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Unite2019 HLOD를 활용한 대규모 씬 제작 방법
Unity Technologies
Spotlight Team
Senior Engine Programmer
3
Spotlight Team
4
—
—
5
— ReCore
— Praey for the Gods
— Tacoma
— Final Fantasy XV
Pocket Edition
— Shadow Tactics
— Battletech
— ETC...
6
7
8
9
10
— HLOD
— HLOD
— HLOD
11
— HLOD
— HLOD
12
13
14
15
8km x 8km
16
17
4km x 4km
24000 Tree
8000 House
32000 Probs
18
2889 Batches
1.8M Tris
19
— 여기서 모바일 버짓과 현실 비교
— 배치를 줄여야 수행 가능
— 배치를 줄여야 한다.
그래픽 최적화로 가...가버렷! (부제: 배치! 배칭을 보자!) , Batch! Let's take a look at Batching! - Unite Seoul 2016
20
21
11655
SceneLOD
22
6
23
24
SceneLOD
25
— Runtime
26
HLOD
27
Hierarchical Level of Detail
What is LOD
28
LOD0 LOD1 LOD2
GameObject
What is HLOD
29
BAKE
What is HLOD
30
What is HLOD
31
What is HLOD
32
What is HLOD
33
What is HLOD
34
LOD
항상 6개의 Batch
HLOD
거리에 따라 1~6개 Batch
HLOD
35
LOD0 LOD1 LOD2
HLOD
36
— 24 x 24 = 576
HLOD Tree
37
38
LOD HLOD
39
LOD HLOD
40
LOD HLOD
41
LOD HLOD
42
LOD HLOD
43
LOD HLOD
HLOD
44
HLOD
45
HLOD
46
HLOD
47
HLOD
48
LOD vs HLOD
49
LOD HLOD
단위 Object Space ( Group )
배치에 영향
Bake 불필요 필요
HLOD
50
51
Mesh
52
— Top-Down
— Quad-tree
—
— 100 x 100
— Object
HLOD Tree baking
53
100
HLOD Tree baking
54
50 50
HLOD Tree baking
55
25 25 25 25
HLOD Tree baking
56
57
848 848
58
3467 523
59
5339 320
60
7812 12
61
10002 3
62
HLOD HLOD
848 848
3467 523
5339 320
7812 12
10002 3
63
Tris
64
3.9M 5.5M
65
66
67
68
Simplify
69
30% 9%
Simplify
70
515 230 68
71
5.5M 969.9K
72
Simplify Simplify
3.9M 5.5M 969.9K
73
74
— 100m x 100m
—
—
75
5 Batch Count
76
77
Texture atlas
78
Texture atlas
79
Texture atlas
80
버전3
81
1 Batch Count
HLOD Texture Atlas
82
HLOD Texture Atlas
83
Texture atlas
84
=
Texture atlas
85
Texture atlas
86
=
Texture atlas
87
Texture atlas
88
Texture atlas
89
Texture atlas
90
Texture atlas
91
92
Texture atlas v2
93
Texture atlas v2
94
Texture atlas v2
2 1 2 3 2 1
Texture atlas v2
96
=
Texture atlas v2
97
Texture atlas v2
98
3 2 2
Texture atlas v2
99
Texture atlas v2
100
Texture atlas v2
101
Texture atlas v2
102
Texture atlas v2
103
Texture atlas v2
104
Texture atlas v2
105
Texture atlas v2
106
107
Scene
HLOD
108
—
– Tree
– House
– Probs
HLOD
109
— Tree
— House
— Probs
Tree
House
Probs
Tree
House
HLOD
110
HLOD
111
— Tree
–
– Transparency Material
— Building
–
– Opaque Material
— Probs
–
– Opaque Material
112
294 Batches
1.7M Tris
113
114
1,019,251 tris
113.8MB
HLOD Mesh
115
1,031,324 tris
135.6MB
House Root Mesh Tree Root Mesh
116
117
HLOD Object
118
119
120
121
122
123
124
125
126
HLOD Streaming
127
HLOD Streaming
128
HLOD Streaming
129
HLOD Streaming
130
HLOD Streaming
131
HLOD Streaming
132
HLOD Streaming
133
HLOD Streaming
134
HLOD Streaming
135
136
Addressable?
137
—
– Resources Folder
– Asset Bundles
Resources Folder
138
—
—
—
—
—
Asset Bundles
139
—
—
—
—
—
Addressable
140
• 편리함
• 비동기 로딩
Resource
Folder
• App과 Asset의 분리
• Web을 이용한 원격 로딩
Asset
Bundles
• 자유로운 위치 변경
• 설정 변경 지원
개발 편의성
141
142
143
144
145
146
Static Batch HLOD
Batch 2897 2053 293
Tris 1.8M 1.8M 1.7M
Memory 410MB 1.40GB 774.2MB
147
148
149
—
—
Q&A
151
—
—
—
152
—
—
—
—
153
—
—
—
154
—
—
—

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