This document lists several functions in OpenGL that can be used to draw basic 3D shapes or primitives. It includes functions to draw spheres, cubes, cylinders, cones, dodecahedrons, icosahedrons, octahedrons, tetrahedrons, toruses, teacups and teaspoons by calling functions like glutSolidSphere, glutSolidCube, glutSolidCylinder, specifying parameters like radius, size, slices and stacks.