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                  Monetizing Social Games:
                             A Step-by-Step Guide




                               Nick Talarico
         Director of Publisher Development, Offerpal Media, Inc.
                     www.facebook.com/ntalarico
                                @nptca
                                                        Offerpal Media Inc. Confidential
First, a bit about Offerpal Media
Company Background
Quick Facts:                                Management Team:
   100+ million Unique Visits / mo.               George Garrick, CEO
   4+ million transactions / mo.                  Mitch Liu, Co-founder & VP
   Venture capital funded: June,                  Bill Lonergan, CFO
    2007, and February, 2009                       Mihir Shah, CRO
     o Interwest Partners                          Naghi Prasad, VP Engineering
     o Northbridge Venture Partners                Shannon Jessup, VP Sales
     o D.E. Shaw Ventures
   Launched October, 2007
   Headquarters: Fremont, CA



        Offerpal Media is built on the science of inserting scientifically
        targeted and relevant advertising offers into the virtual
        economies of social web sites, games and applications.
Pioneer in Virtual Currency Monetization

In 2007, Offerpal Media launched
the first platform to give
consumers a way to earn virtual
currency for free  whether by
participating in targeted ad offers,
completing online surveys or
shopping at brand-name retailers.

Today, we have:
    165 Million User Accounts
    4,000 Advertising Offers
    2,000 Publishers/Developers
    750 Billion Virtual Points Issued
    $19.6 Million in Venture Funding
User Flow
1           2




 3          4

                2
First, some things to consider
Not All Games Monetize the Same

Schwarzenegger
                                  DeVito
Not All Games Monetize the Same
 Consider:
    The Type of game  compelling theme & mechanics? (below)
    The Demand for Virtual Currency
    The Balance of Sources & Sinks (+ Non-Monetizing Sources)
    The Promotion of the Monetizing Sources
    User Engagement & Retention (DAU:MAU)

                      All of these things, when optimized, will improve monetization.


                                            >$150 eCPM
                                                                      Card Games                           $400


                                                                      RPGs & MMORPGs                $225
                              <$1 eCPM
                                                                      Resource Management Games    $200

                  <10蔵 eCPM
                                                                      Owning                $150
                                            Monetization
                                             for Virtual
                                                           Category    Trivia   $25
Monetization                                Currency and
                    CPM                        Digital
                              CPC Adsense     Products
                   Banners

                  User                                                 eCPM
               Engagement
First of all, Make It Fun

                            Before you do anything,
                            ask yourself:

                             Is your game fun?
                             Will users come back?
                             Will they invite their
                              friends?

                            If not, go back to square one.
                               Monetization mode comes
                               AFTER your game is
                               engaging and viral.
And now

      10 Steps for
Monetizing Social Games
Tip #1: Define Your Sinks

Some Types of Sinks:
 Functional Goods
 Decorative Goods
 Behavioral Goods
Tip #1: Define Your Sinks

Types of Sinks:
 Functional Goods
 Decorative Goods
 Behavioral Goods
Step #1: Define Your Sinks

Types of Sinks:
 Functional Goods
 Decorative Goods
 Behavioral Goods
Step #2: Assign Currency to Your Sinks

 Dual Currencies:
   Use in-game currency
    to engage users
   Use RMT currency to
    monetize

 Assign currencies to each
  sink or set of sinks
 The decision to use
  multiple currencies may
  be one of the biggest
  decisions you make.

        Happy Harvest uses Game Coins for its engagement
        currency and Credits for RMT currency.
Step #3: Define Sources for Your Currencies


Types of Sources:
 In-game currency
   Missions/Quests
   Logging in

 RMT currency
   Cash payments
   Ad offers
   Shopping
   & more to come
Step #3: Define Sources for Your Currencies


Types of Sources:
 In-game currency
   Missions/Quests
   Logging in

 RMT currency
   Cash payments
   Ad offers
   Shopping
   & more to come
Step #3: Define Sources for Your Currencies


Types of Sources:
 In-game currency
   Missions/Quests
   Logging in
 RMT currency
   Cash payments
   Ad offers
   Shopping
   & more to come
Step #3: Define Sources for Your Currencies


Types of Sources:
 In-game currency
   Missions/Quests
   Logging in
 RMT currency
   Cash payments
   Ad offers
   Shopping
   & more to come
Step #3: Define Sources for Your Currencies

   Types of Sources:
    In-game currency
      Missions/Quests
      Logging in
    RMT currency
      Cash payments
      Ad offers
      Shopping
      & more to come
Step #3: Define Sources for Your Currencies


Types of Sources:
 In-game currency
   Missions/Quests
   Logging in
 RMT currency
   Cash payments
   Ad offers
   Shopping
   & more to come
Step #4: Get them hooked


Balance engagement
with monetization:
 Engage your users first &
  monetize once engaged
 Allow all to play, but let
  people pay to advance
  more quickly
 Focus on constant
  balance between sources
  and sinks (the sinkhole
  must always be slightly
  larger)
Step #5: Set Your Exchange Rate


Tips on setting the exchange rate:
 Too low = low perceived value
 Too high = high inflation

 Find the sweet spot by using
  Offerpals Multivariate Testing
  Platform (free like all Offerpal products)



                                        =
Step #6: Launch Game




                             vs.

 Users of Facebook games expect them to be alive
 constantly evolving and improving. Release games when
 theyre not 100% finished and iterate with improvements as
 new features.
Step #7: Promote Your Virtual Currency

 Promotion =
 Monetization
 Add a tab to Add
  Credits

 Include balance in
  a status bar

 Use newsfeeds,
  notifications,
  banners and other
  messaging
  opportunities
Step #8: Keep Demand for Currency High
What drives demand?
 User psychology
      Self-expression
      Collection
      Achievement
   Limited edition goods
   Level-specific goods
   Perishable goods
   New, fresh content
   Global leaderboards &
    social competition
Step #9: Maintain a Balanced Economy

Tips for a healthy economy:
 Try upping exchange rate for a day
  & promoting it to users.
 NEVER (ever) flood your RMT
  currency. Ever. Seriously.
 Dont keep the economy too tight
   remember, its free to play
 If your economy is too loose (if its
  too easy to acquire currency), then
  youre missing out on
  monetization.
Step #10: Test, Measure, Optimize
What to test?
                                        Attribute Graphs
   Exchange rate
   Price points
   User Interface options
   User patterns

 Use the Offerpal Virtual Currency
  Analytics System
    (free like all Offerpal products)



                                        Trend Graphs
Questions? Sign ups?
      www.Offerpal.com
        @Offerpal
http://myofferpal.wordpress.com

 www.facebook.com/ntalarico
           @nptca

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Offerpal Media - Ten Tips For Monetizing With Virtual Currency (Nick Talarico, Facebook Developers Garage - Taipei)

  • 1. 際際滷 title goes here Monetizing Social Games: A Step-by-Step Guide Nick Talarico Director of Publisher Development, Offerpal Media, Inc. www.facebook.com/ntalarico @nptca Offerpal Media Inc. Confidential
  • 2. First, a bit about Offerpal Media
  • 3. Company Background Quick Facts: Management Team: 100+ million Unique Visits / mo. George Garrick, CEO 4+ million transactions / mo. Mitch Liu, Co-founder & VP Venture capital funded: June, Bill Lonergan, CFO 2007, and February, 2009 Mihir Shah, CRO o Interwest Partners Naghi Prasad, VP Engineering o Northbridge Venture Partners Shannon Jessup, VP Sales o D.E. Shaw Ventures Launched October, 2007 Headquarters: Fremont, CA Offerpal Media is built on the science of inserting scientifically targeted and relevant advertising offers into the virtual economies of social web sites, games and applications.
  • 4. Pioneer in Virtual Currency Monetization In 2007, Offerpal Media launched the first platform to give consumers a way to earn virtual currency for free whether by participating in targeted ad offers, completing online surveys or shopping at brand-name retailers. Today, we have: 165 Million User Accounts 4,000 Advertising Offers 2,000 Publishers/Developers 750 Billion Virtual Points Issued $19.6 Million in Venture Funding
  • 5. User Flow 1 2 3 4 2
  • 6. First, some things to consider
  • 7. Not All Games Monetize the Same Schwarzenegger DeVito
  • 8. Not All Games Monetize the Same Consider: The Type of game compelling theme & mechanics? (below) The Demand for Virtual Currency The Balance of Sources & Sinks (+ Non-Monetizing Sources) The Promotion of the Monetizing Sources User Engagement & Retention (DAU:MAU) All of these things, when optimized, will improve monetization. >$150 eCPM Card Games $400 RPGs & MMORPGs $225 <$1 eCPM Resource Management Games $200 <10蔵 eCPM Owning $150 Monetization for Virtual Category Trivia $25 Monetization Currency and CPM Digital CPC Adsense Products Banners User eCPM Engagement
  • 9. First of all, Make It Fun Before you do anything, ask yourself: Is your game fun? Will users come back? Will they invite their friends? If not, go back to square one. Monetization mode comes AFTER your game is engaging and viral.
  • 10. And now 10 Steps for Monetizing Social Games
  • 11. Tip #1: Define Your Sinks Some Types of Sinks: Functional Goods Decorative Goods Behavioral Goods
  • 12. Tip #1: Define Your Sinks Types of Sinks: Functional Goods Decorative Goods Behavioral Goods
  • 13. Step #1: Define Your Sinks Types of Sinks: Functional Goods Decorative Goods Behavioral Goods
  • 14. Step #2: Assign Currency to Your Sinks Dual Currencies: Use in-game currency to engage users Use RMT currency to monetize Assign currencies to each sink or set of sinks The decision to use multiple currencies may be one of the biggest decisions you make. Happy Harvest uses Game Coins for its engagement currency and Credits for RMT currency.
  • 15. Step #3: Define Sources for Your Currencies Types of Sources: In-game currency Missions/Quests Logging in RMT currency Cash payments Ad offers Shopping & more to come
  • 16. Step #3: Define Sources for Your Currencies Types of Sources: In-game currency Missions/Quests Logging in RMT currency Cash payments Ad offers Shopping & more to come
  • 17. Step #3: Define Sources for Your Currencies Types of Sources: In-game currency Missions/Quests Logging in RMT currency Cash payments Ad offers Shopping & more to come
  • 18. Step #3: Define Sources for Your Currencies Types of Sources: In-game currency Missions/Quests Logging in RMT currency Cash payments Ad offers Shopping & more to come
  • 19. Step #3: Define Sources for Your Currencies Types of Sources: In-game currency Missions/Quests Logging in RMT currency Cash payments Ad offers Shopping & more to come
  • 20. Step #3: Define Sources for Your Currencies Types of Sources: In-game currency Missions/Quests Logging in RMT currency Cash payments Ad offers Shopping & more to come
  • 21. Step #4: Get them hooked Balance engagement with monetization: Engage your users first & monetize once engaged Allow all to play, but let people pay to advance more quickly Focus on constant balance between sources and sinks (the sinkhole must always be slightly larger)
  • 22. Step #5: Set Your Exchange Rate Tips on setting the exchange rate: Too low = low perceived value Too high = high inflation Find the sweet spot by using Offerpals Multivariate Testing Platform (free like all Offerpal products) =
  • 23. Step #6: Launch Game vs. Users of Facebook games expect them to be alive constantly evolving and improving. Release games when theyre not 100% finished and iterate with improvements as new features.
  • 24. Step #7: Promote Your Virtual Currency Promotion = Monetization Add a tab to Add Credits Include balance in a status bar Use newsfeeds, notifications, banners and other messaging opportunities
  • 25. Step #8: Keep Demand for Currency High What drives demand? User psychology Self-expression Collection Achievement Limited edition goods Level-specific goods Perishable goods New, fresh content Global leaderboards & social competition
  • 26. Step #9: Maintain a Balanced Economy Tips for a healthy economy: Try upping exchange rate for a day & promoting it to users. NEVER (ever) flood your RMT currency. Ever. Seriously. Dont keep the economy too tight remember, its free to play If your economy is too loose (if its too easy to acquire currency), then youre missing out on monetization.
  • 27. Step #10: Test, Measure, Optimize What to test? Attribute Graphs Exchange rate Price points User Interface options User patterns Use the Offerpal Virtual Currency Analytics System (free like all Offerpal products) Trend Graphs
  • 28. Questions? Sign ups? www.Offerpal.com @Offerpal http://myofferpal.wordpress.com www.facebook.com/ntalarico @nptca