QIQB(大阪大学先導的学際研究機構量子情報?量子生命研究部門)セミナー でのスライドを加筆したもの。量子コンピュータを用いた量子化学計算の現在の状況と展望を述べた.
伝統的なゲート式位相推定による方法とvariational eigen solverによるものと2つ。ごく最近虚時間発展法の実装もされており、それは別スライドで概観した。
The document discusses a proposed method for detecting and estimating the position and orientation of deformed AR markers using machine learning. Specifically, it uses SSD to detect AR markers in images and an augmented autoencoder (AAE) to remove deformation from markers and estimate orientation based on latent variables obtained during this process. The method was evaluated on its ability to detect markers at different distances and degrees of deformation, showing improved performance over existing methods. Estimated orientation accuracy was within 2-3 degrees on average.
Normal mapping is a technique used in 3D computer graphics to add detail to 3D models without increasing the number of polygons. It works by encoding normal vector information for light calculation into RGB texture maps. This allows more detailed surface shapes and lighting than would be possible with just the base polygon mesh. The technique was introduced in the late 1990s and became widely used in video games starting in the early 2000s as hardware accelerated shaders became available, enabling real-time normal mapping rendering. It provides a good quality to performance ratio for complex surface details.
QIQB(大阪大学先導的学際研究機構量子情報?量子生命研究部門)セミナー でのスライドを加筆したもの。量子コンピュータを用いた量子化学計算の現在の状況と展望を述べた.
伝統的なゲート式位相推定による方法とvariational eigen solverによるものと2つ。ごく最近虚時間発展法の実装もされており、それは別スライドで概観した。
The document discusses a proposed method for detecting and estimating the position and orientation of deformed AR markers using machine learning. Specifically, it uses SSD to detect AR markers in images and an augmented autoencoder (AAE) to remove deformation from markers and estimate orientation based on latent variables obtained during this process. The method was evaluated on its ability to detect markers at different distances and degrees of deformation, showing improved performance over existing methods. Estimated orientation accuracy was within 2-3 degrees on average.
Normal mapping is a technique used in 3D computer graphics to add detail to 3D models without increasing the number of polygons. It works by encoding normal vector information for light calculation into RGB texture maps. This allows more detailed surface shapes and lighting than would be possible with just the base polygon mesh. The technique was introduced in the late 1990s and became widely used in video games starting in the early 2000s as hardware accelerated shaders became available, enabling real-time normal mapping rendering. It provides a good quality to performance ratio for complex surface details.