This document provides an overview for a 1st grade math module focusing on adding and subtracting single-digit numbers. The module is divided into 3 sections over 13 days. Section 1 assesses students' understanding of numbers 0-9. Section 2 teaches students to combine and separate quantities using addition and subtraction. Section 3 ensures students have mastered adding and subtracting single-digit numbers fluently. Formative assessments throughout guide instruction with a final assessment checking mastery of key skills and concepts.
This document provides an instructional plan for a course on Introduction to AutoCAD 2012. The course will be held on Tuesdays and Thursdays from 6-10pm from June 25th to August 22nd. The plan outlines the course objectives, outcomes, student demographics, materials needed, and applies Wlodkowski's four motivational conditions of inclusion, attitude, meaning and competence throughout the timing of the course. Strategies like introducing themselves, explaining objectives clearly, providing feedback, and incentives are used to maintain student motivation.
Dreambox Learning
Differentiated math instruction to meet the needs of every learner
A truly adaptive online learning environment ensures that every student works in their optimal learning zone. No other program captures every mouse click to individualize based not just on right or wrong answers, but on strategies, to:
Provide literally millions of different paths through the curriculum, based on a child's needs
Support every student from struggling to advanced
Adapt the level of difficulty, scaffolding, sequencing, the number and type of hints given, pacing, and much more
Integrating digital mindmapping in psychology vvob vietnamthytranvietnam
油
This document discusses integrating digital mind mapping into teaching psychology in Vietnam. It presents research on the impact of digital mind mapping versus conventional teaching methods. Key findings include:
- Students who used digital mind mapping showed significantly higher academic achievement on post-tests than students in control groups.
- Students found digital mind mapping helped brainstorm ideas, understand concepts, and work with peers more easily than conventional or paper-based methods.
- Digital mind mapping fosters learning skills, formative assessment, and demonstrates connections between ideas.
The researchers conclude digital mind mapping supports learning psychology and suggest ways to promote its sustainable use, such as developing pedagogy and ensuring ICT infrastructure.
This document summarizes a thesis that studied using pictures information gap games to improve speaking ability in 10th grade students at SMAN 2 Madiun in Indonesia. A preliminary study found students reluctant to speak English and afraid of mistakes. Two action research cycles tested using the games, finding speaking scores improved from 79.86 to 85.24. All 32 students passed after cycle 2. The thesis concluded the games effectively improved speaking ability when students collaborated in groups. Suggestions included having teachers implement the games strategy and carrying out similar studies in other skills or settings.
21st Century School Presentation - Acorn High SchoolLisa Nielsen
油
This document outlines the vision and plans for integrating technology at ACORN High School for Social Justice Technology. It begins with the goals of preparing students and teachers to use technology, and creating a 21st century classroom environment. An action plan is then described to fix existing technology issues, provide teachers with laptops and training, and establish technology support for teachers and students. Implementation details are provided on software and technologies that have been adopted, and future plans include expanding laptop and Smartboard access, online parent resources, and distance learning opportunities.
Complex skill mastery requires not only acquiring individual basic component skills, but also practicing integrating such basic skills. However, traditional approaches to knowledge modeling, such as Bayesian Knowledge Tracing, only trace knowledge of each decomposed basic component skill. This risks early assertion of mastery or ineffective remediation failing to address skill integration. We propose a diagnostic Bayesian network based on a hierarchical integration graph for learner knowledge modeling. We assess the value of such a model from four aspects: performance prediction, parameter plausibility, expected instructional effectiveness, and real-world recommendation helpfulness. Our experiments with a Java programming dataset and a user study based on a Java programming tutor show that proposed model significantly improves two popular multiple skill knowledge tracing models on all these four aspects. Our work serves as a first step towards building skill application context sensitive learner model for modeling and promoting students robust learning.
This action research study examined the effects of activity-based teaching methods on 7th grade students' understanding of adding and subtracting integers. The study involved 26 students who completed pre- and post-tests on integer addition. Between the tests, students learned about integers using group work, interviews, math lab activities, notebooks, games, and debates. Results showed students significantly improved their conceptual understanding and procedural skills, with the average test score increasing from 63.85 to 90.77. Specifically, students improved most at adding negative integers and adding negative and positive integers. The study concluded activity-based learning is effective for teaching integers and benefits students' mathematics performance.
This document discusses a study examining the impact of using manipulatives on math achievement for students with disabilities. The study was conducted with 14 7th grade special education students and involved two units of instruction - one without manipulatives and one with manipulatives. Students completed a questionnaire about their math experiences and took diagnostic and summative assessments after each unit. Results showed students had slightly higher scores on the questionnaire regarding their attitudes towards math and slightly higher gains on the summative assessments after instruction using manipulatives compared to instruction without. However, a t-test found the differences in results between the two units were not statistically significant.
The Effectiveness of an Enrichment Program Using Dynamic Geometry Software in...Mohamed El-Demerdash
油
M. El-Demerdash and U. Kortenkamp, The effectiveness of an enrichment program using dynamic geometry software in developing mathematically gifted students' geometric creativity, in Proc. 9th International Conference on Technology in Mathematics Teaching - ICTMT9, Metz, France, 2009, pp.1-5.
- To use the AduLeT platform (cop.adulet.eu) to collect information about technologies, methods and usage experience.
To test game-based or similar interactive learning technologies.
To register the tools and experiences of using these technologies on the AduLeT platform.
To produce learning objects in 4 technologies for 4 sessions of a discipline.
To do a case study and register the experiences of using these technologies on the AduLeT platform.
To map and verify the applicability of these tools in this COVID-19 Pandemic scenario.
This lesson plan describes a 30-minute lesson for secondary school students on graphs of quadratic equations. Students will learn about the properties of quadratic graphs like maximum/minimum points and lines of symmetry. They will also learn about the effects of the a, b, and c coefficients in the quadratic equation y=ax^2 + bx + c. Students will work in pairs using the Nspire graphing calculator software to explore quadratic graphs. The teacher will assess students informally through their worksheet answers and formally through their graphed assignments and an upcoming test.
This document contains the daily lesson log for an 11th grade Practical Research I class taught by Aileen H. Banaguas at Balayan Senior High School. The lesson objectives were to plan data collection procedures, present a written research methodology, and utilize materials and techniques for creative work. The content covered ways to systematically collect data through methods like surveys, interviews, and observation. Students were grouped to present outputs visualizing their observations from the first day of senior high school. Due to time constraints, role playing activities on observation methods were not completed and will continue the next day. Based on the initial activity, all learners met the performance standards.
This document discusses various tools and techniques for assessing mathematics learning at the primary level. It outlines different types of test items like objective and open-ended items. It also discusses developing question banks and different forms of assessment like projects, portfolios, exhibitions, quizzes and games. Key aspects of mathematics like concepts, reasoning, problem solving and communication can be assessed using these tools and techniques.
Fantastic Fingers速: Addressing young students fine motor needs through a coll...Ingrid C. King
油
This document describes a study that evaluated a collaborative teacher training intervention to address students' fine motor skills. The study had two phases: 1) A fine motor program was provided to a whole class and small group over 8-20 weeks, which improved students' fine motor task performance. 2) A follow-up interview with the teacher 5 years later found that the practical training and collaboration with an OT was beneficial and the skills were still being used. The findings suggest collaborative teacher training can help address fine motor needs in the classroom.
This document provides a course syllabus for a 4-credit Multivariable Calculus course taught over 5 weeks in the summer. It outlines the course objectives, which include analyzing graphs in 3D space, operating with vectors, analyzing functions with vectors and derivatives, optimizing functions, integrating multivariable functions, and integrating vector fields. The syllabus details policies on homework, exams, attendance, and academic honesty. Students are expected to actively participate, complete homework after each lecture, and take 5 exams worth 100 points each. The final grade is based on attendance, exam average, and a final exam.
A study on the role of digital gadgets in transformation of Traditional Learn...Dr. C.V. Suresh Babu
油
Presentation, Indian Science Techno Festival ISTF-2021 (Virtual) organized by Raman Science & Technology Foundation, National Council of Teacher Scientist, India and APJ Abdul Kalam National Council of Young Scientist on 26-28 Feb 2021
This document outlines a final project for students aged 14-16 that involves using mathematics in real life situations. The goals are for students to understand how math applies everyday and to develop ICT and collaboration skills. Students will be divided into 6 teams, with each focusing on a different math strand. They will search for real world activities within their strand and share results online. Assessment will include formative quizzes and a summative e-portfolio. The project aims to make math more relevant and improve teaching methodologies through international collaboration.
Cognitive, personality and behavioural predictors of academic success in a la...Blackboard APAC
油
In recent years there has been growing interest in the use of e-learning tools that are able to adapt to suit the ability levels, needs, or preferences of individual learners. In this project we aim to test the utility of an adaptive e-learning study tool within the context of a large undergraduate Psychology course (approximately 700 students). The study tool and a number of associated summative tests are hosted on the courses Blackboard Learning Management System. Pilot data indicates that students that use the tool perform significantly better on the summative tests compared to non-users (t[683] = 4.35, p <0.001). We examine the relationship in the context of 1) learning analytics data that can be obtained via Blackboard, and 2) a number of known psychological predictors of academic success.
Delivered at Innovate and Educate: Teaching and Learning Conference by Blackboard. 24 -27 August 2015 in Adelaide, Australia.
(1) The document discusses a study on improving poor performance of students in graphic communication skills in Ghana.
(2) The study identified factors contributing to low performance including students' lack of interest in the subject, perception that it is difficult, and lack of drawing tools and practice.
(3) Interventions including counseling, motivation, and field trips were found to improve students' skills and performance based on pre- and post-test assessments.
surveying.ppt based on civil engg applicationssuser72b8e8
油
The document discusses the subject of surveying. It provides an introduction to surveying, including definitions and different types. It outlines how surveying skills can help students in their careers and daily lives by developing problem solving, critical thinking, teamwork and decision making abilities. The document also discusses potential entrepreneurship opportunities in surveying like consultancy services and private surveying firms. It describes cognitive and non-cognitive learning outcomes of the subject. Finally, it proposes various pedagogical approaches, tools, assessments and resources that could be used to effectively teach surveying.
This document discusses using e-portfolios to assess student competence in Computing Grade 1. It outlines the objectives of using portfolios to promote self-evaluation, planning, writing and other skills. Students completed portfolio activities individually and received feedback from teachers. Analysis found that 75% of students who participated in portfolios passed the first exam, and 100% passed the second exam, suggesting portfolios improved learning outcomes. However, portfolios require more time from both students and teachers than conventional methods.
This document provides information about the North Carolina State Improvement Project's (NCSIP) math instruction foundation training course. The course aims to help teachers improve math instruction for students with disabilities through understanding research-based teaching strategies. It covers topics like number sense, assessment, and connections. Requirements include participating in workshops, readings, and assessments. Research-based math programs discussed include Transitional Mathematics, which has shown growth in student math proficiency at Statesville Middle School. Factors in sustained implementation of programs include assessment data, support systems, and leadership commitment.
The Implementation Of Concept Main Map In Basic Calculation Of Engineering Su...IJERD Editor
油
This research began from problem in spacious about teaching and learning by doing where is the method learning is not effective because used descriptive subject mater with writing on black board or descriptive by essay. In order that is not efficient and effective in used teaching and the student can not comprenship understand? With this method will hope can handle it. The used method in this research is classroom action and focus at pump and compressor subject mater in Basic Calculation of Engineering subject. This research was doing in Makassar State University with subject 15 students at machine department. The instrument is used test, interview, observation, and spacious writed. In this learning method is development 5 concept, they are congcrete concept, abstract concept with example kongret concept, abstract concept, concept that process basic and concept with principle. The result of this research showing with mapping concept method in pump and compressor subject, that have improvement competition students at the last siklus II is 7,0 10 or 86,67% is mean the students can said that they are competent in learning.
This is the abstract of the keynote speech given by Christian Bokhove (University College London and Southampton Education School, University of Southampton) at CADGME 2016 (https://cadgme.ms.sapientia.ro/)
More Related Content
Similar to The Effectiveness of Kinesthetic Approach in Developing Mathematical Function Graphs Recognition and Understanding at University Level (20)
This action research study examined the effects of activity-based teaching methods on 7th grade students' understanding of adding and subtracting integers. The study involved 26 students who completed pre- and post-tests on integer addition. Between the tests, students learned about integers using group work, interviews, math lab activities, notebooks, games, and debates. Results showed students significantly improved their conceptual understanding and procedural skills, with the average test score increasing from 63.85 to 90.77. Specifically, students improved most at adding negative integers and adding negative and positive integers. The study concluded activity-based learning is effective for teaching integers and benefits students' mathematics performance.
This document discusses a study examining the impact of using manipulatives on math achievement for students with disabilities. The study was conducted with 14 7th grade special education students and involved two units of instruction - one without manipulatives and one with manipulatives. Students completed a questionnaire about their math experiences and took diagnostic and summative assessments after each unit. Results showed students had slightly higher scores on the questionnaire regarding their attitudes towards math and slightly higher gains on the summative assessments after instruction using manipulatives compared to instruction without. However, a t-test found the differences in results between the two units were not statistically significant.
The Effectiveness of an Enrichment Program Using Dynamic Geometry Software in...Mohamed El-Demerdash
油
M. El-Demerdash and U. Kortenkamp, The effectiveness of an enrichment program using dynamic geometry software in developing mathematically gifted students' geometric creativity, in Proc. 9th International Conference on Technology in Mathematics Teaching - ICTMT9, Metz, France, 2009, pp.1-5.
- To use the AduLeT platform (cop.adulet.eu) to collect information about technologies, methods and usage experience.
To test game-based or similar interactive learning technologies.
To register the tools and experiences of using these technologies on the AduLeT platform.
To produce learning objects in 4 technologies for 4 sessions of a discipline.
To do a case study and register the experiences of using these technologies on the AduLeT platform.
To map and verify the applicability of these tools in this COVID-19 Pandemic scenario.
This lesson plan describes a 30-minute lesson for secondary school students on graphs of quadratic equations. Students will learn about the properties of quadratic graphs like maximum/minimum points and lines of symmetry. They will also learn about the effects of the a, b, and c coefficients in the quadratic equation y=ax^2 + bx + c. Students will work in pairs using the Nspire graphing calculator software to explore quadratic graphs. The teacher will assess students informally through their worksheet answers and formally through their graphed assignments and an upcoming test.
This document contains the daily lesson log for an 11th grade Practical Research I class taught by Aileen H. Banaguas at Balayan Senior High School. The lesson objectives were to plan data collection procedures, present a written research methodology, and utilize materials and techniques for creative work. The content covered ways to systematically collect data through methods like surveys, interviews, and observation. Students were grouped to present outputs visualizing their observations from the first day of senior high school. Due to time constraints, role playing activities on observation methods were not completed and will continue the next day. Based on the initial activity, all learners met the performance standards.
This document discusses various tools and techniques for assessing mathematics learning at the primary level. It outlines different types of test items like objective and open-ended items. It also discusses developing question banks and different forms of assessment like projects, portfolios, exhibitions, quizzes and games. Key aspects of mathematics like concepts, reasoning, problem solving and communication can be assessed using these tools and techniques.
Fantastic Fingers速: Addressing young students fine motor needs through a coll...Ingrid C. King
油
This document describes a study that evaluated a collaborative teacher training intervention to address students' fine motor skills. The study had two phases: 1) A fine motor program was provided to a whole class and small group over 8-20 weeks, which improved students' fine motor task performance. 2) A follow-up interview with the teacher 5 years later found that the practical training and collaboration with an OT was beneficial and the skills were still being used. The findings suggest collaborative teacher training can help address fine motor needs in the classroom.
This document provides a course syllabus for a 4-credit Multivariable Calculus course taught over 5 weeks in the summer. It outlines the course objectives, which include analyzing graphs in 3D space, operating with vectors, analyzing functions with vectors and derivatives, optimizing functions, integrating multivariable functions, and integrating vector fields. The syllabus details policies on homework, exams, attendance, and academic honesty. Students are expected to actively participate, complete homework after each lecture, and take 5 exams worth 100 points each. The final grade is based on attendance, exam average, and a final exam.
A study on the role of digital gadgets in transformation of Traditional Learn...Dr. C.V. Suresh Babu
油
Presentation, Indian Science Techno Festival ISTF-2021 (Virtual) organized by Raman Science & Technology Foundation, National Council of Teacher Scientist, India and APJ Abdul Kalam National Council of Young Scientist on 26-28 Feb 2021
This document outlines a final project for students aged 14-16 that involves using mathematics in real life situations. The goals are for students to understand how math applies everyday and to develop ICT and collaboration skills. Students will be divided into 6 teams, with each focusing on a different math strand. They will search for real world activities within their strand and share results online. Assessment will include formative quizzes and a summative e-portfolio. The project aims to make math more relevant and improve teaching methodologies through international collaboration.
Cognitive, personality and behavioural predictors of academic success in a la...Blackboard APAC
油
In recent years there has been growing interest in the use of e-learning tools that are able to adapt to suit the ability levels, needs, or preferences of individual learners. In this project we aim to test the utility of an adaptive e-learning study tool within the context of a large undergraduate Psychology course (approximately 700 students). The study tool and a number of associated summative tests are hosted on the courses Blackboard Learning Management System. Pilot data indicates that students that use the tool perform significantly better on the summative tests compared to non-users (t[683] = 4.35, p <0.001). We examine the relationship in the context of 1) learning analytics data that can be obtained via Blackboard, and 2) a number of known psychological predictors of academic success.
Delivered at Innovate and Educate: Teaching and Learning Conference by Blackboard. 24 -27 August 2015 in Adelaide, Australia.
(1) The document discusses a study on improving poor performance of students in graphic communication skills in Ghana.
(2) The study identified factors contributing to low performance including students' lack of interest in the subject, perception that it is difficult, and lack of drawing tools and practice.
(3) Interventions including counseling, motivation, and field trips were found to improve students' skills and performance based on pre- and post-test assessments.
surveying.ppt based on civil engg applicationssuser72b8e8
油
The document discusses the subject of surveying. It provides an introduction to surveying, including definitions and different types. It outlines how surveying skills can help students in their careers and daily lives by developing problem solving, critical thinking, teamwork and decision making abilities. The document also discusses potential entrepreneurship opportunities in surveying like consultancy services and private surveying firms. It describes cognitive and non-cognitive learning outcomes of the subject. Finally, it proposes various pedagogical approaches, tools, assessments and resources that could be used to effectively teach surveying.
This document discusses using e-portfolios to assess student competence in Computing Grade 1. It outlines the objectives of using portfolios to promote self-evaluation, planning, writing and other skills. Students completed portfolio activities individually and received feedback from teachers. Analysis found that 75% of students who participated in portfolios passed the first exam, and 100% passed the second exam, suggesting portfolios improved learning outcomes. However, portfolios require more time from both students and teachers than conventional methods.
This document provides information about the North Carolina State Improvement Project's (NCSIP) math instruction foundation training course. The course aims to help teachers improve math instruction for students with disabilities through understanding research-based teaching strategies. It covers topics like number sense, assessment, and connections. Requirements include participating in workshops, readings, and assessments. Research-based math programs discussed include Transitional Mathematics, which has shown growth in student math proficiency at Statesville Middle School. Factors in sustained implementation of programs include assessment data, support systems, and leadership commitment.
The Implementation Of Concept Main Map In Basic Calculation Of Engineering Su...IJERD Editor
油
This research began from problem in spacious about teaching and learning by doing where is the method learning is not effective because used descriptive subject mater with writing on black board or descriptive by essay. In order that is not efficient and effective in used teaching and the student can not comprenship understand? With this method will hope can handle it. The used method in this research is classroom action and focus at pump and compressor subject mater in Basic Calculation of Engineering subject. This research was doing in Makassar State University with subject 15 students at machine department. The instrument is used test, interview, observation, and spacious writed. In this learning method is development 5 concept, they are congcrete concept, abstract concept with example kongret concept, abstract concept, concept that process basic and concept with principle. The result of this research showing with mapping concept method in pump and compressor subject, that have improvement competition students at the last siklus II is 7,0 10 or 86,67% is mean the students can said that they are competent in learning.
This is the abstract of the keynote speech given by Christian Bokhove (University College London and Southampton Education School, University of Southampton) at CADGME 2016 (https://cadgme.ms.sapientia.ro/)
Fostering creative mathematical thinking in electronic mathematics books (c-b...MCSquaredProject
油
The MC-squared project aims to design a new genre of electronic book called a c-book that includes interactive components, learning analytics, and collaborative design. As part of this project, a community of interest evaluated five c-books created by the community on various math topics to analyze their potential for fostering creative mathematical thinking. The evaluation found that most c-books used a mix of open-ended and closed activities sequenced intentionally to facilitate learning. Two c-books had a multidisciplinary focus, while the others focused more directly on math. The c-books demonstrated potential for creativity in different ways depending on their goals and content area.
Find out the essence of M C Squared project and of the c-books in our new brochure. The M C Squared project is developing the c-book (c for creative) extending e-book technologies to include diverse dynamic widgets and an authorable data analytics engine.
We've been in Prague to present our amazing project.
Here is the presentation that we have prepared for this event
SEIEM XVIII - PROMOVIENDO LA CREATIVIDAD MATEMTICA A TRAVS DEL DISEO COLAB...MCSquaredProject
油
Este documento presenta las primeras fases de investigaci坦n del proyecto europeo MC2, cuyo objetivo es promover la creatividad matem叩tica a trav辿s del dise単o colaborativo de unidades did叩cticas innovadoras llamadas "c-unidades". Se configur坦 una comunidad de inter辿s compuesta por expertos en educaci坦n matem叩tica para dise単ar las c-unidades. Se realiz坦 un estudio exploratorio sobre sus preconcepciones de la creatividad y el pensamiento matem叩tico creativo, encontrando que consideran importante incluir m叩s de una soluci坦n,
This document discusses the development of "c-books", which are interactive e-books that aim to foster creative thinking. C-books will contain widgets that allow for dynamic manipulation and constructionism. They will also support collaborative design and will include analytics of how readers interact with the content. The project aims to determine if c-books could serve as a new type of expressive medium and promote social creativity and mathematical thinking in new ways. Key goals are to integrate diverse interactive elements, enable collaborative authoring, and analyze usage data. The project researchers are evaluating how effectively c-books can engage readers and generate novel outcomes through a design process within a community.
How to Setup Company Data in Odoo 17 Accounting AppCeline George
油
The Accounting module in Odoo 17 is a comprehensive tool designed to manage all financial aspects of a business. It provides a range of features that help with everything from day-to-day bookkeeping to advanced financial analysis.
Relive the excitement of the Sports Quiz conducted as part of the prestigious Quizzitch Cup 2025 at NIT Durgapur! Organized by QuizINC, the official quizzing club, this quiz challenged students with some of the most thrilling and thought-provoking sports trivia.
Whats Inside?
A diverse mix of questions across multiple sports Cricket, Football, Olympics, Formula 1, Tennis, and more!
Challenging and unique trivia from historic moments to recent sporting events
Engaging visuals and fact-based questions to test your sports knowledge
Designed for sports enthusiasts, quiz lovers, and competitive minds
ッ Who Should Check This Out?
Students, sports fans, and quizzers looking for an exciting challenge
College quizzing clubs and organizers seeking inspiration for their own sports quizzes
Trivia buffs and general knowledge enthusiasts who love sports-related facts
Why It Matters?
Quizzing is more than just answering questionsits about learning, strategizing, and competing. This quiz was crafted to challenge even the sharpest minds and celebrate the world of sports with intellect and passion!
Knownsense is the General Quiz conducted by Pragya the Official Quiz Club of the University of Engineering and Management Kolkata in collaboration with Ecstasia the official cultural fest of the University of Engineering and Management Kolkata
Recruitment in the Odoo 17 - Odoo 17 際際滷sCeline George
油
It is a sad fact that finding qualified candidates for open positions has grown to be a challenging endeavor for an organization's human resource management. In Odoo, we can manage this easily by using the recruitment module
General Quiz at ChakraView 2025 | Amlan Sarkar | Ashoka Univeristy | Prelims ...Amlan Sarkar
油
Prelims (with answers) + Finals of a general quiz originally conducted on 9th February, 2025.
This was the closing quiz of the 2025 edition of ChakraView - the annual quiz fest of Ashoka University.
Feedback welcome at amlansarkr@gmail.com
A measles outbreak originating in West Texas has been linked to confirmed cases in New Mexico, with additional cases reported in Oklahoma and Kansas. 58 individuals have required hospitalization, and 3 deaths, 2 children in Texas and 1 adult in New Mexico. These fatalities mark the first measles-related deaths in the United States since 2015 and the first pediatric measles death since 2003. The YSPH The Virtual Medical Operations Center Briefs (VMOC) were created as a service-learning project by faculty and graduate students at the Yale School of Public Health in response to the 2010 Haiti Earthquake. Each year, the VMOC Briefs are produced by students enrolled in Environmental Health Science Course 581 - Public Health Emergencies: Disaster Planning and Response. These briefs compile diverse information sources including status reports, maps, news articles, and web content into a single, easily digestible document that can be widely shared and used interactively.Key features of this report include:
- Comprehensive Overview: Provides situation updates, maps, relevant news, and web resources.
- Accessibility: Designed for easy reading, wide distribution, and interactive use.
- Collaboration: The unlocked" format enables other responders to share, copy, and adapt it seamlessly.
The students learn by doing, quickly discovering how and where to find critical油information and presenting油it in an easily understood manner.油油
A Systematic Review:
Provides a clear and transparent process
Facilitates efficient integration of information for rational decision
making
Demonstrates where the effects of health care are consistent and
where they do vary
Minimizes bias (systematic errors) and reduce chance effects
Can be readily updated, as needed.
Meta-analysis can provide more precise estimates than individual
studies
Allows decisions based on evidence , whole of it and not partial
Team Science in the AI Era: Talk for the Association of Cancer Center Administrators (ACCA) Team Science Network (April 2, 2025, 3pm ET)
Host: Jill Slack-Davis (https://www.linkedin.com/in/jill-slack-davis-56024514/)
20250402 Team Science in the AI Era
These slides: TBD
Jim Twin V1 (English video - Heygen) - https://youtu.be/T4S0uZp1SHw
Jim Twin V1 (French video - Heygen) - https://youtu.be/02hCGRJnCoc
Jim Twin (Chat) Tmpt.me Platform https://tmpt.app/@jimtwin
Jim Twin (English video OpenSource) https://youtu.be/mwnZjTNegXE
Jim Blog Post - https://service-science.info/archives/6612
Jim EIT Article (Real Jim) - https://www.eitdigital.eu/newsroom/grow-digital-insights/personal-ai-digital-twins-the-future-of-human-interaction/
Jim EIT Talk (Real Jim) - https://youtu.be/_1X6bRfOqc4
Reid Hoffman (English video) - https://youtu.be/rgD2gmwCS10
Enhancing SoTL through Generative AI -- Opportunities and Ethical Considerati...Sue Beckingham
油
This presentation explores the role of generative AI (GenAI) in enhancing the Scholarship of Teaching and Learning (SoTL), using Feltens five principles of good practice as a guiding framework. As educators within higher education institutions increasingly integrate GenAI into teaching and research, it is vital to consider how these tools can support scholarly inquiry into student learning, while remaining contextually grounded, methodologically rigorous, collaborative, and appropriately public.
Through practical examples and case-based scenarios, the session demonstrates how generative GenAI can assist in analysing critical reflection of current practice, enhancing teaching approaches and learning materials, supporting SoTL research design, fostering student partnerships, and amplifying the reach of scholarly outputs. Attendees will gain insights into ethical considerations, opportunities, and limitations of GenAI in SoTL, as well as ideas for integrating GenAI tools into their own scholarly teaching practices. The session invites critical reflection and dialogue about the responsible use of GenAI to enhance teaching, learning, and scholarly impact.
Unit1 Inroduction to Internal Combustion EnginesNileshKumbhar21
油
Introduction of I. C. Engines, Types of engine, working of engine, Nomenclature of engine, Otto cycle, Diesel cycle Fuel air cycles Characteristics of fuel - air mixtures Actual cycles, Valve timing diagram for high and low speed engine, Port timing diagram
Chapter 6. Business and Corporate Strategy Formulation.pdfRommel Regala
油
This integrative course examines the strategic decision-making processes of top management,
focusing on the formulation, implementation, and evaluation of corporate strategies and policies.
Students will develop critical thinking and analytical skills by applying strategic frameworks,
conducting industry and environmental analyses, and exploring competitive positioning. Key
topics include corporate governance, business ethics, competitive advantage, and strategy
execution. Through case studies and real-world applications, students will gain a holistic
understanding of strategic management and its role in organizational success, preparing them to
navigate complex business environments and drive strategic initiatives effectively.
Chapter 6. Business and Corporate Strategy Formulation.pdfRommel Regala
油
The Effectiveness of Kinesthetic Approach in Developing Mathematical Function Graphs Recognition and Understanding at University Level
1. Computer Algebra and Dynamic Geometry in Mathematics Education
7-10 September, 2016 Targu Mures, Romania
CADGME
2016
The Effectiveness of Kinesthetic Approach in Developing Mathematical
Function Graphs Recognition and Understanding at University Level
Mohamed El-Demerdash1, 2
, Pedro Lealdino Filho1
, Christian Mercat1
1
Claude Bernard University, Lyon 1 (France), 2
Menoufia University (Egypt)
2. Outline
1. Introduction
2. The Development of Kinesthetic Digital Resources
3. The Development of Recognition Test
4. Method and Procedures
5. Results
6. Conclusion
2
3. Outline
1. Introduction
2. The Development of Kinesthetic Digital Resources
3. The Development of Recognition Test
4. Method and Procedures
5. Results
6. Conclusion
3
4. Introduction Main 3 Hypotheses
Involving other senses, than the usual reading and listening, in learning
might lead to better learning, engagement and motivation of particular
subjects.
The use of the kinesthetic approach would develop students recognition
and understanding of mathematical function graphs.
Some students might need to use other senses as a preparation to
abstract and symbolic thinking at University and Undergraduate levels.
4
5. Outline
1. Introduction
2. The Development of Kinesthetic Digital Resources
3. The Development of Recognition Test
4. Method and Procedures
5. Results
6. Conclusion
5
8. The Development of Kinesthetic Digital Resources
Microsoft Kinect Sensor.
Unity 3D Development Kit.
Microsoft Kinect Software Development Kit.
CindyScript: A programing language associated with Cinderella (DGS).
UDP (User Datagram Protocol).
8
9. Outline
1. Introduction
2. The Development of Kinesthetic Digital Resources
3. The Development of Recognition Test
4. Method and Procedures
5. Results
6. Conclusion
9
10. The Development of Recognition Test
10
Function Type No. of Items %
Constant function 2 10%
Linear function 2 10%
Quadratic function 2 10%
Cubic function 2 10%
Square root function 2 10%
Absolute value function 2 10%
Fractional function 2 10%
Trigonometric function 2 10%
Exponential function 2 10%
Logarithm function 2 10%
Sum 20
% 100%
11. Outline
1. Introduction
2. The Development of Kinesthetic Digital Resources
3. The Development of Recognition Test
4. Method and Procedures
5. Results
6. Conclusion
11
12. Method and Procedures
1. Subjects
The setting for the experimental study was at CFAI Savoie Chamb辿ry.
CFAI is a college training for careers in industry for young people, employees and
companies. It offers quality training to industrial companies.
The enrollment of this college is approximately 280 students. The subjects of the
study were 51 students of the first year of Maintenance of Systems and Technical
Assistance engineers.
12
13. Method and Procedures
2. Experimental Design
The pre-experimental one-group, pretest intervention posttest design was used
to investigate the effectiveness of the prepared kinesthetics digital materials in
enhancing the students recognitions of mathematical function graphs.
13
14. Method and Procedures
3. Before Intervention
The researchers prepared two computers connected with two Microsoft Kinect
sensors in order to get kinesthetic feedback from the students. Cinderella and
Unity 3D Development Kit are also installed so that the software recognizes
students body gestures as input representations for mathematical function
graphs.
The researchers met with the subjects of the study explaining to them the aims, the
nature of the study, what is required from them during the study (Starting from the
pretest, going through administering dancing as a Function Hero game, and
ending with the posttest) and what is expected from them by the end of the
experimentation.
14
15. Method and Procedures
4. Administering the Pretest
The recognition pretest was administered to the study subjects as a pretest at the
beginning of the experimental study to assess their recognition of mathematical
function graphs. The subjects were informed that the duration of the pretest is ten
minutes.
15
16. Method and Procedures
5. Administering the Function Hero Game
The class was divided into two groups of students according to their side in the
classroom (left or right). At first, as a warm up, two different sets of functions were
used and each group was subjected to a given set of functions. Each student got a
score according to his performance.
Then the students edit the choreography and enter the functions of their choice.
16
17. Method and Procedures
5. Administering the Function Hero Game
Students used their handheld calculators in order to propose functions to their
group. They tried to enter complicated functions that the other team would not
know or would not be able to perform. But it appeared to be complicated and
difficult to them as well, so most of them went back to propose simple functions.
Afterwards, the first team perform their own choreography, then the second team
trying to get comparable scores. A comparison of the scores for the two teams
elected a winner team and an overall winner of the game. Small prices were then
distributed.
17
18. Method and Procedures
6. Administering the Posttest
The recognition posttest was administered to the study subjects as a posttest at
the end of experimental study to assess their recognition of mathematical function
graphs after administering the Hero Function game. The subjects were also
informed that the duration of the pretest was ten minutes.
We should have waited for the completion of the post-test before giving away the
prices because the students lost interest and were not eager to have their posttest.
18
19. Method and Procedures
7. Researchers Notes During the Experimentation
As the subjects of this study are in a technical school, they are not particularly
interested in maths, but the playfulness of the activity proposed engaged them in
the action, even very weak students, usually very passive, tried to play and they all
enjoyed the game.
The students have generally difficulties with abstraction, they are not used to
create mental representations. The challenge has stimulated their curiosity, they
explored new representations and they were happy to discover their algebraic
expressions, according to one of their teacher.
19
20. Method and Procedures
7. Researchers Notes During the Experimentation
The subjects were not that interested in the posttest because they had their break
just one or two minutes before this test, they were in a hurry to go out. Then, they
confessed that they didnt actually care for their answers, hence the results of the
posttest didnt bring anything to the fore.
20
21. Outline
1. Introduction
2. The Development of Kinesthetic Digital Resources
3. The Development of Recognition Test
4. Method and Procedures
5. Results
6. Conclusion
21
22. Results
22
The pretest and posttest approach proved of no use in our context: the measured
learning gain is significantly negative, not correlating with the observation of their
great engagement in the game and the good game scores that even weak students
got. The anticipation of the graph of the function has to be anticipated from its
algebraic expression in order to get such high scores.
The pre posttest comparison doesnt prove this qualitative data we have collected.
23. Results
23
Most elaborated functions were given by higher achieving students while lower
achieving students, were not concerned much with producing new algebraic
expressions but they were more concern in participating in the game and
performing the dance.
A fourth result was the heavy use of hand-held calculators to propose
mathematical graphs that were then tested in the game.
24. Outline
1. Introduction
2. The Development of Kinesthetic Digital Resources
3. The Development of Recognition Test
4. Method and Procedures
5. Results
6. Conclusion
24
25. Conclusion
25
The game was very engaging for students, pleased and motivated them to
represent and propose some mathematical function graphs.
The results are not conclusive, the experimentation needs to be repeated
in a context where the didactical contract ensures motivation for the
post-test.
New experimental protocol is being considered in order to answer the
research questions including recognition and understanding.