Speculative design and experiential futures are practices for influencing what is possible by materialising the imaginary.
This is an edited version of a presentation by design futurist Stuart Candy to the Stanford d.School class "Decay of Digital Things" (http://decay.io) at the invitation of Elizabeth Goodman (@egoodman) on May 1, 2014.
2. Always design a thing
by considering it
in its next larger context
a chair in a room,
a room in a house,
a house in an environment,
an environment in a city plan.
- Eliel Saarinen (1873-1950)
3. Source: Candy 2014, based on Wendy Schultz /
Hawaii Research Center for Futures Studies
planning
admin/ops
foresight
TIME
SCOPE
PARTICIPATION
What should happen in orgs: Planning for alternative futures
Outside in
thinking;
foresight
informing
action today
4. Source: Candy 2014, based on Wendy Schultz /
Hawaii Research Center for Futures Studies
TIME
SCOPE
PARTICIPATION
What usually happens in orgs: Planning for the present
planning
admin/ops
(foresight?)
Inside-out
thinking;
extrapolation of
the present
5. Source: Candy 2014, based on Wendy Schultz /
Hawaii Research Center for Futures Studies
TIME
SCOPE
PARTICIPATION
How design should work: informed by experimentation from both sides
Inside-out
thinking and
outside in
simultaneously
design
making
foresight
7. Chess:
After one player moves: 20
After 1 move each: 400
After 2 moves each: 72,084
After 3 moves each: 9,000,000+
After 4 moves each:
288,000,000,000+