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S e l l i n g & P r o m o t i n g
(distribution and promotion of non-profit learning tools)
Digital
Product
Barbara Chamberlin, PhD  bchamber@nmsu.edu  @bchamber
New Mexico State University Learning Games Lab
Barbara Chamberlin @bchamber
Your
problem
making the
wrong kinds
of
games.
is that
you are
Jesse Schell: educator, game maker, business owner
Barbara Chamberlin @bchamber
o u c h
Barbara Chamberlin @bchamber
beautiful games,
effective games,
good games,
You
make
contentpeople will
buy.
but they dont have the
thats not the point
Barbara Chamberlin @bchamber
To
make
they may not be willing to
that help people learn the
beautiful games,
effective games,
good games,
content
buy.
Learning Games Lab
learninggameslab.org
we make apps
4-H Livestock Record App
Selling and Promoting Digital Product (Distributing learning tools from non-profit)
PowerPay Bill Payment App
Southwest Plant Selector
Selling and Promoting Digital Product (Distributing learning tools from non-profit)
we make games
mathsnacks.org
Selling and Promoting Digital Product (Distributing learning tools from non-profit)
Selling and Promoting Digital Product (Distributing learning tools from non-profit)
Selling and Promoting Digital Product (Distributing learning tools from non-profit)
Selling and Promoting Digital Product (Distributing learning tools from non-profit)
MMLIIMeanTestScore
23
25.5
28
30.5
33
Test 1 Test 2 Test 3
Math Snacks introduced
to Group A after Test 1
n=741 students in 鍖fth grade
Math Snacks introduced
to Group B after Test 2
Impact of Math Snacks Games
on Math Test Performance of 5th Graders
28.91
23.81
31.58
23.84
26.37
31.10
Selling and Promoting Digital Product (Distributing learning tools from non-profit)
Selling and Promoting Digital Product (Distributing learning tools from non-profit)
Selling and Promoting Digital Product (Distributing learning tools from non-profit)
Selling and Promoting Digital Product (Distributing learning tools from non-profit)
Selling and Promoting Digital Product (Distributing learning tools from non-profit)
Selling and Promoting Digital Product (Distributing learning tools from non-profit)
Selling and Promoting Digital Product (Distributing learning tools from non-profit)
Selling and Promoting Digital Product (Distributing learning tools from non-profit)
Selling and Promoting Digital Product (Distributing learning tools from non-profit)
we make
online
learning tools
Selling and Promoting Digital Product (Distributing learning tools from non-profit)
Selling and Promoting Digital Product (Distributing learning tools from non-profit)
Selling and Promoting Digital Product (Distributing learning tools from non-profit)
Selling and Promoting Digital Product (Distributing learning tools from non-profit)
Selling and Promoting Digital Product (Distributing learning tools from non-profit)
we make animations
Selling and Promoting Digital Product (Distributing learning tools from non-profit)
Barbara Chamberlin @bchamber
p r e t t y g o o d
making;
marketing.
Were
at
enthusiastically inexperienced at
but, were
(we totally suck at generating revenue.)
apps
web-based games
virtual labs
diverse
audiences
content
types of learning
Barbara Chamberlin @bchamber
Whatare
we
doing?
Barbara Chamberlin @bchamber
Whatare
we
doing? self-distribution
manages
partnerships &
placement
Brain POP
GlassLabs
Clark ChartSerious Games
Directory
Educade
eSpark Graphite JayisGames
_____ school in ______
Playful
Learning
PBS Media
Pearson
OLE
Kongregate
Edmodo
MERLOT
Free
Established teacher community
Companion classroom materials
Barbara Chamberlin @bchamber
Barbara Chamberlin @bchamber
 New (in Beta)
 Online and iOS app
 Assessment back-end
 Subscription model, revenue sharing
Barbara Chamberlin @bchamber
Barbara Chamberlin @bchamber
Selling and Promoting Digital Product (Distributing learning tools from non-profit)
Barbara Chamberlin @bchamber
MERLOT.org
Barbara Chamberlin @bchamber
Where do people 鍖nd our games?
(Lets look at one month April)
60,134
1,243
577,328
6,040
13 BrainPOP Games  577,328
15 Apps  6,040
20 Web Server Resources  60,134
1 GlassLab Game ¬1,243
Barbara Chamberlin @bchamber
Whatdoes
it
cost us?
50% of a person
~ $25k per API
~ $5k to $35k
for app updates
other
conferences &
contacts
Barbara Chamberlin @bchamber
Paid
Free
3,847
1,917
1,033
62
Downloads Sessions
Diver Game Downloads
(Do free apps get used?)
40
sessions
1 :
download :
Paid App
Free App
4
sessions
1:
download :
Barbara Chamberlin @bchamber
How should we
price to get uses:
?Free
$.99 with free days
$2.99 with $.99 days
comments to bchamber@nmsu.edu
Barbara Chamberlin @bchamber
How should we price
to generate
revenue:
?Free
$.99 with free days
$2.99 with $.99 days
comments to bchamber@nmsu.edu
we need
Barbara Chamberlin, PhD  bchamber@nmsu.edu ¬@bchamber
When legalhelp
licensing
contracts
for others to
distribute our work,
possibly for $
aligning with our
partners and their
institutions
paperwork with university
legal representative
non-exclusive
only, currently
Barbara Chamberlin, PhD  bchamber@nmsu.edu ¬@bchamber
copyrighting
We copyright and
trademark titles.
Cease & desist for
pirates (coming).
Copyright every new version.
Use earliest date
available.
we need
When legalhelp
probably
Barbara Chamberlin, PhD  bchamber@nmsu.edu ¬@bchamber
ought
What we
to do.
Aggressively
promote
Write bloggers and
newspapers
Advertising?
Repeated press releases
probably
Barbara Chamberlin, PhD  bchamber@nmsu.edu ¬@bchamber
ought
What we
to do.
If you
build it,
they wont just
come.
Requires initial
push, and continued
promotion.
Best if it has a
built-in audience.
This needs to be someones
job, not just an afterthought.
Budget for
additional
promotion.
We should consolidate
production.
S e l l i n g & P r o m o t i n g
(distribution and promotion of non-profit learning tools)
Digital
Product
Barbara Chamberlin, PhD  bchamber@nmsu.edu  @bchamber
New Mexico State University Learning Games Lab

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