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Sims Games
By Tara Peak
Types of Simulation Games

ï‚›

Flight

ï‚›

Driving

ï‚›

The Sims 3, (2009)
Gran Turismo 5, (2010)

Life

http://www.youtube.com/watch?v=_tTDd5ECX
aU

ï‚›

Space

ï‚›

Farming
Farming Simulation, (2013)
Form and Structure
‘In many if not most previous simulations, in fact, all you saw were
numbers — in reports, in charts — all very abstract representations of
what was going on.’ (Prensky, 2001)

•

The audience is designing the experience with the
designer

•

Multiple outcomes

•

Game design
Qualities
• Different playing styles are created
‘On the Sims, I create a story- like a man who sleeps with loads
of women and have babies to create this weird family tree!’
‘I play to tell a story mostly, especially with Sims. Instead of thinking, I'm going to
get to the top of my career as fast as I can, I like to develop the family and all
the relationships etc.’

• Development in technology
In conclusion
• Player has control
• Fully interactive gameplay
• Many styles of playing these games

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Sims game genre

  • 2. Types of Simulation Games ï‚› Flight ï‚› Driving ï‚› The Sims 3, (2009) Gran Turismo 5, (2010) Life http://www.youtube.com/watch?v=_tTDd5ECX aU ï‚› Space ï‚› Farming Farming Simulation, (2013)
  • 3. Form and Structure ‘In many if not most previous simulations, in fact, all you saw were numbers — in reports, in charts — all very abstract representations of what was going on.’ (Prensky, 2001) • The audience is designing the experience with the designer • Multiple outcomes • Game design
  • 4. Qualities • Different playing styles are created ‘On the Sims, I create a story- like a man who sleeps with loads of women and have babies to create this weird family tree!’ ‘I play to tell a story mostly, especially with Sims. Instead of thinking, I'm going to get to the top of my career as fast as I can, I like to develop the family and all the relationships etc.’ • Development in technology
  • 5. In conclusion • Player has control • Fully interactive gameplay • Many styles of playing these games

Editor's Notes

  • #3: Space games-KerbalFTL- Faster than lightSimulation is also a buzzword in training.
  • #4: An example I am sure you all know well: The Sims:What’s unique- is that around 2000, the Sims made simulations popular because of the fun interface that is gear toward entertainment purposes. Compare to older simulation games that use logic and numbers. They are not full autonomous characters- AI is advanced Non-linear. Involves a lot of choice- people can explore social hierarchy and follow some of those models from real life or break them. You can develop multiple right/wrong solutions. Some have win/lose.Within Simcity- behaviours of certain objects came fromtheir own properties and rules for how thoseproperties interacted with neighbours rather than fromoverall controlling equations.- realistic feelA more in-depth example of design- Sims- multiple perspectives within play- eye line view- more engagement or Birdseye- architectural.
  • #5: Choice of how to play- Strong within this genre and sandbox games.This was reinforced by later developments in which systems have a better understanding of social archetypes to create drama.Technology could change how we play- Wii- Motion controlOculus rift- guillotine simulation