Singularity University Presentation - 2015David Orban
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Singularity University aims to educate, empower, and inspire leaders to apply exponential technologies to address humanity's grand challenges. It was co-founded by Peter Diamandis and Ray Kurzweil and is based in Silicon Valley. The presentation highlighted Singularity's model and programs, exponential technologies like artificial intelligence and biotechnology, and its global community and vision of developing local innovation ecosystems worldwide to reimagine and reinvent the future.
Tom Tunguz Talk at Wharton San FranciscoTomasz Tunguz
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The document discusses trends in venture capital fundraising and investments. It notes that while VC fundraising has remained steady at around $25 billion per quarter, consumer tech investments have declined 25% and enterprise investments have fallen 40% from previous highs. However, startups have become markedly more capital efficient, requiring only half the funding to go public compared to a decade ago. This has led to a shift where some "mega seed" investments by VCs have replaced traditional Series A rounds, increasing company valuations earlier. While more seed money has increased competition for Series A deals, it has also created a bottleneck for some startups seeking Series B funding.
Improving Python and Spark (PySpark) Performance and InteroperabilityWes McKinney
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The document discusses the performance issues and interoperability challenges associated with PySpark, particularly focusing on the limitations of Python in executing Spark jobs efficiently. It highlights Apache Arrow as a solution for improving data interchange speed and memory efficiency between Spark and Python. Future improvements and the importance of collaboration within the open-source community for enhancing these technologies are also emphasized.
6. 6confidential
誤解されやすいのでひとつだけ
Copyright (c) 2013 YUMEMI, Inc. All rights reserved
http://www.gamesbrief.com/2011/03/the-ten-rules-of-gamification/
ゲーミフィケーションは企画ではなく
プロセスである
Gamification is a process, not a project.
7. 7confidential
「ゲームの要素」が与える効果
Copyright (c) 2013 YUMEMI, Inc. All rights reserved
ユーザーの行動を楽しく、価値のあるものにして
積極的な行動 を促す。
ユーザーが行動した事に対して望ましい結果を
返すことで 快感?達成感 を与える。
自分の行動が可視化されシナリオに関与することで
没入体験?自分ごと感 を促し、
親近感を高める。
楽しみながら自然に 覚えていく。