There are several myths about how social networks make money. In reality, many social networks are profitable through various revenue streams like advertising, selling digital goods, charging for premium memberships and services. While some networks have yet to make money, the opportunities for generating revenue from social networks are substantial and include areas like mobile applications, games, location-based services, e-commerce and enterprise solutions. A thriving ecosystem of supporting businesses is also emerging around social networks.
2007 06 07 Les Usages Et Les Outils Du Web 2.0 Au Service De La Formation Et ...novantura
油
Le support de pr辿sentation de ma conf辿rence la Cit辿 des Sciences et de l'Industrie. Paris, le 7 juin 2007, pour le compte du FFFOD
A cette pr辿sentation est associ辿e une navigation sur les sites p辿dagogiques web 2.0, votre disposition sur demande
How do we prioritize our product backlog in Hygger.io?Alexander Sergeev
油
In this presentation, I share how we prioritize our backlog while developing Hygger. The process consists of the following blocks:
1) we formulate goals
2) then choose the metrics to track the movement towards these goals
3) we collect ideas from different sources
4) organize them into a clear structure
5) prioritize ideas using Lean Prioritization (or Value/Cost or Value/Effort)
6) do features scoring
7) write tasks for the features
And that's it! The features can be taken to work as needed.
The document discusses three rules for designing elegant interfaces and describes applying them to redesign an interface to make it more elegant. It explains that the interface will be redrawn in a vector format, some details may be lost but this is not expected to significantly impact the experience. The goal is to follow the three rules of interface design to improve elegance.
The document discusses the use of grids in design. It provides a brief history of grids from early ornamental designs to modern rational designs influenced by machines and standardization. The document then discusses how to build a grid for a specific design problem involving a 1024x768 screen size and big advertisement units. It demonstrates going through multiple attempts to define an appropriate grid, including rounding advertisement column widths, extrapolating unit sizes, and consolidating units into columns. The optimal solution presented uses a 14-unit grid with 62 pixel units to allow for flexible layout of content while accommodating advertisements.
DHTML combines HTML, JavaScript, and CSS to enable dynamic content and interactivity beyond traditional HTML. It allows for animation, drag and drop, and style changes to interface elements. However, support is inconsistent across browsers. Logic and data are delivered to the browser with each page load, increasing server loads and requiring full page reloads. Common UI features can also be difficult to implement with DHTML.
There are several myths about how social networks make money. In reality, many social networks are profitable through various revenue streams like advertising, selling digital goods, charging for premium memberships and services. While some networks have yet to make money, the opportunities for generating revenue from social networks are substantial and include areas like mobile applications, games, location-based services, e-commerce and enterprise solutions. A thriving ecosystem of supporting businesses is also emerging around social networks.
2007 06 07 Les Usages Et Les Outils Du Web 2.0 Au Service De La Formation Et ...novantura
油
Le support de pr辿sentation de ma conf辿rence la Cit辿 des Sciences et de l'Industrie. Paris, le 7 juin 2007, pour le compte du FFFOD
A cette pr辿sentation est associ辿e une navigation sur les sites p辿dagogiques web 2.0, votre disposition sur demande
How do we prioritize our product backlog in Hygger.io?Alexander Sergeev
油
In this presentation, I share how we prioritize our backlog while developing Hygger. The process consists of the following blocks:
1) we formulate goals
2) then choose the metrics to track the movement towards these goals
3) we collect ideas from different sources
4) organize them into a clear structure
5) prioritize ideas using Lean Prioritization (or Value/Cost or Value/Effort)
6) do features scoring
7) write tasks for the features
And that's it! The features can be taken to work as needed.
The document discusses three rules for designing elegant interfaces and describes applying them to redesign an interface to make it more elegant. It explains that the interface will be redrawn in a vector format, some details may be lost but this is not expected to significantly impact the experience. The goal is to follow the three rules of interface design to improve elegance.
The document discusses the use of grids in design. It provides a brief history of grids from early ornamental designs to modern rational designs influenced by machines and standardization. The document then discusses how to build a grid for a specific design problem involving a 1024x768 screen size and big advertisement units. It demonstrates going through multiple attempts to define an appropriate grid, including rounding advertisement column widths, extrapolating unit sizes, and consolidating units into columns. The optimal solution presented uses a 14-unit grid with 62 pixel units to allow for flexible layout of content while accommodating advertisements.
DHTML combines HTML, JavaScript, and CSS to enable dynamic content and interactivity beyond traditional HTML. It allows for animation, drag and drop, and style changes to interface elements. However, support is inconsistent across browsers. Logic and data are delivered to the browser with each page load, increasing server loads and requiring full page reloads. Common UI features can also be difficult to implement with DHTML.