James Kane: Beyond Check Ins: Narrative, Community And Gameplay ... And How We Got It All Wrong
http://youtu.be/glommJMf6sY
We've been working on location-based games since mid-2008. In early 2009 we launched The Hidden Park, a game designed to get parents and children out in their local parks exploring a world augmented with magical creatures. The experience was great fun, but it scaled poorly and we failed to build a sustainable commercial model around it. In this session we will share our lessons and explain the approach in our next title, Market Garden.
James Kane: Beyond Check Ins: Narrative, Community And Gameplay ... And How We Got It All Wrong
http://youtu.be/glommJMf6sY
We've been working on location-based games since mid-2008. In early 2009 we launched The Hidden Park, a game designed to get parents and children out in their local parks exploring a world augmented with magical creatures. The experience was great fun, but it scaled poorly and we failed to build a sustainable commercial model around it. In this session we will share our lessons and explain the approach in our next title, Market Garden.
Emiland did something and we are about to find out how. When creating a resume, you can be creative by breaking it down into a story or timeline by addressing four aspects. The resume should end with contact information.
Dominik Stampfl: Changing The Game Of Mobility
http://youtu.be/JGMpUv9ro-Y
In the future when we have autonomous vehicles on the road and we are able to enjoy being a passenger, we will have a chance to have an active and enjoyable relationship with the vehicle. We now have the chance to examine these two issues and apply enjoyment and games to them to possibly improve mobility.
Yubichiz - a new map experience on smartphone / tablet interfaceTaro Kawai
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Yubichiza is a map application designed specifically for tablets. It allows users to tap text labels on a map to obtain more details about points of interest. Labels include not just POIs but also rivers, mountains, and roads. The application stores application status like the viewing position and zoom level locally using localStorage to behave more like a native application when switching between apps or restarting. It also includes features like measuring distances by tracing on the map and integrating local search results. The interface is designed to accommodate interactions using fingers rather than a cursor.
Annabel Astbury: Music Makers And Dreamers Of Dreams: Making Change In Digital Education
http://youtu.be/uVi9ipoDW-Q
The great challenge of digital education is meeting the needs of students who have grown up in the digital era, and the expectations of teachers and parents who haven't. In this session Annabel Astbury will talk about her experience with building an 'education portal' for the ABC and share her thoughts, observations and aspirations for the days ahead.
The document compares incapacitation and boot camps for juvenile offenders. It provides statistics showing that boot camps have high recidivism rates, with only 8% of graduates staying arrest-free, and do not save money with the programs costing $1.2 billion annually. While these programs have some advantages, the document concludes that the disadvantages outweigh the benefits.
Stephanie Niu created two versions of a digital art project attempting to recreate a dream landscape. Version 1 used imagery like a flag, Viking ship, and ruins to represent a lost civilization. Version 2 took a more abstract, impressionist approach using strong colors and torn paper to depict two parallel worlds. Niu's artist statements explained the themes of past, transition, and parallel worlds in her works.
This document provides an introduction and overview of GPRS and EDGE networks. It discusses the services, architecture, mobility and session management, and radio resource management of GPRS. It introduces GPRS as extending packet transfer to mobile stations, reusing the BSS architecture while introducing a new core network and theoretical maximum speeds of around 170 kbps. It outlines various information, communication, productivity, entertainment, and lifestyle services that GPRS enables and the concept of quality of service classes including examples for FTP and video streaming.
This document promotes a book called "BOLD" that provides advice on standing out and getting hired after college graduation. It discusses challenges recent graduates face in a tough job market and recommends branding yourself, having a plan of attack, using creativity, and making human connections to land that first job. The book is available for purchase and the author provides tips on their website and social media accounts.
Hamish Curry: The playful library cocktail: Libraries shaken but not stirred
http://youtu.be/5hl-q2pgiJQ
Libraries around the world are exploring initiatives that use both passive and proactive measures to encourage playfulness. As public services and spaces, they offer incredible potential to to engage the community in experiencing information in new ways, as well as highlighting the power of games to support social inclusion. While offering a range of possibilities, this presentation will also highlight the various activities and offerings of the State Library of Victoria, around games, collaborative play, and how it is linking communities.
Keita Takahashi is a game director, visual designer, planner, and costume character actor whose works radiate the positive power of play. Keita was the director of the landmark video games Katamari Damacy (PS2) and Noby Noby Boy (PS3 and iOS) and has worked on planning playgrounds e.g. for the city of Nottingham, UK. He is currently working on the Online game Glitch with Tiny Speck in Vancouver, BC. His imagination and ability to realize something wholly unique and and game-changing stands out in the history of games.
Jens M. Stober: Behind The Games "Frontiers -- You've Reached Fortress Europe" And "1378(km)"
http://youtu.be/-vroFdMCEYA
Two approaches to generate interest as well as providing facts about "critical" topics while playing. The development process of the games will be presented. "Frontiers" is produced by the Austrian artist group "gold extra". The game "1378(km)" is an adaption of Frontiers about the inner German border situation in the year 1976 and is produced by Jens M. Stober. Both games are multiplayer modifications and deal with the topic of refugees in different eras.
The document discusses a play jam focused on tying knots related to sailing. It mentions mermaids, sailors, and two types of knots - the bow line and garrick bend. It poses discussion questions about enjoying tying knots, how knot tying could contribute to a game, whether collaboration is fun and examples, how knot tying could be scored, different types of goals, and invites other suggestions.
David Smith: Praxis - A step forward in learning games
http://youtu.be/CppIYs5i948
Praxis is an educational adventure game with RPG elements. The game aims to assist with learning science whilst analysing student actions to create a picture of how well they understand certain concepts. In this presentation David will discuss the processes that we went through in developing the game, how making a game educational differs from making a non-educational game, the common pitfalls (the majority of which we managed to avoid), and how integrating information allows for improvement of the game experience in addition to changed teacher practice.
Dan Donahoo: Future Tools For Future Games: Digital Play Beyond Screens
http://youtu.be/curBWbG-dkM
This presentation explores how the emergence of the internet of things allows us to design and create digital games that turn our schools, our cities and physical spaces into digital play environment. Daniel does this through demonstrating different ways digital tools have been used to create serious transmedia, educational and community building games and play spaces.