Teenagers need 7 to 7.5 hours of sleep per night. Not getting enough sleep can hurt their grades and health, and may cause accidents that endanger others. Symptoms of sleep deprivation include feeling tired, irritable, and having trouble concentrating. Effects of lack of sleep include lower academic performance, weight changes, illnesses, accidents, and even premature death. Altering poor sleeping habits through reducing caffeine and practicing good sleep hygiene can help address sleep deprivation.
Sleep is a state of sustained immobility in a characteristic posture, accompanied by reduced responsiveness to external stimuli.
When the subject of sleep is addressed, there are a number of myths which are discussed in this presentation.
- Many common beliefs about sleep are actually myths, including that turkey makes you sleepy, counting sheep helps you fall asleep, and you can train your body to need less sleep.
- While sleeping, the brain is still very active performing important tasks like forming memories, consolidating learning, and removing waste from the brain.
- The amount of sleep needed varies by age, but most adults need between 7-9 hours per night, and getting less chronic sleep can have serious health risks like heart disease and diabetes.
There are two main categories of sleep disorders: dyssomnias, which involve problems with the quantity or quality of sleep; and parasomnias, which involve unusual physical or experiential events during sleep. Some common sleep disorders discussed in the document include insomnia, sleep deprivation, sleep apnea, restless leg syndrome, REM sleep behavior disorder, narcolepsy, and cataplexy. Insomnia is the inability to fall asleep, while sleep deprivation means not getting enough sleep, which can impact judgment and coordination. Sleep apnea involves interrupted breathing during sleep due to issues like obesity or nasal passages. Narcolepsy causes uncontrollable sleep attacks and is associated with cataplexy, sleep paralysis, and
All animals need sleep and people have been fascinated by sleep throughout history. There are different stages of sleep including light, deep, and REM sleep. During REM sleep, the brain is active while the body is paralyzed, which is important for memory, learning, and creativity. Most adults need around 8 hours of sleep per night but many people suffer from sleep deprivation or disorders. Not getting enough quality sleep can seriously impact health, mood, and cognitive performance.
This document discusses sleep disorders and provides information on various types of sleep disorders including dyssomnias, parasomnias, and disorders of sleep-wake schedules. It describes insomnia, hypersomnia, narcolepsy, sleep apnea, Kleine-Levin syndrome and other sleep disorders. It also discusses assessments and treatments for sleep disorders as well as nursing diagnoses and interventions to promote restful sleep.
This document provides an overview of physiology of sleep and sleep disorders. It discusses brain waves during different sleep stages, the cycles of non-REM and REM sleep, theories of what causes sleep, the effects of sleep on physiological functions, comparative aspects of sleep across species, and consequences of sleep deprivation. Key topics covered include the different sleep stages, roles of neurotransmitters like serotonin in regulating sleep, and restoration of brain and body during sleep.
The document discusses various topics related to sleep including:
1. Sleep accounts for about 1/3 of our lifetime and 1/3 of the population has a sleep disorder.
2. Sleep is regulated by our circadian rhythm located in the hypothalamus and lasts approximately 24 hours.
3. A normal sleep cycle occurs every 90 minutes and includes NREM sleep, which accounts for 70-80% of sleep, and REM sleep, which accounts for 20-25% of sleep.
4. More than 80 known sleep disorders are classified as dyssomnias involving difficulties initiating or maintaining sleep or daytime sleepiness, or parasomnias involving abnormal events during sleep.
The document discusses various sleep disorders including primary sleep disorders like insomnia, narcolepsy, breathing-related sleep disorders, and circadian rhythm sleep disorders. It also discusses parasomnias such as nightmares, night terrors, sleepwalking, sleep paralysis, and restless leg syndrome. Insomnia is characterized by difficulty falling or staying asleep and can be acute or chronic, treated with medication or behavior modification. Other disorders discussed include sleep apnea, circadian rhythm disorders, narcolepsy which involves daytime sleepiness and cataplexy, and various parasomnias. Maintaining good sleep hygiene through a regular schedule, light and temperature control can help address sleep problems.
Education has changed since Covid struck. Teachers, students, and everyone inbetween have been required to find online methods for communicating and getting tasks done. One option for educators has been immersing their students in learning situations through virtual world activities. While some teachers are excited by the possibilities, others are overwhelmed by yet another technology being heaped on their already overladen plates. But using virtual worlds and creating the items you might need for lessons there, doesn't need to be intimidating.
This presentation is meant to help teachers and students over some of their perceived hurdles while creating many lessons for teaching idioms. Participants at the conference, or people who would like to review or process the information separately, can work through the step-by-step slides outlining best building practices at their own pace. The goal is to turn a daunting task into an enjoyable one.
Participants who attend the conference in Kitely in OpenSim will also be given a chance to tour Edutopia 1 and see many other teaching ideas via a car rally. The car rally is meant to showcase additional teaching tactics, and the car rally is also an example of another type of lesson teachers could immediately use with their students.
Finally, useful links are given to the presenter, her virtual worlds, and machinima posted on YouTube that further illustrate out-of-the-box teaching ideas.
This PowerPoint contains slides comparing virtual worlds grids and the Kitely grid where my worlds are. It also shows the incredibly wide range of free or cheap items in Kitely and all the games and exercises I have created and put on the Kitely Marketplace to teach English the way I think it should be taught in virtual worlds.
This document discusses using virtual worlds to teach English. It notes that virtual worlds allow students and teachers to be anywhere and learn through experience. However, many teachers recreate traditional classrooms instead of taking advantage of the virtual world's possibilities. The document recommends using games and quests to motivate students by fulfilling their desires to make friends, communicate, personalize their avatar, and feel powerful. It provides examples of complex adventure tasks and assessments that have been created in virtual worlds for English learning. Finally, it discusses which virtual worlds may be best and considerations for the future of virtual world-based education.
This document provides credits for a project including Barbara McQueen for plot, set design, directing, page design, and page captioning, and Erick Souther for photography. The project was shot in the Second Life English City sims owned by LanguageLab.com and is titled "The Untimely Death of Peter Profit."
A virtual world for immersive language learning. Provides task-based ESL courses with roleplay situations and games set in the present, the past, the future, and the magical. Asynchronous individual tasks and synchronous, collaborative work move English language learners from around the globe to high levels of English competency. For more information, visit SLESL.net. SLESL is an acronym for Start Living English as a Second Language.
VWBPE 2013 The Vowels of Machinima ProductionBarbara McQueen
油
The document provides an overview of the vowels mnemonic OAIEOU as a workflow for machinima production. It begins with presenting the vowels which stand for: O - Organize, A - Add Interest, I - Organize, A - Add Interest, E - Edit Edit Edit, U - Use. Each step is then expanded on with details about script writing, storyboarding, filming tips, and using machinimas in classroom. The document aims to give educators and students a comprehensive guide to the machinima making process.
Builds on the basics we have been exploring by working on more advanced editing, including work flow ideas, techniques for repairing gaps, improving FPS, automatic captioning, scrolling credits, films within a film, and having one person use multiple avatars while filming.
Explores camera control tricks, other Second Life tips, and the Machinima Open Studio Project sound stages. In addition, thoroughly reviews how to make a machinima from still photos usting Camtasia.in preparation for next week's work with live footage.
The document describes a six-stage process for writing masterpiece sentences. The stages include: preparing the sentence canvas by choosing a subject and verb, painting the predicate by expanding on who/what did what, when, where, and how, moving predicate pieces to vary structure, painting the subject by expanding the base subject, painting words by choosing more precise descriptions, and finishing touches through revision.
The document contains 31 proverbs written in an obscure style using complex vocabulary. It provides an answer key that translates each proverb back to its common saying. Some examples include: "A rotating fragment of minerals collects no plants of the class Musci" translates to "A rolling stone gathers no moss" and "Everything is legitimate in matters pertaining to ardent affection and armed conflict between nations" translates to "All is fair in love and war."
This document discusses the structure of an essay using metaphors of building construction. It mentions foundational introduction and thesis sentences, supporting topic sentences that build up the main arguments, and concluding sentences that cover and tie together the entire essay. Various details are painted in to fill out the essay.
Students write 3-sentence paragraphs. You give the first sentence. The catch is everything must be perfect for the student to be one of three students who will receive extra credit points. Teaches students to be more careful self-editors.
This document provides an analysis of John Steinbeck's novel Of Mice and Men. It discusses the author, story setting, main characters of George and Lennie, plot summary, character feelings and dreams, themes, and discussion questions. The analysis explores themes of friendship, loneliness, racism, and the American dream through the characters' struggles on a California ranch during the Great Depression.
Education has changed since Covid struck. Teachers, students, and everyone inbetween have been required to find online methods for communicating and getting tasks done. One option for educators has been immersing their students in learning situations through virtual world activities. While some teachers are excited by the possibilities, others are overwhelmed by yet another technology being heaped on their already overladen plates. But using virtual worlds and creating the items you might need for lessons there, doesn't need to be intimidating.
This presentation is meant to help teachers and students over some of their perceived hurdles while creating many lessons for teaching idioms. Participants at the conference, or people who would like to review or process the information separately, can work through the step-by-step slides outlining best building practices at their own pace. The goal is to turn a daunting task into an enjoyable one.
Participants who attend the conference in Kitely in OpenSim will also be given a chance to tour Edutopia 1 and see many other teaching ideas via a car rally. The car rally is meant to showcase additional teaching tactics, and the car rally is also an example of another type of lesson teachers could immediately use with their students.
Finally, useful links are given to the presenter, her virtual worlds, and machinima posted on YouTube that further illustrate out-of-the-box teaching ideas.
This PowerPoint contains slides comparing virtual worlds grids and the Kitely grid where my worlds are. It also shows the incredibly wide range of free or cheap items in Kitely and all the games and exercises I have created and put on the Kitely Marketplace to teach English the way I think it should be taught in virtual worlds.
This document discusses using virtual worlds to teach English. It notes that virtual worlds allow students and teachers to be anywhere and learn through experience. However, many teachers recreate traditional classrooms instead of taking advantage of the virtual world's possibilities. The document recommends using games and quests to motivate students by fulfilling their desires to make friends, communicate, personalize their avatar, and feel powerful. It provides examples of complex adventure tasks and assessments that have been created in virtual worlds for English learning. Finally, it discusses which virtual worlds may be best and considerations for the future of virtual world-based education.
This document provides credits for a project including Barbara McQueen for plot, set design, directing, page design, and page captioning, and Erick Souther for photography. The project was shot in the Second Life English City sims owned by LanguageLab.com and is titled "The Untimely Death of Peter Profit."
A virtual world for immersive language learning. Provides task-based ESL courses with roleplay situations and games set in the present, the past, the future, and the magical. Asynchronous individual tasks and synchronous, collaborative work move English language learners from around the globe to high levels of English competency. For more information, visit SLESL.net. SLESL is an acronym for Start Living English as a Second Language.
VWBPE 2013 The Vowels of Machinima ProductionBarbara McQueen
油
The document provides an overview of the vowels mnemonic OAIEOU as a workflow for machinima production. It begins with presenting the vowels which stand for: O - Organize, A - Add Interest, I - Organize, A - Add Interest, E - Edit Edit Edit, U - Use. Each step is then expanded on with details about script writing, storyboarding, filming tips, and using machinimas in classroom. The document aims to give educators and students a comprehensive guide to the machinima making process.
Builds on the basics we have been exploring by working on more advanced editing, including work flow ideas, techniques for repairing gaps, improving FPS, automatic captioning, scrolling credits, films within a film, and having one person use multiple avatars while filming.
Explores camera control tricks, other Second Life tips, and the Machinima Open Studio Project sound stages. In addition, thoroughly reviews how to make a machinima from still photos usting Camtasia.in preparation for next week's work with live footage.
The document describes a six-stage process for writing masterpiece sentences. The stages include: preparing the sentence canvas by choosing a subject and verb, painting the predicate by expanding on who/what did what, when, where, and how, moving predicate pieces to vary structure, painting the subject by expanding the base subject, painting words by choosing more precise descriptions, and finishing touches through revision.
The document contains 31 proverbs written in an obscure style using complex vocabulary. It provides an answer key that translates each proverb back to its common saying. Some examples include: "A rotating fragment of minerals collects no plants of the class Musci" translates to "A rolling stone gathers no moss" and "Everything is legitimate in matters pertaining to ardent affection and armed conflict between nations" translates to "All is fair in love and war."
This document discusses the structure of an essay using metaphors of building construction. It mentions foundational introduction and thesis sentences, supporting topic sentences that build up the main arguments, and concluding sentences that cover and tie together the entire essay. Various details are painted in to fill out the essay.
Students write 3-sentence paragraphs. You give the first sentence. The catch is everything must be perfect for the student to be one of three students who will receive extra credit points. Teaches students to be more careful self-editors.
This document provides an analysis of John Steinbeck's novel Of Mice and Men. It discusses the author, story setting, main characters of George and Lennie, plot summary, character feelings and dreams, themes, and discussion questions. The analysis explores themes of friendship, loneliness, racism, and the American dream through the characters' struggles on a California ranch during the Great Depression.
1. HOW MUCH SLEEP DO TEENAGERS REALLY NEED,
AND WHAT ARE THE SHORT AND LONG TERM
EFFECTS OF NOT GETTING ENOUGH SLEEP?
Prepared for Ms. McQueen
By Jane Doe
Period 1
May 3, 1999
2. Teachers have observed groggy high school students nodding off in their
classrooms for centuries. The introspective teacher asks, Is it me, or are my students not
getting the sleep they need? To determine if sleep deprivation is the cause of ones
students drifting off, the inquisitive teacher must explore two issues. First, how much
sleep do teenagers really need; and second, what are the short and long term effects of not
getting enough sleep? To discover answers to these questions, researchers have been
conducting experiments for the past fifty years. The most relevant results of these years
of research focus on:
symptoms of sleep deprivation
mental, physical, and emotional problems caused by inadequate amounts of
sleep
accidents and disasters that can be linked to sleep deficits, and
methods for effectively altering poor sleeping habits and insomnia.
SYMPTOMS
Ninety percent of the public can determine their sleeping needs from the
following chart:
Newborns . . . . . . . . . . . . . . . 17-18 hours/day
4 year olds . . . . . . . . . .. 10-12 hours/day
10 year olds 9-10 hours/day
13-18 year olds 7 遜 hours/day
20-70 year olds 7 hours/day
People over 70 6-6 遜 hours/day
(Dotto 1990:38)
3. However, ten percent of the public are short sleepers or long sleepers and can be
perfectly healthy with much more or much less sleep. To determine if you are one of
these people who have substantially different sleep needs than the rest of the public, ask
yourself how you feel when you wake up during the day. If you generally feel rested and
ready to tackle whatever comes you way, you are getting an appropriate amount of sleep.
On the other hand, according to Dr. Maas who wrote the book Power Sleep, if
three or more of the following sentences describe you, there is a good chance you are
suffering from sleep deprivation.
I need an alarm clock to wake up.
Its a struggle for me to get out of bed in the morning.
I feel tired, irritable, and stressed out during the week.
I have trouble concentrating.
I have trouble remembering things.
I feel slow at critical thinking, problem solving, and being creative.
I often fall asleep watching TV.
I find it hard to stay awake in boring meetings or lectures or warm rooms.
I often nod off after heavy meals or after a low dose of alcohol.
I often feel drowsy while driving.
I often sleep extra hours on weekend mornings.
I often need a nap to get through the day.
I often have dark circles under my eyes.
Ive been drinking more coffee than usual.
Im catching more colds or keeping colds longer than I usually do.
I fall asleep as soon as my head hits the pillow.
(How to Tell 1998:12)
Some people might want to argue over whether the above sentences truly indicate
a sleep deprivation problem. For example, many people believe it is totally
understandable that a person would fall asleep at a boring meeting. But according to Dr.
Maas, the finger of blame is being pointed in the wrong direction. If you have had
adequate sleep, you might get fidgety or angry or bored or restless or uncomfortable, but
not sleepy (How to Tell 1998:12). Likewise, again according to Dr. Maas,
4. Bragging that you fall asleep as soon as your head hits the pillow does not
necessarily show that you are in good health . . . . The well-rested person
takes 15 to 20 minutes to fall asleep. Think how ridiculous it would sound
to brag about being a good eater because you devour your meals the instant
they are put in front of you. Such behavior would be indicative of food de-
privation, not good nutrition (How to Tell 1998:12).
EFFECTS
So suppose you or someone you know is not getting enough sleep. Whats the big
deal? Are the effects of sleep deprivation terribly significant? Yes, especially when
added together. Among the possible effects mentioned in research literature are a loss of
motivation (an I-just-dont-care-attitude); additional depression, feelings of inferiority,
anxiety, and irritability; difficulty concentrating and forgetfulness; a loss of spontaneity,
flexibility, and originality (since a tired mind will stick to known ways of doing things);
lower exam scores (especially on essay exams and math exams); delusions and inaccurate
perceptions of reality; weight gain (since people tend to munch on food at random
intervals to keep themselves awake) or weight loss (since the body needs more energy to
get through each day); longer and more frequent illnesses; premature aging; temporary
paralysis; and even earlier death (Dotto 1990:155-157).
If you have doubts about some of the items on the above list, consider the
following bits of evidence.
Typical comments by sleep-deprived shift workers include: I used to hunt,
fish, and enjoy sport activities. I lost interest in everything . . . I could see
such a difference in my friends at work. People would go to the break area,
and no one would talk to each other; and if they did, it was something
negative about their work (Dotto 1990:237).
5. Teenagers often want to stay up late for fun or to cram the night before a
major exam, but several studies reveal that students with higher GPAs go to
bed earlier and wake up earlier on weekdays and weekends than students with
lower GPAs (Link). In fact, even staying up for as little as 2 hours past their
normal bedtime could seriously affect how well they retain the information
learned that day (Dotto 1990:160).
Sleep-deprived doctors have exhibited irritability, cynicism, and chronic
anger (Dotto 1990:283). In addition, studies of sleep-deprived interns show
deficiencies in their mathematical skills, their ability to recognize abnormal
heart rhythms, and other difficulties with thinking, short-term memory, and
mood (Dotto 1990:282).
Illnesses and aging increase with sleep deprivation because your body is too
busy coping with other problems to fight off disease (Kazi); and also, one of
the major functions of sleep is to allow chemicals within the body to repair
cell damage and ward off infectious diseases (Uddin).
Night workers may also experience a kind of sleep paralysis in which their
muscles become so rigid that they literally cannot move; in fact, it takes a lot
of effort for other people to move them. . . About 12% of nurses and 16% of
traffic controllers said they had experienced this condition (Dotto 1990:233).
Finally, a study done by the American Cancer Society found men who slept
about 4 hours a night were 10 times more likely to have died . . . than those
who had slept between 7 and 8 hours a night and even people whose sleep
6. was only slightly off the average . . . had higher death rates (Dotto
1990:133).
ACCIDENTS AND DISASTERS
The personal damage to individuals who do not get enough sleep is high. But far
worse is the harm they inflict on many other innocent people. Courts have now attributed
nuclear accidents like Chernobyl and Three Mile Island (Dotto 1990:18), space shuttle
accidents like the U.S. Challenger accident (Dotto 1990:246), airline accidents (Dotto
1990:17), car accidents (Dotto 1990:18), disastrous government decisions (Dotto
1990:276), and doctor-caused deaths (Dotto 1990:17) to sleep-deprivation. With regards
to car accidents alone, it is estimated that 13% of the annual total is caused by people
falling asleep at the wheel (Dotto 1990:74). Considering the cost in dollars and lives of
all these accidents, all people should try to get an appropriate amount of sleep. If they are
unwilling to do it for themselves, they should do it for innocent others.
ALTERING SLEEP HABITS
Some people will complain its impossible for them to go to sleep earlier because
when they try to they just lie in bed awake. But according to Mortimer Mamelak,
director of the Sleep Disorders Centre at Sunnybrook Hospital in Toronto, strange sleep
habits are just thathabits that can be altered if the person needs to or wants to.
Perseverance is necessary to defeat poor sleep habits, but it can be done, especially if
you cut down on caffeine, smoking, chocolate, and alcohol (Dotto 1990:74). Why
alcohol? Even in moderate doses alcohol can cause rebound insomnia, in which you
fall asleep easily but wake up a short time later and lie awake (Are You Getting
Enough Sleep?).
7. CONCLUSION
Most teenagers need 7 to 7 遜 hours of sleep a night. Getting less than that will
hurt their grades, their moods, and their health, and may also hurt innocent people around
them. To give themselves a better chance at success and to be socially responsible, all
people need to carefully evaluate if they are sleep-deprived. If the answer is yes, sleep
habits should be changed. Dont just continue to nod off in class or consume record-
breaking amounts of caffeine. Instead enjoy the restorative properties of a nice, long,
dream-filled night of sleep.
8. BIBLIOGRAPHY
Are You Getting Enough Sleep? Health Beat. http://www.hslib.washington.edu/your_health/
hbeat/hb960305.html (31 Mar. 1999).
Dotto, Lydia. Losing Sleep: How Your Sleeping Habits Affect Your Life. New York:
William Morrow and Company, 1990.
Gayman, Tara. Sleep Deprivation.
http://www.andrew.cmu.edu/course/85-102/student_work/gayman.html (31 Mar. 1999).
Gorman, Christine. Get Some Sleep. Time. 29 Mar. 1999: 225.
How to Tell If Youre Not Getting Enough Sleep. Jet. 2 Mar. 1998: 12.
Kazi, Zaheer. Sleep Deprivation. http://www.cs.hmc.edu/~zkazi/sleepdep.html (31 Mar.
1999).
Lamberg, Lynne. Knitting Up the Raveled Sleave of Care: Role of Sleep and Effects of
Its Lack Examined. Journal of the American Medical Association. 16 Oct.
1996: 1205-1207.
Link, Stacie C. and Ancoli-Israel, Sonia. Sleep and the Teenager.
http://bisleep.medsch.ucla.edu/WFSRS/abstracts/htdocs/ab100.html (31 Mar. 1999).
Sleep Deprivation. http://www.kron.com/nc4/healthbeat/stories/sleep.html (31 Mar. 1999).
Sleep Disorders. http://www.mhsource.com/hy/sleep.html (31 Mar. 1999).
Uddin, Saeed. Dont Let the Bed Bugs Bite. The Daily Northwestern.
http://www.simpson.edu/~thesimp/archives/091296/bed.html (31 Mar. 1999).
9. SELF-EVALUATION
1. What was easy about doing this project? The reading was easy because I was
genuinely interested in my research question.
2. What was difficult about doing this project? Finding the time to do the research and
type up the paper was the toughest part since, in addition to teaching during the day
and at night, I am taking a graduate course, and I am a single mother.
3. Were the sources you used adequate for thoroughly answering your research
question? They were okay. But I would have liked to find more books and less
Internet articles produced by college students.
4. How do you think you could have improved your paper or presentation? I wish I
could have used a more sophisticated computer and a color printer, and I would have
liked to have found a few more sources.
5. What things would you do differently next time during the research phase of a project
such as this? I would use a periodical search service that has more full texts
available, and I would use less Internet sources since the validity of some of those
sources is questionable.