Monkey space 2013Miguel de IcazaMono 3.2 includes support for .NET 4.5, C# 5, and improvements to the SGen garbage collector. Major work-in-progress projects include PlayScript, a language like ActionScript for games, and CppSharp for improved C++ interop. Future work may allow inline assembly in C# and focus on community priorities identified in tomorrow's brainstorming session.
UnqlitePaul Myeongchan KimUnQLite is an embeddable, serverless, zero-configuration NoSQL database that uses a single database file with no external dependencies. It provides ACID transactions with key-value and document storage and supports efficient O(1) lookups. The database can be accessed from C code using a simple API to open and close the database, store, retrieve, append, and delete key-value pairs, and iterate over records with a cursor. It also supports loading and storing files and scripting functionality through Jx9 scripts.
signal과 slot, 그리고 jl_signal 라이브러리JongSung Hwangsignal과 slot, 그리고 jl_signal 라이브러리에 대한 ppt입니다
많이 부족하지만 signal과 slot을 이용한 옵저버 패턴을 사용하는 것에 대해 소개한 간단한 ppt입니다
GDC Europe 2014: Unreal Engine 4 for Programmers - Lessons Learned & Things t...Gerke Max PreussnerA high-level overview of Unreal Engine 4, its game framework, the Slate user interface library, Unreal Motion Graphics, and Editor and Engine extensibility. Presented at GDC Europe in Cologne, Germany.
Also includes bonus slides on concurrency and parallelism features, general tips for programmers and Epic's build and automation infrastructure.
UnqlitePaul Myeongchan KimUnQLite is an embeddable, serverless, zero-configuration NoSQL database that uses a single database file with no external dependencies. It provides ACID transactions with key-value and document storage and supports efficient O(1) lookups. The database can be accessed from C code using a simple API to open and close the database, store, retrieve, append, and delete key-value pairs, and iterate over records with a cursor. It also supports loading and storing files and scripting functionality through Jx9 scripts.
signal과 slot, 그리고 jl_signal 라이브러리JongSung Hwangsignal과 slot, 그리고 jl_signal 라이브러리에 대한 ppt입니다
많이 부족하지만 signal과 slot을 이용한 옵저버 패턴을 사용하는 것에 대해 소개한 간단한 ppt입니다
GDC Europe 2014: Unreal Engine 4 for Programmers - Lessons Learned & Things t...Gerke Max PreussnerA high-level overview of Unreal Engine 4, its game framework, the Slate user interface library, Unreal Motion Graphics, and Editor and Engine extensibility. Presented at GDC Europe in Cologne, Germany.
Also includes bonus slides on concurrency and parallelism features, general tips for programmers and Epic's build and automation infrastructure.
5. 데이터 시리얼라이즈
바이트스트림으로 예를 들면
첫 4바이트는 변수명 길이 그 이후 첫 4바이
트에서 제시한 길이만큼은 변수명
그후 4바이트는 내용길이
그후 내용길이에서 지시한 길이만큼은 변수
값
이런 식으로 커스텀 포맷의 스트림 데이터를
만들어서 전송하는 방법이 있을것이다.
6. 데이터 시리얼라이즈
하지만 가장 대중적으로 쓰는건
{“A”:123, “B”:4243}
Json으로 만들어서 보낸다.
이게 시리얼라이즈!