ºÝºÝߣshows by User: LondonGamesConference / http://www.slideshare.net/images/logo.gif ºÝºÝߣshows by User: LondonGamesConference / Wed, 04 Dec 2013 10:14:03 GMT ºÝºÝߣShare feed for ºÝºÝߣshows by User: LondonGamesConference Building the perpetual franchise - David Reid, CCP /slideshow/building-the-perpetual-franchise-david-reid-ccp/28888978 ccp20david20lgc202013201-131204101403-phpapp01
ºÝºÝߣs from David Reid's talk at November 2013's London Games Conference. David Reid, CMO at CCP Games, the Icelandic developer behind Eve Online, will share the secrets of how they’ve kept the Eve Universe growing and thriving for more than ten years. CCP’s business strategy is to build communities through the creation of virtual worlds that elicit personal experiences more meaningful than real life.]]>

ºÝºÝߣs from David Reid's talk at November 2013's London Games Conference. David Reid, CMO at CCP Games, the Icelandic developer behind Eve Online, will share the secrets of how they’ve kept the Eve Universe growing and thriving for more than ten years. CCP’s business strategy is to build communities through the creation of virtual worlds that elicit personal experiences more meaningful than real life.]]>
Wed, 04 Dec 2013 10:14:03 GMT /slideshow/building-the-perpetual-franchise-david-reid-ccp/28888978 LondonGamesConference@slideshare.net(LondonGamesConference) Building the perpetual franchise - David Reid, CCP LondonGamesConference ºÝºÝߣs from David Reid's talk at November 2013's London Games Conference. David Reid, CMO at CCP Games, the Icelandic developer behind Eve Online, will share the secrets of how they’ve kept the Eve Universe growing and thriving for more than ten years. CCP’s business strategy is to build communities through the creation of virtual worlds that elicit personal experiences more meaningful than real life. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/ccp20david20lgc202013201-131204101403-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> ºÝºÝߣs from David Reid&#39;s talk at November 2013&#39;s London Games Conference. David Reid, CMO at CCP Games, the Icelandic developer behind Eve Online, will share the secrets of how they’ve kept the Eve Universe growing and thriving for more than ten years. CCP’s business strategy is to build communities through the creation of virtual worlds that elicit personal experiences more meaningful than real life.
Building the perpetual franchise - David Reid, CCP from LondonGamesConference
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Google and games - Toby Dawson, Google /slideshow/google-and-games-toby-dawson-google/28888833 googlegamingmonetisationpresentation-toby13-131204101124-phpapp02
ºÝºÝߣs from Toby Dawson's talk at November 2013's London Games Conference. Toby Dawson, Media, Mobile & Platforms, Head of New Business Development, delivers a single snapshot of all the ways the Google ecosystem touches the games market and the opportunities it presents for the games industry]]>

ºÝºÝߣs from Toby Dawson's talk at November 2013's London Games Conference. Toby Dawson, Media, Mobile & Platforms, Head of New Business Development, delivers a single snapshot of all the ways the Google ecosystem touches the games market and the opportunities it presents for the games industry]]>
Wed, 04 Dec 2013 10:11:24 GMT /slideshow/google-and-games-toby-dawson-google/28888833 LondonGamesConference@slideshare.net(LondonGamesConference) Google and games - Toby Dawson, Google LondonGamesConference ºÝºÝߣs from Toby Dawson's talk at November 2013's London Games Conference. Toby Dawson, Media, Mobile & Platforms, Head of New Business Development, delivers a single snapshot of all the ways the Google ecosystem touches the games market and the opportunities it presents for the games industry <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/googlegamingmonetisationpresentation-toby13-131204101124-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> ºÝºÝߣs from Toby Dawson&#39;s talk at November 2013&#39;s London Games Conference. Toby Dawson, Media, Mobile &amp; Platforms, Head of New Business Development, delivers a single snapshot of all the ways the Google ecosystem touches the games market and the opportunities it presents for the games industry
Google and games - Toby Dawson, Google from LondonGamesConference
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The challenges of quality assurance for a constantly changing product - Erik Hittenhausen, Testronic. /slideshow/the-challenges-of-quality-assurance-for-a-constantly-changing-product-erik-hittenhausen-testronic/28888770 lgcv2-131204100946-phpapp02
ºÝºÝߣs from Erik Hittenhausen's talk at November 2013's London Games Conference. Today, many of the most popular global franchises continually evolve rather than relying on a day one ship. The advance of digital games and DLC has meant that it is now more important than ever that quality of a product and subsequent updates remain consistent]]>

ºÝºÝߣs from Erik Hittenhausen's talk at November 2013's London Games Conference. Today, many of the most popular global franchises continually evolve rather than relying on a day one ship. The advance of digital games and DLC has meant that it is now more important than ever that quality of a product and subsequent updates remain consistent]]>
Wed, 04 Dec 2013 10:09:46 GMT /slideshow/the-challenges-of-quality-assurance-for-a-constantly-changing-product-erik-hittenhausen-testronic/28888770 LondonGamesConference@slideshare.net(LondonGamesConference) The challenges of quality assurance for a constantly changing product - Erik Hittenhausen, Testronic. LondonGamesConference ºÝºÝߣs from Erik Hittenhausen's talk at November 2013's London Games Conference. Today, many of the most popular global franchises continually evolve rather than relying on a day one ship. The advance of digital games and DLC has meant that it is now more important than ever that quality of a product and subsequent updates remain consistent <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/lgcv2-131204100946-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> ºÝºÝߣs from Erik Hittenhausen&#39;s talk at November 2013&#39;s London Games Conference. Today, many of the most popular global franchises continually evolve rather than relying on a day one ship. The advance of digital games and DLC has meant that it is now more important than ever that quality of a product and subsequent updates remain consistent
The challenges of quality assurance for a constantly changing product - Erik Hittenhausen, Testronic. from LondonGamesConference
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Making the cut - Roberta Lucca, Bossa /slideshow/rl-bossa-presentation-lgc-nov13-v3/28888630 rl-bossapresentation-lgc-nov13-v3-131204100544-phpapp01
ºÝºÝߣs from Roberta Lucca's keynote at November 2013's London Games Conference. Roberta Lucca, CMO and co-founder at Bossa Studios explains how her studio created hit game Surgeon Simulator by doing things differently. Over a million YouTube uploads, over a hundred million views and six-figure sales. ]]>

ºÝºÝߣs from Roberta Lucca's keynote at November 2013's London Games Conference. Roberta Lucca, CMO and co-founder at Bossa Studios explains how her studio created hit game Surgeon Simulator by doing things differently. Over a million YouTube uploads, over a hundred million views and six-figure sales. ]]>
Wed, 04 Dec 2013 10:05:44 GMT /slideshow/rl-bossa-presentation-lgc-nov13-v3/28888630 LondonGamesConference@slideshare.net(LondonGamesConference) Making the cut - Roberta Lucca, Bossa LondonGamesConference ºÝºÝߣs from Roberta Lucca's keynote at November 2013's London Games Conference. Roberta Lucca, CMO and co-founder at Bossa Studios explains how her studio created hit game Surgeon Simulator by doing things differently. Over a million YouTube uploads, over a hundred million views and six-figure sales. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/rl-bossapresentation-lgc-nov13-v3-131204100544-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> ºÝºÝߣs from Roberta Lucca&#39;s keynote at November 2013&#39;s London Games Conference. Roberta Lucca, CMO and co-founder at Bossa Studios explains how her studio created hit game Surgeon Simulator by doing things differently. Over a million YouTube uploads, over a hundred million views and six-figure sales.
Making the cut - Roberta Lucca, Bossa from LondonGamesConference
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The changing face of motion capture - Phil Elderfield, Vicon Motion Systems /LondonGamesConference/the-changing-face-of-motion-capture-phil-elderfield-vicon-motion-systems thechangingfaceofmocap-131204100346-phpapp02
ºÝºÝߣs from Phil Elderfield's talk at November 2013's London Games Conference. Phil shows how new tech Cara can enable film and games studios of any size to bring characters to life through advanced facial tracking and capture. ]]>

ºÝºÝߣs from Phil Elderfield's talk at November 2013's London Games Conference. Phil shows how new tech Cara can enable film and games studios of any size to bring characters to life through advanced facial tracking and capture. ]]>
Wed, 04 Dec 2013 10:03:46 GMT /LondonGamesConference/the-changing-face-of-motion-capture-phil-elderfield-vicon-motion-systems LondonGamesConference@slideshare.net(LondonGamesConference) The changing face of motion capture - Phil Elderfield, Vicon Motion Systems LondonGamesConference ºÝºÝߣs from Phil Elderfield's talk at November 2013's London Games Conference. Phil shows how new tech Cara can enable film and games studios of any size to bring characters to life through advanced facial tracking and capture. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/thechangingfaceofmocap-131204100346-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> ºÝºÝߣs from Phil Elderfield&#39;s talk at November 2013&#39;s London Games Conference. Phil shows how new tech Cara can enable film and games studios of any size to bring characters to life through advanced facial tracking and capture.
The changing face of motion capture - Phil Elderfield, Vicon Motion Systems from LondonGamesConference
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Driving growth and engagement of your game with Facebook - Tarquin Henderson, Facebook /slideshow/driving-growth-and-engagement-of-your-game-with-facebook-tarquin-henderson-facebook/28888556 tarquin-lgc-131204100322-phpapp01
ºÝºÝߣs from Tarquin Henderson's speech at November 2013's London Games Conference. Tarquin Henderson, Facebook's Head of EMEA Gaming Sales will discuss the value of Facebook in driving dynamic user growth & engagement at launch and throughout your game's lifecycle. ]]>

ºÝºÝߣs from Tarquin Henderson's speech at November 2013's London Games Conference. Tarquin Henderson, Facebook's Head of EMEA Gaming Sales will discuss the value of Facebook in driving dynamic user growth & engagement at launch and throughout your game's lifecycle. ]]>
Wed, 04 Dec 2013 10:03:22 GMT /slideshow/driving-growth-and-engagement-of-your-game-with-facebook-tarquin-henderson-facebook/28888556 LondonGamesConference@slideshare.net(LondonGamesConference) Driving growth and engagement of your game with Facebook - Tarquin Henderson, Facebook LondonGamesConference ºÝºÝߣs from Tarquin Henderson's speech at November 2013's London Games Conference. Tarquin Henderson, Facebook's Head of EMEA Gaming Sales will discuss the value of Facebook in driving dynamic user growth & engagement at launch and throughout your game's lifecycle. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/tarquin-lgc-131204100322-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> ºÝºÝߣs from Tarquin Henderson&#39;s speech at November 2013&#39;s London Games Conference. Tarquin Henderson, Facebook&#39;s Head of EMEA Gaming Sales will discuss the value of Facebook in driving dynamic user growth &amp; engagement at launch and throughout your game&#39;s lifecycle.
Driving growth and engagement of your game with Facebook - Tarquin Henderson, Facebook from LondonGamesConference
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Video games, by the numbers - Michael Pachter, Wedbush Securities /slideshow/video-games-by-the-numbers-michael-pachter-wedbush-securities/28888436 pachterlgc2013-131204095954-phpapp01
ºÝºÝߣs from Michael Pachter's keynote at November 2013's London Games Conference. Michael, Research Analyst at Wedbush Securities shares insights and analysis on both the state of the video games market and where the opportunities are ]]>

ºÝºÝߣs from Michael Pachter's keynote at November 2013's London Games Conference. Michael, Research Analyst at Wedbush Securities shares insights and analysis on both the state of the video games market and where the opportunities are ]]>
Wed, 04 Dec 2013 09:59:54 GMT /slideshow/video-games-by-the-numbers-michael-pachter-wedbush-securities/28888436 LondonGamesConference@slideshare.net(LondonGamesConference) Video games, by the numbers - Michael Pachter, Wedbush Securities LondonGamesConference ºÝºÝߣs from Michael Pachter's keynote at November 2013's London Games Conference. Michael, Research Analyst at Wedbush Securities shares insights and analysis on both the state of the video games market and where the opportunities are <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/pachterlgc2013-131204095954-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> ºÝºÝߣs from Michael Pachter&#39;s keynote at November 2013&#39;s London Games Conference. Michael, Research Analyst at Wedbush Securities shares insights and analysis on both the state of the video games market and where the opportunities are
Video games, by the numbers - Michael Pachter, Wedbush Securities from LondonGamesConference
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Sharing great stories on Kickstarter - Charles Cecil, Revolution /slideshow/charles-cecil-lgc/28888275 charlescecil-lgc-131204095629-phpapp02
ºÝºÝߣs from Charles Cecil's keynote at November 2013's London Games Conference. Charles Cecil on how the KickStarter campaign for Broken Sword - the Serpent's Curse Adventure got 14,032 backers, almost doubling its funding target. A brilliant lesson on how to engage with your audience.]]>

ºÝºÝߣs from Charles Cecil's keynote at November 2013's London Games Conference. Charles Cecil on how the KickStarter campaign for Broken Sword - the Serpent's Curse Adventure got 14,032 backers, almost doubling its funding target. A brilliant lesson on how to engage with your audience.]]>
Wed, 04 Dec 2013 09:56:29 GMT /slideshow/charles-cecil-lgc/28888275 LondonGamesConference@slideshare.net(LondonGamesConference) Sharing great stories on Kickstarter - Charles Cecil, Revolution LondonGamesConference ºÝºÝߣs from Charles Cecil's keynote at November 2013's London Games Conference. Charles Cecil on how the KickStarter campaign for Broken Sword - the Serpent's Curse Adventure got 14,032 backers, almost doubling its funding target. A brilliant lesson on how to engage with your audience. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/charlescecil-lgc-131204095629-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> ºÝºÝߣs from Charles Cecil&#39;s keynote at November 2013&#39;s London Games Conference. Charles Cecil on how the KickStarter campaign for Broken Sword - the Serpent&#39;s Curse Adventure got 14,032 backers, almost doubling its funding target. A brilliant lesson on how to engage with your audience.
Sharing great stories on Kickstarter - Charles Cecil, Revolution from LondonGamesConference
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Hawken and Transmedia - Mark Long, Meteor Entertainment /slideshow/hawken-and-transmedia-mark-long-meteor-entertainment/15687982 mlonglgctransmediamarketing-121218104501-phpapp01
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Tue, 18 Dec 2012 10:45:01 GMT /slideshow/hawken-and-transmedia-mark-long-meteor-entertainment/15687982 LondonGamesConference@slideshare.net(LondonGamesConference) Hawken and Transmedia - Mark Long, Meteor Entertainment LondonGamesConference <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/mlonglgctransmediamarketing-121218104501-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br>
Hawken and Transmedia - Mark Long, Meteor Entertainment from LondonGamesConference
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Global Opportunities for Social & Mobiles Games - Rex Ng, 6waves /slideshow/global-opportunities-for-social-mobiles-games-rex-ng-6waves/15687950 6waveslgc2012-121218104139-phpapp01
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Tue, 18 Dec 2012 10:41:39 GMT /slideshow/global-opportunities-for-social-mobiles-games-rex-ng-6waves/15687950 LondonGamesConference@slideshare.net(LondonGamesConference) Global Opportunities for Social & Mobiles Games - Rex Ng, 6waves LondonGamesConference <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/6waveslgc2012-121218104139-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br>
Global Opportunities for Social & Mobiles Games - Rex Ng, 6waves from LondonGamesConference
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Old tricks for new dogs: what can the "new" games economy take from the "old" publishing model - Matt Carroll, The Walt Disney Company EMEA /slideshow/old-tricks-for-new-dogs-what-can-the-new-games-economy-take-from-the-old-publishing-model-matt-carroll-the-walt-disney-company-emea/15687942 londongamesconferencenov12finished-121218104058-phpapp02
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Tue, 18 Dec 2012 10:40:58 GMT /slideshow/old-tricks-for-new-dogs-what-can-the-new-games-economy-take-from-the-old-publishing-model-matt-carroll-the-walt-disney-company-emea/15687942 LondonGamesConference@slideshare.net(LondonGamesConference) Old tricks for new dogs: what can the "new" games economy take from the "old" publishing model - Matt Carroll, The Walt Disney Company EMEA LondonGamesConference <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/londongamesconferencenov12finished-121218104058-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br>
Old tricks for new dogs: what can the "new" games economy take from the "old" publishing model - Matt Carroll, The Walt Disney Company EMEA from LondonGamesConference
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From playtime to primetime - Mark Turpin, Business Yogscast /slideshow/from-playtime-to-primetime-mark-turpin-business-yogscast/15687922 markturpinlgcpresentation-121218103951-phpapp02
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Tue, 18 Dec 2012 10:39:51 GMT /slideshow/from-playtime-to-primetime-mark-turpin-business-yogscast/15687922 LondonGamesConference@slideshare.net(LondonGamesConference) From playtime to primetime - Mark Turpin, Business Yogscast LondonGamesConference <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/markturpinlgcpresentation-121218103951-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br>
From playtime to primetime - Mark Turpin, Business Yogscast from LondonGamesConference
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Digital Transition: The Heroes and Zeroes - Nicholas Lovell, Founder, GamesBrief /LondonGamesConference/lgc-lovell-heroes-and-zeroes lgclovellheroesandzeroes-121218102908-phpapp02
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Tue, 18 Dec 2012 10:29:08 GMT /LondonGamesConference/lgc-lovell-heroes-and-zeroes LondonGamesConference@slideshare.net(LondonGamesConference) Digital Transition: The Heroes and Zeroes - Nicholas Lovell, Founder, GamesBrief LondonGamesConference <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/lgclovellheroesandzeroes-121218102908-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br>
Digital Transition: The Heroes and Zeroes - Nicholas Lovell, Founder, GamesBrief from LondonGamesConference
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https://public.slidesharecdn.com/v2/images/profile-picture.png https://cdn.slidesharecdn.com/ss_thumbnails/ccp20david20lgc202013201-131204101403-phpapp01-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/building-the-perpetual-franchise-david-reid-ccp/28888978 Building the perpetual... https://cdn.slidesharecdn.com/ss_thumbnails/googlegamingmonetisationpresentation-toby13-131204101124-phpapp02-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/google-and-games-toby-dawson-google/28888833 Google and games - Tob... https://cdn.slidesharecdn.com/ss_thumbnails/lgcv2-131204100946-phpapp02-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/the-challenges-of-quality-assurance-for-a-constantly-changing-product-erik-hittenhausen-testronic/28888770 The challenges of qual...