This document discusses uses and gratifications theory, which focuses on what audiences get out of consuming media rather than how media affects people. It identifies four main categories of uses and gratifications: identity, education, entertainment, and social interaction. The document then analyzes how an audience would use and be gratified by a music video product. Specifically, it says the video would entertain through its storyline and catchy song. It would also allow identification with the featured artist. Additionally, the video aims to educate viewers about vulnerability to harm at all ages.