The document discusses various topics related to video game localization. It describes Bioware's localization of large role-playing games like Mass Effect which involved translating hundreds of thousands of words. It also discusses Electronic Arts' use of on-the-fly player messaging and localization standards at Sony Online Entertainment. Additional sections cover localization for new markets like Spain and Asia and localization methods for Japanese games. A case study examines Sony Computer Entertainment's localization of the Buzz! trivia game franchise.
The document discusses various topics related to video game localization. It describes Bioware's localization of large role-playing games like Mass Effect which involved translating hundreds of thousands of words. It also discusses Electronic Arts' use of on-the-fly player messaging and localization standards at Sony Online Entertainment. Additional sections cover localization for new markets like Spain and Asia and localization methods for Japanese games. A case study examines Sony Computer Entertainment's localization of the Buzz! trivia game franchise.