This document summarizes a microservices meetup hosted by @mosa_siru. Key points include:
1. @mosa_siru is an engineer at DeNA and CTO of Gunosy.
2. The meetup covered Gunosy's architecture with over 45 GitHub repositories, 30 stacks, 10 Go APIs, and 10 Python batch processes using AWS services like Kinesis, Lambda, SQS and API Gateway.
3. Challenges discussed were managing 30 microservices, ensuring API latency below 50ms across availability zones, and handling 10 requests per second with nginx load balancing across 20 servers.
Okinawa Open Days 2015 (2015年12月18日)の発表資料です。
"What is the ultimate protocol for online games?"
It's the presentation slides at Okinawa Open Days 2015 on Dec 18, 2015.
DeNA TechCon2019 How to implement live streaming client using UnityTakeyuki Ogura
?
ゲームエンジンはゲームクリエーター以外のクリエーターにとっても良い制作環境だと思います。スマホアプリから、配信者側のスマホ画面全体だけでなく、ユーザーに見せたいものを描いて直接スマホからライブ配信することができます。
いろんなものが常時ストリーミングになるかもしれない時代のアプリを考えつつゲームエンジンをライブ配信アプリ開発ツールとして再評価してみたいと思います。
I think the game engine is a good production environment for creators other than game creators. From the smartphone it is possible to draw not only the whole smartphone screen on the distributor side but also the live distribution directly from the smartphone, drawing what you want to show to the user.
I would like to reevaluate the game engine as a live distribution application development tool while thinking about the application of the era where various things may become constant streaming.
DeNA TechCon2019
https://techcon.dena.com/2019/
This document summarizes a microservices meetup hosted by @mosa_siru. Key points include:
1. @mosa_siru is an engineer at DeNA and CTO of Gunosy.
2. The meetup covered Gunosy's architecture with over 45 GitHub repositories, 30 stacks, 10 Go APIs, and 10 Python batch processes using AWS services like Kinesis, Lambda, SQS and API Gateway.
3. Challenges discussed were managing 30 microservices, ensuring API latency below 50ms across availability zones, and handling 10 requests per second with nginx load balancing across 20 servers.
Okinawa Open Days 2015 (2015年12月18日)の発表資料です。
"What is the ultimate protocol for online games?"
It's the presentation slides at Okinawa Open Days 2015 on Dec 18, 2015.
DeNA TechCon2019 How to implement live streaming client using UnityTakeyuki Ogura
?
ゲームエンジンはゲームクリエーター以外のクリエーターにとっても良い制作環境だと思います。スマホアプリから、配信者側のスマホ画面全体だけでなく、ユーザーに見せたいものを描いて直接スマホからライブ配信することができます。
いろんなものが常時ストリーミングになるかもしれない時代のアプリを考えつつゲームエンジンをライブ配信アプリ開発ツールとして再評価してみたいと思います。
I think the game engine is a good production environment for creators other than game creators. From the smartphone it is possible to draw not only the whole smartphone screen on the distributor side but also the live distribution directly from the smartphone, drawing what you want to show to the user.
I would like to reevaluate the game engine as a live distribution application development tool while thinking about the application of the era where various things may become constant streaming.
DeNA TechCon2019
https://techcon.dena.com/2019/