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What can we learn from
game analytics?
Hello


Osma Ahvenlampi, founder, Metrify.io





Formerly CTO of Sulake: Habbo Hotel
Analytics & monetization expert, advisor, consultant

Metrify does Operational Data Science


extracting continuous, automated value from business data
Analytics changed games forever


Games used to be almost completely unmonitored and analyzed once
released to the market




That, is, analysis done on them was desktop reverse engineering

Today, theyre among the most comprehensively analyzed products





Because they can be: fully digital, open platforms, online play
Because they have to be: free-to-play kills inefficient products

Play data shapes games through their lifetime
The four key metrics of free products


Acquisition: where, how & at what cost can new users be found



Retention: how many stay over a period of time



Engagement: how much time do people consume



Conversion: how often does all of the above lead to revenue

Without Engagement, this is referred to as the ARC metric
Retention beats Conversion


Every free product depends on repeat purchase



Nobody buys on the first engagement



High long-term retention provides more opportunity to convert



Optimizing near-term conversion has proved to be less effective
Why repeat purchase matters
One-time purchase Repeat purchases
Users
Free to paying conversion rate
Single purchase value
Monthly repeat customers
Six-month sales
Revenue increase

100油000油油油油

100油000油油油油

5%

5%

2.00 

2.00 

0%

10 %

10 000 

15 000 

-

50 %
Its really hard to predict retention


Except: an engaged user is more likely to return



How many return one day after



Whats happening when people return



1-7-30 day retention curve



Typically, 30 days is enough to form a habit.
Are the next 30 days similar to the first 30?
Re-investing for growth


Design for repeat purchase



Optimize for high engagement and retention



Learn to recognize who will engage and retain



Re-invest revenues to acquire more people likely to engage


Paid user acquisition



Viral spread, eg sharing



Community development



Further product development
Do not measure averages


Practically all human behavior is biased towards extremes


Standard normal distribution applies well to physical measures, not behavior



This is the same power law curve as in the Long Tail



Average is driven by the outliers, but doesnt represent them


Whats the behavior of the highest and lowest 25%, ie, Interquartile range
Retention is not the same as Churn


Churn = the % of users lost over a period, on average



Retention = the % of people of a certain cohort age who stay active

Not unreasonable to expect that Retention = 1 - Churn. Why is this wrong?
An active user is more likely to stay active than the average!
Churn vs retention, visualized
What should I measure?


Everything. Oh, is that not helpful?



Specific events during the experience



Frequency and periodicity of repeat events



As wide a set of different events as is feasible to gather



Clicks and other UI use is rarely meaningful, outside of UI optimization



What is the product meant to do?
How should I measure?


Event streams are semi-structured log files



Time, identifier, event, event-specific data, context data



Aim for dozens, if not hundreds of events per visit




Expect to combine multiple sources of data and build context




Big data: 20 MB per 1000 users per day

Complex data: event and source type specific processing logic

Timely feedback loops need near-realtime processes


Streaming data infrastructures
Okay, Ive measured. What now?


Dashboards are Step 0. Whats happening?



Ability to drill down: Who, where, why is that happening?



Act on findings


Customer contact



Product changes



Feedback loops: Did anything change?



Testing: A/B, multivariate, pilot groups



Segmented and personalized experience
Recap


Data is essential in managing complex products



Understand key principles. Avoid averages.



Youre in the driver seat. Even real-time data is mostly a backwards mirror.



Use data to validate assumptions, confirm results, (dis)prove hypotheses



Data does not replace a product vision or design intent



Data Science is a specialist skill
Thank you!
Osma Ahvenlampi
osma@metrify.io
www.metrify.io
twitter.com/metrify
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What can media learn from game analytics

  • 1. What can we learn from game analytics?
  • 2. Hello Osma Ahvenlampi, founder, Metrify.io Formerly CTO of Sulake: Habbo Hotel Analytics & monetization expert, advisor, consultant Metrify does Operational Data Science extracting continuous, automated value from business data
  • 3. Analytics changed games forever Games used to be almost completely unmonitored and analyzed once released to the market That, is, analysis done on them was desktop reverse engineering Today, theyre among the most comprehensively analyzed products Because they can be: fully digital, open platforms, online play Because they have to be: free-to-play kills inefficient products Play data shapes games through their lifetime
  • 4. The four key metrics of free products Acquisition: where, how & at what cost can new users be found Retention: how many stay over a period of time Engagement: how much time do people consume Conversion: how often does all of the above lead to revenue Without Engagement, this is referred to as the ARC metric
  • 5. Retention beats Conversion Every free product depends on repeat purchase Nobody buys on the first engagement High long-term retention provides more opportunity to convert Optimizing near-term conversion has proved to be less effective
  • 6. Why repeat purchase matters One-time purchase Repeat purchases Users Free to paying conversion rate Single purchase value Monthly repeat customers Six-month sales Revenue increase 100油000油油油油 100油000油油油油 5% 5% 2.00 2.00 0% 10 % 10 000 15 000 - 50 %
  • 7. Its really hard to predict retention Except: an engaged user is more likely to return How many return one day after Whats happening when people return 1-7-30 day retention curve Typically, 30 days is enough to form a habit. Are the next 30 days similar to the first 30?
  • 8. Re-investing for growth Design for repeat purchase Optimize for high engagement and retention Learn to recognize who will engage and retain Re-invest revenues to acquire more people likely to engage Paid user acquisition Viral spread, eg sharing Community development Further product development
  • 9. Do not measure averages Practically all human behavior is biased towards extremes Standard normal distribution applies well to physical measures, not behavior This is the same power law curve as in the Long Tail Average is driven by the outliers, but doesnt represent them Whats the behavior of the highest and lowest 25%, ie, Interquartile range
  • 10. Retention is not the same as Churn Churn = the % of users lost over a period, on average Retention = the % of people of a certain cohort age who stay active Not unreasonable to expect that Retention = 1 - Churn. Why is this wrong? An active user is more likely to stay active than the average!
  • 11. Churn vs retention, visualized
  • 12. What should I measure? Everything. Oh, is that not helpful? Specific events during the experience Frequency and periodicity of repeat events As wide a set of different events as is feasible to gather Clicks and other UI use is rarely meaningful, outside of UI optimization What is the product meant to do?
  • 13. How should I measure? Event streams are semi-structured log files Time, identifier, event, event-specific data, context data Aim for dozens, if not hundreds of events per visit Expect to combine multiple sources of data and build context Big data: 20 MB per 1000 users per day Complex data: event and source type specific processing logic Timely feedback loops need near-realtime processes Streaming data infrastructures
  • 14. Okay, Ive measured. What now? Dashboards are Step 0. Whats happening? Ability to drill down: Who, where, why is that happening? Act on findings Customer contact Product changes Feedback loops: Did anything change? Testing: A/B, multivariate, pilot groups Segmented and personalized experience
  • 15. Recap Data is essential in managing complex products Understand key principles. Avoid averages. Youre in the driver seat. Even real-time data is mostly a backwards mirror. Use data to validate assumptions, confirm results, (dis)prove hypotheses Data does not replace a product vision or design intent Data Science is a specialist skill