and why the arts are important. Students consider different examples of art and discuss whether they should all be considered art. The document explores how art expresses emotions and conveys truths about nature and society. It addresses the balance between shared and personal knowledge in art and whether appreciation of art is subjective or if there are universal standards of quality. The role of art in fulfilling human needs and conveying deeper truths is examined through various quotes and examples.
This document introduces the natural sciences as an area of knowledge. It defines natural sciences as knowledge of observable objects and processes in nature, such as biology and physics, as distinguished from abstract sciences like mathematics. It describes the scientific method as involving observation, hypothesis formation, prediction, and experimental testing to confirm or falsify hypotheses. Personal knowledge and imagination play a role in scientific discovery alongside shared experimentation and observation. Questions are raised about whether scientific knowledge can be considered absolutely true or reliable given its tentative nature and reliance on indirect observation tools.
The document provides context and analysis for the opening scene of the film Psycho. It focuses on the social, economic, and institutional contexts of 1960s America. Socially, the relationship portrayed would have been frowned upon due to attitudes towards divorce and pre-marital sex. Economically, the characters feel financial pressures typical of urban life at that time. Institutionally, the film pushes boundaries set by the Motion Picture Production Code. The document then analyzes cinematography, editing, mise-en-scene, motifs, and other elements from a textual perspective.
The document provides guidance for a GCSE media exam on TV game shows. It outlines that the exam will be 1 hour and 30 minutes, with 3 questions worth 15 marks each. Design equipment should be brought for the design question. Possible questions include why game shows appeal to audiences and how social media has extended their appeal. For the design question, a 10-frame storyboard is expected that clearly shows the family focus. Marketing the game show to the target audience could involve traditional and digital media.
This document provides guidance on creating a high-quality presentation for a BTEC Creative Media course assignment. It emphasizes including numerous examples from films and television to support points. The presentation should cover three mandatory sections - formats, narrative structures, and technical elements - analyzed using media terms. For each section, the document provides an outline of topics to cover and example slides demonstrating how to present topics like narrative techniques, cinematography, and genres through elucidated examples from texts like Stranger Things. It advises planning the presentation, focusing on content, and getting feedback to ensure a distinction grade.
The document provides instructions for an assignment analyzing magazine covers. Students are asked to analyze covers based on language, audience, colors, images, and codes and conventions. They must identify the target audience and how the magazine appeals to that audience. Students will analyze sample covers in groups and individually analyze two magazine covers of their choice for a coursework assignment.
This document appears to be a composition or paper for a class titled "KGV Film and Media" as it has that title listed first followed by numbered paragraphs 1 through 15. The document likely discusses topics related to film and media across 15 paragraphs, but without seeing the full content, the key details and overall purpose cannot be determined from just the title and paragraph numbers provided.
The document discusses whether there should be a second Guardians of the Galaxy film by examining the institutions involved in the first film such as the studio, director, actors, and agents. It also evaluates metrics of the first film's success like box office numbers, reviews, awards, and merchandise sales to determine if a sequel could also be financially and critically successful based on these measures.
1. The GCSE science fiction exam will be 1 hour and 30 minutes long on May 24th. Each question is worth 15 marks and students should spend 20 minutes on each. Drawing equipment should be brought for question 4.
2. The scenario provides a situation requiring expertise to launch a sci-fi film. Students should answer questions in character as if participating in a film competition.
3. Possible exam questions cover knowledge of why sci-fi is popular, pitching original film ideas, and designing marketing materials like trailers, posters, or websites to appeal to family audiences.
1. One Direction is represented as a manufactured boy band with constructed star personas. Their image and representation are deliberately crafted using media language by the institutions that created and promote them.
2. Richard Dyer's star theory discusses how a star is not a real person but a text constructed from various media materials to form their star persona. Boy bands in particular have very deliberately constructed star personas.
3. The major institutions involved in creating and promoting One Direction include Simon Cowell's Syco production company and record label, ITV which broadcasts The X Factor, and Columbia Records. These institutions collaborate or work together through synergy to maximize profits.
This document provides information about the Year 11 Media Studies exam on science fiction film. The exam is 1.5 hours long and consists of 4 questions worth equal marks. It makes up 40% of the student's final grade. The questions will be based on a brief given 4 weeks in advance and will assess knowledge of key concepts like media language, audience, representation, and institutions. The document then provides information and exercises on various aspects of media language as it relates to science fiction film, including conventions, mise-en-scene, narrative theory, genres, and reflection theory. It also covers audience profiles, appeal using uses and gratifications theory, subcultures, and imagined communities.
The document discusses two senior pathway options for film and media: IB Film and BTEC Creative Media. IB Film enhances skills through creativity-focused assessments including an independent study script or research paper, 15-minute presentation on a film extract, and a 7-minute practical film production. Most students achieve high exam results of Level 6 or 7. BTEC Creative Media offers a more practical option through unit-based assessments covering topics like video installation, photography, editing, and marketing. It provides more control over curriculum and attention compared to the broader IB program. Both pathways are accepted by universities and prepare students for careers in growing creative sectors.
The document provides information about an examination on the promotion of video games, including the date, tasks, and grading. It outlines key concepts like language, institutions, audience and representation to consider. It then gives examples of video game genres and how brands are constructed. Finally, it discusses representations in games, audiences, institutions, regulations and failed promotional campaigns.
This document outlines Buscombe's theory that genre in film is defined by iconography found in locations, character appearances, tools used, and miscellaneous elements depicted in film posters. Specifically, Buscombe's theory states that analyzing icons related to these four categories can help identify and define a film's genre.
Mathematics is the study of patterns and relationships between numbers and shapes. While empirical evidence may be gathered, mathematical knowledge requires rigorous deductive proof based on agreed upon axioms and theorems. However, G旦del's incompleteness theorem showed that the axiomatic foundations of mathematics cannot be proven with absolute certainty from within the system. There is an ongoing debate around whether mathematical truths are discovered or invented by humans. Overall, mathematics relies on both deductive and empirical reasoning but cannot claim absolute certainty due its axiomatic foundations.
This document discusses different types of sound used in film and media, including ambient sound, synchronized sound, voice-over sound, diegetic and non-diegetic sound, sound effects, music, and how sound is used to transition between scenes. It provides examples of each type of sound and discusses how sound enhances scenes and genres tend to have conventional sound effects and music.
This document discusses storyboarding and provides details about its purpose and process. Storyboards are a visual representation of a film laid out in a comic-strip style, including pictures and notes about dialogue, music, camera movements, and more. They help clarify ideas and plan the sequence and order of shots, which saves time during filming and ensures the director is prepared. The document concludes by providing an example storyboard template and task to create a storyboard for one of the sample shots described.
Replacing RocksDB with ScyllaDB in Kafka Streams by Almog GavraScyllaDB
油
Learn how Responsive replaced embedded RocksDB with ScyllaDB in Kafka Streams, simplifying the architecture and unlocking massive availability and scale. The talk covers unbundling stream processors, key ScyllaDB features tested, and lessons learned from the transition.
This document discusses art and its importance. It begins by asking what art is and why the arts are important. Students consider different examples of art and discuss whether they should all be considered art. The document explores how art expresses emotions and conveys truths about nature and society. It addresses the balance between shared and personal knowledge in art and whether appreciation of art is subjective or if there are universal standards of quality. The role of art in fulfilling human needs and conveying deeper truths is examined through various quotes and examples.
This document introduces the natural sciences as an area of knowledge. It defines natural sciences as knowledge of observable objects and processes in nature, such as biology and physics, as distinguished from abstract sciences like mathematics. It describes the scientific method as involving observation, hypothesis formation, prediction, and experimental testing to confirm or falsify hypotheses. Personal knowledge and imagination play a role in scientific discovery alongside shared experimentation and observation. Questions are raised about whether scientific knowledge can be considered absolutely true or reliable given its tentative nature and reliance on indirect observation tools.
The document provides context and analysis for the opening scene of the film Psycho. It focuses on the social, economic, and institutional contexts of 1960s America. Socially, the relationship portrayed would have been frowned upon due to attitudes towards divorce and pre-marital sex. Economically, the characters feel financial pressures typical of urban life at that time. Institutionally, the film pushes boundaries set by the Motion Picture Production Code. The document then analyzes cinematography, editing, mise-en-scene, motifs, and other elements from a textual perspective.
The document provides guidance for a GCSE media exam on TV game shows. It outlines that the exam will be 1 hour and 30 minutes, with 3 questions worth 15 marks each. Design equipment should be brought for the design question. Possible questions include why game shows appeal to audiences and how social media has extended their appeal. For the design question, a 10-frame storyboard is expected that clearly shows the family focus. Marketing the game show to the target audience could involve traditional and digital media.
This document provides guidance on creating a high-quality presentation for a BTEC Creative Media course assignment. It emphasizes including numerous examples from films and television to support points. The presentation should cover three mandatory sections - formats, narrative structures, and technical elements - analyzed using media terms. For each section, the document provides an outline of topics to cover and example slides demonstrating how to present topics like narrative techniques, cinematography, and genres through elucidated examples from texts like Stranger Things. It advises planning the presentation, focusing on content, and getting feedback to ensure a distinction grade.
The document provides instructions for an assignment analyzing magazine covers. Students are asked to analyze covers based on language, audience, colors, images, and codes and conventions. They must identify the target audience and how the magazine appeals to that audience. Students will analyze sample covers in groups and individually analyze two magazine covers of their choice for a coursework assignment.
This document appears to be a composition or paper for a class titled "KGV Film and Media" as it has that title listed first followed by numbered paragraphs 1 through 15. The document likely discusses topics related to film and media across 15 paragraphs, but without seeing the full content, the key details and overall purpose cannot be determined from just the title and paragraph numbers provided.
The document discusses whether there should be a second Guardians of the Galaxy film by examining the institutions involved in the first film such as the studio, director, actors, and agents. It also evaluates metrics of the first film's success like box office numbers, reviews, awards, and merchandise sales to determine if a sequel could also be financially and critically successful based on these measures.
1. The GCSE science fiction exam will be 1 hour and 30 minutes long on May 24th. Each question is worth 15 marks and students should spend 20 minutes on each. Drawing equipment should be brought for question 4.
2. The scenario provides a situation requiring expertise to launch a sci-fi film. Students should answer questions in character as if participating in a film competition.
3. Possible exam questions cover knowledge of why sci-fi is popular, pitching original film ideas, and designing marketing materials like trailers, posters, or websites to appeal to family audiences.
1. One Direction is represented as a manufactured boy band with constructed star personas. Their image and representation are deliberately crafted using media language by the institutions that created and promote them.
2. Richard Dyer's star theory discusses how a star is not a real person but a text constructed from various media materials to form their star persona. Boy bands in particular have very deliberately constructed star personas.
3. The major institutions involved in creating and promoting One Direction include Simon Cowell's Syco production company and record label, ITV which broadcasts The X Factor, and Columbia Records. These institutions collaborate or work together through synergy to maximize profits.
This document provides information about the Year 11 Media Studies exam on science fiction film. The exam is 1.5 hours long and consists of 4 questions worth equal marks. It makes up 40% of the student's final grade. The questions will be based on a brief given 4 weeks in advance and will assess knowledge of key concepts like media language, audience, representation, and institutions. The document then provides information and exercises on various aspects of media language as it relates to science fiction film, including conventions, mise-en-scene, narrative theory, genres, and reflection theory. It also covers audience profiles, appeal using uses and gratifications theory, subcultures, and imagined communities.
The document discusses two senior pathway options for film and media: IB Film and BTEC Creative Media. IB Film enhances skills through creativity-focused assessments including an independent study script or research paper, 15-minute presentation on a film extract, and a 7-minute practical film production. Most students achieve high exam results of Level 6 or 7. BTEC Creative Media offers a more practical option through unit-based assessments covering topics like video installation, photography, editing, and marketing. It provides more control over curriculum and attention compared to the broader IB program. Both pathways are accepted by universities and prepare students for careers in growing creative sectors.
The document provides information about an examination on the promotion of video games, including the date, tasks, and grading. It outlines key concepts like language, institutions, audience and representation to consider. It then gives examples of video game genres and how brands are constructed. Finally, it discusses representations in games, audiences, institutions, regulations and failed promotional campaigns.
This document outlines Buscombe's theory that genre in film is defined by iconography found in locations, character appearances, tools used, and miscellaneous elements depicted in film posters. Specifically, Buscombe's theory states that analyzing icons related to these four categories can help identify and define a film's genre.
Mathematics is the study of patterns and relationships between numbers and shapes. While empirical evidence may be gathered, mathematical knowledge requires rigorous deductive proof based on agreed upon axioms and theorems. However, G旦del's incompleteness theorem showed that the axiomatic foundations of mathematics cannot be proven with absolute certainty from within the system. There is an ongoing debate around whether mathematical truths are discovered or invented by humans. Overall, mathematics relies on both deductive and empirical reasoning but cannot claim absolute certainty due its axiomatic foundations.
This document discusses different types of sound used in film and media, including ambient sound, synchronized sound, voice-over sound, diegetic and non-diegetic sound, sound effects, music, and how sound is used to transition between scenes. It provides examples of each type of sound and discusses how sound enhances scenes and genres tend to have conventional sound effects and music.
This document discusses storyboarding and provides details about its purpose and process. Storyboards are a visual representation of a film laid out in a comic-strip style, including pictures and notes about dialogue, music, camera movements, and more. They help clarify ideas and plan the sequence and order of shots, which saves time during filming and ensures the director is prepared. The document concludes by providing an example storyboard template and task to create a storyboard for one of the sample shots described.
Replacing RocksDB with ScyllaDB in Kafka Streams by Almog GavraScyllaDB
油
Learn how Responsive replaced embedded RocksDB with ScyllaDB in Kafka Streams, simplifying the architecture and unlocking massive availability and scale. The talk covers unbundling stream processors, key ScyllaDB features tested, and lessons learned from the transition.
EaseUS Partition Master Crack 2025 + Serial Keykherorpacca127
油
https://ncracked.com/7961-2/
Note: >> Please copy the link and paste it into Google New Tab now Download link
EASEUS Partition Master Crack is a professional hard disk partition management tool and system partition optimization software. It is an all-in-one PC and server disk management toolkit for IT professionals, system administrators, technicians, and consultants to provide technical services to customers with unlimited use.
EASEUS Partition Master 18.0 Technician Edition Crack interface is clean and tidy, so all options are at your fingertips. Whether you want to resize, move, copy, merge, browse, check, convert partitions, or change their labels, you can do everything with a few clicks. The defragmentation tool is also designed to merge fragmented files and folders and store them in contiguous locations on the hard drive.
TrustArc Webinar - Building your DPIA/PIA Program: Best Practices & TipsTrustArc
油
Understanding DPIA/PIAs and how to implement them can be the key to embedding privacy in the heart of your organization as well as achieving compliance with multiple data protection / privacy laws, such as GDPR and CCPA. Indeed, the GDPR mandates Privacy by Design and requires documented Data Protection Impact Assessments (DPIAs) for high risk processing and the EU AI Act requires an assessment of fundamental rights.
How can you build this into a sustainable program across your business? What are the similarities and differences between PIAs and DPIAs? What are the best practices for integrating PIAs/DPIAs into your data privacy processes?
Whether you're refining your compliance framework or looking to enhance your PIA/DPIA execution, this session will provide actionable insights and strategies to ensure your organization meets the highest standards of data protection.
Join our panel of privacy experts as we explore:
- DPIA & PIA best practices
- Key regulatory requirements for conducting PIAs and DPIAs
- How to identify and mitigate data privacy risks through comprehensive assessments
- Strategies for ensuring documentation and compliance are robust and defensible
- Real-world case studies that highlight common pitfalls and practical solutions
Many MSPs overlook endpoint backup, missing out on additional profit and leaving a gap that puts client data at risk.
Join our webinar as we break down the top challenges of endpoint backupand how to overcome them.
DevNexus - Building 10x Development Organizations.pdfJustin Reock
油
Developer Experience is Dead! Long Live Developer Experience!
In this keynote-style session, well take a detailed, granular look at the barriers to productivity developers face today and modern approaches for removing them. 10x developers may be a myth, but 10x organizations are very real, as proven by the influential study performed in the 1980s, The Coding War Games.
Right now, here in early 2025, we seem to be experiencing YAPP (Yet Another Productivity Philosophy), and that philosophy is converging on developer experience. It seems that with every new method, we invent to deliver products, whether physical or virtual, we reinvent productivity philosophies to go alongside them.
But which of these approaches works? DORA? SPACE? DevEx? What should we invest in and create urgency behind today so we dont have the same discussion again in a decade?
[Webinar] Scaling Made Simple: Getting Started with No-Code Web AppsSafe Software
油
Ready to simplify workflow sharing across your organization without diving into complex coding? With FME Flow Apps, you can build no-code web apps that make your data work harder for you fast.
In this webinar, well show you how to:
Build and deploy Workspace Apps to create an intuitive user interface for self-serve data processing and validation.
Automate processes using Automation Apps. Learn to create a no-code web app to kick off workflows tailored to your needs, trigger multiple workspaces and external actions, and use conditional filtering within automations to control your workflows.
Create a centralized portal with Gallery Apps to share a collection of no-code web apps across your organization.
Through real-world examples and practical demos, youll learn how to transform your workflows into intuitive, self-serve solutions that empower your team and save you time. We cant wait to show you whats possible!
FinTech - US Annual Funding Report - 2024.pptxTracxn
油
US FinTech 2024, offering a comprehensive analysis of key trends, funding activities, and top-performing sectors that shaped the FinTech ecosystem in the US 2024. The report delivers detailed data and insights into the region's funding landscape and other developments. We believe this report will provide you with valuable insights to understand the evolving market dynamics.
The Future of Repair: Transparent and Incremental by Botond DenesScyllaDB
油
Regularly run repairs are essential to keep clusters healthy, yet having a good repair schedule is more challenging than it should be. Repairs often take a long time, preventing running them often. This has an impact on data consistency and also limits the usefulness of the new repair based tombstone garbage collection. We want to address these challenges by making repairs incremental and allowing for automatic repair scheduling, without relying on external tools.
Backstage Software Templates for Java DevelopersMarkus Eisele
油
As a Java developer you might have a hard time accepting the limitations that you feel being introduced into your development cycles. Let's look at the positives and learn everything important to know to turn Backstag's software templates into a helpful tool you can use to elevate the platform experience for all developers.
DealBook of Ukraine: 2025 edition | AVentures CapitalYevgen Sysoyev
油
The DealBook is our annual overview of the Ukrainian tech investment industry. This edition comprehensively covers the full year 2024 and the first deals of 2025.
Transform Your Future with Front-End Development TrainingVtechlabs
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Kickstart your career in web development with our front-end web development course in Vadodara. Learn HTML, CSS, JavaScript, React, and more through hands-on projects and expert mentorship. Our front-end development course with placement includes real-world training, mock interviews, and job assistance to help you secure top roles like Front-End Developer, UI/UX Developer, and Web Designer.
Join VtechLabs today and build a successful career in the booming IT industry!
UiPath Automation Developer Associate Training Series 2025 - Session 1DianaGray10
油
Welcome to UiPath Automation Developer Associate Training Series 2025 - Session 1.
In this session, we will cover the following topics:
Introduction to RPA & UiPath Studio
Overview of RPA and its applications
Introduction to UiPath Studio
Variables & Data Types
Control Flows
You are requested to finish the following self-paced training for this session:
Variables, Constants and Arguments in Studio 2 modules - 1h 30m - https://academy.uipath.com/courses/variables-constants-and-arguments-in-studio
Control Flow in Studio 2 modules - 2h 15m - https:/academy.uipath.com/courses/control-flow-in-studio
鏝 For any questions you may have, please use the dedicated Forum thread. You can tag the hosts and mentors directly and they will reply as soon as possible.
World Information Architecture Day 2025 - UX at a CrossroadsJoshua Randall
油
User Experience stands at a crossroads: will we live up to our potential to design a better world? or will we be co-opted by product management or another business buzzword?
Looking backwards, this talk will show how UX has repeatedly failed to create a better world, drawing on industry data from Nielsen Norman Group, Baymard, MeasuringU, WebAIM, and others.
Looking forwards, this talk will argue that UX must resist hype, say no more often and collaborate less often (you read that right), and become a true profession in order to be able to design a better world.