Tinker's presentation for the Illinois Youth Services Institute - focusing on circuitry and electronics programming for youth and teen programs in libraries.
This document provides information on several hands-on STEM programs for tweens and teens involving circuits and electronics, including:
1) Paper Circuits & LED Cards where participants create light-up cards and projects using copper tape, LEDs and batteries on paper or cardboard.
2) Arduinos where groups of 2 use Arduino starter kits to code simple programs like making an LED blink through a computer interface.
3) Squishy Circuits where conductive and insulating play dough is used to create light-up designs.
4) Little Bits modular electronic building blocks are used to prototype devices that light up or vibrate.
5) For Wearables, participants learn basic sewing
This document summarizes the activities and topics covered by the Tinker technology networking group for library staff working with children and teens. The group shares knowledge about topics like Raspberry Pi, Minecraft, 3D printing and more. Their meetings have 40-60 attendees from over 15 area libraries. Hands-on activities are the focus, including take-apart nights, Lego Mindstorms, roller coasters, Squishy Circuits and more. The group aims to encourage learning, collaboration and sharing of ideas among library staff.
Linda Liukas
Author, illustrator and programmer – Hello Ruby
Linda is an internationally acclaimed speaker whose past clients include for example Google (US), Nokia Siemens (FI), Wired (UK). Linda is also a software programmer, a best-selling author and illustrator of Hello Ruby.
These slides accompanied a webinar for the Massachusetts Library System in March 2015 on the topic of making and the maker mentality in libraries serving youth.
Innovation through an open social platform: The case of the Taipei HackerspaceGergely Imreh
Ìý
ºÝºÝߣs from a talk given at the National Taiwan University of Science and Technology to a class of Masters and PhD students studying industrial management. I was showcasing the projects created at the Taipei Hackerspace, and telling the stories behind the projects, highlighting lessons learned.
Talk recording: http://youtu.be/aCARC5JouGU
Tinker Indiana Library Federation Conference Presentation May 2015Renee Neumeier
Ìý
This document summarizes a technology networking group for library staff who work with children and teens. It provides information on meeting topics which have included Raspberry Pi, Minecraft, 3D printing, robotics and more. Hands-on activities are included at every meeting. Examples of past activities are paper roller coasters and marble runs. Information is also provided on starting your own technology networking group, including facilitators, meeting topics, hosting, using social media and collecting surveys. Contact information is given for the organizers.
The document discusses designing interactive learning spaces in libraries. It provides ideas for incorporating technology like robots, 3D printers, and interactive displays to engage patrons. It emphasizes making the space colorful, open, modular, and filled with art to encourage exploration, collaboration, and invention. Interactive elements should be paired with staff who can help patrons learn to use technologies. The document also provides funding ideas like crowdfunding, donations, grants, and volunteers.
Building Great Programs for Seniors: Outline (October 2018)ALATechSource
Ìý
The document provides many ideas for programming and services targeted towards seniors at libraries. It suggests offering no-fines policies, repeat popular events, early seating, and technology help. Specific program ideas include a coffee bar and puzzle area, intergenerational and decade-themed events, genealogy and craft programs, and partnerships with local organizations for health and financial workshops. The document emphasizes creating easy, low-cost programs and services that promote social engagement, education, and independence for seniors.
Building Great Programs for Seniors: Presenter Outline (December 2019)ALAeLearningSolutions
Ìý
The document provides many ideas for programming and services targeted towards seniors at libraries. It suggests offering no-fines policies, repeat popular events, early seating, and technology help. Specific program ideas include a coffee bar and puzzle area, intergenerational and decade-themed events, genealogy and craft programs, book clubs, and partnerships with local organizations for health and financial workshops. The document aims to help libraries develop inclusive and engaging programming for seniors.
This article is her to inform readers about the hottest 2024 electronics of all kinds available to you just at a click of a button. Explore all the hottest electronics and see what best fits your needs
Creating & evaluating a learning lab draft oneSoozie Brown
Ìý
First draft of my 'Creating & Evaluating a Learning Lab' presentation. Still working on the 'Evaluation' slides, but looking for any input for the 'Creating' slides.
Hyperspace Engage: Learning to Make the Future at your Librarysteeri
Ìý
The document describes a Hyperspace Engage event at a public library focused on making and learning. It provides an agenda that includes theory, workshops, resources, and cake. The theory section discusses evidence-based learning and how making inspires creative thinking and teamwork. The philosophy is described as offering innovative making opportunities to kids and young adults in a trusted community institution like a library. The document outlines the library's HYPE Makerspace for teens, including various workshops on topics like bike repair, crafts, graphic design, sewing, electronics, and 3D printing. It discusses starting small with the makerspace, learning from other spaces, and using expert instructors. The future section discusses plans like 3D printer plastic recycling
Building Great Programs for Seniors: Presenter Ideas Outline (May 2017)ALATechSource
Ìý
The document provides many ideas for programming and services targeted towards seniors at libraries. It suggests offering no-fines policies, repeat popular events, early seating, and technology help. Specific program ideas include a coffee bar and puzzle area, intergenerational and decade-themed events, genealogy and writing workshops, health and fitness programs, and more. The document emphasizes creating easy, low-cost opportunities to engage seniors through social activities, education, resources and assistance.
Building Great Programs for Seniors OutlineALATechSource
Ìý
The document provides many ideas for programming and services targeted towards seniors at libraries. It suggests offering no-fines policies, repeat popular events, early seating, and technology help. Specific program ideas include a coffee bar, book clubs, craft programs, history lectures, and help with genealogy, computers, and Medicare/retirement topics. The document emphasizes creating a welcoming environment and opportunities for socialization, education, and community involvement.
The document criticizes traditional education for its reliance on lecturing, standardized content and tests, and lack of real-world application. It argues that learning is better when it is open, situated in real problems, and done through collaboration like in hackerspaces. The document advocates hacking or redesigning schooling to focus on learning skills needed for the 21st century by creating solutions to problems through doing, understanding issues, and solving them - similar to how learning happens informally at Technarium, a community space in Lithuania that brings people together around hands-on projects in areas like electronics, biochemistry, and more. The goal is to turn all schools into places that facilitate the type of peer-based, experiential learning that
The success of libraries in the future will be determined by its ability to create stories rather than provide them. One way to accomplish this is by putting technology and people together so patrons become creators in makerspaces or other learning environments. Discover great new learning technologies and techniques for patrons, and how to build your new fablab or hackerspace. Arm yourself with facts for having interactive spaces to get buy-in from everyone from staff to public to the IT teams. Lastly, we will discuss ways to continually train and engage the staff so that your environment will constantly evolve.
36 Adult Program Ideas in 90 Minutes: Chat Suggestions (Sept. 2018)ALATechSource
Ìý
This document provides a list of over 70 program ideas that were shared from various libraries. The programs cover a wide range of topics including arts and literature, health and wellness, STEM, history, cooking, crafts, clubs, and more. Many libraries found success partnering with local organizations or leveraging volunteer expertise to host programs. Social media was cited as the most effective marketing tool by some libraries. Planning timeframes ranged from quarterly to a year in advance.
This document discusses the changing role of public libraries in the 21st century. Stephen Abram argues that libraries must evolve to Library 3.0 to remain relevant. In Library 3.0, the library shifts from being a warehouse of content to becoming a community hub that provides innovative services and programs. Libraries also leverage new technologies and forge new partnerships to better serve patrons wherever they are. To thrive in this new environment, libraries will need to understand patrons' needs and build on their role as trusted institutions in the community.
Plan designing interactive learning spaces through technology b_pichman_finalBrian Pichman
Ìý
This document summarizes a presentation given by Brian Pichman of the Evolve Project at a library technology conference. The presentation discussed designing interactive learning spaces through technology, focusing on engagement, collaboration, interaction and innovation. It provided examples of interactive technologies libraries can utilize like Sphero balls and LittleBits. It also covered design concepts for spaces, funding ideas, the future of technology like wearables, and different types of maker spaces libraries can implement like fabrication labs.
Libraries need to focus on community relevance in a time of digital disruption. To transform, libraries must understand community values and share stories that demonstrate their value through cultural context and meaning. By activating community networks through shared stories on social media, libraries can build trust and become a hub for local culture, small business development, thought leadership and more. Measuring community engagement will show libraries' impact on cultural vibrancy and prosperity.
Dan Alexander (NEKLS), Heather Braum (NEKLS), and Erin Downey Howerton (Wichita Public Library) presented at the 2014 SWKLS Technology Day on maker culture.
Session description: Maker culture, maker spaces, and content creation are new movements in libraries -- or are they? People have always created, with the help of library resources. The maker movement in libraries goes much further than resources by providing space, tools, mentors, more resources, and even programming to help people make and create even more! Public libraries have been the main focus of maker spaces, but school and academic libraries can also participate! This session will provide a brief primer on the maker movement and its culture, showcase how libraries are developing maker programming and spaces in their libraries, explain why libraries should embrace this movement, and how you can do it -- with plenty of resources to help!
High Tech, Low Tech, No Tech; The making of a makerspaceldeloreard
Ìý
Are you interested in creating a Makerspace at your school? This presentation highlights our high school library's and how you can get started in creating yours. Topics covered include; where to get ideas, how to get the community involved, what worked/what didn't work, what to include in your space, the rationale behind them and more.
Makerspaces are creative spaces in libraries where people can learn new skills, solve problems collaboratively, and use tools like 3D printers to invent and create projects. They encourage STEM learning and can help address the lack of women in STEM fields. Makerspaces provide opportunities for activities like crafting, gardening, writing, mechanical tinkering, and more. They come in various sizes and serve as places where people can access resources, find mentors, and engage in peer learning.
This document provides a list of 35 online resources to encourage inquiry and inventive thinking in students. The resources include Lego building videos on YouTube, science videos from sources like ABC Splash and Mythbusters, websites with activities and projects from sources like Make Magazine and PBS Kids Design Squad, and ideas shared on Pinterest and Facebook pages about science, technology, engineering and math. The goal is to inspire students and provide a variety of options to engage their interest in these topics.
Some have likened libraries as museums for information handling in the industrial age.
If only they knew what you were really up to, right? If technology is shaping learning and literacy, then the evolution of social media, video games, and an app-for-everything is a sure sign libraries better get on board the information freight train, onsite and online. Re-thinking the way we partner and deliver library programs is the first step. This presentation highlights the strong correlation between library services in the web world and the real world, and how ‘merging’ them onsite and ‘mirroring’ them online can stimulate new networks and new audiences for libraries.
Project Middle School: Bringing School and Public Libraries Together to Benef...Renee Neumeier
Ìý
This document discusses a project between middle schools and public libraries in Evanston, Illinois to better serve students. It presents an overview of making connections, simple ways to partner, and expanding collaborations between schools and libraries. The presenters are librarians from three middle schools and a supervisor from the Evanston Public Library. They recommend starting small with book talks, visiting each other's spaces, then growing the partnership through professional development, summer reading programs, and eventually organizing large events like a middle school literature festival. The benefits are seen as continuing services, supporting curriculum, gaining knowledge, and creating new opportunities through collaboration.
This document contains summaries from two programs using educational robots - Ozobots and Spheros. For the Ozobot program, the facilitator discussed how Ozobots work and had kids practice drawing line codes to control the bots' movements. Younger kids benefited from a practice sheet. For Spheros, the facilitator planned to teach tablet connection, try apps like Draw n' Drive, and possibly add coding or obstacle courses for 4th-8th graders.
The document discusses designing interactive learning spaces in libraries. It provides ideas for incorporating technology like robots, 3D printers, and interactive displays to engage patrons. It emphasizes making the space colorful, open, modular, and filled with art to encourage exploration, collaboration, and invention. Interactive elements should be paired with staff who can help patrons learn to use technologies. The document also provides funding ideas like crowdfunding, donations, grants, and volunteers.
Building Great Programs for Seniors: Outline (October 2018)ALATechSource
Ìý
The document provides many ideas for programming and services targeted towards seniors at libraries. It suggests offering no-fines policies, repeat popular events, early seating, and technology help. Specific program ideas include a coffee bar and puzzle area, intergenerational and decade-themed events, genealogy and craft programs, and partnerships with local organizations for health and financial workshops. The document emphasizes creating easy, low-cost programs and services that promote social engagement, education, and independence for seniors.
Building Great Programs for Seniors: Presenter Outline (December 2019)ALAeLearningSolutions
Ìý
The document provides many ideas for programming and services targeted towards seniors at libraries. It suggests offering no-fines policies, repeat popular events, early seating, and technology help. Specific program ideas include a coffee bar and puzzle area, intergenerational and decade-themed events, genealogy and craft programs, book clubs, and partnerships with local organizations for health and financial workshops. The document aims to help libraries develop inclusive and engaging programming for seniors.
This article is her to inform readers about the hottest 2024 electronics of all kinds available to you just at a click of a button. Explore all the hottest electronics and see what best fits your needs
Creating & evaluating a learning lab draft oneSoozie Brown
Ìý
First draft of my 'Creating & Evaluating a Learning Lab' presentation. Still working on the 'Evaluation' slides, but looking for any input for the 'Creating' slides.
Hyperspace Engage: Learning to Make the Future at your Librarysteeri
Ìý
The document describes a Hyperspace Engage event at a public library focused on making and learning. It provides an agenda that includes theory, workshops, resources, and cake. The theory section discusses evidence-based learning and how making inspires creative thinking and teamwork. The philosophy is described as offering innovative making opportunities to kids and young adults in a trusted community institution like a library. The document outlines the library's HYPE Makerspace for teens, including various workshops on topics like bike repair, crafts, graphic design, sewing, electronics, and 3D printing. It discusses starting small with the makerspace, learning from other spaces, and using expert instructors. The future section discusses plans like 3D printer plastic recycling
Building Great Programs for Seniors: Presenter Ideas Outline (May 2017)ALATechSource
Ìý
The document provides many ideas for programming and services targeted towards seniors at libraries. It suggests offering no-fines policies, repeat popular events, early seating, and technology help. Specific program ideas include a coffee bar and puzzle area, intergenerational and decade-themed events, genealogy and writing workshops, health and fitness programs, and more. The document emphasizes creating easy, low-cost opportunities to engage seniors through social activities, education, resources and assistance.
Building Great Programs for Seniors OutlineALATechSource
Ìý
The document provides many ideas for programming and services targeted towards seniors at libraries. It suggests offering no-fines policies, repeat popular events, early seating, and technology help. Specific program ideas include a coffee bar, book clubs, craft programs, history lectures, and help with genealogy, computers, and Medicare/retirement topics. The document emphasizes creating a welcoming environment and opportunities for socialization, education, and community involvement.
The document criticizes traditional education for its reliance on lecturing, standardized content and tests, and lack of real-world application. It argues that learning is better when it is open, situated in real problems, and done through collaboration like in hackerspaces. The document advocates hacking or redesigning schooling to focus on learning skills needed for the 21st century by creating solutions to problems through doing, understanding issues, and solving them - similar to how learning happens informally at Technarium, a community space in Lithuania that brings people together around hands-on projects in areas like electronics, biochemistry, and more. The goal is to turn all schools into places that facilitate the type of peer-based, experiential learning that
The success of libraries in the future will be determined by its ability to create stories rather than provide them. One way to accomplish this is by putting technology and people together so patrons become creators in makerspaces or other learning environments. Discover great new learning technologies and techniques for patrons, and how to build your new fablab or hackerspace. Arm yourself with facts for having interactive spaces to get buy-in from everyone from staff to public to the IT teams. Lastly, we will discuss ways to continually train and engage the staff so that your environment will constantly evolve.
36 Adult Program Ideas in 90 Minutes: Chat Suggestions (Sept. 2018)ALATechSource
Ìý
This document provides a list of over 70 program ideas that were shared from various libraries. The programs cover a wide range of topics including arts and literature, health and wellness, STEM, history, cooking, crafts, clubs, and more. Many libraries found success partnering with local organizations or leveraging volunteer expertise to host programs. Social media was cited as the most effective marketing tool by some libraries. Planning timeframes ranged from quarterly to a year in advance.
This document discusses the changing role of public libraries in the 21st century. Stephen Abram argues that libraries must evolve to Library 3.0 to remain relevant. In Library 3.0, the library shifts from being a warehouse of content to becoming a community hub that provides innovative services and programs. Libraries also leverage new technologies and forge new partnerships to better serve patrons wherever they are. To thrive in this new environment, libraries will need to understand patrons' needs and build on their role as trusted institutions in the community.
Plan designing interactive learning spaces through technology b_pichman_finalBrian Pichman
Ìý
This document summarizes a presentation given by Brian Pichman of the Evolve Project at a library technology conference. The presentation discussed designing interactive learning spaces through technology, focusing on engagement, collaboration, interaction and innovation. It provided examples of interactive technologies libraries can utilize like Sphero balls and LittleBits. It also covered design concepts for spaces, funding ideas, the future of technology like wearables, and different types of maker spaces libraries can implement like fabrication labs.
Libraries need to focus on community relevance in a time of digital disruption. To transform, libraries must understand community values and share stories that demonstrate their value through cultural context and meaning. By activating community networks through shared stories on social media, libraries can build trust and become a hub for local culture, small business development, thought leadership and more. Measuring community engagement will show libraries' impact on cultural vibrancy and prosperity.
Dan Alexander (NEKLS), Heather Braum (NEKLS), and Erin Downey Howerton (Wichita Public Library) presented at the 2014 SWKLS Technology Day on maker culture.
Session description: Maker culture, maker spaces, and content creation are new movements in libraries -- or are they? People have always created, with the help of library resources. The maker movement in libraries goes much further than resources by providing space, tools, mentors, more resources, and even programming to help people make and create even more! Public libraries have been the main focus of maker spaces, but school and academic libraries can also participate! This session will provide a brief primer on the maker movement and its culture, showcase how libraries are developing maker programming and spaces in their libraries, explain why libraries should embrace this movement, and how you can do it -- with plenty of resources to help!
High Tech, Low Tech, No Tech; The making of a makerspaceldeloreard
Ìý
Are you interested in creating a Makerspace at your school? This presentation highlights our high school library's and how you can get started in creating yours. Topics covered include; where to get ideas, how to get the community involved, what worked/what didn't work, what to include in your space, the rationale behind them and more.
Makerspaces are creative spaces in libraries where people can learn new skills, solve problems collaboratively, and use tools like 3D printers to invent and create projects. They encourage STEM learning and can help address the lack of women in STEM fields. Makerspaces provide opportunities for activities like crafting, gardening, writing, mechanical tinkering, and more. They come in various sizes and serve as places where people can access resources, find mentors, and engage in peer learning.
This document provides a list of 35 online resources to encourage inquiry and inventive thinking in students. The resources include Lego building videos on YouTube, science videos from sources like ABC Splash and Mythbusters, websites with activities and projects from sources like Make Magazine and PBS Kids Design Squad, and ideas shared on Pinterest and Facebook pages about science, technology, engineering and math. The goal is to inspire students and provide a variety of options to engage their interest in these topics.
Some have likened libraries as museums for information handling in the industrial age.
If only they knew what you were really up to, right? If technology is shaping learning and literacy, then the evolution of social media, video games, and an app-for-everything is a sure sign libraries better get on board the information freight train, onsite and online. Re-thinking the way we partner and deliver library programs is the first step. This presentation highlights the strong correlation between library services in the web world and the real world, and how ‘merging’ them onsite and ‘mirroring’ them online can stimulate new networks and new audiences for libraries.
Project Middle School: Bringing School and Public Libraries Together to Benef...Renee Neumeier
Ìý
This document discusses a project between middle schools and public libraries in Evanston, Illinois to better serve students. It presents an overview of making connections, simple ways to partner, and expanding collaborations between schools and libraries. The presenters are librarians from three middle schools and a supervisor from the Evanston Public Library. They recommend starting small with book talks, visiting each other's spaces, then growing the partnership through professional development, summer reading programs, and eventually organizing large events like a middle school literature festival. The benefits are seen as continuing services, supporting curriculum, gaining knowledge, and creating new opportunities through collaboration.
This document contains summaries from two programs using educational robots - Ozobots and Spheros. For the Ozobot program, the facilitator discussed how Ozobots work and had kids practice drawing line codes to control the bots' movements. Younger kids benefited from a practice sheet. For Spheros, the facilitator planned to teach tablet connection, try apps like Draw n' Drive, and possibly add coding or obstacle courses for 4th-8th graders.
Taking services to teens to the next level -Outline for On The Front Lines Pr...Renee Neumeier
Ìý
The document discusses ways to enhance library services for teens. It describes the creation of a dedicated teen space called The Loft at the Evanston Public Library. The Loft offers programming for teens including a Teen Advisory Board, DIY activities, and film projects. The library also partners with other organizations to provide experiences like art camps and community discussions. The presenter encourages librarians to collaborate with outside groups, take risks with new programs even if they fail, and promote their work to continue developing engaging activities for young adults.
Instructions for Scratch Pong Game Adaptation to use with MaKey MaKeyRenee Neumeier
Ìý
This document provides instructions for creating a simple Pong video game using the Scratch programming platform and Makey Makey hardware. It outlines how to:
1. Set up a Scratch account and delete the default cat sprite. Add ball and paddle sprites along with a background.
2. Program the ball sprite to bounce off edges, move, and change direction randomly when touching a paddle using Scratch blocks.
3. Program the left and right paddle sprites to move up and down when specific keyboard keys are pressed, to act as player controls.
4. Optional instructions are given to use a Makey Makey board to turn other objects into physical game controllers.
Handouts for PLA 2014 Tinker with Technology program, detailed instructions for artbots, Lego Mindstorms, Lego WeDo, stop motion and pencil animation, light painting and more. Geared towards public libraries.
Effective Product Variant Management in Odoo 18Celine George
Ìý
In this slide we’ll discuss on the effective product variant management in Odoo 18. Odoo concentrates on managing product variations and offers a distinct area for doing so. Product variants provide unique characteristics like size and color to single products, which can be managed at the product template level for all attributes and variants or at the variant level for individual variants.
Research & Research Methods: Basic Concepts and Types.pptxDr. Sarita Anand
Ìý
This ppt has been made for the students pursuing PG in social science and humanities like M.Ed., M.A. (Education), Ph.D. Scholars. It will be also beneficial for the teachers and other faculty members interested in research and teaching research concepts.
Digital Tools with AI for e-Content Development.pptxDr. Sarita Anand
Ìý
This ppt is useful for not only for B.Ed., M.Ed., M.A. (Education) or any other PG level students or Ph.D. scholars but also for the school, college and university teachers who are interested to prepare an e-content with AI for their students and others.
Chapter 1. Basic Concepts of Strategic Management.pdfRommel Regala
Ìý
This course provides students with a comprehensive understanding of strategic management principles, frameworks, and applications in business. It explores strategic planning, environmental analysis, corporate governance, business ethics, and sustainability. The course integrates Sustainable Development Goals (SDGs) to enhance global and ethical perspectives in decision-making.
APM event hosted by the South Wales and West of England Network (SWWE Network)
Speaker: Aalok Sonawala
The SWWE Regional Network were very pleased to welcome Aalok Sonawala, Head of PMO, National Programmes, Rider Levett Bucknall on 26 February, to BAWA for our first face to face event of 2025. Aalok is a member of APM’s Thames Valley Regional Network and also speaks to members of APM’s PMO Interest Network, which aims to facilitate collaboration and learning, offer unbiased advice and guidance.
Tonight, Aalok planned to discuss the importance of a PMO within project-based organisations, the different types of PMO and their key elements, PMO governance and centres of excellence.
PMO’s within an organisation can be centralised, hub and spoke with a central PMO with satellite PMOs globally, or embedded within projects. The appropriate structure will be determined by the specific business needs of the organisation. The PMO sits above PM delivery and the supply chain delivery teams.
For further information about the event please click here.
The Constitution, Government and Law making bodies .saanidhyapatel09
Ìý
This PowerPoint presentation provides an insightful overview of the Constitution, covering its key principles, features, and significance. It explains the fundamental rights, duties, structure of government, and the importance of constitutional law in governance. Ideal for students, educators, and anyone interested in understanding the foundation of a nation’s legal framework.
ITI Turner Question Paper MCQ E-Book Free DownloadSONU HEETSON
Ìý
ITI Turner Question Paper MCQ Book PDF Free Download. All Questions collected from NIMI Mock Test, CTS Bharat Skills Question Bank, Previous Exam papers. Helpful for CTS Trade Theory 1st & 2nd Year CBT Exam,ÌýApprentice test, AITT, ISRO, DRDO, NAVY, ARMY, Naval Dockyard, Tradesman, Training Officer, Instructor, RRB ALP CBT 2,ÌýRailway Technician, CEPTAM, BRO, PWD, PHED, Air India, BHEL, BARC, IPSC, CISF, CTI, HSFC, GSRTC, GAIL, PSC, Viva, Tests, QuizÌý& all other technical competitive exams.
Blind spots in AI and Formulation Science, IFPAC 2025.pdfAjaz Hussain
Ìý
The intersection of AI and pharmaceutical formulation science highlights significant blind spots—systemic gaps in pharmaceutical development, regulatory oversight, quality assurance, and the ethical use of AI—that could jeopardize patient safety and undermine public trust. To move forward effectively, we must address these normalized blind spots, which may arise from outdated assumptions, errors, gaps in previous knowledge, and biases in language or regulatory inertia. This is essential to ensure that AI and formulation science are developed as tools for patient-centered and ethical healthcare.
How to Configure Flexible Working Schedule in Odoo 18 EmployeeCeline George
Ìý
In this slide, we’ll discuss on how to configure flexible working schedule in Odoo 18 Employee module. In Odoo 18, the Employee module offers powerful tools to configure and manage flexible working schedules tailored to your organization's needs.
#23: Arduino senses the environment by receiving inputs from many sensors, and affects its surroundings by controlling lights, motors, and other actuators.