The document discusses splash screen design for mobile apps. A splash screen displays for approximately 5 seconds when an app opens, allowing the app to initialize resources. Effective splash screen design incorporates unique textures, reflections, vibrant colors, eye-catching logos or text, and intriguing backgrounds. Several examples are provided of splash screen designs that communicate an app's purpose through simplicity, graphics, imagery, or mood.
This document provides an overview of the week 6 lecture on integrated media research planning and practice focusing on personas. It begins with an introduction to the topic and outlines the agenda for the day's lecture and workshop. The lecture then defines what a persona is and discusses how personas can be used to focus research, build empathy, encourage consensus, create efficiency and lead to better decisions. It explains how personas are developed through qualitative research methods like interviews and surveys. The document provides guidance on how to create personas by choosing representative users, identifying their goals, roles and tasks, and then writing up the persona profile. It also discusses how to create "nudies" or persona sketches and how personas can be used in various stages of the design process
1. The document discusses integrated media research planning and methods, including interpretation methods like affinity diagrams.
2. It explains the affinity diagram process, which involves gathering notes from interpretation, identifying related notes, and grouping them into "blue labels", then grouping blue labels into "pink labels" and pink labels into high-level "green labels".
3. The document provides steps for building an affinity diagram, including preparing notes, adding labels, and reorganizing the diagram to incorporate new findings.
The document summarizes the topics to be covered in week 2 of an expressive web application design course, including:
- Flex (30 minutes) - Conditions and uses of Flex, how it works with HTML, and comparisons to desktop clients and Flash.
- HTML5 (20 minutes) - Best demos of HTML5, what it is, its history and evolution, semantic markup additions, and API's.
- Web Design Basics (30 minutes) - Information architecture, interface/navigation design with examples, free design tools, and templates. Students are asked to decide what to design for next week.
The document outlines a semester schedule for an interactive 3D imaging class, listing the date, topic, contents, and textbook for each of the 15 weekly classes, which cover topics like interactive trends, user interactions, service design, and planning, designing, and creating interactive 3D images.
This document outlines the schedule and goals for an interactive service design class. The class will cover four parts: discover, define, develop, and deliver. It will help students understand service design methodologies, observe users to develop new service ideas, and design prototypes. The goals are for students to explore service cases, learn methods, generate ideas through observations, design new services, and complete feasible interactive prototypes. Today's goals are to define service design, understand why students joined, and form diverse groups for future presentations. Keywords and techniques are also introduced, like discovering user needs and creating empathic service experiences.
3. Today We Are Going To Cover..
1. Class Introduction
2. Terms Defining
3. Ice Braking
4. Q& A
Expressive Web Application Design | WEEK 1 : Introduction
6. 1. Class Introduction
003. METHODOLOGY
Design Design RIA
Web Application Design Design Creativity
Practice Graphic User Interface
UI & Programming Interactive Programming
Understanding What is RIA
User & Environment Who is User
Expressive Web Application Design | WEEK 1 : Introduction
7. 1. Class Introduction
003. METHODOLOGY
Class 1/4
Understanding
Class 2/4 (~Mid Term)
Web Design (HTML5/CSS3)
Class 3/4~4/4 (~Final)
Web App Design (Flex)
Expressive Web Application Design | WEEK 1 : Introduction
8. 1. Class Introduction
004. WEEKLY SCHEDULE
Introduction Course Description
1
Ice Braking What is RIA?
What is happening in Web development field? Issues and Topi
2 RIA and HTML5
cs : Discussion Class
3 Web UX Wire-frame and information design
4 Web Platform Ready made web design tools
New UI design features in HTML
5 HTML5 & CSS(1)
- Animation
New UI design features in HTML
6 HTML5 & CSS(2)
- Transition, Gradients, Fonts, ETC.
New UI design features in HTML
7 HTML5 & CSS(3)
- Media
8 Mid Term Web Site Design with HTML5 & CSS
9 Mid Term Refine Discussion Class with mid term exam
10 Flex Basics(1) Work flow and development environment
11 Flex Basics(1) Basic Languages and final project planning
Flex Component & Flex layout Design
12
Layout Flex UI Components
13 Flex UX (1) Graphic Skin & Cursor for UX Design
14 Flex UX Transition & Filter, Motion for UX Design
15 Final Exam Final Flex Web site
Expressive Web Application Design | WEEK 1 : Introduction