http://hiroshimarb.github.io/blog/2013/11/02/hiroshimarb-35/
広島Ruby勉強会 #035 の発表資料。
いつもいつも内容が難しいと言われるので、入門者向けの話に挑戦してみた。
プログラミングをする動機をみつめなおしてみた。
version up していきたいので ver 0.1
This document discusses massively multiplayer online games (MMOGs), also known as MMOs. It notes that early MMOGs like Diablo and Phantasy Star Online were peer-to-peer networked, while modern popular MMOs like World of Warcraft use a client-server model. The document also mentions that a key aspect of MMOGs is the user interface and networking between many players.
http://hiroshimarb.github.io/blog/2013/11/02/hiroshimarb-35/
広島Ruby勉強会 #035 の発表資料。
いつもいつも内容が難しいと言われるので、入門者向けの話に挑戦してみた。
プログラミングをする動機をみつめなおしてみた。
version up していきたいので ver 0.1
This document discusses massively multiplayer online games (MMOGs), also known as MMOs. It notes that early MMOGs like Diablo and Phantasy Star Online were peer-to-peer networked, while modern popular MMOs like World of Warcraft use a client-server model. The document also mentions that a key aspect of MMOGs is the user interface and networking between many players.