This document provides an overview of various Unreal Engine learning resources available to educators, including updates to UE4's online documentation, video training resources, Twitch streams, third party learning materials, and free content samples. It encourages using the Learn tab within UE4 for tutorials, documentation, and community support through AnswerHUB.
This document provides an overview of creating a flight game from scratch in UE4. It covers setting up the plane, checkpoint system, world building, lighting, importing assets, and extending blueprints with C++. The second part details the art pipeline, materials, lighting, foliage, importing models and textures. The third part discusses adding particles, sounds, menus, and packaging the finished game. The goal is to walk through building a basic but complete toy plane game from start to finish using UE4.
The document discusses various topics related to testing games made with the Unreal Engine, including what can be tested, test objectives, tester tools and methods, boundary values, game phases, defect triggers, and test design techniques like flow diagrams and combinatorial testing.
This document provides an overview and introduction to resources available for learning Unreal Engine, including documentation, tutorials, sample projects, and troubleshooting guides. It explains the basic framework of Unreal Engine including the roles of common classes like GameInstance, GameMode, Pawn, HUD, PlayerController, PlayerState, and GameState. It also describes some of the free learning content and assets available to download through the Unreal Engine Launcher including tutorials, game samples, and asset packs from popular titles.
GDC Europe 2014: Unreal Engine 4 for Programmers - Lessons Learned & Things t...Gerke Max Preussner
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A high-level overview of Unreal Engine 4, its game framework, the Slate user interface library, Unreal Motion Graphics, and Editor and Engine extensibility. Presented at GDC Europe in Cologne, Germany.
Also includes bonus slides on concurrency and parallelism features, general tips for programmers and Epic's build and automation infrastructure.
This document provides an overview of resources for learning how to develop virtual reality applications using Unreal Engine. It begins by listing several high-profile VR projects created with Unreal Engine, then outlines learning resources available, including documentation, tutorials, courses, and community content. Key areas covered include getting started with VR platforms, best practices, motion controller setup, and using the VR editor. Updates from Epic on new templates, optimizations for VR development, and expanded platform support are also summarized.
This document provides an overview of Unreal Engine 4 (UE4) and summarizes its features for game and app development. It covers UE4 project setup, game logic creation tools like Blueprints that improved on UE3 tools, a new UI system called Slate, automation testing capabilities, physically based materials, mobile development support across platforms, performance optimization techniques, and content creation guidelines.
Making VR with Unreal Engine Luis CataldiUnreal Engine
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The document discusses recent developments in virtual reality (VR) capabilities in the Unreal Engine. It describes new features like a forward rendering renderer with multi-sample anti-aliasing (MSAA), contact shadows, automatic level of detail (LOD) generation for static meshes, improved per-pixel translucent lighting, and reflection capture quality improvements. It also provides an overview of platform support for VR and resources for learning to develop VR content with Unreal Engine.