Chapter 11 of the lecture Game Programming taught at HAW Hamburg.
Introduction to kinematics and dynamics, numerical integration, rigid bodies, collision detection and resolving.
Schools focus too much on standardized testing and tasks rather than cultivating students' natural talents and passions. This leads many students to become bored, disengaged, and see school as a "death valley" rather than a place of learning and achievement. Educators should help students discover their strengths and interests to reach their full potential.
Coursera - Introductory Physics I with Laboratory - Laboratory Report No.1Ramesh Kannan
油
This is my first laboratory experiment for the online course: Introductory Physics I with Laboratory by Dr.Michael F. Schatz. https://class.coursera.org/phys1-002/class
A Practical Architecture Design for MMO Casual Gameaction.vn
油
This document describes the architecture of an MMO casual game. It has a room-based active server architecture with a web-based Unity3D client. It uses three main systems: an object management system, a server-client data synchronization framework, and a network message dispatching system. The object management system uses an MVC pattern to manage game objects in a single system. The auto synchronization framework automatically synchronizes property changes between the server and clients. The network message dispatching system allows easy registration and handling of custom structured messages.
-Neutrino-
It's believed that modern physics nothing can travel faster than the speed of light. The astonishing results of the experiment seem to show that elementary particle Neutrinos, Can. Its the most spread particles and the lightest. Neutrino is a hardly reacting with matter, It can travel right through the earth without interacting, As an example 70 billion Neutrinos per square second continue coming from the sun. These Neutrino parts traveled through the Earth Crust to the detection point and they synchronized between the 2 points to the nearest Nanno second (A billion of a second) in this distance, they discovered that the neutrino were 60 seconds ahead of what light takes to cover this distance. It's the first time we have an experimental evidence something faster than light and that will make a major change in physics as we know it now.
Game Programming AI
This document discusses behavior trees, an approach to game AI architecture. Behavior trees split AI decision logic from actions and organize them into a directed tree structure. The root node executes logic which reports back as success, running, or failure. This passes control to child nodes. Key nodes include sequences which run children in order until failure, and selectors which run the first successful child. Behavior trees are modular, reusable, and can be data-driven to design AI visually without code. They have been successfully used in many games due to their flexibility and performance.
Designing an actor model game architecture with PonyNick Pruehs
油
Introduction to Pony, actor model, reference capabilities and making concurrent DirectX games with Pony.
Presented at MVP Fusion #3.
http://mvpfusion.azurewebsites.net/
This document provides an overview of the concepts of stress that will be covered in Chapter 1 of the textbook "Mechanics of Materials". It begins with the objectives of studying mechanics of materials and defining stress and deformation. It then reviews concepts from statics like free body diagrams and force equilibrium. It introduces the different types of stresses - normal stress, shear stress, bearing stress - and provides examples of how to calculate each. It discusses stress under general load conditions and the state of stress. The goal is to analyze and design structures to determine stresses and ensure safety under loads.
3 torsion- Mechanics of Materials - 4th - BeerNhan Tran
油
This document provides an overview of chapter 3 from the textbook "Mechanics of Materials" which covers the topic of torsion. It begins with an introduction to torsional loads on circular shafts and the concept of net torque due to internal stresses. Key concepts discussed include shear strain, stresses in the elastic range using elastic torsion formulas, and failure modes under torsion. The document provides examples of solving sample problems involving statically indeterminate shafts, determining required shaft diameters, and calculating stresses and angles of twist. It concludes with discussing plastic deformations and torsion of noncircular members.
This document discusses the history and development of paper money. It explains that originally paper money was developed as a way to represent gold and silver coins to make large transactions more convenient. Over time, governments began to print paper money that was not backed by precious metals, which led to inflation. The document outlines some of the challenges faced by governments in managing paper currency.
Important Helpful Physics Notes/Formula--Must Seeanicholls1234
油
The document discusses key physics concepts related to motion including:
- Speed is distance traveled over time. Velocity includes direction of motion.
- The slope of a distance-time graph represents speed. The area under a velocity-time graph represents distance traveled.
- Forces can cause objects at rest to accelerate or objects in motion to speed up, slow down, or change direction depending on whether the net force is zero or non-zero. Acceleration depends on the net force applied and the object's mass.
Coursera - Introductory Physics I with Laboratory - Laboratory Report No.1Ramesh Kannan
油
This is my first laboratory experiment for the online course: Introductory Physics I with Laboratory by Dr.Michael F. Schatz. https://class.coursera.org/phys1-002/class
A Practical Architecture Design for MMO Casual Gameaction.vn
油
This document describes the architecture of an MMO casual game. It has a room-based active server architecture with a web-based Unity3D client. It uses three main systems: an object management system, a server-client data synchronization framework, and a network message dispatching system. The object management system uses an MVC pattern to manage game objects in a single system. The auto synchronization framework automatically synchronizes property changes between the server and clients. The network message dispatching system allows easy registration and handling of custom structured messages.
-Neutrino-
It's believed that modern physics nothing can travel faster than the speed of light. The astonishing results of the experiment seem to show that elementary particle Neutrinos, Can. Its the most spread particles and the lightest. Neutrino is a hardly reacting with matter, It can travel right through the earth without interacting, As an example 70 billion Neutrinos per square second continue coming from the sun. These Neutrino parts traveled through the Earth Crust to the detection point and they synchronized between the 2 points to the nearest Nanno second (A billion of a second) in this distance, they discovered that the neutrino were 60 seconds ahead of what light takes to cover this distance. It's the first time we have an experimental evidence something faster than light and that will make a major change in physics as we know it now.
Game Programming AI
This document discusses behavior trees, an approach to game AI architecture. Behavior trees split AI decision logic from actions and organize them into a directed tree structure. The root node executes logic which reports back as success, running, or failure. This passes control to child nodes. Key nodes include sequences which run children in order until failure, and selectors which run the first successful child. Behavior trees are modular, reusable, and can be data-driven to design AI visually without code. They have been successfully used in many games due to their flexibility and performance.
Designing an actor model game architecture with PonyNick Pruehs
油
Introduction to Pony, actor model, reference capabilities and making concurrent DirectX games with Pony.
Presented at MVP Fusion #3.
http://mvpfusion.azurewebsites.net/
This document provides an overview of the concepts of stress that will be covered in Chapter 1 of the textbook "Mechanics of Materials". It begins with the objectives of studying mechanics of materials and defining stress and deformation. It then reviews concepts from statics like free body diagrams and force equilibrium. It introduces the different types of stresses - normal stress, shear stress, bearing stress - and provides examples of how to calculate each. It discusses stress under general load conditions and the state of stress. The goal is to analyze and design structures to determine stresses and ensure safety under loads.
3 torsion- Mechanics of Materials - 4th - BeerNhan Tran
油
This document provides an overview of chapter 3 from the textbook "Mechanics of Materials" which covers the topic of torsion. It begins with an introduction to torsional loads on circular shafts and the concept of net torque due to internal stresses. Key concepts discussed include shear strain, stresses in the elastic range using elastic torsion formulas, and failure modes under torsion. The document provides examples of solving sample problems involving statically indeterminate shafts, determining required shaft diameters, and calculating stresses and angles of twist. It concludes with discussing plastic deformations and torsion of noncircular members.
This document discusses the history and development of paper money. It explains that originally paper money was developed as a way to represent gold and silver coins to make large transactions more convenient. Over time, governments began to print paper money that was not backed by precious metals, which led to inflation. The document outlines some of the challenges faced by governments in managing paper currency.
Important Helpful Physics Notes/Formula--Must Seeanicholls1234
油
The document discusses key physics concepts related to motion including:
- Speed is distance traveled over time. Velocity includes direction of motion.
- The slope of a distance-time graph represents speed. The area under a velocity-time graph represents distance traveled.
- Forces can cause objects at rest to accelerate or objects in motion to speed up, slow down, or change direction depending on whether the net force is zero or non-zero. Acceleration depends on the net force applied and the object's mass.