Chapter two forms of government activitynlmrhistory
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Used to prep the Chapter two activity. Students must define the systems and forms of government and the three economic systems and list pros and cons for each.
The document discusses the evolution of marketing through four stages: 1) Manufacture, where producers made goods and consumers bought what was available; 2) Market, where increased competition led to more marketing efforts; 3) Message, where companies researched consumer wants and needs to develop compelling messages; and 4) Magnetize, where consumers now research purchases online and drive the sales process. To succeed in the current environment, companies must build their brand to form an emotional connection with consumers and ensure their product or service is "findable" by being active online and on social media where consumers spend time.
This document describes a Consciousness-Based education approach that uses the Transcendental Meditation technique. It has been validated by 40 years of experience, hundreds of scientific studies, and exceptional educational outcomes. The approach offers traditional subjects alongside developing total brain functioning and unfolding creative intelligence through twice-daily meditation. Advanced practices like the TM-Sidhi program with Yogic Flying further develop enhanced thinking and fulfillment of goals from a powerful state of awareness.
This document provides an introduction and overview to the Haskell programming language. It discusses Haskell's core concepts like pure functions, immutable data, static typing, and lazy evaluation. It also covers common Haskell tools and libraries, how to write simple Haskell programs, and how to compile and run Haskell code. The document uses examples and interactive sessions to demonstrate Haskell syntax and show how various language features work.
A Do-It-Yourself Guide toMultichannel Consumer ExperiencesFrom DIY to DIWT (D...Critical Mass
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This document provides an agenda for a do-it-yourself guide to multichannel consumer experiences. It discusses the evolution of digital channels and consumer journeys. It then outlines several approaches for Moen to engage consumers through digital channels, including creating instructional videos, virtual design tools, mobile access to product information, and enabling consumer reviews and social sharing. It concludes with lessons around understanding how a brand can add value across the consumer purchase process and channels.
Rack: como utilizar o poder dos Middlewares em suas aplicações RailsCleiton Francisco
Ìý
Rack is a basic interface between web servers and Ruby frameworks. Middlewares are filters that can intercept a request and alter the response. Common middlewares include Rack::Cache for caching and Rack::ETag for handling ETags. Developers can also create their own custom middlewares to add functionality to Rack and Ruby on Rails applications.
The document provides an overview of a quick passing offense that utilizes three basic patterns: hitch, slant, and fade. It describes the routes run by each receiver within each pattern, including the #1, #2, and #3 receivers. It explains that the quarterback's pre-snap read will determine which side of the field he throws to, looking to a single "key" defender. The individual routes for each pattern and examples of how the quarterback reads the defense and determines where to throw are then shown.
Over 7,000 requests have been made by Google users for a customer service hotline since 2007, with 29% of users requesting the tool. A poll of Google clients found that 93% felt a hotline would be useful for dealing with product issues. Currently, email support responses take an average of 2-8 days to address paid clients' issues. A phone hotline could offer troubleshooting assistance within 3-20 minutes. Implementing a paid client customer service hotline could improve customer satisfaction while reducing costs by decreasing the number of email support staff needed.
This document discusses how retailers can benefit from using social media. It notes that social media allows direct engagement with customers and can build brand awareness, loyalty, and advocacy. Retailers should utilize multiple social media platforms like Facebook, Twitter, and blogs to spread their message to different audiences. The trend shows retailers increasing their social media marketing budgets while decreasing search engine marketing budgets. Examples are given of clothing retailers Urban Outfitters and Dirty Coast growing their sales through social media use. In conclusion, social media can be a powerful driving force for retailers if they responsibly broadcast and manage their brand message on these platforms.
This document provides definitions for key terms related to innovation:
- Creativity is the ability to generate ideas that have value.
- Invention is the discovery of something new.
- Innovation is transforming ideas and inventions into tangible forms that create value.
- Systemic innovation refers to structured, sustainable, and permanent innovation practices.
It also contrasts operating (doing things right) with innovating (doing right things). While both are needed, innovation involves undefined steps, multiple routes and results, and cross-functional teams. Reworking is seen as part of the learning process in innovation.
Reasons provided to innovate include that operational excellence alone is no longer sufficient, innovation enables new
The document discusses branding for non-profit organizations. It explains that non-profits must develop a coherent brand identity like for-profit businesses to attract volunteers and donors. This is challenging as non-profits are competing for attention and donations are decreasing. The document outlines that an effective non-profit brand identity includes identifying the target audience and core message, and finding a unique promise and voice to resonate with supporters and change conversations. Developing a solid brand plan can guide non-profits successfully, but they must overcome obstacles like limited resources and leadership challenges.
The document discusses a student's various online accounts including for iGoogle, email, calendar, wiki, and eMac. The accounts allow the student to organize emails, access tasks, create profiles, change passwords, and customize privacy settings for activities they enjoy like blogging, chatting, and sharing music.
Working with distributed agile development teams requires techniques and shifts in emphasis that are not as important if the team is colocated. If you work with a distributed team, or even if you don't, I hope this deck proves useful. To chat about agile product management or working with agile teams you can contact me at http://twitter.com/rodnic66 or rod@nicolson.com.
Eportfolio evidence collection and final presentationGemma Tur
Ìý
This document discusses the use of eportfolios in a teacher education program from 2009-2013. It describes both process eportfolios, which focus on collecting and reflecting on evidence over time, and product eportfolios, which present the final collection of evidence. Both types of eportfolios provide benefits. Process eportfolios help students learn through planning, sharing, and receiving feedback, while product eportfolios demonstrate students' experiences, achievements, and learning. The case study examines how eportfolios were implemented in a four-year teacher education program and the tools and platforms used to create eportfolios. Interviews found that eportfolios helped students reflect on their learning and identity as teachers.
The document provides an overview of a quick passing offense that utilizes three basic patterns: hitch, slant, and fade. It describes the routes run by each receiver within each pattern, including the #1, #2, and #3 receivers. It explains that the quarterback's pre-snap read will determine which side of the field he throws to, looking to a single "key" defender. The individual routes for each pattern and examples of how the quarterback reads the defense and determines where to throw are then shown.
Over 7,000 requests have been made by Google users for a customer service hotline since 2007, with 29% of users requesting the tool. A poll of Google clients found that 93% felt a hotline would be useful for dealing with product issues. Currently, email support responses take an average of 2-8 days to address paid clients' issues. A phone hotline could offer troubleshooting assistance within 3-20 minutes. Implementing a paid client customer service hotline could improve customer satisfaction while reducing costs by decreasing the number of email support staff needed.
This document discusses how retailers can benefit from using social media. It notes that social media allows direct engagement with customers and can build brand awareness, loyalty, and advocacy. Retailers should utilize multiple social media platforms like Facebook, Twitter, and blogs to spread their message to different audiences. The trend shows retailers increasing their social media marketing budgets while decreasing search engine marketing budgets. Examples are given of clothing retailers Urban Outfitters and Dirty Coast growing their sales through social media use. In conclusion, social media can be a powerful driving force for retailers if they responsibly broadcast and manage their brand message on these platforms.
This document provides definitions for key terms related to innovation:
- Creativity is the ability to generate ideas that have value.
- Invention is the discovery of something new.
- Innovation is transforming ideas and inventions into tangible forms that create value.
- Systemic innovation refers to structured, sustainable, and permanent innovation practices.
It also contrasts operating (doing things right) with innovating (doing right things). While both are needed, innovation involves undefined steps, multiple routes and results, and cross-functional teams. Reworking is seen as part of the learning process in innovation.
Reasons provided to innovate include that operational excellence alone is no longer sufficient, innovation enables new
The document discusses branding for non-profit organizations. It explains that non-profits must develop a coherent brand identity like for-profit businesses to attract volunteers and donors. This is challenging as non-profits are competing for attention and donations are decreasing. The document outlines that an effective non-profit brand identity includes identifying the target audience and core message, and finding a unique promise and voice to resonate with supporters and change conversations. Developing a solid brand plan can guide non-profits successfully, but they must overcome obstacles like limited resources and leadership challenges.
The document discusses a student's various online accounts including for iGoogle, email, calendar, wiki, and eMac. The accounts allow the student to organize emails, access tasks, create profiles, change passwords, and customize privacy settings for activities they enjoy like blogging, chatting, and sharing music.
Working with distributed agile development teams requires techniques and shifts in emphasis that are not as important if the team is colocated. If you work with a distributed team, or even if you don't, I hope this deck proves useful. To chat about agile product management or working with agile teams you can contact me at http://twitter.com/rodnic66 or rod@nicolson.com.
Eportfolio evidence collection and final presentationGemma Tur
Ìý
This document discusses the use of eportfolios in a teacher education program from 2009-2013. It describes both process eportfolios, which focus on collecting and reflecting on evidence over time, and product eportfolios, which present the final collection of evidence. Both types of eportfolios provide benefits. Process eportfolios help students learn through planning, sharing, and receiving feedback, while product eportfolios demonstrate students' experiences, achievements, and learning. The case study examines how eportfolios were implemented in a four-year teacher education program and the tools and platforms used to create eportfolios. Interviews found that eportfolios helped students reflect on their learning and identity as teachers.
2. Co my wiemy, to tylko kropelka.
Czego nie wiemy, to cały ocean.
Isaac Newton
3. EwaBiałek
• Informacja - wielkość abstrakcyjna, która może być
przechowywana w pewnych obiektach, przesyłana
pomiędzy obiektami, przetwarzana w pewnych obiektach
i stosowana do sterowania pewnymi obiektami, przy
czym przez obiekty rozumie się organizmy żywe,
urządzenia techniczne oraz systemy takich obiektów.
• Technologia – metoda przygotowania i prowadzenia
procesu wytworzenia lub przetwarzania jakiegoÅ› dobra
(także informacji). Technologia może oznaczać
konkretny proces (np. technologia klejenia, technologia
malowania).
Definicje
3
4. EwaBiałek
• Podstawy technik informatycznych
• Usługi w sieciach informatycznych
• Pozyskiwanie i przetwarzanie informacji
• Przetwarzanie tekstów
• Arkusze kalkulacyjne
• Grafika menedżerska i prezentacyjna
Program zajęć
4
6. EwaBiałek
• A. Bremer, Microsoft Office Word 2007 dla każdego
• T. Górny, Microsoft Office PowerPoint 2007 dla każdego
• A. Bremer, Microsoft Office Excel 2007 dla każdego
• A. Wojciechowski, Usługi w sieciach informatycznych
Literatura
www.whsz.bicom.pl/ewabialek
6
13. EwaBiałek
• System operacyjny (ang. skrót OS operating system)
to zbiór programów pośredniczących pomiędzy
aplikacjami użytkownika a sprzętem.
• Potocznie mówi się system operacyjny mając na myśli
całość oprogramowania dostarczanego z zakupionym
komputerem, czasem z kolei chodzi o całą rodzinę
systemów (np. Microsoft Windows).
13
System operacyjny