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mind of N
mind of N
Workshop @ TGP 2018
Play to become a better decision-maker
mind of N
Outline
1. Pre-Interaction (Intro) (5 Minutes)
2. Interaction (Games) (25 Minutes)
3. Post-Interaction (10 Minutes)
4. Discussion (5 Minutes)
mind of N
Introduction
Why do people tend not to take better decisions?
What role do biases play in everyones life in their
daily interactions?
How can serious play make people aware of the
biases they are affected with?
mind of N
Detecting Biases using Games
Status Quo Bias using a Specialized Basketball Game
Confirmation Bias using Scenario-Based Questions
Anchoring Bias using Spin of a Wheel of Fortune
mind of N
Post-Game Session
Communicating the results of the interaction with
the players
Interpretation of the results
Story-telling sessions to better understand the
results of the game and the relevant biases
mind of N
Discussion
Tools to better understand and debias their own
behavior
Specific inputs on behavioral changes by being
aware of their own biases
Takeaways for the audience in the form of handy
flashcards
Access to mind of N digital games
Ad

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mind of N - Play to become a better decision maker

  • 1. mind of N mind of N Workshop @ TGP 2018 Play to become a better decision-maker
  • 2. mind of N Outline 1. Pre-Interaction (Intro) (5 Minutes) 2. Interaction (Games) (25 Minutes) 3. Post-Interaction (10 Minutes) 4. Discussion (5 Minutes)
  • 3. mind of N Introduction Why do people tend not to take better decisions? What role do biases play in everyones life in their daily interactions? How can serious play make people aware of the biases they are affected with?
  • 4. mind of N Detecting Biases using Games Status Quo Bias using a Specialized Basketball Game Confirmation Bias using Scenario-Based Questions Anchoring Bias using Spin of a Wheel of Fortune
  • 5. mind of N Post-Game Session Communicating the results of the interaction with the players Interpretation of the results Story-telling sessions to better understand the results of the game and the relevant biases
  • 6. mind of N Discussion Tools to better understand and debias their own behavior Specific inputs on behavioral changes by being aware of their own biases Takeaways for the audience in the form of handy flashcards Access to mind of N digital games