This document outlines a physical education lesson plan for 5th grade students on the game "Crossing No Man's Land". The lesson includes the following:
1) Warm-up activities to prepare students for the game, including running, skipping, and side shuffling between lines.
2) An introduction to the main game where students are split into two teams - one tries to run through an area without getting tagged while the other tries to tag them.
3) Assessment criteria on a rubric to evaluate how well students use tactics like teamwork, footwork, and positions to tag others or avoid being tagged.
The document contains 4 warm up game summaries for different stages of primary school PDHPE.
The first game involves scattering balls in a boundary area and children running to collect them when signaled, to develop locomotor skills and spatial awareness.
The second game has children counting movement responses like jumps to commands from a "frog" to promote numeracy, literacy and teamwork.
The third tags children as "bees" to freeze them and requires dodging, running and cooperation.
The fourth involves grouping up based on called numbers to avoid becoming "sharks" and improves decision making, communication and movement control.
This document contains information about 4 warm-up games and 2 invasion games that could be used to teach physical education skills to elementary school students. It provides the name, explanation, importance and relevant PDHPE skills for each game. The warm-up games include Traffic Lights, Mission Impossible, Old McDonald Had a Farm, and Friz Ball. The invasion games include Capture the Flag and Gold Rush. For each game, the document discusses how the game helps develop students' communication, decision-making, interaction, and movement skills through physical activity.
The document describes the game Prisoner Tag. The objectives are to tag as many people as possible to make them prisoners, to free prisoners without getting tagged, and to increase cooperation. To play, 4 people are selected as taggers who try to tag the rest of the class. Tagged players become prisoners until freed by high fives from free players. Variations include having a prison guard or using balls instead of tagging. The game aims to warm up students and improve cooperation.
The document provides details of a 45-minute physical education lesson plan for a class of 10-11 elementary school students. The lesson focuses on developing basketball skills like dribbling, passing, and playing modified 3-on-3 games. The introduction defines aerobic fitness and has students play a tag game to increase breathing. Students then practice dribbling with cones and work on chest and bounce passes with a partner. To conclude, a review identifies aerobic fitness and has students demonstrate dribbling and passing techniques learned.
The document provides an overview of a youth football coaching manual and development program. It includes over 120 practices across technical, physical, tactical and mental themes. When planning sessions, the aim is to make practices fun and game-related while developing players' skills, physical abilities, social skills and decision-making. The manual is meant to help coaches in developing young players and progressing them to the academy level by age 9.
This document provides the lesson plan for a basketball unit for 4th grade students. The 30 minute lesson has the objectives of identifying different sports. It includes a warm up with sports questions, a worksheet matching sports to pictures, and the main activity of dividing students into teams to answer sports-related questions and try to make basketball shots for points. The winner is the team with the most points. Flashcards and potential tiebreaker shots are used. References for additional resources are also included.
How to use games in the Chinese classroomShaz Lawrence
油
This document provides guidance and suggestions for using games in the Chinese language classroom. It discusses how games can lower students' anxiety and increase participation and motivation. It recommends that games have clear objectives, rules, and ways to score points. Suggestions are given for group sizes, turn-taking, and providing support materials. Seventeen specific game ideas are then described in detail, covering activities like Jeopardy, Pictionary-style drawing games, and games using flashcards to practice vocabulary and sentences.
Game sense is a teaching approach that focuses lessons on games rather than technique drills. This allows students to develop skills like decision making in a realistic context while having fun. The teacher acts as a guide, asking questions to encourage student-led analysis of their performance and understanding. Example modified netball games are described that teach location skills through activities like "Piggy in the Middle" without direct instruction. The strengths of this approach include developing movement skills through engagement, helping students understand the full game, and promoting an active, student-centered learning environment.
This game teaches students fundamental movement skills like jumping, skipping, and hopping. It develops coordination and balance as students practice jumping with one foot and then the other. Working in pairs with a single skipping rope encourages cooperation and teamwork. The game provides an enjoyable way for students to improve their motor skills while building confidence in their physical abilities.
The document discusses using games in the classroom to improve student learning and engagement. It provides the rationale that students learn best when learning is active and hands-on. Several example games are described that involve movement, teamwork, drawing, and acting to reinforce lesson concepts in an enjoyable way. The benefits of games include maintaining student attention and motivation, while developing skills like collaboration and problem-solving.
1. The document discusses reflecting on learning progress from the previous term and having students do a SWOT analysis.
2. It then describes an exercise where students line up their shoes in a circle and walk away from them to demonstrate that people learn differently and at different paces.
3. The discussion considers how success looks different for everyone, and having a classroom that is fair and differentiated for all students. Students are asked to create a vision for how the classroom can accommodate different learning next term.
This document provides information about teaching pickleball groundstrokes. It includes the history of pickleball, descriptions of forehand and backhand strokes with critical elements and teaching cues. It outlines warm up drills and progressions for practicing strokes from motions without a ball to partner drills. The goal is for students to learn techniques to successfully participate in pickleball.
Develop understanding of the invasion games, its concepts and principles.
Develop attitude of initiative, self-confidence, presence of mind, and disciple values to be able to analyze game situations
Focus Game Skills:
1. Game Concept
- Positioning, Relationship with People and Relationship with Objects
2. Games Principles
- Scoring, Prevent Scoring, Restart, Play and Transition
Sparkle is a warm up activity where students spell out words by saying each letter in turn. If a student misspells a letter, they must sit down. The activity continues with new words until only one student remains standing.
The Chief is an activity where one student is selected as the "chief" and must try to identify classmates touching their back with their eyes closed. It focuses on concentration and frustration tolerance.
Expressive Body has students act out animal movements without sounds to find their partner with the same animal written on a small paper. This encourages animation in class.
This document outlines a 10-day unit plan for teaching short court handball to 9th and 10th grade physical education students. The unit focuses on developing students' cognitive understanding of shots, tactics, and rules, as well as their psychomotor skills in executing shots like forehands, serves, lobs, drops, and attacks. Each day's lesson introduces a new shot or tactic and includes instruction, practice activities, and informal assessments. The unit culminates in a doubles tournament where students can apply what they've learned. Pre- and post-tests assess growth in students' psychomotor skills over the course of the unit.
This document contains information about 4 warm-up games suitable for different stages from kindergarten to year 5. It includes the name, explanation, modifications, skills developed, and equipment for each game. The first game is "Here, there, where?" which helps develop reaction speed and teamwork for kindergarten students. The second game is "Body match" where students work on partner skills and recognizing body parts in stage 1. For stage 2, "Out the gate" improves dodging and strategic thinking. The final game "Bean Bag Command" teaches balance and decision making for stage 3 students.
This document outlines 15 mini lesson plans for a grade 5 physical education class focusing on catching and throwing skills, health-related fitness including muscular endurance, safety rules and social skills, according to the Saskatchewan physical education curriculum. The lessons are designed to develop students' skillful movement, active living, and relationships through activities like catch the garbage, card shark passing, and ocean rescue that incorporate throwing, catching, fitness exercises, and social skills.
This unit outlines 15 mini lesson plans focused on skillful movement, active living, and relationships using Teaching Games for Understanding for the Saskatchewan Physical Education curriculum. The mini lessons are divided into 3 sections focusing on complex manipulative skills like catching and throwing, health-related fitness, and safety, first aid, and social skills. The lessons provide intended learning outcomes and time commitments to meet Grade 5 physical education outcomes in the Saskatchewan curriculum.
This lesson plan is for a third grade physical education class focusing on soccer skills like passing, trapping, and shooting. The teacher will lead the students through an instant activity of running, skipping, and tag to warm up. Then the core of the lesson will have students practice passing and trapping skills by passing a ball to a partner through cones, before practicing shooting into goals. To conclude, the teacher will lead the students in cool down stretches while reviewing the skills and discussing the benefits of practicing soccer.
This document contains 8 mini lesson plans for a student. Each lesson plan outlines the time, skills/activity, modifications, standards addressed, and reflection. The lessons include activities like walking, volleying, hockey, balance, stretching, soccer, and cross crawls. Modifications are provided to vary items used and allow for behaviors. Assessments will track student behavior using a rubric to quantify progress and find effective strategies to reduce negative behaviors.
The lesson plan is for a 3rd grade basketball dribbling class with 25 students. It includes warm up exercises like jogging and stretching followed by drills to practice dribbling with one hand and switching hands. Students will dribble around cones and participate in relay races. The teacher will provide cues on dribbling technique and safety instructions. The goal is for students to improve hand eye coordination and motor skills while having fun exercising.
Digital Tools with AI for e-Content Development.pptxDr. Sarita Anand
油
This ppt is useful for not only for B.Ed., M.Ed., M.A. (Education) or any other PG level students or Ph.D. scholars but also for the school, college and university teachers who are interested to prepare an e-content with AI for their students and others.
Computer Application in Business (commerce)Sudar Sudar
油
The main objectives
1. To introduce the concept of computer and its various parts. 2. To explain the concept of data base management system and Management information system.
3. To provide insight about networking and basics of internet
Recall various terms of computer and its part
Understand the meaning of software, operating system, programming language and its features
Comparing Data Vs Information and its management system Understanding about various concepts of management information system
Explain about networking and elements based on internet
1. Recall the various concepts relating to computer and its various parts
2 Understand the meaning of softwares, operating system etc
3 Understanding the meaning and utility of database management system
4 Evaluate the various aspects of management information system
5 Generating more ideas regarding the use of internet for business purpose
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Game sense is a teaching approach that focuses lessons on games rather than technique drills. This allows students to develop skills like decision making in a realistic context while having fun. The teacher acts as a guide, asking questions to encourage student-led analysis of their performance and understanding. Example modified netball games are described that teach location skills through activities like "Piggy in the Middle" without direct instruction. The strengths of this approach include developing movement skills through engagement, helping students understand the full game, and promoting an active, student-centered learning environment.
This game teaches students fundamental movement skills like jumping, skipping, and hopping. It develops coordination and balance as students practice jumping with one foot and then the other. Working in pairs with a single skipping rope encourages cooperation and teamwork. The game provides an enjoyable way for students to improve their motor skills while building confidence in their physical abilities.
The document discusses using games in the classroom to improve student learning and engagement. It provides the rationale that students learn best when learning is active and hands-on. Several example games are described that involve movement, teamwork, drawing, and acting to reinforce lesson concepts in an enjoyable way. The benefits of games include maintaining student attention and motivation, while developing skills like collaboration and problem-solving.
1. The document discusses reflecting on learning progress from the previous term and having students do a SWOT analysis.
2. It then describes an exercise where students line up their shoes in a circle and walk away from them to demonstrate that people learn differently and at different paces.
3. The discussion considers how success looks different for everyone, and having a classroom that is fair and differentiated for all students. Students are asked to create a vision for how the classroom can accommodate different learning next term.
This document provides information about teaching pickleball groundstrokes. It includes the history of pickleball, descriptions of forehand and backhand strokes with critical elements and teaching cues. It outlines warm up drills and progressions for practicing strokes from motions without a ball to partner drills. The goal is for students to learn techniques to successfully participate in pickleball.
Develop understanding of the invasion games, its concepts and principles.
Develop attitude of initiative, self-confidence, presence of mind, and disciple values to be able to analyze game situations
Focus Game Skills:
1. Game Concept
- Positioning, Relationship with People and Relationship with Objects
2. Games Principles
- Scoring, Prevent Scoring, Restart, Play and Transition
Sparkle is a warm up activity where students spell out words by saying each letter in turn. If a student misspells a letter, they must sit down. The activity continues with new words until only one student remains standing.
The Chief is an activity where one student is selected as the "chief" and must try to identify classmates touching their back with their eyes closed. It focuses on concentration and frustration tolerance.
Expressive Body has students act out animal movements without sounds to find their partner with the same animal written on a small paper. This encourages animation in class.
This document outlines a 10-day unit plan for teaching short court handball to 9th and 10th grade physical education students. The unit focuses on developing students' cognitive understanding of shots, tactics, and rules, as well as their psychomotor skills in executing shots like forehands, serves, lobs, drops, and attacks. Each day's lesson introduces a new shot or tactic and includes instruction, practice activities, and informal assessments. The unit culminates in a doubles tournament where students can apply what they've learned. Pre- and post-tests assess growth in students' psychomotor skills over the course of the unit.
This document contains information about 4 warm-up games suitable for different stages from kindergarten to year 5. It includes the name, explanation, modifications, skills developed, and equipment for each game. The first game is "Here, there, where?" which helps develop reaction speed and teamwork for kindergarten students. The second game is "Body match" where students work on partner skills and recognizing body parts in stage 1. For stage 2, "Out the gate" improves dodging and strategic thinking. The final game "Bean Bag Command" teaches balance and decision making for stage 3 students.
This document outlines 15 mini lesson plans for a grade 5 physical education class focusing on catching and throwing skills, health-related fitness including muscular endurance, safety rules and social skills, according to the Saskatchewan physical education curriculum. The lessons are designed to develop students' skillful movement, active living, and relationships through activities like catch the garbage, card shark passing, and ocean rescue that incorporate throwing, catching, fitness exercises, and social skills.
This unit outlines 15 mini lesson plans focused on skillful movement, active living, and relationships using Teaching Games for Understanding for the Saskatchewan Physical Education curriculum. The mini lessons are divided into 3 sections focusing on complex manipulative skills like catching and throwing, health-related fitness, and safety, first aid, and social skills. The lessons provide intended learning outcomes and time commitments to meet Grade 5 physical education outcomes in the Saskatchewan curriculum.
This lesson plan is for a third grade physical education class focusing on soccer skills like passing, trapping, and shooting. The teacher will lead the students through an instant activity of running, skipping, and tag to warm up. Then the core of the lesson will have students practice passing and trapping skills by passing a ball to a partner through cones, before practicing shooting into goals. To conclude, the teacher will lead the students in cool down stretches while reviewing the skills and discussing the benefits of practicing soccer.
This document contains 8 mini lesson plans for a student. Each lesson plan outlines the time, skills/activity, modifications, standards addressed, and reflection. The lessons include activities like walking, volleying, hockey, balance, stretching, soccer, and cross crawls. Modifications are provided to vary items used and allow for behaviors. Assessments will track student behavior using a rubric to quantify progress and find effective strategies to reduce negative behaviors.
The lesson plan is for a 3rd grade basketball dribbling class with 25 students. It includes warm up exercises like jogging and stretching followed by drills to practice dribbling with one hand and switching hands. Students will dribble around cones and participate in relay races. The teacher will provide cues on dribbling technique and safety instructions. The goal is for students to improve hand eye coordination and motor skills while having fun exercising.
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This ppt is useful for not only for B.Ed., M.Ed., M.A. (Education) or any other PG level students or Ph.D. scholars but also for the school, college and university teachers who are interested to prepare an e-content with AI for their students and others.
Computer Application in Business (commerce)Sudar Sudar
油
The main objectives
1. To introduce the concept of computer and its various parts. 2. To explain the concept of data base management system and Management information system.
3. To provide insight about networking and basics of internet
Recall various terms of computer and its part
Understand the meaning of software, operating system, programming language and its features
Comparing Data Vs Information and its management system Understanding about various concepts of management information system
Explain about networking and elements based on internet
1. Recall the various concepts relating to computer and its various parts
2 Understand the meaning of softwares, operating system etc
3 Understanding the meaning and utility of database management system
4 Evaluate the various aspects of management information system
5 Generating more ideas regarding the use of internet for business purpose
APM People Interest Network Conference 2025
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Oliver Randall
Consultant, Tribe365
Oliver is a career project professional since 2011 and started volunteering with APM in 2016 and has since chaired the People Interest Network and the North East Regional Network. Oliver has been consulting in culture, leadership and behaviours since 2019 and co-developed HPTM速an off the shelf high performance framework for teams and organisations and is currently working with SAS (Stellenbosch Academy for Sport) developing the culture, leadership and behaviours framework for future elite sportspeople whilst also holding down work as a project manager in the NHS at North Tees and Hartlepool Foundation Trust.
David Bovis
Consultant, Duxinaroe
A Leadership and Culture Change expert, David is the originator of BTFA and The Dux Model.
With a Masters in Applied Neuroscience from the Institute of Organisational Neuroscience, he is widely regarded as the Go-To expert in the field, recognised as an inspiring keynote speaker and change strategist.
He has an industrial engineering background, majoring in TPS / Lean. David worked his way up from his apprenticeship to earn his seat at the C-suite table. His career spans several industries, including Automotive, Aerospace, Defence, Space, Heavy Industries and Elec-Mech / polymer contract manufacture.
Published in Londons Evening Standard quarterly business supplement, James Caans Your business Magazine, Quality World, the Lean Management Journal and Cambridge Universities PMA, he works as comfortably with leaders from FTSE and Fortune 100 companies as he does owner-managers in SMEs. He is passionate about helping leaders understand the neurological root cause of a high-performance culture and sustainable change, in business.
Session | Own Your Autonomy The Importance of Autonomy in Project Management
#OwnYourAutonomy is aiming to be a global APM initiative to position everyone to take a more conscious role in their decision making process leading to increased outcomes for everyone and contribute to a world in which all projects succeed.
We want everyone to join the journey.
#OwnYourAutonomy is the culmination of 3 years of collaborative exploration within the Leadership Focus Group which is part of the APM People Interest Network. The work has been pulled together using the 5 HPTM速 Systems and the BTFA neuroscience leadership programme.
https://www.linkedin.com/showcase/apm-people-network/about/
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APM event hosted by the South Wales and West of England Network (SWWE Network)
Speaker: Aalok Sonawala
The SWWE Regional Network were very pleased to welcome Aalok Sonawala, Head of PMO, National Programmes, Rider Levett Bucknall on 26 February, to BAWA for our first face to face event of 2025. Aalok is a member of APMs Thames Valley Regional Network and also speaks to members of APMs PMO Interest Network, which aims to facilitate collaboration and learning, offer unbiased advice and guidance.
Tonight, Aalok planned to discuss the importance of a PMO within project-based organisations, the different types of PMO and their key elements, PMO governance and centres of excellence.
PMOs within an organisation can be centralised, hub and spoke with a central PMO with satellite PMOs globally, or embedded within projects. The appropriate structure will be determined by the specific business needs of the organisation. The PMO sits above PM delivery and the supply chain delivery teams.
For further information about the event please click here.
4. Procedure:
Divide the class into two
groups with an equal number
of students.
The members of each group
shall stand opposite each other
at a distance of 5 meters.
5. While tossing and catching
the ball, the students need to
execute/perform in place the
locomotor movements
(skipping, hopping, running,
etc.) that will be announced by
the teacher.
6. Once the music stops, the
students need to freeze and the
one holding the ball will be out
of the game.
After 5 minutes, the team
with the highest number of
non-eliminated members will
be declared the winner.
7. How do you feel after doing
the activity?
What locomotor movements
did you do?
What other skills did you do
in the game?
8. Divide the class into two
groups.
Let the students do the
following drills:
9. a. Throwing and Catching -
The first group will toss the
ball overhead and the other
group will catch the ball. The
teams take turn in tossing
and catching the ball.
10. b. Kicking and Catching - The
first group will kick the ball on
the floor/ ground to allow it to
roll and the other group will
catch the ball. The teams take
turn in kicking and catching
the ball.
11. c. Serving and Catching- The
first group will serve the ball
and the other group will catch
the ball. The teams take turn
in serving and catching the
ball.
12. d. Dribbling- Catching-
Throwing and Catching The first
group will dribble the ball 2x
catches the ball and throws to the
other team. The other team
catches the ball, dribbles the ball
2x, catches the ball, and throws
back to the other team.
13. The teams take turn
in dribbling,
catching, throwing
and catching the
ball.
14. 1. How did you feel after doing
the drills?
2. How did you perform in the
drills?
3. What do you think one needs to
do to perform the drills well?
15. After 5 minutes, ask
volunteers to share to the
whole class the results of
their discussion with their
partner.
16. After the sharing to the class the
results of their Think-Pair-Share
activity, the teacher lets the
students go back to their proper
places to solve a crossword puzzle.
The teacher flashes the jumbled
letters on the screen/ board.