RPP ini merangkum rencana pelaksanaan pembelajaran mata pelajaran Produktif Multimedia kelas X semester 1 di SMK Negeri. Pembelajaran bertujuan agar siswa dapat mengilustrasikan proses produksi multimedia meliputi pre-produksi, produksi, dan pasca produksi. Metode pembelajaran yang digunakan antara lain tanya jawab, diskusi, dan demonstrasi. Kegiatan pembelajaran meliputi penjelasan proses produksi multimedia secara berurutan beserta contoh-contohny
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RPP ini membahas pembelajaran produktif multimedia tentang menerapkan efek khusus pada objek produksi untuk siswa kelas XI semester 1 di SMK Kalitengah Lamongan. Materi ajarannya meliputi pengenalan perangkat lunak, hasil, dan bahan penunjang efek khusus dalam editing digital serta cara menginstallasi dan membuat berbagai macam efek visual pada objek. Metode pembelajarannya adalah tatap muka, diskusi, dan praktikum di laboratorium.
Rangkaian kerja tahunan mata pelajaran Kemahiran Hidup Tahun 5 memberi fokus kepada bidang reka bentuk dan teknologi, kreativiti dan reka cipta, reka bentuk dan penghasilan projek, elektrik dan elektronik, baik pulih dan penyenggaraan, serta jahitan. Pelajar diajar bagaimana membuka dan memasang kit model, menyelesaikan masalah melalui projek eksperimental, mereka bentuk dan menghasilkan proj
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This document discusses how a bank changed its software development methodology. It describes the bank's previous development context and challenges, including testing being treated as operating work and a lack of agile practices, passion, and documentation. The bank introduced context-driven testing approaches like rapid software testing and thinking skills over knowledge. It used agile practices like short iterations to help change the culture and build passion through learning communities. Over time the bank expanded its agile testing practices to include techniques like exploratory testing and test automation. Key factors in the success of the change included taking a step-by-step approach, cultivating passion, adapting practices to the context, building a learning community, persistence, and questioning assumptions.
Without George R.R. Martin, there is no game of thrones. However, on the track that we are on, it seems like the Song of Ice and Fire author might not finish the series. Here is why
This document discusses transaction monitoring from May 16-20, 2010. It focuses on monitoring on-the-network applications, tracking synthetic transaction performance and errors, and integrating system and application metrics to determine what problems occurred during that period.
Assieme a Retenergie, Federazione Trentina della cooperazione, REScoop.eu abbiamo formulato alcuni emendamenti al draft del V conto enegia, per dare la possibilità di promuovere la cooperazione elettrica nel settore fotovoltaico.
This document discusses Uniqlo's positioning in the global apparel market and strategies for achieving its goal of becoming the largest apparel retailer. It outlines Uniqlo's current sales and store count. The SWOT analysis notes Uniqlo's strengths in supply chain and decision making but weaknesses in risk management. It suggests Uniqlo could improve by balancing speed and flexibility with risk hedging when making decisions. To reach its goal, Uniqlo should carefully select merger/cooperation partners while adjusting the balance between responsiveness and risk avoidance.
From Facebook to Banquets: Identity, Institutions, and Uprisings - Tom Sleecyborgology
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The document discusses concepts related to collective identity formation and social movements. It explores how dissenting identities can develop in "free spaces" like religious institutions that are removed from state control. These identities are expressed through cultural symbols and practices. Boundary-setting rituals in oppositional groups can strengthen internal solidarity. The document also examines how repressive state actions can either quash social movements or increase their legitimacy, and how censorship can turn banned texts into extraordinary ones that take on new significance.
Et er at formidle viden, så deltagerne kan bestå en eksamen – noget andet er et uddannelsesforløb, som muliggør et reelt kompetenceløft. Fangel Projektlederuddannelsen er designet til kompetenceløft – via fokus på praktik mellem moduler.
The document outlines the strategic plan of WiscNet for the next five years. The plan focuses on growing the people network by connecting members and encouraging innovation, growing more networks for Wisconsin through community area networks and advancing the WiscNet backbone network, and growing services beyond the network by partnering with members to develop new services. The overall goals are to strengthen connections between members, provide advanced network infrastructure, and create valuable services to support members.
Buzzpad 5x5 Yarışma Eğlence Formatı, 5x5 toplam 25 sorudan oluşur ve yaklaşık 30-35 dk. sürer. Takımlar halinde oynanabilir, en fazla 10 takım aynı anda yarışabilir, ekiplerdeki kişi sayısı konusunda herhangi bir kısıtlama yoktur. Takımların kişi sayılarının eşit olmasına da gerek yoktur. Her takımda bir adet Buzzpad bulunur. Takımların kendi içlerinde iyi bir ekip çalışması yapmaları, içlerinden Buzzpad'i en hızlı kullanacağını düşündükleri kişiye Buzzpad'e basma sorumluluğunu vermeleri ve soru ekrana geldiğinde hızlı bir şekilde birlikte düşünüp, Buzzpad'i kullanarak soruya cevap verme hakkını elde etmeleri gerekmektedir.
Sorulacak ilk soruyu seçecek takımı sistem otomatik olarak belirler. Takım bir soru kategorisi ve puan değeri belirler. Örneğin; "Sinema kategorisinden 300 puanlık soru" gibi. Soru ekrana gelmeye başlar, ancak bu esnada süre başlamadığı için Buzzpad'lere basılmaması gerekir. Buzzpad'e erken basan takımların Buzzpad'leri 5 saniye boyunca kilitlenir. Süre başladıktan sonra doğru cevabı bildiğini düşünen takımlar hızlı bir şekilde Buzzpad'lerine basarlar ve ekranda en hızlı Buzzpad'ini kullanan takımın numarası yanar. Takım sözlü olarak yanıtını söyler, eğer cevap doğru ise soru puanı kadar puan takım hanesine yazılır. Eğer takım yanlış yanıt verir ise eksi puan alır ve diğer tüm takımların yeniden Buzzpad'e basma şansları doğar. Soruyu doğru bilen takım bir sonraki kategori ve puan değerini seçme hakkını kazanır.
Buzzpad 5x5, sorularının tamamını siz oluşturabilirsiniz ya da bizim sizin için çeşitli genel kültür kategorilerinden sorular oluşturmamızı isteyebilirsiniz. Firmanız, ürününüz ya da eğitim içeriğiniz ile ilgili soruları içeren kategori(ler) oluşturmak suretiyle ekibinizin bilgilerini onları eğlendirirken pekiştirebilirsiniz. Soruların ardından kullanabileceğiniz bilgi ekranları ile doğru cevapları görsel olarak da destekleyebilirsiniz.
Oliver James Associates is a recruitment consultancy that has specialized in financial services since 2002. They launched their banking team in 2011 to fill gaps in mid-level recruitment between larger contingency recruiters and smaller search firms. They build long-term relationships with banks and source talented professionals who are not actively job searching. They take a specialized approach, focusing on niche areas like compliance, risk management, and quantitative finance. They have offices across Europe, Asia, and North America to serve a global client base.
This document advertises a Channel 4 documentary titled "A Compulsive Liar" about a person who lies compulsively. It includes the title, images from the documentary, summaries of the content which explores compulsive lying, air date and platform information. Quotes from the documentary are also presented.
Rencana Pelaksanaan Pembelajaran (RPP) ini membahas tentang pembelajaran mengenai penggunaan perangkat lunak pembuat presentasi Power Point untuk siswa kelas XII. RPP ini mencakup kompetensi dasar, indikator, tujuan pembelajaran, model pembelajaran, sumber belajar, kegiatan pembelajaran, dan evaluasi. Kegiatan pembelajaran meliputi membuat presentasi menggunakan template, wizard, mengatur format teks, efek transisi, dan dur
Huib Schoots - Changing the context - eurostar - TEST Huddle
Ìý
This document discusses how a bank changed its software development methodology. It describes the bank's previous development context and challenges, including testing being treated as operating work and a lack of agile practices, passion, and documentation. The bank introduced context-driven testing approaches like rapid software testing and thinking skills over knowledge. It used agile practices like short iterations to help change the culture and build passion through learning communities. Over time the bank expanded its agile testing practices to include techniques like exploratory testing and test automation. Key factors in the success of the change included taking a step-by-step approach, cultivating passion, adapting practices to the context, building a learning community, persistence, and questioning assumptions.
Without George R.R. Martin, there is no game of thrones. However, on the track that we are on, it seems like the Song of Ice and Fire author might not finish the series. Here is why
This document discusses transaction monitoring from May 16-20, 2010. It focuses on monitoring on-the-network applications, tracking synthetic transaction performance and errors, and integrating system and application metrics to determine what problems occurred during that period.
Assieme a Retenergie, Federazione Trentina della cooperazione, REScoop.eu abbiamo formulato alcuni emendamenti al draft del V conto enegia, per dare la possibilità di promuovere la cooperazione elettrica nel settore fotovoltaico.
This document discusses Uniqlo's positioning in the global apparel market and strategies for achieving its goal of becoming the largest apparel retailer. It outlines Uniqlo's current sales and store count. The SWOT analysis notes Uniqlo's strengths in supply chain and decision making but weaknesses in risk management. It suggests Uniqlo could improve by balancing speed and flexibility with risk hedging when making decisions. To reach its goal, Uniqlo should carefully select merger/cooperation partners while adjusting the balance between responsiveness and risk avoidance.
From Facebook to Banquets: Identity, Institutions, and Uprisings - Tom Sleecyborgology
Ìý
The document discusses concepts related to collective identity formation and social movements. It explores how dissenting identities can develop in "free spaces" like religious institutions that are removed from state control. These identities are expressed through cultural symbols and practices. Boundary-setting rituals in oppositional groups can strengthen internal solidarity. The document also examines how repressive state actions can either quash social movements or increase their legitimacy, and how censorship can turn banned texts into extraordinary ones that take on new significance.
Et er at formidle viden, så deltagerne kan bestå en eksamen – noget andet er et uddannelsesforløb, som muliggør et reelt kompetenceløft. Fangel Projektlederuddannelsen er designet til kompetenceløft – via fokus på praktik mellem moduler.
The document outlines the strategic plan of WiscNet for the next five years. The plan focuses on growing the people network by connecting members and encouraging innovation, growing more networks for Wisconsin through community area networks and advancing the WiscNet backbone network, and growing services beyond the network by partnering with members to develop new services. The overall goals are to strengthen connections between members, provide advanced network infrastructure, and create valuable services to support members.
Buzzpad 5x5 Yarışma Eğlence Formatı, 5x5 toplam 25 sorudan oluşur ve yaklaşık 30-35 dk. sürer. Takımlar halinde oynanabilir, en fazla 10 takım aynı anda yarışabilir, ekiplerdeki kişi sayısı konusunda herhangi bir kısıtlama yoktur. Takımların kişi sayılarının eşit olmasına da gerek yoktur. Her takımda bir adet Buzzpad bulunur. Takımların kendi içlerinde iyi bir ekip çalışması yapmaları, içlerinden Buzzpad'i en hızlı kullanacağını düşündükleri kişiye Buzzpad'e basma sorumluluğunu vermeleri ve soru ekrana geldiğinde hızlı bir şekilde birlikte düşünüp, Buzzpad'i kullanarak soruya cevap verme hakkını elde etmeleri gerekmektedir.
Sorulacak ilk soruyu seçecek takımı sistem otomatik olarak belirler. Takım bir soru kategorisi ve puan değeri belirler. Örneğin; "Sinema kategorisinden 300 puanlık soru" gibi. Soru ekrana gelmeye başlar, ancak bu esnada süre başlamadığı için Buzzpad'lere basılmaması gerekir. Buzzpad'e erken basan takımların Buzzpad'leri 5 saniye boyunca kilitlenir. Süre başladıktan sonra doğru cevabı bildiğini düşünen takımlar hızlı bir şekilde Buzzpad'lerine basarlar ve ekranda en hızlı Buzzpad'ini kullanan takımın numarası yanar. Takım sözlü olarak yanıtını söyler, eğer cevap doğru ise soru puanı kadar puan takım hanesine yazılır. Eğer takım yanlış yanıt verir ise eksi puan alır ve diğer tüm takımların yeniden Buzzpad'e basma şansları doğar. Soruyu doğru bilen takım bir sonraki kategori ve puan değerini seçme hakkını kazanır.
Buzzpad 5x5, sorularının tamamını siz oluşturabilirsiniz ya da bizim sizin için çeşitli genel kültür kategorilerinden sorular oluşturmamızı isteyebilirsiniz. Firmanız, ürününüz ya da eğitim içeriğiniz ile ilgili soruları içeren kategori(ler) oluşturmak suretiyle ekibinizin bilgilerini onları eğlendirirken pekiştirebilirsiniz. Soruların ardından kullanabileceğiniz bilgi ekranları ile doğru cevapları görsel olarak da destekleyebilirsiniz.
Oliver James Associates is a recruitment consultancy that has specialized in financial services since 2002. They launched their banking team in 2011 to fill gaps in mid-level recruitment between larger contingency recruiters and smaller search firms. They build long-term relationships with banks and source talented professionals who are not actively job searching. They take a specialized approach, focusing on niche areas like compliance, risk management, and quantitative finance. They have offices across Europe, Asia, and North America to serve a global client base.
This document advertises a Channel 4 documentary titled "A Compulsive Liar" about a person who lies compulsively. It includes the title, images from the documentary, summaries of the content which explores compulsive lying, air date and platform information. Quotes from the documentary are also presented.
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1. SPEKTRUM
072.B.02 2010
RPP
RENCANA PELAKSANAAN PEMBELAJARAN
PELAJARAN
PRODUKTIF MULTIMEDIA
STANDAR KOMPETENSI
Mengidentifkasi Alir Proses Produksi Produk Multimedia
KELAS X
SEMESTER I
SMK NEGERI .......................
2010
2. RENCANA PELAKSANAAN PEMBELAJARAN
(RPP)
Nama SMK : SMK ......................
Mata Pelajaran : Produktif Multimedia
Standar Kompetensi : Mengidentifkasi Alir Proses Produksi Produk
Multimedia
Kelas / Semester : X/1
Pertemua ke- : 1
Alokasi Waktu : 4 X 45 menit
Kompetensi : Mengilustrasikan proses Production multimedia
Indikator : - Mengilustrasikan proses Production multimedia
I . Tujuan Pembelajaran siswa mampu Mengilustrasikan
proses Production multimedia
a. Alir proses (life cycle) produksi
II . Materi Ajar produk multimedia.
b. Proses pra produksi (pre
production) multimedia.
III. Metode Pembelajaran a. Tanya jawab
b. Tatap muka / Pertemuan
c. Diskusi
d. Demonstrasi / contoh
e. Evaluasi
. Langkah-langkah Pembelajaran
A. Kegiatan Awal ; 1. Salam pembuka.
2. Memberikan Gambaran hasil produk
multimedia
§ Mengilustrasikan alir proses (life cycle)
B. Kegiatan Inti ; produksi produk multimedia dengan 3
sub proses:
1) Pre production
2) Production
3) Post production
§ Mengilustrasikan proses pre
production secara sekuensial:
1) Concept definition
2) Design
3) Production plan
4) Documentation
5) Assemble team
6) Building prototype
3. 7) Clear right
Client sign-off and funding
C. Kegiatan akhir ; 1. Guru memberikan tugas produk
multimedia di sekitar siswa
2. Penutup
V . Alat / Bahan / Sumber Belajar Proyektor, Handouts, buku, internet
VI. Penilaian :
Uji Kompetensi Materi
1. Uji Pengetahuan 1. Pertanyaan Bebas
2. Uji Pemahaman
Mengetahui,
Kepala SMKN ................ Guru Mata Pelajaran,
Drs. Ali Imron Kurnia Yahya, S.Kom
NIP. ................................. NIP. ........................................
4. RENCANA PELAKSANAAN PEMBELAJARAN
(RPP)
Nama SMK : SMK ......................
Mata Pelajaran : Produktif Multimedia
Standar Kompetensi : Mengidentifkasi Alir Proses Produksi Produk
Multimedia
Kelas / Semester : X/1
Pertemua ke- : 1
Alokasi Waktu : 4 X 45 menit
Kompetensi : Mengilustrasikan proses Production multimedia
Indikator : - Mengilustrasikan proses Production multimedia
I . Tujuan Pembelajaran Siswa mampu Mengilustrasikan
proses Production multimedia
Proses produksi (production)
II . Materi Ajar multimedia..
III. Metode Pembelajaran a. Tanya jawab
b. Tatap muka / Pertemuan
c. Diskusi
d. Demonstrasi / contoh
e. Evaluasi
. Langkah-langkah Pembelajaran
D. Kegiatan Awal ; 1. Salam pembuka.
2. Memberikan Gambaran hasil produk
multimedia
§ Content creation
E. Kegiatan Inti ; § Content processing
§ Software creation
§ Integration of content and software
§ Revise design
§ Freeze design
§ Revise content and software
according to final design
§ Build Alpha version
§ First testing
§ Evaluation
§ Revise software and content based on
evaluation
§ Build Beta version
5. 1. Guru memberikan tugas pembuatan
F. Kegiatan akhir ; presentasi
2. Penutup
V . Alat / Bahan / Sumber Belajar Proyektor, Handouts, buku, internet
VII. Penilaian :
Uji Kompetensi Materi
1. Uji Pengetahuan 1. Pertanyaan Bebas
2. Uji Pemahaman
Mengetahui,
Kepala SMKN ................. Guru Mata Pelajaran,
Drs. Ali Imron Kurnia Yahya, S.Kom
NIP. ................................... NIP. .....................................