The document summarizes a case study of the Miracle Mile Paradox, an alternate reality game produced by Transmedia LA. It describes the inception, fundraising via Kickstarter, production process using project management tools, game experience across online and live platforms, data collection and analysis of fan engagement levels, and key lessons learned around crowd-sourcing and promoting an indie ARG. The project engaged an estimated 200 active players over its two month run through a combination of online storytelling and live interactive events in Los Angeles.