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Paul Tysall - Art Editor Feedback
I have received feedback on my 鍖nal LWL cover design from an Art Editor named Paul Tysall who
works for a magazine called Imagine FX. Here are his comments:

+油Typography is good energetic. The clash of the 鍖at vectors and texture brush strokes is great.
Stands out, eye catching.
- The colour choices don't seem to 鍖t the 鍖lm - feels a bit Halo (Master Chief). Similarly the
typography seems to have little link with the 鍖lm.

The comments on the colour scheme were slightly
expected. Paul mentions that the green helmet
reminds him too much of the Halo game character
Master Chief, he does have a point. I maybe should
have used the orange and blue colour scheme, but I
wasn兵t happy at how it looked and so I wanted to
explore different colours.

The comments on the
typography were good
and bad. He mentions
that the text looks
energetic, giving the
cover some life. However,
he also said that the font
choice doesn兵t really
relate to the 鍖lm, which is
a fair comment. I think
that in order for the text to
鍖t into the style of the
design, it would need to
be this kind of font. I
would need to make a
completely new concept
in order to 鍖t a more
suiting futuristic themed
font into the design.

Paul commented on the
use of the dry texture
brush strokes and said
that it helps make the
cover stand out and eye
catching. This is what was
in mind when I decided to
use these brush strokes. I
wanted to make a grungy
design that stood out well
but also looked right.

The comments on the line art were
positive. The simple, 鍖at, symmetrical
vector lines clash very well with the dry
brush strokes and splatters. It helps split
up the colours and shades of the helmet
whilst allowing colours to splat over the
other colours.

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Paul tysall feedback

  • 1. Paul Tysall - Art Editor Feedback I have received feedback on my 鍖nal LWL cover design from an Art Editor named Paul Tysall who works for a magazine called Imagine FX. Here are his comments: +油Typography is good energetic. The clash of the 鍖at vectors and texture brush strokes is great. Stands out, eye catching. - The colour choices don't seem to 鍖t the 鍖lm - feels a bit Halo (Master Chief). Similarly the typography seems to have little link with the 鍖lm. The comments on the colour scheme were slightly expected. Paul mentions that the green helmet reminds him too much of the Halo game character Master Chief, he does have a point. I maybe should have used the orange and blue colour scheme, but I wasn兵t happy at how it looked and so I wanted to explore different colours. The comments on the typography were good and bad. He mentions that the text looks energetic, giving the cover some life. However, he also said that the font choice doesn兵t really relate to the 鍖lm, which is a fair comment. I think that in order for the text to 鍖t into the style of the design, it would need to be this kind of font. I would need to make a completely new concept in order to 鍖t a more suiting futuristic themed font into the design. Paul commented on the use of the dry texture brush strokes and said that it helps make the cover stand out and eye catching. This is what was in mind when I decided to use these brush strokes. I wanted to make a grungy design that stood out well but also looked right. The comments on the line art were positive. The simple, 鍖at, symmetrical vector lines clash very well with the dry brush strokes and splatters. It helps split up the colours and shades of the helmet whilst allowing colours to splat over the other colours.