Part of a tutorial presentation for UX Cambridge 2014. This talk briefly introduces information visualization and then compares visualisation and UX design processes. It is aimed at a UX audience.
NJ Future Redevelopment Forum 2017 Small City Tools for Big City ChallengesNew Jersey Future
油
This document summarizes a redevelopment forum held in New Jersey that discussed tools for addressing infrastructure challenges in small cities. A panel of directors from the cities of Gloucester, Perth Amboy, and Jersey City as well as SCAPE discussed their experiences. The moderator was from re:focus partners and The Atlas Marketplace. Examples of tools and resources mentioned that could help small and medium cities upgrade infrastructure included the Field Guide to CSO+, The Atlas website, learning networks like Strong Towns and Mayors Innovation Project, and the MetroLab Network and Jersey Water Works.
This document discusses OpenStreetMap in Ukraine. It provides statistics on the growth of OSM data and user base in Ukraine over the past 2 years. It also mentions various mapping parties that have taken place in different cities across Ukraine. The document outlines plans to present OSM to other communities like bicyclists and students to expand awareness and usage of OSM in Ukraine.
Virtual reality can be a useful tool for transport planning by allowing stakeholders to experience proposed projects. Transport planning involves developing strategies and infrastructure to achieve transportation goals through a collaborative process. Using virtual reality can help stakeholders and the public better understand projects by experiencing proposals in a safe interactive way. Both transport planners and the public saw benefits like improved engagement, feedback, and comprehension of projects. While there are concerns about costs, virtual reality provides an exciting experience and useful applications in transport planning tasks if the existing design models allow low-cost implementation. Overall, virtual reality shows promise as a tool for the future of the field.
This document discusses various techniques for visualizing urban data to better understand cities. It describes projects like Splendor which uses crowd-sourced data, Venice Unfolding which engages local stakeholders, and LiquiData which expands the social space. The document also discusses visualizing transit patterns in Singapore, bike routes in Berlin, and metro flows in Shanghai. The overall goals of urban data visualization are represented as representing the city, raising awareness, supporting decision making, and improving daily life.
The document advertises the University of Sussex's 2018 China internship programs in Beijing and Shenzhen, which provide fully-funded month-long internships for first generation scholars. The programs have grown significantly since 2008, with over 2000 participants and 7000 alumni. Internships are available in 14 sectors, including business, IT, law, and engineering. Interns will gain experience in the capital city Beijing or the modern city of Shenzhen from June 21st to July 18th, participating in cultural events, language lessons, and networking opportunities during the program.
Final Presentation B09 - Venice 4.0: Visualizing Venicevenice2point0
油
The document summarizes a project to visualize student-collected data from Venice, Italy over 20 years. It discusses researching effective data visualization techniques, creating interactive maps and timelines of churches, stores, and public art in Venice. The project results included an updated website visualVENICE2.0 with maps, word clouds, and APIs to interact with the data.
User Experience in Science: the new kid on the blockPaula de Matos
油
This document discusses user experience (UX) in complex scientific domains like bioinformatics. It provides an example of applying UX to the Enzyme Portal, a bioinformatics tool with over 10 databases on enzymes. The UX process involved understanding stakeholders, conducting user interviews, creating personas, developing user stories and information architecture models, prototyping, and addressing challenges in complex domains like diverse users and managing large amounts of data. The document emphasizes the importance of understanding users and involving them in the design process to create useful tools for scientific research.
Tutorial: As a UX practitioner working in complex environments you have to be flexible, since commonly-used user-centred design techniques may not work. In this tutorial, we provide insights into how you can approach UX problems in complex fields with confidence.
With concrete examples from our experience of designing services for life scientists, we describe approaches you can use to characterise specialist users, and translate their requirements into successful designs. In the hands-on activity, you will experiment with our unique (and recently published) canvas sort technique, for prioritising large numbers of data items and modelling their interactions.
So if you work in UX in a complex environment - such as in scientific research, pharmaceuticals, engineering, technology, finance, or others - join us to learn how to survive when things get complicated!
Why do some development teams favour physical story cards and a physical wall over digital? What are the advantages and disadvantages of using physical over digital? When should you use which and how can you combine them? These are difficult questions to answer and often they are the first questions that a team has to deal with when implementing an agile methodology. This session is an experience report rooted in the academic literature. It will aim to answer the questions above using use case examples from the authors own experience. It will also incorporate the latest academic research into the field specifically using research from Human Computer Interaction in which Agile teams have been analysed to explain the benefits of physical and digital artefacts.
A survival guide for UX in complex environmentsPaula de Matos
油
As a UX practitioner working in complex environments you have to be flexible, since commonly used user-centred design techniques may not work. In this session, we provide insights into how you can approach UX problems in complex fields with confidence.
With concrete examples from our experience of designing services for life scientists, we describe approaches you can use to characterise specialist users, and translate their requirements into successful designs. In the hands-on activity, you will experiment with our unique (and recently published) canvas sort technique, for prioritising large numbers of data items and modelling their interactions.
So if you work in UX in a complex environment - such as in scientific research, pharmaceuticals, engineering, technology, finance, or others - join us to learn how to survive when things get complicated!
Making sure nothing is "lost in translation"Paula de Matos
油
User research requires practitioners to convey a users message in the design of products and services. In particular interviewing and focus groups require excellent interpretation to allow the message to be conveyed authentically and without bias. The words we use to describe our analysis have a direct impact on how design is delivered. Have you ever wondered how well you achieve this? Do you wonder if you have introduced bias by some of the wording you have used?
Professional interpreting is an impressive skill requiring exceptional sensory, motor and cognitive skills when translating a client's message effectively and unambiguously. In interpreting it is important to capture the linguistic nuances in one language and recreating them in the other language, using style and register appropriate to settings, culture and client's needs [1]. What can we as User Experience practitioners learn from interpreting in conveying our own users message? How do we translate our users needs and do we do it effectively? Do we use the appropriate linguistic style and nuance when interpreting this message for our clients. What do you do to ensure you understand your clients needs and how you translate it into a product they have in their mind?
In this practical hands on session we will witness some live interpreting and analyze the processes involved. Learn about some of the techniques used in interpreting, learn about the relevance to user research and try them out in some hands on user research. We will look closely at the importance of the language used and its nuances. Learn how to work on it to get more accurate and desirable outcomes. At the end of the session you should know what skills are used in effective translation and interpretation. You will also know how you can effectively train yourself to be a better interpreter and effectively become better at understanding and communicating with others.
Presentation of 1-day training in the Management Masters School. Introduction to the Meeting Facilitation: Basic techniques, Roles and Skills of Facilitator, Practical Sessions
Instructor: Vadim Nareyko
This document provides tips for effective data visualization (DV). It discusses how the human visual system works differently than cameras, with selective attention and constant adaptation. Effective DV designs consider visual perceptual properties like color, position, length, area and encode data dimensions accordingly. Designs should also follow principles like expressing only the facts in the data set and maintaining consistency. Overall, the document aims to explain how understanding human visual cognition can help create visualizations that facilitate insight from data.
This document introduces Google Chart Tools, which allows users to create interactive charts and maps from various data sources. It has several advantages, including customization of charts to fit websites, cross-browser compatibility using HTML5/SVG, and the ability to connect to dynamic real-time data. The tool includes a library of chart types that can be customized and populated with data from JavaScript data tables. Charts are created by loading libraries, populating data tables, customizing options, and drawing the chart. Various chart types are described, including area, bar, gauge, geo, table, tree, combo, line, scatter, candlestick, and organizational charts. Examples of coding charts from Google Spreadsheets and custom data are provided.
This document provides guidance on effective meeting facilitation. It discusses establishing clear desired outcomes, creating an agenda, setting ground rules, conducting the meeting through opening, content and closing sections, and following up after the meeting through publishing minutes and ensuring progress on action items. The goal is to have meetings that are essential, focused, established, collaborative, time-phased, initiative-minded and valuable.
際際滷s to a two day workshop about hosting meetings and large events for communities and organisations. It\'s aimed at participant participation , experience and dialogue orientated.
Jenny Cham is a lead user experience architect at EMBL-EBI who facilitates workshops using techniques like gamestorming. Effective facilitation includes giving clear objectives and time boundaries, ensuring participants understand the task, and promoting discussion. Facilitators should involve all participants, ask questions to clarify outcomes, and reflect participants' ideas back to the group rather than providing their own answers. Proper facilitation requires suitable workshop spaces, healthy snacks, and good logistical support.
This document provides guidance on facilitating effective meetings. It discusses basic facilitation skills like making participants comfortable, encouraging participation, and guiding the group. It also covers facilitating the opening, discussions/decisions, and conclusion of a meeting. Challenges that may arise are addressed, such as side conversations or an inability to reach consensus. The overall document aims to teach facilitators how to properly structure and manage a meeting to achieve objectives and make quality decisions.
This document outlines 16 process tools for effective meeting facilitation:
1. Use a participative approach to set goals and ensure all voices are heard.
2. Uncover potential issues and conflicts with yes or no questions.
3. Accumulate potential ideas from the group, remembering that no ideas are bad at this stage.
4. Ensure all sides get a fair hearing to reduce tension in conflicts.
In its first 25 years there have been many definitions of 'Lean,' typically centered around cost reduction or tool/technical in nature. But the idea of "Humans striving to better flow value to a customer" is a mindset that should perhaps underlie all of them, and may be a better place to start our thinking.
The document outlines best and worst practices for facilitators. The best practices include carefully assessing member needs, treating participants equally, working to stay neutral, using a wide range of process tools, creating an open and trusting atmosphere, listening intently, speaking in simple language, taking good notes, making members the center of attention, championing ideas not personally favored, and ending on an optimistic note with clear next steps. The worst practices include trying to be the center of attention, not addressing member concerns, failing to listen, losing track of ideas, being passive, putting people down, getting defensive, letting a few people dominate, pushing an irrelevant agenda, having no alternative approaches, letting discussions ramble without closure.
This document summarizes the findings of a 2013 research study on workforce trends and high performing organizations. Some key findings include:
1. Measures of trust, leadership, and collaboration rebounded significantly from low levels in 2012, especially in high performing companies.
2. Employee involvement and engagement increased dramatically, with nearly 60% of high performing companies reporting engaged, involved cultures.
3. Leaders in high performing companies were seen as more consistently modeling organizational values and walking the talk through predictable transparency.
4. Trust originates from leadership behaviors and a consistent tone at the top, which directly impacts employee engagement and retention.
The document provides guidance on effectively dealing with difficult situations that may arise during training sessions by outlining common mistakes facilitators make and recommending more effective responses. It discusses issues like domination by one participant, low participation, disagreements between participants, going off topic, and poor time management, and offers strategies for refocusing discussions, increasing involvement, and addressing conflicts constructively. The overall goal is for facilitators to take control of sessions in a way that keeps things informative yet fun for all individuals involved.
A collection of Improvement Kata / Coaching Kata PowerPoint slides (+ 5 short videos) for downloading. You can incorporate any of these slides in your own KATA training and presentations, and adjust them however you like. This 際際滷Share is not a presentation, but a set of slides that you can use for creating presentations.
This document discusses visual mapping in information visualization. It explains that visual mapping requires defining graphical elements and properties to explain how data relates. It summarizes Cleveland and McGill's research on ranking perceptual tasks and their findings that more accurate visual representations lead to better judgements. The document provides examples of different types of visual mappings like depictive graphics, symbolic graphics, bar charts, line charts and scatter plots to compare numbers, temporal variance, and correlations between variables.
Confessions of a former UCD devotee How I managed to kick the UCD habit and...Neil Turner
油
Repeat after me. "Thou shalt always consider the user above all others. Thou shalt centre thy design around user needs and seek user feedback at every pass".
User-centred design (UCD) is still very much the established dogma within the UX community. The idea that everything we do should be centred around the user. That user insights, feedback and participation should be sought wherever possible. But what if user-centred design is a false prophet? What if it's not really the answer to all our UX hopes and dreams?
In this talk originally delivered at UX Cambridge 2015 I will take you through my own story of UCD love and then disillusionment. Of how I went from a UCD evangelist and devotee to embracing a new dogma - lean UX. I will share with you what caused my change of heart and hopefully open your eyes to the limitations - and sometimes even dangers - of UCD. Come hear my tale and find out why I've not only come to embrace lean UX over UCD, but implore others to do the same.
Viktorija Trubaciute - Usability, Infographics & Open Government Datawud_tallinn
油
This document discusses infographics, data visualization, and their relationship to user experience (UX) processes. It notes that while infographics and data visualization involve telling stories with data, they do not always follow standard UX processes. The document explores why audiences seem to have an easier time learning about information from infographics compared to more technical UX topics. It also references open data and open data portals.
This document summarizes a study exploring how urban design professionals consider mobility within their design processes. The study observed design workshops where professionals worked on a hypothetical neighborhood design project. The workshops provided insights into how the professionals addressed mobility objectives and solutions. They found that mobility was both an internal and external constraint that helped structure the design process. Mobility solutions corresponded to existing research but were rarely identified as such. Mobility was addressed holistically to enhance livability. The study concluded the professionals' knowledge and practices for influencing mobility behaviors through land use design warrants further exploration to strengthen efforts to reduce greenhouse gas emissions from urban transportation.
This document summarizes key concepts from a lecture on information visualization. It defines information visualization as "the use of computer-supported, interactive, visual representations of abstract data to amplify cognition." It discusses several principles of information visualization, including overview+detail, focus+context, brushing & linking, and generating insights. It also covers different types of visualization like scientific visualization, data graphics, infographics, and data art.
Visual Analytics - Makingn Sense of Big DataKai Xu
油
Visual analytics combines human cognition with machine computation to help make sense of big data through data visualization and analytics. Dr. Kai Xu's research focuses on developing visual analytic techniques, including the DIVA project which uses visual analytics and analytic provenance to help ground troops understand local social structures in human terrain analysis. The research aims to capture how users make sense of data through provenance and narrative to help with sensemaking and decision making when analyzing large, complex datasets.
Why do some development teams favour physical story cards and a physical wall over digital? What are the advantages and disadvantages of using physical over digital? When should you use which and how can you combine them? These are difficult questions to answer and often they are the first questions that a team has to deal with when implementing an agile methodology. This session is an experience report rooted in the academic literature. It will aim to answer the questions above using use case examples from the authors own experience. It will also incorporate the latest academic research into the field specifically using research from Human Computer Interaction in which Agile teams have been analysed to explain the benefits of physical and digital artefacts.
A survival guide for UX in complex environmentsPaula de Matos
油
As a UX practitioner working in complex environments you have to be flexible, since commonly used user-centred design techniques may not work. In this session, we provide insights into how you can approach UX problems in complex fields with confidence.
With concrete examples from our experience of designing services for life scientists, we describe approaches you can use to characterise specialist users, and translate their requirements into successful designs. In the hands-on activity, you will experiment with our unique (and recently published) canvas sort technique, for prioritising large numbers of data items and modelling their interactions.
So if you work in UX in a complex environment - such as in scientific research, pharmaceuticals, engineering, technology, finance, or others - join us to learn how to survive when things get complicated!
Making sure nothing is "lost in translation"Paula de Matos
油
User research requires practitioners to convey a users message in the design of products and services. In particular interviewing and focus groups require excellent interpretation to allow the message to be conveyed authentically and without bias. The words we use to describe our analysis have a direct impact on how design is delivered. Have you ever wondered how well you achieve this? Do you wonder if you have introduced bias by some of the wording you have used?
Professional interpreting is an impressive skill requiring exceptional sensory, motor and cognitive skills when translating a client's message effectively and unambiguously. In interpreting it is important to capture the linguistic nuances in one language and recreating them in the other language, using style and register appropriate to settings, culture and client's needs [1]. What can we as User Experience practitioners learn from interpreting in conveying our own users message? How do we translate our users needs and do we do it effectively? Do we use the appropriate linguistic style and nuance when interpreting this message for our clients. What do you do to ensure you understand your clients needs and how you translate it into a product they have in their mind?
In this practical hands on session we will witness some live interpreting and analyze the processes involved. Learn about some of the techniques used in interpreting, learn about the relevance to user research and try them out in some hands on user research. We will look closely at the importance of the language used and its nuances. Learn how to work on it to get more accurate and desirable outcomes. At the end of the session you should know what skills are used in effective translation and interpretation. You will also know how you can effectively train yourself to be a better interpreter and effectively become better at understanding and communicating with others.
Presentation of 1-day training in the Management Masters School. Introduction to the Meeting Facilitation: Basic techniques, Roles and Skills of Facilitator, Practical Sessions
Instructor: Vadim Nareyko
This document provides tips for effective data visualization (DV). It discusses how the human visual system works differently than cameras, with selective attention and constant adaptation. Effective DV designs consider visual perceptual properties like color, position, length, area and encode data dimensions accordingly. Designs should also follow principles like expressing only the facts in the data set and maintaining consistency. Overall, the document aims to explain how understanding human visual cognition can help create visualizations that facilitate insight from data.
This document introduces Google Chart Tools, which allows users to create interactive charts and maps from various data sources. It has several advantages, including customization of charts to fit websites, cross-browser compatibility using HTML5/SVG, and the ability to connect to dynamic real-time data. The tool includes a library of chart types that can be customized and populated with data from JavaScript data tables. Charts are created by loading libraries, populating data tables, customizing options, and drawing the chart. Various chart types are described, including area, bar, gauge, geo, table, tree, combo, line, scatter, candlestick, and organizational charts. Examples of coding charts from Google Spreadsheets and custom data are provided.
This document provides guidance on effective meeting facilitation. It discusses establishing clear desired outcomes, creating an agenda, setting ground rules, conducting the meeting through opening, content and closing sections, and following up after the meeting through publishing minutes and ensuring progress on action items. The goal is to have meetings that are essential, focused, established, collaborative, time-phased, initiative-minded and valuable.
際際滷s to a two day workshop about hosting meetings and large events for communities and organisations. It\'s aimed at participant participation , experience and dialogue orientated.
Jenny Cham is a lead user experience architect at EMBL-EBI who facilitates workshops using techniques like gamestorming. Effective facilitation includes giving clear objectives and time boundaries, ensuring participants understand the task, and promoting discussion. Facilitators should involve all participants, ask questions to clarify outcomes, and reflect participants' ideas back to the group rather than providing their own answers. Proper facilitation requires suitable workshop spaces, healthy snacks, and good logistical support.
This document provides guidance on facilitating effective meetings. It discusses basic facilitation skills like making participants comfortable, encouraging participation, and guiding the group. It also covers facilitating the opening, discussions/decisions, and conclusion of a meeting. Challenges that may arise are addressed, such as side conversations or an inability to reach consensus. The overall document aims to teach facilitators how to properly structure and manage a meeting to achieve objectives and make quality decisions.
This document outlines 16 process tools for effective meeting facilitation:
1. Use a participative approach to set goals and ensure all voices are heard.
2. Uncover potential issues and conflicts with yes or no questions.
3. Accumulate potential ideas from the group, remembering that no ideas are bad at this stage.
4. Ensure all sides get a fair hearing to reduce tension in conflicts.
In its first 25 years there have been many definitions of 'Lean,' typically centered around cost reduction or tool/technical in nature. But the idea of "Humans striving to better flow value to a customer" is a mindset that should perhaps underlie all of them, and may be a better place to start our thinking.
The document outlines best and worst practices for facilitators. The best practices include carefully assessing member needs, treating participants equally, working to stay neutral, using a wide range of process tools, creating an open and trusting atmosphere, listening intently, speaking in simple language, taking good notes, making members the center of attention, championing ideas not personally favored, and ending on an optimistic note with clear next steps. The worst practices include trying to be the center of attention, not addressing member concerns, failing to listen, losing track of ideas, being passive, putting people down, getting defensive, letting a few people dominate, pushing an irrelevant agenda, having no alternative approaches, letting discussions ramble without closure.
This document summarizes the findings of a 2013 research study on workforce trends and high performing organizations. Some key findings include:
1. Measures of trust, leadership, and collaboration rebounded significantly from low levels in 2012, especially in high performing companies.
2. Employee involvement and engagement increased dramatically, with nearly 60% of high performing companies reporting engaged, involved cultures.
3. Leaders in high performing companies were seen as more consistently modeling organizational values and walking the talk through predictable transparency.
4. Trust originates from leadership behaviors and a consistent tone at the top, which directly impacts employee engagement and retention.
The document provides guidance on effectively dealing with difficult situations that may arise during training sessions by outlining common mistakes facilitators make and recommending more effective responses. It discusses issues like domination by one participant, low participation, disagreements between participants, going off topic, and poor time management, and offers strategies for refocusing discussions, increasing involvement, and addressing conflicts constructively. The overall goal is for facilitators to take control of sessions in a way that keeps things informative yet fun for all individuals involved.
A collection of Improvement Kata / Coaching Kata PowerPoint slides (+ 5 short videos) for downloading. You can incorporate any of these slides in your own KATA training and presentations, and adjust them however you like. This 際際滷Share is not a presentation, but a set of slides that you can use for creating presentations.
This document discusses visual mapping in information visualization. It explains that visual mapping requires defining graphical elements and properties to explain how data relates. It summarizes Cleveland and McGill's research on ranking perceptual tasks and their findings that more accurate visual representations lead to better judgements. The document provides examples of different types of visual mappings like depictive graphics, symbolic graphics, bar charts, line charts and scatter plots to compare numbers, temporal variance, and correlations between variables.
Confessions of a former UCD devotee How I managed to kick the UCD habit and...Neil Turner
油
Repeat after me. "Thou shalt always consider the user above all others. Thou shalt centre thy design around user needs and seek user feedback at every pass".
User-centred design (UCD) is still very much the established dogma within the UX community. The idea that everything we do should be centred around the user. That user insights, feedback and participation should be sought wherever possible. But what if user-centred design is a false prophet? What if it's not really the answer to all our UX hopes and dreams?
In this talk originally delivered at UX Cambridge 2015 I will take you through my own story of UCD love and then disillusionment. Of how I went from a UCD evangelist and devotee to embracing a new dogma - lean UX. I will share with you what caused my change of heart and hopefully open your eyes to the limitations - and sometimes even dangers - of UCD. Come hear my tale and find out why I've not only come to embrace lean UX over UCD, but implore others to do the same.
Viktorija Trubaciute - Usability, Infographics & Open Government Datawud_tallinn
油
This document discusses infographics, data visualization, and their relationship to user experience (UX) processes. It notes that while infographics and data visualization involve telling stories with data, they do not always follow standard UX processes. The document explores why audiences seem to have an easier time learning about information from infographics compared to more technical UX topics. It also references open data and open data portals.
This document summarizes a study exploring how urban design professionals consider mobility within their design processes. The study observed design workshops where professionals worked on a hypothetical neighborhood design project. The workshops provided insights into how the professionals addressed mobility objectives and solutions. They found that mobility was both an internal and external constraint that helped structure the design process. Mobility solutions corresponded to existing research but were rarely identified as such. Mobility was addressed holistically to enhance livability. The study concluded the professionals' knowledge and practices for influencing mobility behaviors through land use design warrants further exploration to strengthen efforts to reduce greenhouse gas emissions from urban transportation.
This document summarizes key concepts from a lecture on information visualization. It defines information visualization as "the use of computer-supported, interactive, visual representations of abstract data to amplify cognition." It discusses several principles of information visualization, including overview+detail, focus+context, brushing & linking, and generating insights. It also covers different types of visualization like scientific visualization, data graphics, infographics, and data art.
Visual Analytics - Makingn Sense of Big DataKai Xu
油
Visual analytics combines human cognition with machine computation to help make sense of big data through data visualization and analytics. Dr. Kai Xu's research focuses on developing visual analytic techniques, including the DIVA project which uses visual analytics and analytic provenance to help ground troops understand local social structures in human terrain analysis. The research aims to capture how users make sense of data through provenance and narrative to help with sensemaking and decision making when analyzing large, complex datasets.
Tomasz Bednarz is the director of the Expanded Perception and Interaction Centre and a team leader at CSIRO Data61. He is also the chair of SIGGRAPH Asia 2019, which will take place from November 17-20, 2019 in Brisbane, Australia. The document discusses hybrid analytics using both automated/statistical methods and visual analytics for data analysis. It provides examples of visualization research at the EPICentre including for genomics, drug discovery, massive networks, and more.
The presentation will provide an overview of the key forms of research that are frequently conducted to support the UX design process and how they are traditionally conducted. The presentation will then focus on two forms of UX research and the positive impact that moving these into the digital realm has on the quality, timing, and cost of the research as well as highlighting the challenges it brings.
NUX Leeds - 26/03/2015 - The Role of the Graphic Designer in UXD - Simon Jone...Northern User Experience
油
Simon shared his thoughts with NUX Leeds on March 26th 2015 on the role of the graphic designer in the UXD process. Simon's talk promoted and argued for an integration and synthesis of UXD and Graphic Design disciplines. The talk addressed various factors characteristic of a Graphic Designers experience and education that can support and enrich the UXD process.
Culture centered innovation and designDouglas Wang
油
This document discusses culture-centered innovation and design. It introduces Douglas Wang, an experienced UX designer and creator of a user-centered 3D interaction system. Wang is also a lecturer at the San Francisco Art Institute and visiting professor at the Shanghai Film Art Institute. The document notes that while technology creates new things, not all innovations are meaningful, and that culture provides the context for meaningful innovation and design. It briefly describes Wang's user-centered 3D system which incorporates physical controllers to allow users to easily map their real-world knowledge into the digital 3D experience.
Using mappings, affordances, constraints and signifiers in uxStefan Ivanov
油
The document discusses key concepts in user experience (UX) design including mappings, affordances, constraints, and signifiers. It provides examples and definitions of each concept. Mappings express the relationship between a control and the object it manipulates, including spatial, biological, and cultural mappings. Affordances refer to how an object's physical properties provide clues about its use. Constraints intentionally limit an object's usage through physical, semantic, logical or cultural restrictions. Signifiers are social cues that can be interpreted to convey meaning.
User Experience Design: The Past, The Present, The FutureCharbel Zeaiter
油
In our mostly true exploration of the history of UX and the current space we're in, we look to how UX Designers will be called upon in the future to create experiences that matter.
Data Visualisation Sara Miller McCune founded SAGEOllieShoresna
油
This document provides an overview and summary of the book "A Handbook for Data Driven Design" by Andy Kirk. It discusses how the book aims to challenge existing approaches to data visualization, increase awareness of techniques, equip readers with tactics for managing visualization projects, and inspire readers to improve their skills through practice. The intended audience is students, early career researchers, and professionals looking to enhance their data skills. The book assumes some basic numeracy and data experience but does not require prior design or technical expertise. It takes a process-oriented approach to help readers make effective decisions at each stage of a visualization project.
Data visualisation sara miller mc cune founded sageAISHA232980
油
This document provides an overview and summary of the book "A Handbook for Data Driven Design" by Andy Kirk. It summarizes that the book covers the foundations, hidden thinking, and developing design solutions for data visualization. It was published by SAGE Publications and written by Andy Kirk, an expert in data visualization based in the UK. The book aims to help readers learn about this complex subject and guide them through the process of designing effective data visualizations.
How should we measure & show online learning activity?studywbv
油
Tim O'Riordan presents ways to measure online learning. Traditional metrics like time spent and logins only capture usage, not learning itself. Frameworks like Bloom's Taxonomy, SOLO Taxonomy, and Community of Inquiry provide ways to analyze learning through levels like remember, understand, apply. O'Riordan applied these to rate comments in a MOOC and found correlations between frameworks. Visualizing analyses with analytics apps and dashboards could provide insights into online learning. More research is needed applying these methods across disciplines with multiple raters and machine learning.
EXPLORING AUDIO-TACTILE DESIGN APPROACHES IN CREATING A HOME-AWAY-FROM-HOME F...DamilareOG
油
This document is a thesis submitted by Ogunsanya Damilare Damisi to the Department of Architecture at the University of Lagos in partial fulfillment of the requirements for a Master's degree in Environmental Design. The thesis explores audio-tactile design approaches for creating accessible housing for visually impaired students at the University of Lagos. Through literature review and case studies of similar projects, the thesis examines challenges faced by visually impaired individuals and strategies for multi-sensory design. This informed the design of a proposed hostel for visually impaired students at the University of Lagos, with a focus on audio-tactile cues to aid wayfinding and accessibility.
This document provides an overview of user experience (UX), defining what it is, why it matters, and the UX process. It defines UX as how a person feels about using a system and explains that UX considers practical and meaningful aspects of human-computer interaction. The document dispels myths about UX only concerning appearances or being an add-on, explaining that UX is the blueprint that drives product direction. It outlines the roles involved in UX, the general UX process and deliverables, and recommends further resources for learning about UX.
Heres the PowerPoint presentation for your financial empowerment app, including visuals and demo screenshots. Download and review it, and let me know if you need any changes!
Adobe Photoshop 26.3 Crack with Activation key 2025 (AI Generated)resesa82772
油
Adobe Photoshop 2025 Crack is a new product that combines human creativity and artificial intelligence (AI) in a seamless manner. The field of digital design is rapidly changing. This most recent edition is full of cutting-edge features that improve the user experience
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Scaling Design Systems for Large Teams.pdfmsdelwarbd
油
際際滷 from an Online Session on 'Scaling Design Systems for Large Teams' organized by Designer Adda on Feb 22, 2025. In the session I have covered - What does scaling mean? When do we need to scale Design System and why? What are some of the challenges in the process of scaling?
This presentation, "SWOT Analysis for Design Students," provides a comprehensive guide to understanding and applying SWOT (Strengths, Weaknesses, Opportunities, Threats) analysis in the context of design entrepreneurship. It covers the fundamentals of SWOT, including definitions, examples, and actionable insights for designers, while also introducing Quantitative SWOT Analysis to assign numerical values for better prioritization. The presentation includes step-by-step instructions, a case study, and tools like Excel, Canva, and Lucidchart to assist in the process. Aimed at design students, it equips them with strategic planning skills essential for creating robust business plans, identifying market opportunities, and mitigating risks in the competitive design industry.
Design is more than just looks. Dedicated designers help drive conversions, build stronger brands, and improve user experiences to ultimately deliver a significant return on investment.
Increased Conversions:
94% of first impressions are design-related.
Companies with strong design deliver 32% higher revenue.
Enhanced Brand Perception:
75% of website visitors judge the credibility of a company based on their website design.
89% of users who've had a poor user experience tend to switch to a competitor website.
Improved User Experience (UX):
Companies that prioritize UX see a 25% increase in customer satisfaction.
88% of visitors will probably not re-visit a website if they've had a bad user experience.
Cost-Effectiveness:
Save on costs by getting the design right the first time. Post-release fixes can be 100 times more expensive.
90% of users say that clear visuals improve their understanding of a product.
Stronger Brand Identity:
77% of consumers say that the logo of a brand is an important component when they buy any product.
Consistent branding across all channels increases brand recognition by 36%.
Source: https://www.linearity.io/blog/ux-statistics/
to trust in the long run. This is where dedicated designers come in.
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Here are 10 ways hiring dedicated designers can drive growth and success to your business.
1. They craft a powerful visual identity
2. They champion user-centered design
3. They drive conversions and boost sales
4. They simplify complex information
5. They foster a culture of innovation
6. They streamline processes and enhance productivity
7. They build trust and credibility
8. They cultivate a positive work environment
9. They differentiate your brand
10. They drive measurable results
Many people make the mistake of considering dedicated designers as stylists. These skilled designers are not just stylists. They are strategic problem-solvers who can significantly impact your business's success. Want to unlock the full potential of your brand? To achieve sustainable growth why not hire a dedicated designer for your business?
https://www.virtualemployee.com/services/hire-dedicated-designers
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2. My name is Paula de Matos
I live in Cambridge, UK
I am an Independent
UX Analyst
I am South African and
Portuguese.
I have a special UX interest
in science, visualization
and agile.
3. My name is Jason Dykes
I live in Leicestershire, UK
I am an Professor of
Visualization at CITY Uni
I am a Geographer and a
Computer Scientist.
I am interested in using
visualization in a broad range
of domains - transport,
energy, ecology, geography,
intelligence analysis.
14. UX in Vis | Vis in UX
Old tools and spanners CC BY-NC Ian Britton
Editor's Notes
#6: We live in a world with an astounding amount of data. So much so that we have coined a term for it called Big Data.
I used to work for the European Bioinformatics Institute where big data generation was a fact of life. In fact this graph illustrates the cost of sequencing a whole genome. You can see that this is less than $10k and the graph on top illustrates the rate at which the cost of compute capacity is dropping. You can see from this graph that we are generating more data faster than we can compute it.
Big data is often defined as any collection of data sets so large that it is difficult to process using traditional data management tools.
This is where I got really interested in UX and also visualisation. In order to do something really useful with this data and gain some insight we need great visualisation.
#7:
Information Visualization is all about transforming data into meaningful pictures and using these to understand phenomena.
The meaningful bit involves people: how they work and what they do what they need to understand.
Creative combination of science, design and technology : changing needs, constraints, possibilities.
Where data has no inherent spatial structure ?
#9: We all know there is no clear-cut perfect generic UX process. That every project is different.
However if we abstract it we can think of the conventional UX iterative design methodology which is study, design, build and evaluate.
You are most likely very familiar with this. But what is different in visualisation design? After all you are designing an interactive system?
#10: Limited work has been published on the visualisation design process. This paper by Sedlmair outlines a design methodology based on assessing 21 designs.
Both Jason and myself have worked together and explored our own processes.
The precondition phase of learn, winnow and cast focus on preparing the visualisation researcher for the work, and finding synergistic collaborations with domain experts. Talk with many experts and select a few domain experts to work with.
Core looks at the more user researchy side. Discover is problem characterisation and abstraction, design incl data abstraction, visual encoding and interaction. Then implementation and deployment.
Analysis including reflection of the vis and also writing it up if you are an academic.
#11: Both Jason and myself are still exploring this and learning about these practices.
But from our own internal comparisons and based on papers we have read we have determined that there seem to be significant changes in the areas of study and evaluation.
The primary difference perhaps is the importance of the data. Data viz people spend a lot of time understanding and studying the data and the user. Whereas the focus in UX is perhaps primarily the user.
The data viz people try to bridge the gap between data and the user by offering iterative design solutions.
#12: Viz processes focus more deeply on the data.
Good viz understand that we are enabling new information by understanding and taking a deep dive into the data.
In most cases users do not really understand what is possible with the data.
So a good viz will incorporate good contextual research with a deep dive into the data
http://ivi.sagepub.com/content/8/3/153.abstract
1. show some designs that might apply (visualization ideation)
2. show something they know (their data, known design, familiarity / confidence)
3. help them find something they dont know (their data, new finding)
4. perhaps get them thinking about using their data in new ways (process change)
#13: Not easy to do evaluation with complexity.
For example, I have worked extensively in scientific domains and measuring scientific discovery is is difficult.
(vis and scientific UX apps)
Similarly in Vis measuring insight can be a difficult too in Vis. Heide Lam et al illustrate this brilliantly. Research 850 papers at major viz conferences and only 361 actually did some form of evaluation of the visualisation.
They found that the papers could be classified under 7 scenarios classified as either processes or visualisation. Their goal was to provide a methodology which would allow visualisers to focus on the goal of the visualisation and choose an appropriate method. Most of the methods outlined will be familiar to us Uxers such as observation, usability testing, controlled experiments
No time to go into details but its definatley an interesting read.
#14: Not enough UX is used in Vis sadly though the situation is improving. Jason here has experimented successfully with UX in vis.
They found that a scenario developed through contextual inquiry but supplemented with domain data and graphics is useful to geovis designers. Wireframe, paper and digital
prototypes enable successful communication between specialist and geovis domains when incorporating real and interesting data,
prompting exploratory behaviour and eliciting previously unconsidered requirements.
#15: As a UX community seeing the potential benefit of vis how can we communicate these benefits to our clients.
This is another tool in our toolbox that we should be harnessing.
* Intervention to stimulate ideas.
* Want to deliver insight and provide a useful experience.