This document provides summaries of various game events and commands that can be used by GMs in the game. It describes event types like Vlnov箪 (wave), Survival, Hide-n-Seek, Number Shooting, Rush, Delivery, and TvT events. It also summarizes many GM commands covering areas like messaging, information lookup, changing GM state, spawning monsters, and more. Commands are grouped by function and most include the usage syntax and a brief description. Map locations and mob IDs are provided as examples for some events.
This document provides an overview of basic Clojure data types and control structures.
It describes Clojure's support for (boolean) true and false, (character) \a, (keyword) :tag, (map) {:name "Bill", :age 42}, (number) 1, 4.2, (string) "hello", and (symbol) user/foo data types.
It also summarizes commonly used control structures like if, do, loop/recur, and for and provides examples of their usage.
Ruby was created in 1995 by Yukihiro Matsumoto who wanted a scripting language more powerful than Perl and more object-oriented than Python. It draws inspiration from Perl for its syntax, Smalltalk for its object model, and Lisp for its meta-programming capabilities. Ruby is an interpreted, object-oriented language with dynamic typing where everything is an object and supports features like classes, modules, blocks and iterators. The Ruby on Rails framework further popularized Ruby for web development.
This document provides a quick introduction to SQL and using MySQL. It covers basic database and SQL concepts like entities, attributes, tables and schemas. It then explains how to install and use MySQL, including the MySQL Workbench tool. The document spends the majority of its time detailing SQL syntax for queries, data manipulation, and schema definition. It provides examples of queries, DDL and DML statements like SELECT, CREATE TABLE, INSERT, UPDATE and DELETE.
Sassive Aggressive: Using Sass to Make Your Life Easier (Refresh Boston Version)Adam Darowski
油
Sass, which stands for "Syntactically Awesome Stylesheets", is a meta-language that provides simpler, more elegant syntax for CSS. Joel Oliveira and Adam Darowski will explain how Sass can improve your CSS-wrangling quality of life. They will explain what Sass is, what the benefits are, and go through some step-by-step examples of how you can put it to use in your own workflow.
This document provides an overview of Python data structures including lists, tuples, dictionaries, and sets. It discusses common list methods like append(), insert(), remove(), and sort(). It provides examples of using lists as stacks and queues. It also covers list comprehensions, the del statement, tuple packing and unpacking, set operations, looping through dictionaries, and comparing sequences.
際際滷s from my PyCon 2011 talk, "Exhibition of Atrocity," a confessional of my sins against the Python programming language.
Abstract: http://us.pycon.org/2011/schedule/presentations/138/
Video: http://www.pycon.tv/#/video/49
Slaying the Dragon: Implementing a Programming Language in RubyJason Yeo Jie Shun
油
The document provides an overview of creating your own programming language. It discusses implementing a basic Lisp dialect called MAL to demonstrate core concepts like parsing, the abstract syntax tree, and defining functions. The examples show how to tokenize, parse, and evaluate simple MAL programs that perform operations like addition and defining functions to square values.
This document provides an introduction to the Elixir programming language. It discusses what Elixir is, how to get started with installation and configuration of Elixir and Erlang, basic and compound data types in Elixir, functions and modules, and higher-order functions and comprehensions. Key topics covered include installing Elixir using ASDF, basic data types like integers, floats, atoms, and more, functions and anonymous functions, modules, and Enum functions like map, reduce, and comprehensions.
Elixir & Phoenix fast, concurrent and explicitTobias Pfeiffer
油
Elixir and Phoenix are known for their speed, but thats far from their only benefit. Elixir isnt just a fast Ruby and Phoenix isnt just Rails for Elixir. Through pattern matching, immutable data structures and new idioms your programs can not only become faster but more understandable and maintainable. This talk will take a look at whats great, what you might miss and augment it with production experience and advice.
Patrick Kettner - Creating magic with houdiniOdessaJS Conf
油
This document contains an email from Marc Andreessen to the W3C mailing list regarding indented menus in HTML. In the email, Andreessen expresses frustration that HTML does not allow for easy control over document formatting and layout in the way that other text processing programs like TeX, Microsoft Word, and others do. He says that when people ask how to do trivial formatting tasks in HTML, he has to tell them "Sorry, you're screwed."
Python's "batteries included" philosophy means that it comes with an astonishing amount of great stuff. On top of that, there's a vibrant world of third-party libraries that help make Python even more wonderful. We'll go on a breezy, example-filled tour through some of my favorites, from treasures in the standard library to great third-party packages that I don't think I could live without, and we'll touch on some of the fuzzier aspects of the Python culture that make it such a joy to be part of.
Elixir & Phoenix fast, concurrent and explicitTobias Pfeiffer
油
Elixir and Phoenix are known for their speed, but thats far from their only benefit. Elixir isnt just a fast Ruby and Phoenix isnt just Rails for Elixir. Through pattern matching, immutable data structures and new idioms your programs can not only become faster but more understandable and maintainable. This talk will take a look at whats great, what you might miss and augment it with production experience and advice.
ES6, also known as ECMAScript 2015, introduces many new features to JavaScript that allow for clearer, more concise code. Some major features include let and const for block scoping, arrow functions, classes, template strings, collections like Maps and Sets, and iterators and generators. New features like default parameters, rest/spread syntax, and destructuring make working with functions and arrays more flexible. Overall, ES6 enhances JavaScript's syntax and capabilities in many ways.
The document discusses the deque collection in Python. Some key points:
- Deque allows fast appends and pops from either side of the list, with O(1) time complexity, unlike regular lists which are slow (O(n)) for pop(0) and insert(0,v).
- Deque provides methods like append, appendleft, popleft, pop for adding/removing elements from either side of the list.
- It can be initialized with a maximum length to act as a sliding window, discarding old elements as new ones are added.
- Methods like rotate rotate the deque a given number of positions, extending adds multiple elements at once. Deque is useful when
The document describes the core components and functionality of a content management system. It includes sections that discuss blocks, functions, modifiers, database queries, object-oriented classes, and the base database object. Code snippets show examples of how to retrieve, insert, update and delete content from the database using classes and queries. The base object class is extended to define custom content object classes with tables, prefixes and metadata support.
The document summarizes 10 new features in ECMAScript 2015 (ES6):
1. Default parameters allow defining function parameters that can be omitted when calling a function.
2. Rest parameters collect multiple function arguments into an array.
3. Spread syntax expands iterables like arrays into individual arguments.
4. Let and const introduce block scope and prevent redeclaration of variables.
5. Classes provide syntactic sugar over prototype-based inheritance.
6. Enhanced object literals allow omitting repeated name/value pairs and adding methods.
7. Template literals allow multiline strings and embedded expressions.
8. Object.assign copies enumerable own properties from one or more source objects to a target
CSS frameworks allow for nested rules, variables, mixins, extends and imports to simplify stylesheet maintenance. Preprocessors like Sass compile CSS with additional features like nested selectors, variables, functions and mixins. Popular frameworks include Blueprint and Compass which provide tools and patterns for common tasks. Preprocessors increase abstraction and reduce duplication, improving organization and simplifying code.
Structured Query Language (SQL) is a language used to manage data in relational database management systems. It allows users to query, manipulate, and define the structure of data. The document then provides instructions on downloading, installing, and testing MySQL, an open-source relational database management system, along with examples of basic and advanced SQL commands.
This document discusses accelerated CSS techniques using tools like CSS frameworks, JavaScript, and CSS preprocessors. It introduces concepts like nested rules, variables, mixins, extends, imports, and powerful functions in CSS preprocessors that allow generating complex CSS from simpler code. CSS frameworks like Blueprint and modules for CSS3 properties are demonstrated. Image sprites are also mentioned briefly.
This document contains a presentation on Python programming. It introduces Python basics like printing "Hello World", using Python as a calculator, strings and other data types, functions, classes, conditional statements like if/else, and repetition with while loops. The presentation covers Python concepts in 10 sections and includes code examples for each topic.
Simplifying code monster to elegant in n 5 stepstutec
油
In this workshop we'll learn how to transform complex, highly coupled code into a simpler, more readable and maintainable shape. We'll target known software anomalies with Refactoring Patterns, following steps with a confined scope, assuring that we stay distant from "changed everything" commits while achieving quick design improvements.
We'll talk different solutions for Fat Models, God Objects, long method chains, NoMethodError on nils, long methods, bad naming and cold coffee.
際際滷s presented in RailsConf 2014.
This document provides examples and explanations for various Underscore.js methods for working with collections and arrays. It demonstrates methods for mapping, reducing, finding values, filtering, rejecting values, checking for values, sorting, grouping, sampling, partitioning, accessing elements, comparing values, and generating ranges.
Slaying the Dragon: Implementing a Programming Language in RubyJason Yeo Jie Shun
油
The document provides an overview of creating your own programming language. It discusses implementing a basic Lisp dialect called MAL to demonstrate core concepts like parsing, the abstract syntax tree, and defining functions. The examples show how to tokenize, parse, and evaluate simple MAL programs that perform operations like addition and defining functions to square values.
This document provides an introduction to the Elixir programming language. It discusses what Elixir is, how to get started with installation and configuration of Elixir and Erlang, basic and compound data types in Elixir, functions and modules, and higher-order functions and comprehensions. Key topics covered include installing Elixir using ASDF, basic data types like integers, floats, atoms, and more, functions and anonymous functions, modules, and Enum functions like map, reduce, and comprehensions.
Elixir & Phoenix fast, concurrent and explicitTobias Pfeiffer
油
Elixir and Phoenix are known for their speed, but thats far from their only benefit. Elixir isnt just a fast Ruby and Phoenix isnt just Rails for Elixir. Through pattern matching, immutable data structures and new idioms your programs can not only become faster but more understandable and maintainable. This talk will take a look at whats great, what you might miss and augment it with production experience and advice.
Patrick Kettner - Creating magic with houdiniOdessaJS Conf
油
This document contains an email from Marc Andreessen to the W3C mailing list regarding indented menus in HTML. In the email, Andreessen expresses frustration that HTML does not allow for easy control over document formatting and layout in the way that other text processing programs like TeX, Microsoft Word, and others do. He says that when people ask how to do trivial formatting tasks in HTML, he has to tell them "Sorry, you're screwed."
Python's "batteries included" philosophy means that it comes with an astonishing amount of great stuff. On top of that, there's a vibrant world of third-party libraries that help make Python even more wonderful. We'll go on a breezy, example-filled tour through some of my favorites, from treasures in the standard library to great third-party packages that I don't think I could live without, and we'll touch on some of the fuzzier aspects of the Python culture that make it such a joy to be part of.
Elixir & Phoenix fast, concurrent and explicitTobias Pfeiffer
油
Elixir and Phoenix are known for their speed, but thats far from their only benefit. Elixir isnt just a fast Ruby and Phoenix isnt just Rails for Elixir. Through pattern matching, immutable data structures and new idioms your programs can not only become faster but more understandable and maintainable. This talk will take a look at whats great, what you might miss and augment it with production experience and advice.
ES6, also known as ECMAScript 2015, introduces many new features to JavaScript that allow for clearer, more concise code. Some major features include let and const for block scoping, arrow functions, classes, template strings, collections like Maps and Sets, and iterators and generators. New features like default parameters, rest/spread syntax, and destructuring make working with functions and arrays more flexible. Overall, ES6 enhances JavaScript's syntax and capabilities in many ways.
The document discusses the deque collection in Python. Some key points:
- Deque allows fast appends and pops from either side of the list, with O(1) time complexity, unlike regular lists which are slow (O(n)) for pop(0) and insert(0,v).
- Deque provides methods like append, appendleft, popleft, pop for adding/removing elements from either side of the list.
- It can be initialized with a maximum length to act as a sliding window, discarding old elements as new ones are added.
- Methods like rotate rotate the deque a given number of positions, extending adds multiple elements at once. Deque is useful when
The document describes the core components and functionality of a content management system. It includes sections that discuss blocks, functions, modifiers, database queries, object-oriented classes, and the base database object. Code snippets show examples of how to retrieve, insert, update and delete content from the database using classes and queries. The base object class is extended to define custom content object classes with tables, prefixes and metadata support.
The document summarizes 10 new features in ECMAScript 2015 (ES6):
1. Default parameters allow defining function parameters that can be omitted when calling a function.
2. Rest parameters collect multiple function arguments into an array.
3. Spread syntax expands iterables like arrays into individual arguments.
4. Let and const introduce block scope and prevent redeclaration of variables.
5. Classes provide syntactic sugar over prototype-based inheritance.
6. Enhanced object literals allow omitting repeated name/value pairs and adding methods.
7. Template literals allow multiline strings and embedded expressions.
8. Object.assign copies enumerable own properties from one or more source objects to a target
CSS frameworks allow for nested rules, variables, mixins, extends and imports to simplify stylesheet maintenance. Preprocessors like Sass compile CSS with additional features like nested selectors, variables, functions and mixins. Popular frameworks include Blueprint and Compass which provide tools and patterns for common tasks. Preprocessors increase abstraction and reduce duplication, improving organization and simplifying code.
Structured Query Language (SQL) is a language used to manage data in relational database management systems. It allows users to query, manipulate, and define the structure of data. The document then provides instructions on downloading, installing, and testing MySQL, an open-source relational database management system, along with examples of basic and advanced SQL commands.
This document discusses accelerated CSS techniques using tools like CSS frameworks, JavaScript, and CSS preprocessors. It introduces concepts like nested rules, variables, mixins, extends, imports, and powerful functions in CSS preprocessors that allow generating complex CSS from simpler code. CSS frameworks like Blueprint and modules for CSS3 properties are demonstrated. Image sprites are also mentioned briefly.
This document contains a presentation on Python programming. It introduces Python basics like printing "Hello World", using Python as a calculator, strings and other data types, functions, classes, conditional statements like if/else, and repetition with while loops. The presentation covers Python concepts in 10 sections and includes code examples for each topic.
Simplifying code monster to elegant in n 5 stepstutec
油
In this workshop we'll learn how to transform complex, highly coupled code into a simpler, more readable and maintainable shape. We'll target known software anomalies with Refactoring Patterns, following steps with a confined scope, assuring that we stay distant from "changed everything" commits while achieving quick design improvements.
We'll talk different solutions for Fat Models, God Objects, long method chains, NoMethodError on nils, long methods, bad naming and cold coffee.
際際滷s presented in RailsConf 2014.
This document provides examples and explanations for various Underscore.js methods for working with collections and arrays. It demonstrates methods for mapping, reducing, finding values, filtering, rejecting values, checking for values, sorting, grouping, sampling, partitioning, accessing elements, comparing values, and generating ranges.
http://www.liecivehuby.dxnslovakia.sk/blog-2014-11-20-MOJA__HISTORIA___AKO_SOM_SA_UZDRAVILA
Ganoderma bola po viac ako tis鱈c rokov zahalen叩 do r炭cha tajomnosti. 捗udia vedeli len, 転e Ganoderma zachov叩va mlados泥, 転e jej pravideln辿 炭転鱈vanie zabezpe鱈 dlh箪 転ivot, nikto sa ale jak転iv nepustil do riadneho v箪skumu, aby zistil pr鱈inu tohto 炭inku.
V posledn箪ch rokoch bolo na z叩klade d担kladn箪ch v箪skumov 鱈nskych vedcov i vedcov in箪ch n叩rodnost鱈 konene odhalen辿 tajomstvo jej v箪nimonej 炭innosti, za prispenia anal箪z a pokusov spolupracuj炭cich nemocn鱈c, univerz鱈t a farmaceutick箪ch firiem. ist鱈 krv, detoxikuje, m叩 moopudn辿 炭inky, chr叩ni pee, reguluje innos泥 riev, podporuje srden炭 innos泥, reguluje krvn箪 tlak, m叩 uk直uduj炭ce, ka邸e直 tlmiace a odhlieovacie 炭inky a poved直a toho aj obmedzuje rast tumorov.
1. #changesex Postava
#marry Postava Postava
ALT 35 = #
#changegm z_koho na_koho
RENTAL : #rentitem nick idcapky sekundy
kdyz chces zabit moby pouzivej /killmonster2
muzes si dat na nejakym miste @save 1- 2 a pak kdyz das @load tak se tam ocitnes
VLASY male DO 76 max
http://athena.pfak.org/eathena/svn/trunk/doc/effect_list.txt
https://code.google.com/p/eathena/source/browse/trunk/conf/help.txt
https://code.google.com/p/eathena/source/browse/trunk/conf/help2.txt
VLNOV EVENT
mapa ars_dun80 118 93 cekarna
event: ars_dun95 143 93
summoni se vlny mobu, pouziva @raisemap
SURVIVAL EVENT mapa g_room2 41, 368
ID MOBA 3895
Hide'n'Seek:
mapa: cel箪 svt
@disguise drops prt_maze01 179 14
and so on...
Nutno naj鱈t GM. N叩povdy: field/dung/msto, oblast, okol鱈.
Number shooting:
mapa: cel箪 svt
GM vyhl叩s鱈 kde je, tipuje se tym鱈stn辿 鱈slo z dan辿ho intervalu, n叩povda jedno, max dv m鱈sta.
(chatroom s heslem, prv箪 entry vyhr叩v叩)
Rush event:
waiting room ARS_DUN80
ARS_DUN81 115 329
@monster 5940 poet jmeno - sestavovani vety
hrady
mapa: payg_cas01, ostatn鱈 hrady
Bez ressu, bez ztr叩cen鱈 exp哲
Delivery event:
mapa:
chary: GM, 3 chary
prontera : @addwarp
@addwarp lou_dun02 57 256 DELIVERY1
novice na lou_dun02 274 18
Dve az tri party, limit tri minuty, nutno zaplnit heslovane chatroomy na konci. Dva az tri ruzne.
Ve spadnute mistnosti warp na zacatek.
Vitezna, prvn鱈 parta ziskava vyhru.
PRIDAT @addwarp job_sword1 13 207 na 218 239
2. DRUHA CAST ecl_fild1 98 317
@addwarp eclage 100 27 RUSH
TRETI CAST
bat_c03 53 130
1000 1973 mobu
20 1904 mobu
20 BoW = dukat
;
TvT event:
mapa: bat_c03, ctf_reborn
Duely: kostky, hatky, mobove
svatba jak thana
svatba2 - 275, 297 Palermo
poring_w02, 01
eclage bludiste rush?
crystilia ma podium
council funguje? ...
GM Commands:
http://eathena-project.googlecode.com/svn/trunk/readme/commands.html
// put at first, the minimum level to display the line
1:To use one command, type it inside the message window where you usually type
to chat.
20:@h/@help - display this help guide.
20:@h2/@help2 - displays the second help guide.
1:
1:--- MESSAGE CMD --1:@main [on|off|message] - Turns on or off global chat (@main must be on to
see global chat messages)
1:@noask - Auto rejects Deals/Invites
20:@gmotd - Broadcasts the Message of The Day file to all players.
20:@me <message> - Displays normal text as a message in this format: *name
message* (like /me in mIRC)
20:@fakename [Name] - Changes your name to your choice temporarly.
20:@npctalk [NPC Name],[Message] - Forces a NPC to display a message in normal
chat.
40:/b/@broadcast <message> - Broadcasts a GM message with name of the GM (in
yellow)
40:/nb <message>/@kami <message> - Broadcasts a GM message without name of the
GM (in yellow)
40:@kamib <message> - Broadcasts a GM message without
of the GM (in blue)
40:/lb/@localbroadcast <message> - Broadcasts a GM message with name of the GM
(in yellow) ONLY on your map
40:/nlb <message> - Broadcasts a GM message without name of the GM (in yellow)
ONLY on your map
1:
1:--- INFORMATION CMD --1:@commands - Displays a list of commands that you can use.
1:@rates - Displays the server's current rates.
1:@uptime - Displays how long the server has been online.
3. 1:@showdelay - Shows/Hides the "there is a delay after this skill" message.
1:@exp - Displays current levels and % progress
1:@mobinfo/@monsterinfo/@mi [Mob ID|Part of monster name] - Shows Monster Info
(rates, stats, drops, MVP stuff)
1:@iteminfo/@ii [Item ID|Part of item name] - Shows Item info (type, price,
etc)
1:@whodrops [Item ID|Part of item name] - Shows who drops an item (mobs with
highest drop rates)
1:@version - Displays SVN version of the server
1:@email <actual@email> <new@email> - to change your e-mail (characters
protection)
1:@where [char name] - Tells you the location of a character
1:@time/@date/@server_date/@serverdate/@server_time/@servertime - Display the
date/time of the server
10:@showexp - Displays/Hides Experience gained.
10:@showzeny - Displays/Hides Zeny gained.
10:@mobsearch [Mob ID|Monster Name] - Shows the location of a certain mob on
the current map.
20:@who/@whois/@w [match_text] - Display a listing of who is online and their
party/guild.
20:@who2 [match_text] - Display a listing of who is online and their job.
20:@who3 [match_text] - Display a listing of who is online and where.
20:@whomap/@whomap2/@whomap3 [map] - like @who/@who2/@who3 but only for
specifical map.
20:@whogm [match_text] - Like @who+@who2+who3, but only for GM.
40:@charcartlist <char name> - Displays all items of a player's cart.
60:
60:@guildspy <guild_name/id> - You will receive all messages of the guild
channel (Chat logging must be enabled)
60:@partyspy <party_name/id> - You will receive all messages of the party
channel (Chat logging must be enabled)
99:@mapflag <mapflag> <state:1|0|zone> { <mapname> }
99:Mapflag List:
99:nomemo
nowarp
nowarpto
noreturn
monster_noteleport
99:nobranch
nopenalty
pvp
gvg
noexppenalty
99:notrade
novending
nodrop
noskill
noicewall
99:snow
clouds
clouds2
fog
nozenypenalty
99:fireworks
sakura
leaves
rain
nightenabled
99:nogo
noexp
nobaseexp
nojobexp
noloot
99:nomvploot
restricted
loadevent
nochat
partylock
99:guildlock
99:
99:Restricted mapflag: use Zones (1-7) to set a zone, 0 to turn off all zones
for the map
99:@mapinfo [<0-3> [map]] - Give information about a map (general info +: 0: no
more, 1: players, 2: NPC, 3: shops/chat).
1:
1:--- CHANGE GM STATE CMD --1:@die - Kills yourself
10:@go <number/city_name> - s you to a city.
10: -3: (Memo point 2) 1: morocc
5: izlude
9: yuno
13: niflheim
10: -2: (Memo point 1) 2: geffen
6: aldebaran
10: amatsu
14: louyang
10: -1: (Memo point 0) 3: payon
7: xmas (lutie) 11: gonryun 15: start
point
10:
0: prontera
4: alberta 8: comodo
12: umbala
16:
prison/jail
10:
20:/shift/@jumpto/@warpto/@goto <char name> - Warps you to selected character
20:@follow <char_name> - follow a player
20:@mountpeco - Give/remove you a peco (Class is required, but not skill)
20:@disguise <monster_name_or_monster_ID> - Change your appearence to other
players to a mob.
20:@undisguise - Restore your normal appearance.
4. 20:@model <hair ID: 0-17> <hair color: 0-8> <clothes color: 0-4> - Changes your
characters appearence.
20:@size <1-3> Changes your size (1-Smallest 2-Biggest 3-Normal)
40:/hide/@hide - Makes you character invisible (GM invisibility). Type /hide
or@hide again become visible.
40:@save - Sets respawn point to current spot
40:@load/@return - Warps you to your save point
40:/mm//mapmove/@warp/@rura/@mapmove <mapname> <x> <y> - Warps you to the
selected position
40:@jump [x [y]]- Randomly warps you like a flywing.
40:@job/@jobchange <job ID> - Changes your job
40:
0: Novice
18: Alchemist
4015: Paladin
40:
1: Swordman
19: Bard
4016: Champion
40:
2: Mage
20: Dancer
4017: Professor
40:
3: Archer
23: Super Novice
4018: Stalker
40:
4: Acolyte
4001: High Novice
4019: Creator
40:
5: Merchant
4002: High Swordman 4020: Clown
40:
6: Thief
4003: High Mage
4021: Gypsy
40:
7: Knight
4004: High Archer
4046: Taekwon
40:
8: Priest
4005: High Acolyte
4047: Star Gladiator
40:
9: Wizard
4006: High Merchant 4049: Soul Linker
40: 10: Blacksmith
4007: High Thief
24: Gunslinger
40: 11: Hunter
4008: Lord Knight
25: Ninja
40: 12: Assassin
4009: High Priest
40: 14: Crusader
4010: High Wizard
40: 15: Monk
4011: Whitesmith
40: 16: Sage
4012: Sniper
40: 17: Rogue
4013: Assassin Cross
40: ---- Baby Classes ---40: 4023: Baby
4024: Baby Swordman
4025: Baby Mage
40: 4026: Baby Archer
4027: Baby Acolyte
4028: Baby Merchant
40: 4029: Baby Thief
4030: Baby Knight
4031: Baby Priest
40: 4032: Baby Wizard
4033: Baby Blacksmith 4034: Baby Hunter
40: 4035: Baby Assassin 4037: Baby Crusader
4038: Baby Monk
40: 4039: Baby Sage
4040: Baby Rogue
4041: Baby Alchemist
40: 4042: Baby Bard
4043: Baby Dancer
4045: Super Baby
40:
40:
<param1>
<param2>
<p3>(stackable)
<param3>
<param3>
40:
1 Petrified
(stackable)
01 Sight
32 Peco Peco riding
2048 Orc Head
40:
2 Frozen
01 Poison
02 Hide
64 GM Perfect Hide
4096 Wedding Sprites
40:
3 Stunned
02 Cursed
04 Cloak
128 Level 2 Cart
8192 Ruwach
40:
4 Sleeping
04 Silenced
08 Level 1 Cart
256 Level 3 Cart
40:
6 darkness
08 ???
16 Falcon
512 Level 4 Cart
40:
16 darkness
1024 Level 5 Cart
40:
40:@heal [<HP> <SP>] - Heals the desired amount of HP and SP. No value
specified will do a full heal.
40:@option <param1> <param2> <param3> - Adds different visual effects on or
around your character
40:@dye/@ccolor <clothes color: 0-4> - Changes your characters appearence (only
clothes color).
40:@style/@hstyle < ID: 0-17> - Changes your characters appearence (only hair
style).
40:@haircolor/@hcolor <hair color: 0-8> - Changes your characters appearence
(only hair color).
40:@speed <1-1000> - Changes you walking speed. 1 being the fastest and 1000
the slowest. Default 150.
40:@effect <effect_id> [flag] - Give an efect to your character.
40:@dropall - throws all your possession on the ground
40:@storeall - puts all your possessions in storage
5. 40:@killable - make your character killable
40:@memo [memo_position] - set/change a memo location (no position: display
memo points).
40:@spiritball <number: 1-1000> - Gives you "spirit spheres" like from the
skill "Call Spirits"
40:
(If the number you use is > 1000, your server may become instable or
crash)
40:@questskill <#> - Gives you the specified quest skill
40:@lostskill <#> - Takes away the specified quest skill from you
40:@skillid <name> - look up a skill by name
40:@useskill <skillid> <skillv> <target> - use a skill on target
40: Novice
Swordsman
Thief
Merchant
40: 142 = Emergency Care
144 = Moving HP Recovery
149 = Throw Sand
153
= Cart Revolution
40: 143 = Act dead
145 = Attack Weak Point
150 = Back Sliding
154
= Change Cart
40: Archer
146 = Auto Berserk
151 = Take Stone
155
= Crazy Uproar/Loud Voice
40: 147 = Arrow Creation
Acolyte
152 = Stone Throw
Magician
40: 148 = Charge Arrows
156 = Holy Light
157
= Energy Coat
40: @skilltree <
40: @marry <player1>,<player2> - marry two players
40: @divorce <player> - divorces the two players (you need just one name of
them)
60:@alive - Revives yourself from death
60:@lvup/@blevel/@baselvlup <number of levels> - Raises your base level the
desired number of levels. The max is 255 (User Defined).
60:@joblvup/@jlevel/@joblvlup <number of levels> -Raises your job level the
desired number of levels. The max is 50 For Basic Classes. For Super Novice and
Advanced Classes it is 70.
60:@allskill/@allskills/@skillall/@skillsall - Give you all skills.
60:@stpoint <number of points> - Gives you the desired number of stat points.
60:@skpoint <number of points> - Gives you the desired number of skill points.
60:@zeny <amount> - Gives you desired amount of Zeny.
60:@cash <amount> - Gives you the specified amount of cash points.
60:@points <amount> - Gives you the specified amount of Kafra Points.
60:@str,@agi,@vit,@int,@dex,@luk <amount> - Adds desired amount to any stat.
For example "@str 10" raises your str by 10
60:@statall/@statsall/@allstats/@allstat [value] - Adds value in all stats
(maximum if no value).
60: @addwarp <map name> <x coord> <y coord>
40:
40:--- MONSTERS CMD --40:@killmonster2 - kill all monsters of your map (without drops)
50:/monster <monster_name> - Spawns 1 of the desired monster.
50:@spawn/@monster/@summon <monster_name_or_monster_ID> [<number to spawn>
[<desired_monster_name> [<x coord> [<y coord>]]]]
50:@monster2 <desired_monster_name> <monster_name_or_monster_ID> [<number to
spawn> [<x coord> [<y coord>]]]
50:@spawn/@monster/@summon/@monster2 "desired monster name"
<monster_name_or_monster_ID> [<number to spawn> [<x coord> [<y coord>]]]
50:@spawn/@monster/@summon/@monster2 <monster_name_or_monster_ID> "desired
monster name" [<number to spawn> [<x coord> [<y coord>]]]
50:
Spawns the desired monster with any desired name.
50:@monstersmall [Mob ID|Mob Name] - Spawns a smaller version of a monster.
50:@monsterbig [Mob ID|Mob Name] - Spawns a larger version of a monster.
60:@killmonster [map] - kill all monsters of the map (they drop)
40:
10:--- MISC CMD --10:@autoloot [on|off|#] - Makes items go straight into your inventory.
10:@autotrade/@at - Allows you to vend while you are offline.
6. 10:@changegm [Player Name] - Changes the leader of your guild (You must be
guild leader)
10:@changeleader [Player Name] - Changes the leader of your party (You must be
party leader)
20:@request [Message] - Sends a message to all connected GMs (via the gm
whisper system)
40:@sound [Path way to file in Data or GRF file] - Plays a sound from the data
or grf file located on the client.
50:@clone [Player Name] - Spawns a supportive clone of the given player.
50:@slaveclone [Player Name] - Spawns a supportive clone of the given player
that follows the creator around.
50:@evilclone [Player Name] - Spawns an agressive clone of the given player.
60:@changesex - Changes your gender.
10:
1:--- DUEL CMD --1:@duel - Starts a duel.
1:@invite - Invites a player to a duel.
1:@accept - Accepts an invitation to a duel.
1:@reject - Rejects an invitation to a duel.
1:@leave - Leaves a duel.
1:
1:--- MAIL SYSTEM --- (SQL Only)
1:@mail - Open mail box.
0:To use one command, type it inside the message window where you usually type
to chat.
1:--- ITEMS CMD --1:@storage - Opens storage
40:@itemreset - Remove all your items.
50:@gstorage - Opens guild storage
60:@itemcheck - Check your items with authorised items.
60:@idsearch <part_of_item_name> - Search all items that name have
part_of_item_name
60:@refine <equip position> <+/- amount>
60:@produce <equip name or equip ID> <element> <# of very's>
60:
Element: 0=None 1=Ice 2=Earth 3=Fire 4=Wind
60:
You can add up to 3 Star Crumbs and 1 element
60:@repairall - Repair all items of your inventory
60:/item <item_name> - Gives you 1 of the desired item.
60:@item <item name or ID> <quantity> - Gives you the desired item.
60:@item2 <item name or ID> <quantity> <identified_flag> <refine> <broken_flag>
<Card1> <Card2> <Card3> <Card4> - Gives you the desired item.
40:
40:--- PVP CMD --40:@pvpon - Turns pvp on on the current map
40:@pvpoff - Turns pvp off on the current map
40:@gvgon/@gpvpon - Turns gvg on on the current map
40:@gvgoff/@gpvpoff - Turns gvg off on the current map
60:@agitstart - Starts War of Emperium
60:@agitend - End War of Emperium
1:
1:--- GROUPS CMD --1:@party <party_name> - Create a party.
50:@guild <guild_name> - Create a guild.
60:@guildlvup/@guildlvlup <# of levels> - Raise Guild by desired number of
levels
60:@guildrecall <guild_name/id> - Warps all online characters of a guild to
you.
60:@partyrecall <party_name/id> - Warps all online characters of a party to
you.
1:
1:--- PETS CMD --1:@petrename - Re-enable pet rename
7. 10:@pettalk [Message] - Makes your pet say a message.
40:@petfriendly <#> - Set pet friendly amount (0-1000) 1000 = Max
40:@pethungry <#> - Set pet hungry amount (0-100) 100 = Max
60:@hatch - Create a pet from your inventory eggs list.
60:@makeegg <pet_id> - Gives pet egg for monster number in pet DB
20:
20:--- REMOTE CHAR CMD --20:@kick <char name> - Kicks specified character off the server
40:@charkillable <char name> - make another character killable
60:@unjail/@discharge <char name> - Discharges specified character/prisoner
60:@kill <char name> - Kills specified character.
60:@chardropall <char name> - throws all a chars possession on the ground
60:@charstoreall <char name> - puts all of anothers charactes possessions in
storage
60:/recall/@recall <char name> - Warps target character to you.
60:@revive <char name> - Revives target character.
60:@charblock/@block <char name> - Blocks definitively a account
60:@charunblock/@unblock <char name> - Unblocks a account
60:@charban/@ban/@banish/@charbanish <time> <name> - Ban temporarily a account
60:
time usage: adjustment (+/- value) and element (y/a, m, d/j, h, mn, s)
60:
Example: @ban +1m-2mn1s-6y testplayer
60:@charunban/@unban/@unbanish/@charunbanish <name> - Unban a account
60:@jail <char name> - Sends specified character in jails
60:@trade <char name> - Open a trade window with a another player
80:@recallall - Warps every character online to you.
80:@doom - Kills all NON GM chars on the server.
80:@doommap - Kills all non GM characters on the map.
80:@raise - Resurrects all characters on the server.
80:@raisemap - Resurrects all characters on the map.
80:
80:--- ENVIRONMENT CMD --80:@night - Uses @option 00 16 00 on all characters. All characters are in
darkness.
80:@day - Uses @option 00 00 00 on all characters.
80:@skillon - turn skills on for a map
80:@skilloff - turn skills on for a map
99:@rain - Makes all maps to have the rain weather effect.
99:@snow - Makes all maps to have the snow weather effect.
99:@clouds - Makes all maps to have the cloudy weather effect.
99:@clouds2 - Makes all maps to have another cloudy weather effect.
99:@fog - Makes all maps to have the fog weather effect.
99:@fireworks - Makes all maps to have the fireworks weather effect.
99:@sakura - Makes all maps to have the sakura weather effect.
99:@leaves - Makes all maps to have the leaves weather effect.
80:
80:--- ADMIN CMD --80:@shownpc <NPC name> - Enable a NPC
80:@hidenpc <NPC name> - Disable a NPC
80:@loadnpc <path to script> - Load script
80:@unloadnpc <NPC name> - Unload script
99:@adjgmlvl <level> <char name> - Do a temporary adjustment of the GM level of
a player
99:@adjcmdlvl <level> <command> - Do a temporary adjustment of the GM level of
a command
99:@kickall - Kick all characters off the server
99:@mapexit - Kick all players and shut down map-server.
99:@reloaditemdb - Reload item database.
99:@reloadmobdb - Reload monster database.
99:@reloadskilldb - Reload skills definition database.
99:@reloadscript - Reload all scripts.
99:@reloadgmdb - Reload GM levels.
99:
99:@gat - For debugging (you inspect around gat)
99:@packet - For debugging (packet variety)